Doge calibrations (#54)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* pixel issue resolved

Damnifino. It seems to work.

* fixes attack runtime

* Sleeper UI refresh

Also has tgui framework TBF
This commit is contained in:
Poojawa
2016-09-23 04:49:06 -05:00
committed by GitHub
parent 0b21154be4
commit d15016386f
5 changed files with 93 additions and 9 deletions
+56
View File
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<script>
component.exports = {
computed: {
occupantStatState () {
switch (this.get('data.occupant.stat')) {
case 0: return 'good'
case 1: return 'average'
default: return 'bad'
}
}
}
}
</script>
<ui-display title='Occupant'>
<ui-section label='Occupant'>
<span>{{data.occupant.name ? data.occupant.name : "No Occupant"}}</span>
</ui-section>
{{#if data.occupied}}
<ui-section label='State'>
<span class='{{occupantStatState}}'>{{data.occupant.stat == 0 ? "Conscious" : data.occupant.stat == 1 ? "Unconcious" : "Dead"}}</span>
</ui-section>
<ui-section label='Health'>
<ui-bar min='{{data.occupant.minHealth}}' max='{{data.occupant.maxHealth}}' value='{{data.occupant.health}}'
state='{{data.occupant.health >= 0 ? "good" : "average"}}'>{{Math.round(adata.occupant.health)}}</ui-bar>
</ui-section>
{{#each [{label: "Brute", type: "bruteLoss"}, {label: "Respiratory", type: "oxyLoss"}, {label: "Toxin", type: "toxLoss"}, {label: "Burn", type: "fireLoss"}]}}
<ui-section label='{{label}}'>
<ui-bar min='0' max='{{data.occupant.maxHealth}}' value='{{data.occupant[type]}}' state='bad'>{{Math.round(adata.occupant[type])}}</ui-bar>
</ui-section>
{{/each}}
<ui-section label='Cells'>
<span class='{{data.occupant.cloneLoss ? "bad" : "good"}}'>{{data.occupant.cloneLoss ? "Damaged" : "Healthy"}}</span>
</ui-section>
<ui-section label='Brain'>
<span class='{{data.occupant.brainLoss ? "bad" : "good"}}'>{{data.occupant.brainLoss ? "Abnormal" : "Healthy"}}</span>
</ui-section>
<ui-section label='Bloodstream'>
{{#each adata.occupant.reagents}}
<span class='highlight' intro-outro='fade'>{{Math.fixed(volume, 1)}} units of {{name}}</span><br/>
{{else}}
<span class='good'>Pure</span>
{{/each}}
</ui-section>
{{/if}}
</ui-display>
<ui-display title='Controls'>
<ui-section label='Eject?'>
<ui-button icon='eject' state='{{data.occupied}}' action='eject'>Eject</ui-button>
</ui-section>
<ui-section label='Inject'>
{{#each data.chems}}
<ui-button icon='flask' state='{{data.occupied && allowed ? null : "disabled"}}' action='inject' params='{"chem": "{{id}}"}'>{{name}}</ui-button><br/>
{{/each}}
</ui-section>
</ui-display>