From d184bdd77aca9cddb2ba65b68531f44ed38d8f3c Mon Sep 17 00:00:00 2001 From: Artur Date: Sun, 8 Dec 2019 22:22:30 +0200 Subject: [PATCH] Whoops --- code/modules/antagonists/bloodsucker/bloodsucker_life.dm | 2 +- .../antagonists/bloodsucker/objects/bloodsucker_crypt.dm | 3 ++- code/modules/antagonists/bloodsucker/powers/bs_brawn.dm | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index 86e4a51d98..0c26130d0f 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -84,7 +84,7 @@ //It is called from your coffin on close (by you only) if(poweron_masquerade == TRUE || owner.current.AmStaked()) return FALSE - owner.current.adjustStaminaLoss(-3 * (regenRate * 4) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. + owner.current.adjustStaminaLoss(-3 * (regenRate * 2) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. owner.current.adjustCloneLoss(-1 * (regenRate * 4) * mult, 0) owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0) // No Bleeding diff --git a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm index b901b2a88f..5bfdb68931 100644 --- a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm +++ b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm @@ -477,7 +477,8 @@ var/datum/antagonist/bloodsucker/V = H.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) if(V || T) //We dont want vassals or vampires affected by this return - H.hallucination = 5 + H.hallucination = 20 SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "vampcandle", /datum/mood_event/vampcandle) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // OTHER THINGS TO USE: HUMAN BLOOD. /obj/effect/decal/cleanable/blood +/obj/item/restraints/legcuffs/beartrap/bloodsucker diff --git a/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm b/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm index a7401b0214..49aada3611 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm +++ b/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm @@ -39,7 +39,7 @@ // NOTE: We use . = FALSE so that we can break cuffs AND throw off our attacker in one use! //return TRUE /datum/action/bloodsucker/targeted/brawn/CheckValidTarget(atom/A) - return isliving(A) || istype(A, /obj/machinery/door)) + return isliving(A) || istype(A, /obj/machinery/door) /datum/action/bloodsucker/targeted/brawn/CheckCanTarget(atom/A, display_error) // DEFAULT CHECKS (Distance)