From d1e38d9e1f8a82feefaccc1115bed2d82bfdbf73 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 27 May 2017 15:43:20 -0500 Subject: [PATCH] Fixed very minor capitalization and punctuation inconsistencies. (#1104) --- code/game/objects/structures/artstuff.dm | 4 ++-- code/game/objects/structures/signs.dm | 20 +++++++++---------- .../living/simple_animal/bot/construction.dm | 2 +- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm index 23bbc40ed8..989bb6755b 100644 --- a/code/game/objects/structures/artstuff.dm +++ b/code/game/objects/structures/artstuff.dm @@ -5,7 +5,7 @@ /obj/structure/easel name = "easel" - desc = "only for the finest of art!" + desc = "Only for the finest of art!" icon = 'icons/obj/artstuff.dmi' icon_state = "easel" density = 1 @@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES)) /obj/item/weapon/canvas name = "canvas" - desc = "draw out your soul on this canvas!" + desc = "Draw out your soul on this canvas!" icon = 'icons/obj/artstuff.dmi' icon_state = "11x11" resistance_flags = FLAMMABLE diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 445af97b4e..8ffebdc0ab 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -146,49 +146,49 @@ /obj/structure/sign/biohazard name = "\improper BIOHAZARD" - desc = "A warning sign which reads 'BIOHAZARD'" + desc = "A warning sign which reads 'BIOHAZARD'." icon_state = "bio" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" - desc = "A warning sign which reads 'HIGH VOLTAGE'" + desc = "A warning sign which reads 'HIGH VOLTAGE'." icon_state = "shock" /obj/structure/sign/examroom name = "\improper EXAM ROOM" - desc = "A guidance sign which reads 'EXAM ROOM'" + desc = "A guidance sign which reads 'EXAM ROOM'." icon_state = "examroom" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" - desc = "A warning sign which reads 'HARD VACUUM AHEAD'" + desc = "A warning sign which reads 'HARD VACUUM AHEAD'." icon_state = "space" /obj/structure/sign/deathsposal name = "\improper DISPOSAL: LEADS TO SPACE" - desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'" + desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'." icon_state = "deathsposal" /obj/structure/sign/pods name = "\improper ESCAPE PODS" - desc = "A warning sign which reads 'ESCAPE PODS'" + desc = "A warning sign which reads 'ESCAPE PODS'." icon_state = "pods" /obj/structure/sign/fire name = "\improper DANGER: FIRE" - desc = "A warning sign which reads 'DANGER: FIRE'" + desc = "A warning sign which reads 'DANGER: FIRE'." icon_state = "fire" /obj/structure/sign/nosmoking_1 name = "\improper NO SMOKING" - desc = "A warning sign which reads 'NO SMOKING'" + desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking" /obj/structure/sign/nosmoking_2 name = "\improper NO SMOKING" - desc = "A warning sign which reads 'NO SMOKING'" + desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking2" /obj/structure/sign/radiation @@ -223,7 +223,7 @@ /obj/structure/sign/nanotrasen name = "\improper NanoTrasen Logo " - desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!" + desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!" icon_state = "nanotrasen" /obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm index 25be049546..b3b4725914 100644 --- a/code/modules/mob/living/simple_animal/bot/construction.dm +++ b/code/modules/mob/living/simple_animal/bot/construction.dm @@ -273,7 +273,7 @@ //Medbot Assembly /obj/item/weapon/firstaid_arm_assembly - name = "incomplete medibot assembly." + name = "incomplete medibot assembly" desc = "A first aid kit with a robot arm permanently grafted to it." icon = 'icons/mob/aibots.dmi' icon_state = "firstaid_arm"