Update carbon.dm
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@@ -2,13 +2,10 @@
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blood_volume = BLOOD_VOLUME_NORMAL
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/mob/living/carbon/Initialize()
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. = ..()
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create_reagents(1000)
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update_body_parts() //to update the carbon's new bodyparts appearance
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<<<<<<< HEAD
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..()
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=======
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GLOB.carbon_list += src
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>>>>>>> 39375d5... Replaces a bunch of mob loops with hopefully better ones (#32786)
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/mob/living/carbon/Destroy()
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//This must be done first, so the mob ghosts correctly before DNA etc is nulled
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