diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index 0184b5308d..4703300f11 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -173,7 +173,7 @@ /obj/screen/alert/verygross name = "Very grossed out." - desc = "I'm not feeling very well.." + desc = "You're not feeling very well..." icon_state = "gross2" /obj/screen/alert/disgusted diff --git a/code/game/gamemodes/changeling/powers/linglink.dm b/code/game/gamemodes/changeling/powers/linglink.dm index 232774c937..e3b9e6c02c 100644 --- a/code/game/gamemodes/changeling/powers/linglink.dm +++ b/code/game/gamemodes/changeling/powers/linglink.dm @@ -1,6 +1,6 @@ /obj/effect/proc_holder/changeling/linglink name = "Hivemind Link" - desc = "Link your victim's mind into the hivemind for personal interrogation" + desc = "Link your victim's mind into the hivemind for personal interrogation." chemical_cost = 0 dna_cost = 0 req_human = 1 diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 467d23e726..f8b25afa5e 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -257,7 +257,7 @@ /obj/item/ammo_casing/magic/tentacle name = "tentacle" - desc = "a tentacle." + desc = "A tentacle." projectile_type = /obj/item/projectile/tentacle caliber = "tentacle" icon_state = "tentacle_end" diff --git a/code/game/gamemodes/changeling/powers/tiny_prick.dm b/code/game/gamemodes/changeling/powers/tiny_prick.dm index e98898f37c..c23074c506 100644 --- a/code/game/gamemodes/changeling/powers/tiny_prick.dm +++ b/code/game/gamemodes/changeling/powers/tiny_prick.dm @@ -1,6 +1,6 @@ /obj/effect/proc_holder/changeling/sting name = "Tiny Prick" - desc = "Stabby stabby" + desc = "Stabby stabby." var/sting_icon = null /obj/effect/proc_holder/changeling/sting/Click() diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 2026efeb78..1926aa8f58 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -302,7 +302,7 @@ /obj/item/clothing/suit/magusred name = "magus robes" - desc = "A set of armored robes worn by the followers of Nar-Sie" + desc = "A set of armored robes worn by the followers of Nar-Sie." icon_state = "magusred" item_state = "magusred" body_parts_covered = CHEST|GROIN|LEGS|ARMS diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 36168a58d2..e1c2f43c0f 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -498,7 +498,6 @@ Congratulations! You are now trained for invasive xenobiology research!"} origin_tech = "materials=4;magnets=5;abductor=2" /obj/item/restraints/handcuffs/energy/used - desc = "energy discharge" flags_1 = DROPDEL_1 /obj/item/restraints/handcuffs/energy/used/dropped(mob/user) @@ -597,7 +596,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} /obj/structure/bed/abductor name = "resting contraption" - desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?" + desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?" icon = 'icons/obj/abductor.dmi' buildstacktype = /obj/item/stack/sheet/mineral/abductor icon_state = "bed" diff --git a/code/game/gamemodes/miniantags/monkey/monkey.dm b/code/game/gamemodes/miniantags/monkey/monkey.dm index 34ab6c839f..e53313bbd3 100644 --- a/code/game/gamemodes/miniantags/monkey/monkey.dm +++ b/code/game/gamemodes/miniantags/monkey/monkey.dm @@ -42,8 +42,7 @@ /datum/game_mode/monkey/announce() to_chat(world, "The current game mode is - Monkey!") - to_chat(world, "One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. \ - Monkeys: Ensure that your kind lives on! Rise up against your captors!") + to_chat(world, "One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. Monkeys: Ensure that your kind lives on! Rise up against your captors!") /datum/game_mode/monkey/proc/greet_carrier(datum/mind/carrier) @@ -115,5 +114,4 @@ to_chat(world, "The staff managed to contain the monkey infestation!") /datum/game_mode/monkey/generate_report() - return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "bananna blight")] outbreak that turn humans into monkies has been \ - reported in your quadrant. Any such infections may be treated with bananna juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at Centcom." + return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom." diff --git a/code/game/gamemodes/traitor/double_agents.dm b/code/game/gamemodes/traitor/double_agents.dm index 858f21bd76..d86dce6928 100644 --- a/code/game/gamemodes/traitor/double_agents.dm +++ b/code/game/gamemodes/traitor/double_agents.dm @@ -77,5 +77,5 @@ /datum/game_mode/traitor/internal_affairs/generate_report() - return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against Centcom for such \ + return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \ actions will be met with a conversation with an official internal affairs agent." diff --git a/code/game/machinery/computer/gulag_teleporter.dm b/code/game/machinery/computer/gulag_teleporter.dm index b1d56f2b2e..3ea4c2f9b2 100644 --- a/code/game/machinery/computer/gulag_teleporter.dm +++ b/code/game/machinery/computer/gulag_teleporter.dm @@ -1,7 +1,7 @@ //computer that handle the points and teleports the prisoner /obj/machinery/computer/gulag_teleporter_computer name = "labor camp teleporter console" - desc = "Used to send criminals to the Labor Camp" + desc = "Used to send criminals to the Labor Camp." icon_screen = "explosive" icon_keyboard = "security_key" req_access = list(ACCESS_ARMORY) diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 7cb1304326..61bf091af3 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -140,4 +140,4 @@ /obj/machinery/computer/pod/old/swf name = "\improper Magix System IV" - desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition" + desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition." diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 99a8f15f5d..83d51bae0c 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -4,7 +4,7 @@ /obj/item/wallframe/firealarm name = "fire alarm frame" - desc = "Used for building fire alarms" + desc = "Used for building fire alarms." icon = 'icons/obj/monitors.dmi' icon_state = "fire_bitem" result_path = /obj/machinery/firealarm diff --git a/code/game/machinery/gulag_item_reclaimer.dm b/code/game/machinery/gulag_item_reclaimer.dm index 571899d860..3b4503c3c8 100644 --- a/code/game/machinery/gulag_item_reclaimer.dm +++ b/code/game/machinery/gulag_item_reclaimer.dm @@ -1,6 +1,6 @@ /obj/machinery/gulag_item_reclaimer name = "equipment reclaimer station" - desc = "Used to reclaim your items after you finish your sentence at the labor camp" + desc = "Used to reclaim your items after you finish your sentence at the labor camp." icon = 'icons/obj/terminals.dmi' icon_state = "dorm_taken" req_access = list(ACCESS_SECURITY) //REQACCESS TO ACCESS ALL STORED ITEMS diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index ac9dbf247e..9207d39f1b 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -9,7 +9,7 @@ Buildable meters /obj/item/pipe name = "pipe" - desc = "A pipe" + desc = "A pipe." var/pipe_type = 0 var/pipename force = 7 @@ -298,7 +298,7 @@ GLOBAL_LIST_INIT(pipeID2State, list( /obj/item/pipe_meter name = "meter" - desc = "A meter that can be laid on pipes" + desc = "A meter that can be laid on pipes." icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi' icon_state = "meter" item_state = "buildpipe" diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index d879324228..f4a50551ca 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -790,7 +790,7 @@ /obj/item/wallframe/turret_control name = "turret control frame" - desc = "Used for building turret control panels" + desc = "Used for building turret control panels." icon_state = "apc" result_path = /obj/machinery/turretid materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 7c6666b3a9..d9362033a6 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -55,7 +55,7 @@ /obj/structure/emergency_shield/invoker name = "Invoker's Shield" - desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals" + desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals." color = "#FF0000" max_integrity = 20 mouse_opacity = MOUSE_OPACITY_TRANSPARENT diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index d68cc7d171..0718548b03 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -515,7 +515,7 @@ /obj/item/device/syndicatedetonator name = "big red button" - desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'" + desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'." icon = 'icons/obj/assemblies.dmi' icon_state = "bigred" item_state = "electronic" diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index c8775a8121..2510c19c05 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -796,7 +796,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C //This one's from bay12 /obj/machinery/vending/cart name = "\improper PTech" - desc = "Cartridges for PDAs" + desc = "Cartridges for PDAs." product_slogans = "Carts to go!" icon_state = "cart" icon_deny = "cart-deny" @@ -890,7 +890,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C /obj/machinery/vending/security name = "\improper SecTech" - desc = "A security equipment vendor" + desc = "A security equipment vendor." product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?" icon_state = "sec" icon_deny = "sec-deny" @@ -1006,7 +1006,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C /obj/machinery/vending/dinnerware name = "\improper Plasteel Chef's Dinnerware Vendor" - desc = "A kitchen and restaurant equipment vendor" + desc = "A kitchen and restaurant equipment vendor." product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..." icon_state = "dinnerware" products = list(/obj/item/storage/bag/tray = 8, /obj/item/kitchen/fork = 6, /obj/item/kitchen/knife = 6, /obj/item/kitchen/rollingpin = 2, /obj/item/reagent_containers/food/drinks/drinkingglass = 8, /obj/item/clothing/suit/apron/chef = 2, /obj/item/reagent_containers/food/condiment/pack/ketchup = 5, /obj/item/reagent_containers/food/condiment/pack/hotsauce = 5, /obj/item/reagent_containers/food/condiment/saltshaker = 5, /obj/item/reagent_containers/food/condiment/peppermill = 5, /obj/item/reagent_containers/glass/bowl = 20) @@ -1016,7 +1016,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C /obj/machinery/vending/sovietsoda name = "\improper BODA" - desc = "Old sweet water vending machine" + desc = "Old sweet water vending machine." icon_state = "sovietsoda" product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem." products = list(/obj/item/reagent_containers/food/drinks/drinkingglass/filled/soda = 30) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index fea6873b90..9d83c1c95b 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -101,7 +101,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla equip_cooldown = 35 name = "\improper MKI Tesla Cannon" - desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine" + desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine." icon_state = "mecha_ion" origin_tech = "materials=4;engineering=4;combat=6;magnets=6" energy_drain = 500 diff --git a/code/game/objects/effects/countdown.dm b/code/game/objects/effects/countdown.dm index ea5fc3a88f..4dd8e323c8 100644 --- a/code/game/objects/effects/countdown.dm +++ b/code/game/objects/effects/countdown.dm @@ -3,7 +3,7 @@ desc = "We're leaving together\n\ But still it's farewell\n\ And maybe we'll come back\n\ - To earth, who can tell?" + To Earth, who can tell?" var/displayed_text var/atom/attached_to diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index c375a8f6e0..cdba69b140 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -260,8 +260,8 @@ //Atmos Backpack Resin, transparent, prevents atmos and filters the air /obj/structure/foamedmetal/resin - name = "ATMOS Resin" - desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature" + name = "\improper ATMOS Resin" + desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature." opacity = FALSE icon_state = "atmos_resin" alpha = 120 diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 6722ffd89b..c08ad793ab 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -2,7 +2,7 @@ /obj/structure/spider name = "web" icon = 'icons/effects/effects.dmi' - desc = "it's stringy and sticky" + desc = "It's stringy and sticky." anchored = TRUE density = FALSE max_integrity = 15 @@ -48,7 +48,7 @@ /obj/structure/spider/eggcluster name = "egg cluster" - desc = "They seem to pulse slightly with an inner life" + desc = "They seem to pulse slightly with an inner life." icon_state = "eggs" var/amount_grown = 0 var/player_spiders = 0 @@ -205,7 +205,7 @@ /obj/structure/spider/cocoon name = "cocoon" - desc = "Something wrapped in silky spider web" + desc = "Something wrapped in silky spider web." icon_state = "cocoon1" max_integrity = 60 diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 1a18258c42..0433fde454 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -431,7 +431,7 @@ ARCD /obj/item/construction/rcd/arcd name = "advanced rapid-construction-device (ARCD)" - desc = "A prototype RCD with ranged capability and extended capacity" + desc = "A prototype RCD with ranged capability and extended capacity." max_matter = 300 matter = 300 delay_mod = 0.6 diff --git a/code/game/objects/items/apc_frame.dm b/code/game/objects/items/apc_frame.dm index f85df93b44..2df9b38399 100644 --- a/code/game/objects/items/apc_frame.dm +++ b/code/game/objects/items/apc_frame.dm @@ -83,7 +83,7 @@ // APC HULL /obj/item/wallframe/apc name = "\improper APC frame" - desc = "Used for repairing or building APCs" + desc = "Used for repairing or building APCs." icon_state = "apc" result_path = /obj/machinery/power/apc inverse = 1 diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index bfc8bc9da3..bcd262d7fd 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -224,7 +224,7 @@ update_label("John Doe", "Clowny") /obj/item/card/id/centcom name = "\improper CentCom ID" - desc = "An ID straight from Cent. Com." + desc = "An ID straight from Central Command." icon_state = "centcom" registered_name = "Central Command" assignment = "General" @@ -235,7 +235,7 @@ update_label("John Doe", "Clowny") /obj/item/card/id/ert name = "\improper CentCom ID" - desc = "A ERT ID card" + desc = "An ERT ID card." icon_state = "centcom" registered_name = "Emergency Response Team Commander" assignment = "Emergency Response Team Commander" @@ -351,6 +351,6 @@ update_label("John Doe", "Clowny") /obj/item/card/id/away/old/apc name = "APC Access ID" - desc = "Special ID card to allow access to APCs" + desc = "Special ID card to allow access to APCs." icon_state = "centcom" - access = list(ACCESS_ENGINE_EQUIP) \ No newline at end of file + access = list(ACCESS_ENGINE_EQUIP) diff --git a/code/game/objects/items/charter.dm b/code/game/objects/items/charter.dm index ee7a91140c..04ae5d9508 100644 --- a/code/game/objects/items/charter.dm +++ b/code/game/objects/items/charter.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/wizard.dmi' icon_state = "scroll2" desc = "An official document entrusting the governance of the station \ - and surrounding space to the Captain. " + and surrounding space to the Captain." var/used = FALSE var/name_type = "station" diff --git a/code/game/objects/items/devices/PDA/virus_cart.dm b/code/game/objects/items/devices/PDA/virus_cart.dm index 8c4a42a5aa..a514270618 100644 --- a/code/game/objects/items/devices/PDA/virus_cart.dm +++ b/code/game/objects/items/devices/PDA/virus_cart.dm @@ -20,7 +20,7 @@ /obj/item/cartridge/virus/clown name = "\improper Honkworks 5.0 cartridge" icon_state = "cart-clown" - desc = "A data cartridge for portable microcomputers. It smells vaguely of banannas" + desc = "A data cartridge for portable microcomputers. It smells vaguely of bananas." access = CART_CLOWN /obj/item/cartridge/virus/clown/send_virus(obj/item/device/pda/target, mob/living/U) diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 3cbaf7e98d..c72d6f1cca 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -12,8 +12,8 @@ name = "multitool" desc = "Used for pulsing wires to test which to cut. Not recommended by doctors." icon_state = "multitool" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' force = 5 w_class = WEIGHT_CLASS_SMALL throwforce = 0 @@ -74,7 +74,7 @@ break /obj/item/device/multitool/ai_detect/admin - desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item? + desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item? track_delay = 5 /obj/item/device/multitool/ai_detect/admin/multitool_detect() @@ -98,4 +98,4 @@ icon = 'icons/obj/abductor.dmi' icon_state = "multitool" toolspeed = 0.1 - origin_tech = "magnets=5;engineering=5;abductor=3" \ No newline at end of file + origin_tech = "magnets=5;engineering=5;abductor=3" diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm index 2673869bc4..f6110dd428 100644 --- a/code/game/objects/items/devices/radio/encryptionkey.dm +++ b/code/game/objects/items/devices/radio/encryptionkey.dm @@ -122,11 +122,11 @@ channels = list("Service" = 1) /obj/item/device/encryptionkey/headset_cent - name = "centcom radio encryption key" - desc = "An encryption key for a radio headset. To access the centcom channel, use :y." + name = "\improper CentCom radio encryption key" + desc = "An encryption key for a radio headset. To access the CentCom channel, use :y." icon_state = "cent_cypherkey" independent = TRUE - channels = list("CentCom" = 1) + channels = list("CentCom" = 1) /obj/item/device/encryptionkey/ai //ported from NT, this goes 'inside' the AI. channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 9817614e24..ef914666c8 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -47,7 +47,7 @@ /obj/item/device/radio/headset/syndicate/alt //undisguised bowman with flash protection name = "syndicate headset" - desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking." + desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs.\nTo access the syndicate channel, use ; before speaking." origin_tech = "syndicate=3" icon_state = "syndie_headset" item_state = "syndie_headset" @@ -71,50 +71,50 @@ /obj/item/device/radio/headset/headset_sec name = "security radio headset" - desc = "This is used by your elite security force. \nTo access the security channel, use :s." + desc = "This is used by your elite security force.\nTo access the security channel, use :s." icon_state = "sec_headset" keyslot = new /obj/item/device/encryptionkey/headset_sec /obj/item/device/radio/headset/headset_sec/alt name = "security bowman headset" - desc = "This is used by your elite security force. Protects ears from flashbangs. \nTo access the security channel, use :s." + desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s." icon_state = "sec_headset_alt" item_state = "sec_headset_alt" flags_2 = BANG_PROTECT_2 /obj/item/device/radio/headset/headset_eng name = "engineering radio headset" - desc = "When the engineers wish to chat like girls. \nTo access the engineering channel, use :e. " + desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e." icon_state = "eng_headset" keyslot = new /obj/item/device/encryptionkey/headset_eng /obj/item/device/radio/headset/headset_rob name = "robotics radio headset" - desc = "Made specifically for the roboticists, who cannot decide between departments. \nTo access the engineering channel, use :e. For research, use :n." + desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" keyslot = new /obj/item/device/encryptionkey/headset_rob /obj/item/device/radio/headset/headset_med name = "medical radio headset" - desc = "A headset for the trained staff of the medbay. \nTo access the medical channel, use :m." + desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m." icon_state = "med_headset" keyslot = new /obj/item/device/encryptionkey/headset_med /obj/item/device/radio/headset/headset_sci name = "science radio headset" - desc = "A sciency headset. Like usual. \nTo access the science channel, use :n." + desc = "A sciency headset. Like usual.\nTo access the science channel, use :n." icon_state = "sci_headset" keyslot = new /obj/item/device/encryptionkey/headset_sci /obj/item/device/radio/headset/headset_medsci name = "medical research radio headset" - desc = "A headset that is a result of the mating between medical and science. \nTo access the medical channel, use :m. For science, use :n." + desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n." icon_state = "medsci_headset" keyslot = new /obj/item/device/encryptionkey/headset_medsci /obj/item/device/radio/headset/headset_com name = "command radio headset" - desc = "A headset with a commanding channel. \nTo access the command channel, use :c." + desc = "A headset with a commanding channel.\nTo access the command channel, use :c." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/headset_com @@ -123,75 +123,75 @@ /obj/item/device/radio/headset/heads/captain name = "\proper the captain's headset" - desc = "The headset of the king. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." + desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/heads/captain /obj/item/device/radio/headset/heads/captain/alt name = "\proper the captain's bowman headset" - desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." + desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." icon_state = "com_headset_alt" item_state = "com_headset_alt" flags_2 = BANG_PROTECT_2 /obj/item/device/radio/headset/heads/rd name = "\proper the research director's headset" - desc = "Headset of the fellow who keeps society marching towards technological singularity. \nTo access the science channel, use :n. For command, use :c." + desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/heads/rd /obj/item/device/radio/headset/heads/hos name = "\proper the head of security's headset" - desc = "The headset of the man in charge of keeping order and protecting the station. \nTo access the security channel, use :s. For command, use :c." + desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/heads/hos /obj/item/device/radio/headset/heads/hos/alt name = "\proper the head of security's bowman headset" - desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs. \nTo access the security channel, use :s. For command, use :c." + desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c." icon_state = "com_headset_alt" item_state = "com_headset_alt" flags_2 = BANG_PROTECT_2 /obj/item/device/radio/headset/heads/ce name = "\proper the chief engineer's headset" - desc = "The headset of the guy in charge of keeping the station powered and undamaged. \nTo access the engineering channel, use :e. For command, use :c." + desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/heads/ce /obj/item/device/radio/headset/heads/cmo name = "\proper the chief medical officer's headset" - desc = "The headset of the highly trained medical chief. \nTo access the medical channel, use :m. For command, use :c." + desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/heads/cmo /obj/item/device/radio/headset/heads/hop name = "\proper the head of personnel's headset" - desc = "The headset of the guy who will one day be captain. \nChannels are as follows: :u - supply, :v - service, :c - command." + desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command." icon_state = "com_headset" keyslot = new /obj/item/device/encryptionkey/heads/hop /obj/item/device/radio/headset/headset_cargo name = "supply radio headset" - desc = "A headset used by the QM and his slaves. \nTo access the supply channel, use :u." + desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u." icon_state = "cargo_headset" keyslot = new /obj/item/device/encryptionkey/headset_cargo /obj/item/device/radio/headset/headset_cargo/mining name = "mining radio headset" - desc = "Headset used by shaft miners. \nTo access the supply channel, use :u. For science, use :n." + desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n." icon_state = "mine_headset" keyslot = new /obj/item/device/encryptionkey/headset_mining /obj/item/device/radio/headset/headset_srv name = "service radio headset" - desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. \nTo access the service channel, use :v." + desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v." icon_state = "srv_headset" keyslot = new /obj/item/device/encryptionkey/headset_service /obj/item/device/radio/headset/headset_cent name = "\improper CentCom headset" - desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y." + desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y." icon_state = "cent_headset" keyslot = new /obj/item/device/encryptionkey/headset_com keyslot2 = new /obj/item/device/encryptionkey/headset_cent @@ -201,7 +201,7 @@ /obj/item/device/radio/headset/headset_cent/alt name = "\improper CentCom bowman headset" - desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y." + desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y." icon_state = "cent_headset_alt" item_state = "cent_headset_alt" keyslot = null diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index a24f300b18..fe310db994 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -5,7 +5,7 @@ item_state = "ttv" lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi' - desc = "Regulates the transfer of air between two tanks" + desc = "Regulates the transfer of air between two tanks." var/obj/item/tank/tank_one var/obj/item/tank/tank_two var/obj/item/device/assembly/attached_device diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm index 18064f83de..d76bc6856a 100644 --- a/code/game/objects/items/dna_injector.dm +++ b/code/game/objects/items/dna_injector.dm @@ -171,7 +171,7 @@ /obj/item/dnainjector/stuttmut name = "\improper DNA injector (Stutt.)" - desc = "Makes you s-s-stuttterrr" + desc = "Makes you s-s-stuttterrr." add_mutations_static = list(NERVOUS) /obj/item/dnainjector/antistutt diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm index 833d215180..35ffebfe6b 100644 --- a/code/game/objects/items/grenades/chem_grenade.dm +++ b/code/game/objects/items/grenades/chem_grenade.dm @@ -529,7 +529,7 @@ /obj/item/grenade/chem_grenade/bioterrorfoam name = "Bio terror foam grenade" - desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin" + desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin." stage = READY /obj/item/grenade/chem_grenade/bioterrorfoam/Initialize() diff --git a/code/game/objects/items/grenades/syndieminibomb.dm b/code/game/objects/items/grenades/syndieminibomb.dm index 34ea3d0d31..9484135a09 100644 --- a/code/game/objects/items/grenades/syndieminibomb.dm +++ b/code/game/objects/items/grenades/syndieminibomb.dm @@ -50,4 +50,4 @@ for(var/mob/living/carbon/L in T) L.adjustStaminaLoss(stamina_damage) L.bodytemperature -= 230 - qdel(src) + qdel(src) \ No newline at end of file diff --git a/code/game/objects/items/holosign_creator.dm b/code/game/objects/items/holosign_creator.dm index d8f8bbf591..04dc732039 100644 --- a/code/game/objects/items/holosign_creator.dm +++ b/code/game/objects/items/holosign_creator.dm @@ -86,7 +86,7 @@ /obj/item/holosign_creator/cyborg name = "Energy Barrier Projector" - desc = "A holographic projector that creates fragile energy fields" + desc = "A holographic projector that creates fragile energy fields." creation_time = 15 max_signs = 9 holosign_type = /obj/structure/holosign/barrier/cyborg diff --git a/code/game/objects/items/implants/implant_exile.dm b/code/game/objects/items/implants/implant_exile.dm index 298adf2af3..f6848e7782 100644 --- a/code/game/objects/items/implants/implant_exile.dm +++ b/code/game/objects/items/implants/implant_exile.dm @@ -3,7 +3,7 @@ /obj/item/implant/exile name = "exile implant" - desc = "Prevents you from returning from away missions" + desc = "Prevents you from returning from away missions." origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3" activated = 0 diff --git a/code/game/objects/items/implants/implant_misc.dm b/code/game/objects/items/implants/implant_misc.dm index a036872925..2e21a6fb82 100644 --- a/code/game/objects/items/implants/implant_misc.dm +++ b/code/game/objects/items/implants/implant_misc.dm @@ -1,6 +1,6 @@ /obj/item/implant/weapons_auth name = "firearms authentication implant" - desc = "Lets you shoot your guns" + desc = "Lets you shoot your guns." icon_state = "auth" origin_tech = "magnets=2;programming=7;biotech=5;syndicate=5" activated = 0 diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm index 8d252cb5af..7dd14bda88 100644 --- a/code/game/objects/items/implants/implantchair.dm +++ b/code/game/objects/items/implants/implantchair.dm @@ -151,7 +151,7 @@ /obj/machinery/implantchair/genepurge name = "Genetic purifier" - desc = "Used to purge human genome of foreign influences" + desc = "Used to purge a human genome of foreign influences." special = TRUE special_name = "Purge genome" injection_cooldown = 0 diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index b22383ad58..ec5f349ca9 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -1,6 +1,6 @@ /obj/item/toy/plush name = "plush" - desc = "this is the special coder plush, do not steal" + desc = "This is the special coder plush, do not steal." icon = 'icons/obj/plushes.dmi' icon_state = "debug" attack_verb = list("thumped", "whomped", "bumped") diff --git a/code/game/objects/items/pneumaticCannon.dm b/code/game/objects/items/pneumaticCannon.dm index 6e9cbfa35f..9a5928665c 100644 --- a/code/game/objects/items/pneumaticCannon.dm +++ b/code/game/objects/items/pneumaticCannon.dm @@ -223,7 +223,7 @@ /obj/item/pneumatic_cannon/pie name = "pie cannon" - desc = "Load cream pie for optimal results" + desc = "Load cream pie for optimal results." force = 10 icon_state = "piecannon" gasPerThrow = 0 diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index 007c590cac..b25184c4b1 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -207,7 +207,7 @@ name = "blue banner" icon_state = "banner-blue" item_state = "banner-blue" - desc = "A banner with the logo of the blue deity" + desc = "A banner with the logo of the blue deity." /obj/item/storage/backpack/bannerpack name = "nanotrasen banner backpack" diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index b061c5d531..2ccb57564f 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -684,4 +684,4 @@ /obj/item/borg/sight/hud/sec/New() ..() hud = new /obj/item/clothing/glasses/hud/security(src) - return + return \ No newline at end of file diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 3febaecfa9..d899d48354 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -172,7 +172,7 @@ /obj/item/borg/upgrade/syndicate name = "illegal equipment module" - desc = "Unlocks the hidden, deadlier functions of a cyborg" + desc = "Unlocks the hidden, deadlier functions of a cyborg." icon_state = "cyborg_upgrade3" require_module = 1 origin_tech = "combat=4;syndicate=1" diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index a821fd1a08..2e11600d65 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -518,7 +518,7 @@ new /obj/item/ammo_box/foambox/riot(src) /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle - desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes" + desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes." /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents() new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src) diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 0266a65723..848010d68f 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -250,7 +250,7 @@ /obj/item/storage/belt/soulstone name = "soul stone belt" - desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" + desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away." icon_state = "soulstonebelt" item_state = "soulstonebelt" storage_slots = 6 diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 5b5e4ca59d..8d56fccad6 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -275,7 +275,7 @@ */ /obj/item/toy/foamblade name = "foam armblade" - desc = "it says \"Sternside Changs #1 fan\" on it. " + desc = "It says \"Sternside Changs #1 fan\" on it." icon = 'icons/obj/toy.dmi' icon_state = "foamblade" item_state = "arm_blade" @@ -288,7 +288,7 @@ /obj/item/toy/windupToolbox name = "windup toolbox" - desc = "A replica toolbox that rumbles when you turn the key" + desc = "A replica toolbox that rumbles when you turn the key." icon_state = "his_grace" item_state = "artistic_toolbox" lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi' diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 2b3d4b51c0..7959da84c2 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -1,5 +1,5 @@ /obj/item/banhammer - desc = "A banhammer" + desc = "A banhammer." name = "banhammer" icon = 'icons/obj/items_and_weapons.dmi' icon_state = "toyhammer" @@ -192,7 +192,7 @@ /obj/item/katana name = "katana" - desc = "Woefully underpowered in D20" + desc = "Woefully underpowered in D20." icon_state = "katana" item_state = "katana" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' @@ -257,7 +257,7 @@ /obj/item/throwing_star name = "throwing star" - desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts" + desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts." icon_state = "throwingstar" item_state = "eshield0" lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' @@ -390,7 +390,7 @@ /obj/item/ectoplasm name = "ectoplasm" - desc = "spooky" + desc = "Spooky." gender = PLURAL icon = 'icons/obj/wizard.dmi' icon_state = "ectoplasm" diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm index a6cc3d0464..6fda0f6a40 100644 --- a/code/game/objects/structures/barsigns.dm +++ b/code/game/objects/structures/barsigns.dm @@ -1,6 +1,6 @@ /obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles name = "Bar Sign" - desc = "A bar sign with no writing on it" + desc = "A bar sign with no writing on it." icon = 'icons/obj/barsigns.dmi' icon_state = "empty" req_access = list(ACCESS_BAR) diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm index d74d2e9df5..2d4dbf7aa0 100644 --- a/code/game/objects/structures/beds_chairs/bed.dm +++ b/code/game/objects/structures/beds_chairs/bed.dm @@ -21,10 +21,6 @@ var/buildstacktype = /obj/item/stack/sheet/metal var/buildstackamount = 2 -/obj/structure/bed/examine(mob/user) - ..() - to_chat(user, "It's held together by a couple of bolts.") - /obj/structure/bed/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(buildstacktype) @@ -145,7 +141,7 @@ /obj/item/roller/robo/examine(mob/user) ..() - to_chat(user, "The dock is [loaded ? "loaded" : "empty"].") + to_chat(user, "The dock is [loaded ? "loaded" : "empty"]") /obj/item/roller/robo/deploy_roller(mob/user, atom/location) if(loaded) @@ -198,5 +194,5 @@ /obj/structure/bed/alien name = "resting contraption" - desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?" - icon_state = "abed" \ No newline at end of file + desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?" + icon_state = "abed" diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 59814f6834..241d7ea41c 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -115,7 +115,7 @@ /obj/structure/displaycase/attackby(obj/item/W, mob/user, params) if(W.GetID() && !broken && openable) if(allowed(user)) - to_chat(user, "You [open ? "close":"open"] [src].") + to_chat(user, "You [open ? "close":"open"] the [src]") toggle_lock(user) else to_chat(user, "Access denied.") @@ -140,9 +140,9 @@ to_chat(user, "You remove the destroyed case") qdel(src) else - to_chat(user, "You start to [open ? "close":"open"] [src].") + to_chat(user, "You start to [open ? "close":"open"] the [src]") if(do_after(user, 20*W.toolspeed, target = src)) - to_chat(user, "You [open ? "close":"open"] [src].") + to_chat(user, "You [open ? "close":"open"] the [src]") toggle_lock(user) else if(open && !showpiece) if(user.transferItemToLoc(W, src)) diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index f352638d0d..61aab75efc 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -250,7 +250,7 @@ /obj/structure/door_assembly/door_assembly_clown name = "bananium airlock assembly" - desc = "Honk" + desc = "Honk." icon = 'icons/obj/doors/airlocks/station/bananium.dmi' airlock_type = /obj/machinery/door/airlock/clown anchored = TRUE diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index c1b6c56bf5..260285aff9 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -323,7 +323,7 @@ /obj/structure/flora/rock icon_state = "basalt" - desc = "A volcanic rock" + desc = "A volcanic rock." icon = 'icons/obj/flora/rocks.dmi' resistance_flags = FIRE_PROOF density = TRUE @@ -334,7 +334,7 @@ /obj/structure/flora/rock/pile icon_state = "lavarocks" - desc = "A pile of rocks" + desc = "A pile of rocks." /obj/structure/flora/rock/pile/Initialize() . = ..() diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index 59aaaca12b..092f5c4e9a 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -458,7 +458,7 @@ //Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse. /obj/effect/mob_spawn/human/oldsec name = "old cryogenics pod" - desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant" + desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a security officer" icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" @@ -482,7 +482,7 @@ /obj/effect/mob_spawn/human/oldeng name = "old cryogenics pod" - desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant" + desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "an engineer" icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" @@ -506,7 +506,7 @@ /obj/effect/mob_spawn/human/oldsci name = "old cryogenics pod" - desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant" + desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a scientist" icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index f89244c084..38981d1d99 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -101,7 +101,7 @@ /obj/structure/holosign/barrier/cyborg/hacked name = "Charged Energy Field" - desc = "A powerful energy field that blocks movement. Energy arcs off it" + desc = "A powerful energy field that blocks movement. Energy arcs off it." max_integrity = 20 var/shockcd = 0 diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 4ba706a410..5f1fa2ebb7 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -45,7 +45,7 @@ name = "meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" - desc = "A spike for collecting meat from animals" + desc = "A spike for collecting meat from animals." density = TRUE anchored = TRUE buckle_lying = 0 @@ -148,4 +148,4 @@ new /obj/item/stack/rods(loc, 4) qdel(src) -#undef VIABLE_MOB_CHECK +#undef VIABLE_MOB_CHECK \ No newline at end of file diff --git a/code/game/objects/structures/showcase.dm b/code/game/objects/structures/showcase.dm index 61f4efa824..4d1c60acf8 100644 --- a/code/game/objects/structures/showcase.dm +++ b/code/game/objects/structures/showcase.dm @@ -24,7 +24,7 @@ /obj/structure/showcase/fakesec name = "\improper CentCom security records" - desc = "Used to view and edit personnel's security records" + desc = "Used to view and edit personnel's security records." icon = 'icons/obj/computer.dmi' icon_state = "computer" @@ -98,7 +98,7 @@ /obj/structure/showcase/machinery/signal_decrypter name = "subsystem signal decrypter" - desc = "A strange machine thats supposedly used to help pick up and decrypt wave signals. " + desc = "A strange machine that's supposedly used to help pick up and decrypt wave signals." icon = 'icons/obj/machines/telecomms.dmi' icon_state = "processor" diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index fd5fd439bd..254ec956c3 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -217,7 +217,7 @@ /obj/structure/sign/kiddieplaque name = "AI developers plaque" - desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"" + desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"." icon_state = "kiddieplaque" /obj/structure/sign/kiddieplaque/badger diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index 65011b5770..b89dca9d4f 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -244,7 +244,7 @@ /obj/structure/statue/diamond max_integrity = 1000 material_drop_type = /obj/item/stack/sheet/mineral/diamond - desc = "This is a very expensive diamond statue" + desc = "This is a very expensive diamond statue." /obj/structure/statue/diamond/captain name = "statue of THE captain." diff --git a/code/game/objects/structures/traps.dm b/code/game/objects/structures/traps.dm index 8e6ba993cb..7c5c9f1635 100644 --- a/code/game/objects/structures/traps.dm +++ b/code/game/objects/structures/traps.dm @@ -1,6 +1,6 @@ /obj/structure/trap name = "IT'S A TRAP" - desc = "stepping on me is a guaranteed bad day" + desc = "Stepping on me is a guaranteed bad day." icon = 'icons/obj/hand_of_god_structures.dmi' icon_state = "trap" density = FALSE diff --git a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm index 428c965197..b2a764f77a 100644 --- a/code/game/turfs/simulated/floor/fancy_floor.dm +++ b/code/game/turfs/simulated/floor/fancy_floor.dm @@ -122,7 +122,7 @@ /turf/open/floor/grass/fakebasalt //Heart is not a real planeteer power name = "aesthetic volcanic flooring" - desc = "Safely recreated turf for your hellplanet-scaping" + desc = "Safely recreated turf for your hellplanet-scaping." icon = 'icons/turf/floors.dmi' icon_state = "basalt" floor_tile = /obj/item/stack/tile/basalt diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index 794b886537..3e7540cdf6 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -231,12 +231,12 @@ /turf/open/floor/bluespace slowdown = -1 icon_state = "bluespace" - desc = "Through a series of micro-teleports these tiles let people move at incredible speeds" + desc = "Through a series of micro-teleports these tiles let people move at incredible speeds." floor_tile = /obj/item/stack/tile/bluespace /turf/open/floor/sepia slowdown = 2 icon_state = "sepia" - desc = "Time seems to flow very slowly around these tiles" + desc = "Time seems to flow very slowly around these tiles." floor_tile = /obj/item/stack/tile/sepia diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm index 44e6c3d07f..429e917e36 100644 --- a/code/modules/VR/vr_sleeper.dm +++ b/code/modules/VR/vr_sleeper.dm @@ -4,7 +4,7 @@ // it's """VR""" /obj/machinery/vr_sleeper name = "virtual reality sleeper" - desc = "a sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds" + desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper" state_open = TRUE diff --git a/code/modules/admin/fun_balloon.dm b/code/modules/admin/fun_balloon.dm index 1872b98ffa..3336f3d0a8 100644 --- a/code/modules/admin/fun_balloon.dm +++ b/code/modules/admin/fun_balloon.dm @@ -104,7 +104,7 @@ /obj/effect/shuttle_build name = "shuttle_build" - desc = "Some assembly required" + desc = "Some assembly required." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "syndballoon" anchored = TRUE diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm index d67f516d53..171e943aa0 100644 --- a/code/modules/admin/secrets.dm +++ b/code/modules/admin/secrets.dm @@ -215,8 +215,8 @@ return SSblackbox.add_details("admin_secrets_fun_used","Send CentCom Ferry") if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away")) - message_admins("[key_name_admin(usr)] moved the centcom ferry") - log_admin("[key_name(usr)] moved the centcom ferry") + message_admins("[key_name_admin(usr)] moved the CentCom ferry") + log_admin("[key_name(usr)] moved the CentCom ferry") if("togglearrivals") if(!check_rights(R_ADMIN)) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 05a76baeb7..7152a0f45f 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2240,7 +2240,7 @@ if(!newname) return G.name = newname - var/description = input("Enter centcom message contents:") as message|null + var/description = input("Enter CentCom message contents:") as message|null if(!description) return G.report_message = description diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index 4aaa1469b8..18f88874e8 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -27,7 +27,7 @@ /obj/item/wallframe/airalarm name = "air alarm frame" - desc = "Used for building Air Alarms" + desc = "Used for building Air Alarms." icon = 'icons/obj/monitors.dmi' icon_state = "alarm_bitem" result_path = /obj/machinery/airalarm diff --git a/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm b/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm index ee6e31175b..1b1a470315 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/heat_exchanger.dm @@ -3,7 +3,7 @@ icon_state = "he_intact" name = "heat exchanger" - desc = "Exchanges heat between two input gases. Setup for fast heat transfer" + desc = "Exchanges heat between two input gases. Set up for fast heat transfer." can_unwrench = TRUE diff --git a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm index 215ee77572..b7db6e3eb5 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm @@ -1,6 +1,6 @@ /obj/machinery/atmospherics/components/unary/outlet_injector name = "air injector" - desc = "Has a valve and pump attached to it" + desc = "Has a valve and pump attached to it." icon_state = "inje_map" use_power = IDLE_POWER_USE can_unwrench = TRUE diff --git a/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm b/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm index 035618c5fb..0070cce9a1 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm @@ -3,7 +3,7 @@ icon_state = "o2gen_map" name = "oxygen generator" - desc = "Generates oxygen" + desc = "Generates oxygen." dir = SOUTH initialize_directions = SOUTH diff --git a/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm b/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm index 49c911b858..2645e0f9fa 100644 --- a/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm +++ b/code/modules/atmospherics/machinery/pipes/heat_exchange/junction.dm @@ -3,7 +3,7 @@ icon_state = "intact" name = "junction" - desc = "A one meter junction that connects regular and heat-exchanging pipe" + desc = "A one meter junction that connects regular and heat-exchanging pipe." minimum_temperature_difference = 300 thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT diff --git a/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm b/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm index 119ca08c7d..d305bf1064 100644 --- a/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm +++ b/code/modules/atmospherics/machinery/pipes/heat_exchange/manifold.dm @@ -3,7 +3,7 @@ icon_state = "manifold" name = "pipe manifold" - desc = "A manifold composed of regular pipes" + desc = "A manifold composed of regular pipes." dir = SOUTH initialize_directions_he = EAST|NORTH|WEST @@ -38,7 +38,7 @@ icon_state = "manifold4w" name = "4-way pipe manifold" - desc = "A manifold composed of heat-exchanging pipes" + desc = "A manifold composed of heat-exchanging pipes." initialize_directions_he = NORTH|SOUTH|EAST|WEST diff --git a/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm b/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm index 46ebf95dd0..e69e30f327 100644 --- a/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm +++ b/code/modules/atmospherics/machinery/pipes/heat_exchange/simple.dm @@ -2,7 +2,7 @@ icon_state = "intact" name = "pipe" - desc = "A one meter section of heat-exchanging pipe" + desc = "A one meter section of heat-exchanging pipe." dir = SOUTH initialize_directions_he = SOUTH|NORTH diff --git a/code/modules/atmospherics/machinery/pipes/manifold.dm b/code/modules/atmospherics/machinery/pipes/manifold.dm index 89aea64a81..5be4b63d88 100644 --- a/code/modules/atmospherics/machinery/pipes/manifold.dm +++ b/code/modules/atmospherics/machinery/pipes/manifold.dm @@ -6,7 +6,7 @@ icon_state = "manifold" name = "pipe manifold" - desc = "A manifold composed of regular pipes" + desc = "A manifold composed of regular pipes." dir = SOUTH initialize_directions = EAST|NORTH|WEST diff --git a/code/modules/atmospherics/machinery/pipes/manifold4w.dm b/code/modules/atmospherics/machinery/pipes/manifold4w.dm index 1c969caa28..fa21275ca3 100644 --- a/code/modules/atmospherics/machinery/pipes/manifold4w.dm +++ b/code/modules/atmospherics/machinery/pipes/manifold4w.dm @@ -6,7 +6,7 @@ icon_state = "manifold4w" name = "4-way pipe manifold" - desc = "A manifold composed of regular pipes" + desc = "A manifold composed of regular pipes." initialize_directions = NORTH|SOUTH|EAST|WEST diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm index e424b09213..5720f1779f 100644 --- a/code/modules/awaymissions/mission_code/Academy.dm +++ b/code/modules/awaymissions/mission_code/Academy.dm @@ -84,7 +84,7 @@ /obj/structure/academy_wizard_spawner name = "Academy Defensive System" - desc = "Made by Abjuration Inc" + desc = "Made by Abjuration, Inc." icon = 'icons/obj/cult.dmi' icon_state = "forge" anchored = TRUE diff --git a/code/modules/awaymissions/mission_code/Cabin.dm b/code/modules/awaymissions/mission_code/Cabin.dm index 5449ca9760..c43330d0e6 100644 --- a/code/modules/awaymissions/mission_code/Cabin.dm +++ b/code/modules/awaymissions/mission_code/Cabin.dm @@ -18,7 +18,7 @@ /obj/structure/firepit name = "firepit" - desc = "warm and toasty" + desc = "Warm and toasty." icon = 'icons/obj/fireplace.dmi' icon_state = "firepit-active" density = FALSE diff --git a/code/modules/awaymissions/mission_code/challenge.dm b/code/modules/awaymissions/mission_code/challenge.dm index c878ae5361..0f28f6b3e0 100644 --- a/code/modules/awaymissions/mission_code/challenge.dm +++ b/code/modules/awaymissions/mission_code/challenge.dm @@ -17,7 +17,7 @@ /obj/machinery/power/emitter/energycannon name = "Energy Cannon" - desc = "A heavy duty industrial laser" + desc = "A heavy duty industrial laser." icon = 'icons/obj/singularity.dmi' icon_state = "emitter" anchored = TRUE diff --git a/code/modules/awaymissions/mission_code/snowdin.dm b/code/modules/awaymissions/mission_code/snowdin.dm index 22b12bd659..c8658c677f 100644 --- a/code/modules/awaymissions/mission_code/snowdin.dm +++ b/code/modules/awaymissions/mission_code/snowdin.dm @@ -40,7 +40,7 @@ /obj/item/paper/crumpled/ruins/snowdin/snowdingatewaynotice name = "scribbled note" info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the - circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to + circuitry or something. Without a constant supply of resources from Central Command, our stock is getting awfully low. Some of the security members have taken to using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to die as a fucking popsicle down here."} @@ -65,9 +65,9 @@ The colder months are finally hitting, some of the machinery seems to be having trouble starting up sometimes. Central sent some portable heaters to help keep the airlocks from freezing shut along with a couple storage crates with supplies. Nothing on the radio so far, what the hell do they even expect to hear down here, anyway?

September 15th
Another supply shipment through the gateway, they've sent some heavier sets of clothes for the coming winter months. Central said they might encounter issues with shipments - during December to Feburary, so we should try to be frugal with the next shipment.

November 20th
Final shipment from central for the next few months. Going outside + during December to Feburary, so we should try to be frugal with the next shipment.

November 20th
Final shipment from Central for the next few months. Going outside for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, it's mostly some weird static though. One of the researchers is trying to decypher it. -

December 10th
Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.

+

December 10th
Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from Central before investigating.

The rest of the paper seems to be a mixture of scribbles and smudged ink."} /obj/item/paper/fluff/awaymissions/snowdin/log2 @@ -85,7 +85,7 @@ info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area. As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies - should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect + should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to Central and dealt with swiftly. You're here to secure and protect Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."} /obj/item/paper/fluff/awaymissions/snowdin/syndienotice @@ -199,7 +199,7 @@ /obj/item/clothing/under/syndicate/coldres name = "insulated tactical turtleneck" - desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection" + desc = "A non-descript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection." armor = list(melee = 20, bullet = 10, laser = 0,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 25, acid = 25) cold_protection = CHEST|GROIN|ARMS|LEGS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm index bea67c994f..84e1977179 100644 --- a/code/modules/awaymissions/zlevel.dm +++ b/code/modules/awaymissions/zlevel.dm @@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away /obj/effect/landmark/awaystart name = "away mission spawn" - desc = "Randomly picked away mission spawn points" + desc = "Randomly picked away mission spawn points." /obj/effect/landmark/awaystart/New() GLOB.awaydestinations += src diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 87106d65b4..e7b3473251 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -23,7 +23,7 @@ /obj/item/clothing/head/canada name = "striped red tophat" - desc = "it smells like fresh donut holes / il sent comme des trous de beignets frais" + desc = "It smells like fresh donut holes. / Il sent comme des trous de beignets frais." icon_state = "canada" item_state = "canada" diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index ab2763f62e..d086139ee8 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -49,7 +49,7 @@ /obj/item/clothing/shoes/sandal/magic name = "magical sandals" - desc = "A pair of sandals imbued with magic" + desc = "A pair of sandals imbued with magic." resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/shoes/galoshes diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index e15f54a500..c5a4f3a58a 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -20,7 +20,7 @@ /obj/item/clothing/suit/space/chronos name = "Chronosuit" - desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology" + desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology." icon_state = "chronosuit" item_state = "chronosuit" actions_types = list(/datum/action/item_action/toggle) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 0890e4de74..a275aec4f5 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -475,7 +475,7 @@ //Head of Security hardsuit /obj/item/clothing/head/helmet/space/hardsuit/security/hos name = "head of security's hardsuit helmet" - desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." + desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." icon_state = "hardsuit0-hos" item_color = "hos" armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95) @@ -720,7 +720,7 @@ ///SWAT version /obj/item/clothing/suit/space/hardsuit/shielded/swat name = "death commando spacesuit" - desc = "an advanced hardsuit favored by commandos for use in special operations." + desc = "An advanced hardsuit favored by commandos for use in special operations." icon_state = "deathsquad" item_state = "swat_suit" item_color = "syndi" diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 1136be711f..87f12aa679 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -157,7 +157,7 @@ Contains: //Emergency Response Team suits /obj/item/clothing/head/helmet/space/hardsuit/ert name = "emergency response unit helmet" - desc = "Standard issue command helmet for the ERT" + desc = "Standard issue command helmet for the ERT." icon_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander" item_color = "ert_commander" diff --git a/code/modules/clothing/suits/cloaks.dm b/code/modules/clothing/suits/cloaks.dm index 36da40c206..71c86ca5fb 100644 --- a/code/modules/clothing/suits/cloaks.dm +++ b/code/modules/clothing/suits/cloaks.dm @@ -13,7 +13,7 @@ name = "cloak hood" icon = 'icons/obj/clothing/hats.dmi' icon_state = "golhood" - desc = "A hood for a cloak" + desc = "A hood for a cloak." body_parts_covered = HEAD flags_1 = NODROP_1 flags_inv = HIDEHAIR|HIDEEARS @@ -75,7 +75,7 @@ /obj/item/clothing/suit/hooded/cloak/drake name = "drake armour" icon_state = "dragon" - desc = "A suit of armour fashioned from the remains of an ash drake. " + desc = "A suit of armour fashioned from the remains of an ash drake." allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear) armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100) hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 3540a7648c..e50cb8ca6b 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -414,6 +414,24 @@ icon_state = "letterman_n" item_state = "letterman_n" +/obj/item/clothing/suit/dracula + name = "dracula coat" + desc = "Looks like this belongs in a very old movie set." + icon_state = "draculacoat" + item_state = "draculacoat" + +/obj/item/clothing/suit/drfreeze_coat + name = "doctor freeze's labcoat" + desc = "A labcoat imbued with the power of features and freezes." + icon_state = "drfreeze_coat" + item_state = "drfreeze_coat" + +/obj/item/clothing/suit/gothcoat + name = "gothic coat" + desc = "Perfect for those who want stalk in a corner of a bar." + icon_state = "gothcoat" + item_state = "gothcoat" + /obj/item/clothing/suit/xenos name = "xenos suit" desc = "A suit made out of chitinous alien hide." @@ -459,7 +477,7 @@ icon_state = "coatcaptain" item_state = "coatcaptain" armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50) - allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic) + allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic) hoodtype = /obj/item/clothing/head/hooded/winterhood/captain /obj/item/clothing/head/hooded/winterhood/captain @@ -470,7 +488,7 @@ icon_state = "coatsecurity" item_state = "coatsecurity" armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45) - allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic) + allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic) hoodtype = /obj/item/clothing/head/hooded/winterhood/security /obj/item/clothing/head/hooded/winterhood/security @@ -550,7 +568,7 @@ /obj/item/clothing/suit/spookyghost name = "spooky ghost" - desc = "this is obviously just a bedsheet, but maybe try it on?" + desc = "This is obviously just a bedsheet, but maybe try it on?" icon_state = "bedsheet" user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150) alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index ea5300c692..994db7381b 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -24,7 +24,7 @@ /obj/item/clothing/under/scratch name = "white suit" - desc = "A white suit, suitable for an excellent host" + desc = "A white suit, suitable for an excellent host." icon_state = "scratch" item_state = "scratch" item_color = "scratch" @@ -693,6 +693,33 @@ can_adjust = FALSE resistance_flags = NONE +/obj/item/clothing/under/draculass + name = "draculass coat" + desc = "A dress inspired by the ancient \"Victorian\" era." + icon_state = "draculass" + item_state = "draculass" + item_color = "draculass" + body_parts_covered = CHEST|GROIN|ARMS + fitted = FEMALE_UNIFORM_TOP + can_adjust = FALSE + +/obj/item/clothing/under/drfreeze + name = "doctor freeze's jumpsuit" + desc = "A modified scientist jumpsuit to look extra cool." + icon_state = "drfreeze" + item_state = "drfreeze" + item_color = "drfreeze" + can_adjust = FALSE + +/obj/item/clothing/under/lobster + name = "foam lobster suit" + desc = "Who beheaded the college mascot?" + icon_state = "lobster" + item_state = "lobster" + item_color = "lobster" + fitted = NO_FEMALE_UNIFORM + can_adjust = FALSE + /obj/item/clothing/under/skeleton name = "skeleton jumpsuit" desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!" @@ -702,4 +729,4 @@ body_parts_covered = CHEST|GROIN|ARMS|LEGS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE - resistance_flags = NONE \ No newline at end of file + resistance_flags = NONE diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index a1b0fb4ce2..9c1fc9bdd1 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -18,7 +18,7 @@ /obj/item/clothing/under/syndicate/sniper name = "Tactical turtleneck suit" - desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp" + desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp." icon_state = "really_black_suit" item_state = "bl_suit" item_color = "black_suit" diff --git a/code/modules/clothing/under/trek.dm b/code/modules/clothing/under/trek.dm index b777312da7..9e52e47281 100644 --- a/code/modules/clothing/under/trek.dm +++ b/code/modules/clothing/under/trek.dm @@ -8,14 +8,14 @@ //TOS /obj/item/clothing/under/trek/command name = "command uniform" - desc = "The uniform worn by command officers" + desc = "The uniform worn by command officers." icon_state = "trek_command" item_color = "trek_command" item_state = "y_suit" /obj/item/clothing/under/trek/engsec name = "engsec uniform" - desc = "The uniform worn by engineering/security officers" + desc = "The uniform worn by engineering/security officers." icon_state = "trek_engsec" item_color = "trek_engsec" item_state = "r_suit" @@ -24,7 +24,7 @@ /obj/item/clothing/under/trek/medsci name = "medsci uniform" - desc = "The uniform worn by medical/science officers" + desc = "The uniform worn by medical/science officers." icon_state = "trek_medsci" item_color = "trek_medsci" item_state = "b_suit" @@ -66,7 +66,7 @@ //Q /obj/item/clothing/under/trek/Q name = "french marshall's uniform" - desc = "something about it feels off..." + desc = "Something about it feels off..." icon_state = "trek_Q" item_color = "trek_Q" item_state = "r_suit" \ No newline at end of file diff --git a/code/modules/food_and_drinks/food/condiment.dm b/code/modules/food_and_drinks/food/condiment.dm index 4c41d337ce..3b12913fe6 100644 --- a/code/modules/food_and_drinks/food/condiment.dm +++ b/code/modules/food_and_drinks/food/condiment.dm @@ -226,7 +226,7 @@ /obj/item/reagent_containers/food/condiment/pack name = "condiment pack" - desc = "A small plastic pack with condiments to put on your food" + desc = "A small plastic pack with condiments to put on your food." icon_state = "condi_empty" volume = 10 amount_per_transfer_from_this = 10 diff --git a/code/modules/food_and_drinks/food/snacks/dough.dm b/code/modules/food_and_drinks/food/snacks/dough.dm index 9af71484f5..6ae8836b28 100644 --- a/code/modules/food_and_drinks/food/snacks/dough.dm +++ b/code/modules/food_and_drinks/food/snacks/dough.dm @@ -43,7 +43,7 @@ /obj/item/reagent_containers/food/snacks/pizzabread name = "pizza bread" - desc = "Add ingredients to make a pizza" + desc = "Add ingredients to make a pizza." icon = 'icons/obj/food/food_ingredients.dmi' icon_state = "pizzabread" custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/pizza @@ -124,7 +124,7 @@ /obj/item/reagent_containers/food/snacks/pastrybase name = "pastry base" - desc = "A base for any self-respecting pastry" + desc = "A base for any self-respecting pastry." icon = 'icons/obj/food/food_ingredients.dmi' icon_state = "pastrybase" list_reagents = list("nutriment" = 1) diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm index c8678b5313..106d5abb1e 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.dm +++ b/code/modules/food_and_drinks/food/snacks/meat.dm @@ -4,7 +4,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab name = "meat" - desc = "A slab of meat" + desc = "A slab of meat." icon_state = "meat" dried_type = /obj/item/reagent_containers/food/snacks/sosjerky/healthy bitesize = 3 @@ -82,7 +82,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard icon_state = "lizardmeat" - desc = "Delicious dino damage" + desc = "Delicious dino damage." filling_color = "#6B8E23" tastes = list("meat" = 4, "scales" = 1) foodtype = MEAT | RAW @@ -96,7 +96,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow icon_state = "shadowmeat" - desc = "Ow, the edge" + desc = "Ow, the edge." filling_color = "#202020" tastes = list("darkness" = 1, "meat" = 1) foodtype = MEAT | RAW @@ -180,7 +180,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab/xeno name = "xeno meat" - desc = "A slab of meat" + desc = "A slab of meat." icon_state = "xenomeat" list_reagents = list("nutriment" = 3, "vitamin" = 1) bitesize = 4 diff --git a/code/modules/food_and_drinks/food/snacks_bread.dm b/code/modules/food_and_drinks/food/snacks_bread.dm index cf51c9867f..0d76bb6e7d 100644 --- a/code/modules/food_and_drinks/food/snacks_bread.dm +++ b/code/modules/food_and_drinks/food/snacks_bread.dm @@ -19,7 +19,7 @@ /obj/item/reagent_containers/food/snacks/store/bread/plain name = "bread" - desc = "Some plain old Earthen bread." + desc = "Some plain old earthen bread." icon_state = "bread" bonus_reagents = list("nutriment" = 7) list_reagents = list("nutriment" = 10) diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm index 2262c2e7f0..0c626ab71e 100644 --- a/code/modules/food_and_drinks/food/snacks_other.dm +++ b/code/modules/food_and_drinks/food/snacks_other.dm @@ -151,7 +151,7 @@ /obj/item/reagent_containers/food/snacks/mint name = "mint" - desc = "it is only wafer thin." + desc = "It is only wafer thin." icon_state = "mint" bitesize = 1 trash = /obj/item/trash/plate @@ -229,7 +229,7 @@ /obj/item/reagent_containers/food/snacks/chocoorange name = "chocolate orange" - desc = "A festive chocolate orange" + desc = "A festive chocolate orange." icon_state = "chocoorange" bonus_reagents = list("nutriment" = 1, "sugar" = 1) list_reagents = list("nutriment" = 3, "sugar" = 1) diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm index 8e609fcde0..ef518bf5fc 100644 --- a/code/modules/food_and_drinks/food/snacks_pastry.dm +++ b/code/modules/food_and_drinks/food/snacks_pastry.dm @@ -303,7 +303,7 @@ /obj/item/reagent_containers/food/snacks/oatmealcookie name = "oatmeal cookie" - desc = "The best of both cookie and oat" + desc = "The best of both cookie and oat." icon_state = "oatmealcookie" bonus_reagents = list("nutriment" = 1, "vitamin" = 1) list_reagents = list("nutriment" = 5, "vitamin" = 1) @@ -333,7 +333,7 @@ /obj/item/reagent_containers/food/snacks/bluecherrycupcake name = "blue cherry cupcake" - desc = "Blue cherries inside a delicious cupcake" + desc = "Blue cherries inside a delicious cupcake." icon_state = "bluecherrycupcake" bonus_reagents = list("nutriment" = 1, "vitamin" = 3) list_reagents = list("nutriment" = 5, "vitamin" = 1) diff --git a/code/modules/food_and_drinks/food/snacks_vend.dm b/code/modules/food_and_drinks/food/snacks_vend.dm index 5c17053cb5..d0fe1282d2 100644 --- a/code/modules/food_and_drinks/food/snacks_vend.dm +++ b/code/modules/food_and_drinks/food/snacks_vend.dm @@ -32,7 +32,7 @@ /obj/item/reagent_containers/food/snacks/chips name = "chips" - desc = "Commander Riker's What-The-Crisps" + desc = "Commander Riker's What-The-Crisps." icon_state = "chips" trash = /obj/item/trash/chips bitesize = 1 @@ -55,7 +55,7 @@ /obj/item/reagent_containers/food/snacks/no_raisin/healthy name = "homemade raisins" - desc = "homemade raisins, the best in all of spess." + desc = "Homemade raisins, the best in all of spess." list_reagents = list("nutriment" = 3, "vitamin" = 2) junkiness = 0 foodtype = FRUIT diff --git a/code/modules/food_and_drinks/kitchen_machinery/juicer.dm b/code/modules/food_and_drinks/kitchen_machinery/juicer.dm index f07bc07ae2..a24263bfa6 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/juicer.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/juicer.dm @@ -1,7 +1,7 @@ /obj/machinery/juicer name = "juicer" - desc = "a centrifugal juicer with two speeds: Juice and Separate." + desc = "A centrifugal juicer with two speeds: Juice and Separate." icon = 'icons/obj/kitchen.dmi' icon_state = "juicer1" layer = BELOW_OBJ_LAYER diff --git a/code/modules/holiday/easter.dm b/code/modules/holiday/easter.dm index 3e8985c79a..24f674219e 100644 --- a/code/modules/holiday/easter.dm +++ b/code/modules/holiday/easter.dm @@ -89,7 +89,7 @@ name = "Easter Bunny Head" icon_state = "bunnyhead" item_state = "bunnyhead" - desc = "Considerably more cute than 'Frank'" + desc = "Considerably more cute than 'Frank'." slowdown = -1 flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm index 27ca8d36e1..54384753d7 100644 --- a/code/modules/holodeck/items.dm +++ b/code/modules/holodeck/items.dm @@ -12,7 +12,7 @@ /obj/item/holo/esword name = "holographic energy sword" - desc = "May the force be with you. Sorta" + desc = "May the force be with you. Sorta." icon_state = "sword0" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' diff --git a/code/modules/hydroponics/grown/berries.dm b/code/modules/hydroponics/grown/berries.dm index 19cafc0204..8670cb1016 100644 --- a/code/modules/hydroponics/grown/berries.dm +++ b/code/modules/hydroponics/grown/berries.dm @@ -126,7 +126,7 @@ // Blue Cherries /obj/item/seeds/cherry/blue name = "pack of blue cherry pits" - desc = "The blue kind of cherries" + desc = "The blue kind of cherries." icon_state = "seed-bluecherry" species = "bluecherry" plantname = "Blue Cherry Tree" diff --git a/code/modules/hydroponics/grown/chili.dm b/code/modules/hydroponics/grown/chili.dm index 82e998b961..40f158d36d 100644 --- a/code/modules/hydroponics/grown/chili.dm +++ b/code/modules/hydroponics/grown/chili.dm @@ -45,7 +45,7 @@ /obj/item/reagent_containers/food/snacks/grown/icepepper seed = /obj/item/seeds/chili/ice name = "ice pepper" - desc = "It's a mutant strain of chili" + desc = "It's a mutant strain of chili." icon_state = "icepepper" filling_color = "#0000CD" bitesize_mod = 2 diff --git a/code/modules/hydroponics/grown/corn.dm b/code/modules/hydroponics/grown/corn.dm index 421d84e29c..827deaea47 100644 --- a/code/modules/hydroponics/grown/corn.dm +++ b/code/modules/hydroponics/grown/corn.dm @@ -58,7 +58,7 @@ /obj/item/grown/snapcorn seed = /obj/item/seeds/corn/snapcorn name = "snap corn" - desc = "A cob with snap pops" + desc = "A cob with snap pops." icon_state = "snapcorn" item_state = "corncob" w_class = WEIGHT_CLASS_TINY diff --git a/code/modules/hydroponics/grown/flowers.dm b/code/modules/hydroponics/grown/flowers.dm index c541270cea..e0845ffb2a 100644 --- a/code/modules/hydroponics/grown/flowers.dm +++ b/code/modules/hydroponics/grown/flowers.dm @@ -40,7 +40,7 @@ /obj/item/reagent_containers/food/snacks/grown/poppy/lily seed = /obj/item/seeds/poppy/lily name = "lily" - desc = "A beautiful orange flower" + desc = "A beautiful orange flower." icon_state = "lily" filling_color = "#FFA500" @@ -57,7 +57,7 @@ /obj/item/reagent_containers/food/snacks/grown/poppy/geranium seed = /obj/item/seeds/poppy/geranium name = "geranium" - desc = "A beautiful blue flower" + desc = "A beautiful blue flower." icon_state = "geranium" filling_color = "#008B8B" diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm index 4aef3924e9..c65d0a3606 100644 --- a/code/modules/hydroponics/grown/misc.dm +++ b/code/modules/hydroponics/grown/misc.dm @@ -1,7 +1,7 @@ // Starthistle /obj/item/seeds/starthistle name = "pack of starthistle seeds" - desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots" + desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots." icon_state = "seed-starthistle" species = "starthistle" plantname = "Starthistle" diff --git a/code/modules/hydroponics/grown/random.dm b/code/modules/hydroponics/grown/random.dm index 734adae15b..4ba2451a5a 100644 --- a/code/modules/hydroponics/grown/random.dm +++ b/code/modules/hydroponics/grown/random.dm @@ -2,7 +2,7 @@ /obj/item/seeds/random name = "pack of strange seeds" - desc = "Mysterious seeds as strange as their name implies. Spooky" + desc = "Mysterious seeds as strange as their name implies. Spooky." icon_state = "seed-x" species = "?????" plantname = "strange plant" diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index b019541421..fbcd418f4c 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -275,7 +275,7 @@ /obj/item/ammo_casing/magic/hook name = "hook" - desc = "a hook." + desc = "A hook." projectile_type = /obj/item/projectile/hook caliber = "hook" icon_state = "hook" @@ -969,7 +969,7 @@ icon = 'icons/obj/wizard.dmi' icon_state = "scroll2" color = "#FF0000" - desc = "Mark your target for death. " + desc = "Mark your target for death." var/used = FALSE /obj/item/blood_contract/attack_self(mob/user) diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index ff935b2462..d5529a7242 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -191,7 +191,7 @@ /obj/item/ore/slag name = "slag" - desc = "Completely useless" + desc = "Completely useless." icon_state = "slag" /obj/item/twohanded/required/gibtonite diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm index 030c288fec..eb17ecc40a 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm @@ -61,7 +61,7 @@ Doesn't work on other aliens/AI.*/ /obj/effect/proc_holder/alien/plant name = "Plant Weeds" - desc = "Plants some alien weeds" + desc = "Plants some alien weeds." plasma_cost = 50 check_turf = 1 action_icon_state = "alien_plant" @@ -76,7 +76,7 @@ Doesn't work on other aliens/AI.*/ /obj/effect/proc_holder/alien/whisper name = "Whisper" - desc = "Whisper to someone" + desc = "Whisper to someone." plasma_cost = 10 action_icon_state = "alien_whisper" @@ -104,7 +104,7 @@ Doesn't work on other aliens/AI.*/ /obj/effect/proc_holder/alien/transfer name = "Transfer Plasma" - desc = "Transfer Plasma to another alien" + desc = "Transfer Plasma to another alien." plasma_cost = 0 action_icon_state = "alien_transfer" @@ -269,7 +269,7 @@ Doesn't work on other aliens/AI.*/ /obj/effect/proc_holder/alien/regurgitate name = "Regurgitate" - desc = "Empties the contents of your stomach" + desc = "Empties the contents of your stomach." plasma_cost = 0 action_icon_state = "alien_barf" diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm index 9d0a623b35..6c23fed112 100644 --- a/code/modules/mob/living/simple_animal/bot/construction.dm +++ b/code/modules/mob/living/simple_animal/bot/construction.dm @@ -193,7 +193,7 @@ //Floorbot assemblies /obj/item/toolbox_tiles - desc = "It's a toolbox with tiles sticking out the top" + desc = "It's a toolbox with tiles sticking out the top." name = "tiles and toolbox" icon = 'icons/mob/aibots.dmi' icon_state = "toolbox_tiles" @@ -205,7 +205,7 @@ var/created_name = "Floorbot" /obj/item/toolbox_tiles_sensor - desc = "It's a toolbox with tiles sticking out the top and a sensor attached" + desc = "It's a toolbox with tiles sticking out the top and a sensor attached." name = "tiles, toolbox and sensor arrangement" icon = 'icons/mob/aibots.dmi' icon_state = "toolbox_tiles_sensor" diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index 4053df61a6..865ae48b4c 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -460,7 +460,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians /obj/item/guardiancreator name = "deck of tarot cards" - desc = "An enchanted deck of tarot cards, rumored to be a source of unimaginable power. " + desc = "An enchanted deck of tarot cards, rumored to be a source of unimaginable power." icon = 'icons/obj/toy.dmi' icon_state = "deck_syndicate_full" var/used = FALSE diff --git a/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm b/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm index 2fa2101aa2..4a8e7ea455 100644 --- a/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm +++ b/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm @@ -87,7 +87,7 @@ boss.atb.refund(boss_cost) /mob/living/simple_animal/hostile/boss/paper_wizard/copy - desc = "tis a ruse!" + desc = "'Tis a ruse!" health = 1 maxHealth = 1 alpha = 200 diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm index 68e6745c8d..1807e39a71 100644 --- a/code/modules/mob/living/simple_animal/hostile/faithless.dm +++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm @@ -1,6 +1,6 @@ /mob/living/simple_animal/hostile/faithless name = "The Faithless" - desc = "The Wish Granter's faith in humanity, incarnate" + desc = "The Wish Granter's faith in humanity, incarnate." icon_state = "faithless" icon_living = "faithless" icon_dead = "faithless_dead" @@ -41,4 +41,4 @@ var/mob/living/carbon/C = target C.Knockdown(60) C.visible_message("\The [src] knocks down \the [C]!", \ - "\The [src] knocks you down!") \ No newline at end of file + "\The [src] knocks you down!") diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm index 05896c80b5..7aabc37679 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm @@ -209,7 +209,7 @@ /obj/effect/temp_visual/mook_dust name = "dust" - desc = "it's just a dust cloud!" + desc = "It's just a dust cloud!" icon = 'icons/mob/jungle/mook.dmi' icon_state = "mook_leap_cloud" layer = BELOW_MOB_LAYER diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index 380248877e..4962851a71 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -757,7 +757,7 @@ Difficulty: Very Hard /obj/effect/proc_holder/spell/targeted/exit_possession name = "Exit Possession" - desc = "Exits the body you are possessing" + desc = "Exits the body you are possessing." charge_max = 60 clothes_req = 0 invocation_type = "none" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm index 363b5a460d..10906114dd 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm @@ -299,7 +299,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa //Used so they can survive lavaland better /obj/structure/lattice/catwalk/swarmer_catwalk name = "swarmer catwalk" - desc = "a catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain." + desc = "A catwalk-like mesh, produced by swarmers to allow them to navigate hostile terrain." icon = 'icons/obj/smooth_structures/swarmer_catwalk.dmi' icon_state = "swarmer_catwalk" diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm index d53b741301..b22d3fc135 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm @@ -1,6 +1,6 @@ /mob/living/simple_animal/hostile/retaliate/clown name = "Clown" - desc = "A denizen of clown planet" + desc = "A denizen of clown planet." icon = 'icons/mob/simple_human.dmi' icon_state = "clown" icon_living = "clown" diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm index aa51fb4e17..ced75cb076 100644 --- a/code/modules/mob/living/simple_animal/hostile/tree.dm +++ b/code/modules/mob/living/simple_animal/hostile/tree.dm @@ -62,7 +62,7 @@ /mob/living/simple_animal/hostile/tree/festivus name = "festivus pole" - desc = "serenity now... SERENITY NOW!" + desc = "Serenity now... SERENITY NOW!" icon_state = "festivus_pole" icon_living = "festivus_pole" icon_dead = "festivus_pole" diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index 77a0c4fbef..085a95540f 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -970,7 +970,7 @@ /mob/living/simple_animal/parrot/Poly/ghost name = "The Ghost of Poly" - desc = "Doomed to squawk the earth." + desc = "Doomed to squawk the Earth." color = "#FFFFFF77" speak_chance = 20 status_flags = GODMODE diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm index 809e8b80d4..d7c4f0cb03 100644 --- a/code/modules/mob/living/simple_animal/shade.dm +++ b/code/modules/mob/living/simple_animal/shade.dm @@ -1,7 +1,7 @@ /mob/living/simple_animal/shade name = "Shade" real_name = "Shade" - desc = "A bound spirit" + desc = "A bound spirit." gender = PLURAL icon = 'icons/mob/mob.dmi' icon_state = "shade" diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index 12fff6844f..2d5fcc6e3a 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -1,6 +1,6 @@ /obj/item/paperplane name = "paper plane" - desc = "Paper, folded in the shape of a plane" + desc = "Paper, folded in the shape of a plane." icon = 'icons/obj/bureaucracy.dmi' icon_state = "paperplane" throw_range = 7 diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 16e2ae92f2..5d1e2fa6d9 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -339,7 +339,7 @@ /obj/item/stock_parts/cell/beam_rifle name = "beam rifle capacitor" - desc = "A high powered capacitor that can provide huge amounts of energy in an instant" + desc = "A high powered capacitor that can provide huge amounts of energy in an instant." maxcharge = 50000 chargerate = 5000 //Extremely energy intensive rating = 4 @@ -348,4 +348,4 @@ return /obj/item/stock_parts/cell/beam_rifle/emp_act(severity) - charge = Clamp((charge-(10000/severity)),0,maxcharge) \ No newline at end of file + charge = Clamp((charge-(10000/severity)),0,maxcharge) diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index e1c80913e9..b1b1856e37 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -187,13 +187,13 @@ /obj/structure/particle_accelerator/end_cap name = "Alpha Particle Generation Array" - desc = "This is where Alpha particles are generated from \[REDACTED\]" + desc = "This is where Alpha particles are generated from \[REDACTED\]." icon_state = "end_cap" reference = "end_cap" /obj/structure/particle_accelerator/power_box name = "Particle Focusing EM Lens" - desc = "This uses electromagnetic waves to focus the Alpha-Particles." + desc = "This uses electromagnetic waves to focus the Alpha particles." icon = 'icons/obj/machines/particle_accelerator.dmi' icon_state = "power_box" reference = "power_box" diff --git a/code/modules/projectiles/ammunition/ammo_casings.dm b/code/modules/projectiles/ammunition/ammo_casings.dm index cf8c30baf2..d51ea36e15 100644 --- a/code/modules/projectiles/ammunition/ammo_casings.dm +++ b/code/modules/projectiles/ammunition/ammo_casings.dm @@ -170,7 +170,7 @@ /obj/item/ammo_casing/mm195x129/incen name = "1.95x129mm incendiary bullet casing" - desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. " + desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames." projectile_type = /obj/item/projectile/bullet/incendiary/mm195x129 // Shotgun diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index 1ff6a9d611..dcd9d356ad 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -1,6 +1,6 @@ /obj/item/ammo_casing/energy name = "energy weapon lens" - desc = "The part of the gun that makes the laser go pew" + desc = "The part of the gun that makes the laser go pew." caliber = "energy" projectile_type = /obj/item/projectile/energy var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. diff --git a/code/modules/projectiles/boxes_magazines/external_mag.dm b/code/modules/projectiles/boxes_magazines/external_mag.dm index 5ffe1b475a..f288482349 100644 --- a/code/modules/projectiles/boxes_magazines/external_mag.dm +++ b/code/modules/projectiles/boxes_magazines/external_mag.dm @@ -42,7 +42,7 @@ /obj/item/ammo_box/magazine/m10mm/ap name = "pistol magazine (10mm AP)" icon_state = "9x19pA" - desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets" + desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets." ammo_type = /obj/item/ammo_casing/c10mm/ap /obj/item/ammo_box/magazine/m45 diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index 0b6a9f1de7..7073b98ca1 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -1,5 +1,5 @@ /obj/item/gun/ballistic - desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason" + desc = "Now comes in flavors like GUN. Uses 10mm ammo, for some reason." name = "projectile gun" icon_state = "pistol" origin_tech = "combat=2;materials=2" diff --git a/code/modules/projectiles/guns/ballistic/laser_gatling.dm b/code/modules/projectiles/guns/ballistic/laser_gatling.dm index 9621c5294d..f7b5b4cd61 100644 --- a/code/modules/projectiles/guns/ballistic/laser_gatling.dm +++ b/code/modules/projectiles/guns/ballistic/laser_gatling.dm @@ -3,7 +3,7 @@ //The ammo/gun is stored in a back slot item /obj/item/minigunpack name = "backpack power source" - desc = "The massive external power source for the laser gatling gun" + desc = "The massive external power source for the laser gatling gun." icon = 'icons/obj/guns/minigun.dmi' icon_state = "holstered" item_state = "backpack" diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index 7c0ec28a44..584445a573 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -341,7 +341,7 @@ /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn name = "sawn-off improvised shotgun" - desc = "A single-shot shotgun, better not miss" + desc = "A single-shot shotgun. Better not miss." icon_state = "ishotgun" item_state = "gun" w_class = WEIGHT_CLASS_NORMAL diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 6cd603c8d1..105e170429 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -137,7 +137,7 @@ /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage name = "arcane barrage" - desc = "Pew Pew Pew" + desc = "Pew Pew Pew." fire_sound = 'sound/weapons/emitter.ogg' pin = /obj/item/device/firing_pin/magic icon_state = "arcane_barrage" diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm index 1ce94796fc..c9ec6077aa 100644 --- a/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/code/modules/projectiles/guns/energy/energy_gun.dm @@ -75,7 +75,7 @@ /obj/item/gun/energy/e_gun/dragnet/snare name = "Energy Snare Launcher" - desc = "Fires an energy snare that slows the target down" + desc = "Fires an energy snare that slows the target down." ammo_type = list(/obj/item/ammo_casing/energy/trap) /obj/item/gun/energy/e_gun/turret diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index bdcf1fb1c9..6f916a5709 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -108,7 +108,7 @@ /obj/item/gun/energy/xray name = "x-ray laser gun" - desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials" + desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials." icon_state = "xray" item_state = null origin_tech = "combat=6;materials=4;magnets=4;syndicate=1" diff --git a/code/modules/projectiles/guns/grenade_launcher.dm b/code/modules/projectiles/guns/grenade_launcher.dm index e63bf7938c..d87a657710 100644 --- a/code/modules/projectiles/guns/grenade_launcher.dm +++ b/code/modules/projectiles/guns/grenade_launcher.dm @@ -1,6 +1,6 @@ /obj/item/gun/grenadelauncher name = "grenade launcher" - desc = "a terrible, terrible thing. it's really awful!" + desc = "A terrible, terrible thing. It's really awful!" icon = 'icons/obj/guns/projectile.dmi' icon_state = "riotgun" item_state = "riotgun" diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 3c8460b57d..ee0826f677 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -6,7 +6,7 @@ /obj/item/gun/magic/staff/change name = "staff of change" - desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" + desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself." fire_sound = 'sound/magic/staff_change.ogg' ammo_type = /obj/item/ammo_casing/magic/change icon_state = "staffofchange" @@ -62,7 +62,7 @@ /obj/item/gun/magic/staff/honk name = "staff of the honkmother" - desc = "Honk" + desc = "Honk." fire_sound = 'sound/items/airhorn.ogg' ammo_type = /obj/item/ammo_casing/magic/honk icon_state = "honker" diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index edb344fb12..323960c7f3 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -103,7 +103,7 @@ // 4.6x30mm (Autorifles) /obj/item/projectile/bullet/c46x30mm - desc = "4.6x30mm bullet" + name = "4.6x30mm bullet" damage = 20 /obj/item/projectile/bullet/c46x30mm_ap diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index a6c0c75644..5a650ff2c3 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -55,7 +55,7 @@ /obj/item/projectile/bullet/srmrocket name ="SRM-8 Rocket" - desc = "Boom" + desc = "Boom." icon_state = "missile" damage = 30 ricochets_max = 0 //it's a MISSILE diff --git a/code/modules/reagents/reagent_containers/bottle.dm b/code/modules/reagents/reagent_containers/bottle.dm index 7da343f31d..c0cd009104 100644 --- a/code/modules/reagents/reagent_containers/bottle.dm +++ b/code/modules/reagents/reagent_containers/bottle.dm @@ -311,4 +311,4 @@ /obj/item/reagent_containers/glass/bottle/tuberculosiscure name = "BVAK bottle" desc = "A small bottle containing Bio Virus Antidote Kit." - list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10) + list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10) \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index b34d127d99..4b7ba22574 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -290,7 +290,7 @@ /obj/item/reagent_containers/glass/beaker/waterbottle name = "bottle of water" - desc = "A bottle of water filled at an old Earth bottling facility," + desc = "A bottle of water filled at an old Earth bottling facility." icon = 'icons/obj/drinks.dmi' icon_state = "smallbottle" item_state = "bottle" diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index daf955d0ef..b6c4180d76 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -238,7 +238,7 @@ /obj/item/reagent_containers/syringe/bluespace name = "bluespace syringe" - desc = "An advanced syringe that can hold 60 units of chemicals" + desc = "An advanced syringe that can hold 60 units of chemicals." amount_per_transfer_from_this = 20 volume = 60 origin_tech = "bluespace=4;materials=4;biotech=4" diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index 917df417b3..89c0607060 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -349,8 +349,8 @@ research holder datum. max_tech_stored = 10 /obj/item/disk/tech_disk/debug - name = "centcom technology disk" - desc = "A debug item for research" + name = "\improper CentCom technology disk" + desc = "A debug item for research." materials = list() max_tech_stored = 0 diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 6eedd257d0..b98dafdac6 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -415,7 +415,7 @@ /obj/item/clothing/under/golem name = "adamantine skin" - desc = "a golem's skin" + desc = "A golem's skin." icon_state = "golem" item_state = "golem" item_color = "golem" @@ -425,7 +425,7 @@ /obj/item/clothing/suit/golem name = "adamantine shell" - desc = "a golem's thick outer shell" + desc = "A golem's thick outer shell." icon_state = "golem" item_state = "golem" w_class = WEIGHT_CLASS_BULKY @@ -438,7 +438,7 @@ /obj/item/clothing/shoes/golem name = "golem's feet" - desc = "sturdy adamantine feet" + desc = "Sturdy adamantine feet." icon_state = "golem" item_state = null resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF @@ -447,7 +447,7 @@ /obj/item/clothing/mask/breath/golem name = "golem's face" - desc = "the imposing face of an adamantine golem" + desc = "The imposing face of an adamantine golem." icon_state = "golem" item_state = "golem" siemens_coefficient = 0 @@ -457,7 +457,7 @@ /obj/item/clothing/gloves/golem name = "golem's hands" - desc = "strong adamantine hands" + desc = "Strong adamantine hands." icon_state = "golem" item_state = null siemens_coefficient = 0 @@ -470,13 +470,13 @@ item_state = "dermal" item_color = "dermal" name = "golem's head" - desc = "a golem's head" + desc = "A golem's head." resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF flags_1 = ABSTRACT_1 | NODROP_1 /obj/effect/golemrune anchored = TRUE - desc = "a strange rune used to create golems. It glows when spirits are nearby." + desc = "A strange rune used to create golems. It glows when spirits are nearby." name = "rune" icon = 'icons/obj/rune.dmi' icon_state = "golem" @@ -545,7 +545,7 @@ /obj/item/stack/tile/bluespace name = "bluespace floor tile" singular_name = "floor tile" - desc = "Through a series of micro-teleports these tiles let people move at incredible speeds" + desc = "Through a series of micro-teleports these tiles let people move at incredible speeds." icon_state = "tile-bluespace" w_class = WEIGHT_CLASS_NORMAL force = 6 @@ -561,7 +561,7 @@ /obj/item/stack/tile/sepia name = "sepia floor tile" singular_name = "floor tile" - desc = "Time seems to flow very slowly around these tiles" + desc = "Time seems to flow very slowly around these tiles." icon_state = "tile-sepia" w_class = WEIGHT_CLASS_NORMAL force = 6 diff --git a/code/modules/ruins/spaceruin_code/oldstation.dm b/code/modules/ruins/spaceruin_code/oldstation.dm index 192552d71b..2365c0c773 100644 --- a/code/modules/ruins/spaceruin_code/oldstation.dm +++ b/code/modules/ruins/spaceruin_code/oldstation.dm @@ -10,7 +10,7 @@ /obj/item/paper/fluff/ruins/oldstation/protosuit name = "B01-RIG Hardsuit Report" - info = "*Prototype Hardsuit*

The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united earth government powered military \ + info = "*Prototype Hardsuit*

The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \ exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.

The B01 however suffers \ a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \ resulting in the user being unable to see long distances.

The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments." diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index 1e5048e014..e8d65cae9f 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -90,7 +90,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th /obj/effect/proc_holder/spell name = "Spell" - desc = "A wizard spell" + desc = "A wizard spell." panel = "Spells" var/sound = null //The sound the spell makes when it is cast anchored = TRUE // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc. diff --git a/code/modules/spells/spell_types/construct_spells.dm b/code/modules/spells/spell_types/construct_spells.dm index 5c28ff5029..ca6a534ee0 100644 --- a/code/modules/spells/spell_types/construct_spells.dm +++ b/code/modules/spells/spell_types/construct_spells.dm @@ -33,7 +33,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/floor name = "Summon Cult Floor" - desc = "This spell constructs a cult floor" + desc = "This spell constructs a cult floor." school = "conjuration" charge_max = 20 @@ -49,7 +49,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/wall name = "Summon Cult Wall" - desc = "This spell constructs a cult wall" + desc = "This spell constructs a cult wall." school = "conjuration" charge_max = 100 @@ -66,7 +66,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/wall/reinforced name = "Greater Construction" - desc = "This spell constructs a reinforced metal wall" + desc = "This spell constructs a reinforced metal wall." school = "conjuration" charge_max = 300 @@ -79,7 +79,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone name = "Summon Soulstone" - desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space" + desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space." school = "conjuration" charge_max = 3000 @@ -104,7 +104,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall name = "Shield" - desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire" + desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire." school = "transmutation" charge_max = 300 @@ -121,7 +121,7 @@ /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift name = "Phase Shift" - desc = "This spell allows you to pass through walls" + desc = "This spell allows you to pass through walls." school = "transmutation" charge_max = 250 diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm index 73995ab018..9b120c2e7f 100644 --- a/code/modules/spells/spell_types/wizard.dm +++ b/code/modules/spells/spell_types/wizard.dm @@ -182,7 +182,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/construct name = "Artificer" - desc = "This spell conjures a construct which may be controlled by Shades" + desc = "This spell conjures a construct which may be controlled by Shades." school = "conjuration" charge_max = 600 @@ -199,7 +199,7 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/creature name = "Summon Creature Swarm" - desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth" + desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth." school = "conjuration" charge_max = 1200 diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index 0b9811beff..d13ab3f329 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -32,7 +32,7 @@ /obj/machinery/bsa/back name = "Bluespace Artillery Generator" - desc = "Generates cannon pulse. Needs to be linked with a fusor. " + desc = "Generates cannon pulse. Needs to be linked with a fusor." icon_state = "power_box" /obj/machinery/bsa/back/attackby(obj/item/W, mob/user, params) diff --git a/code/modules/station_goals/shield.dm b/code/modules/station_goals/shield.dm index c7120168d0..b00dff2ef7 100644 --- a/code/modules/station_goals/shield.dm +++ b/code/modules/station_goals/shield.dm @@ -127,8 +127,8 @@ return ..() /obj/machinery/satellite/meteor_shield - name = "Meteor Shield Satellite" - desc = "Meteor Point Defense Satellite" + name = "\improper Meteor Shield Satellite" + desc = "A meteor point-defense satellite." mode = "M-SHIELD" speed_process = TRUE var/kill_range = 14 diff --git a/code/modules/surgery/bodyparts/bodyparts.dm b/code/modules/surgery/bodyparts/bodyparts.dm index f05a3a7e42..adfcfd6b81 100644 --- a/code/modules/surgery/bodyparts/bodyparts.dm +++ b/code/modules/surgery/bodyparts/bodyparts.dm @@ -1,7 +1,7 @@ /obj/item/bodypart name = "limb" - desc = "why is it detached..." + desc = "Why is it detached..." force = 3 throwforce = 3 icon = 'icons/mob/human_parts.dmi' diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm index b3c7525e0e..b51fc98f15 100644 --- a/code/modules/surgery/organs/augments_arms.dm +++ b/code/modules/surgery/organs/augments_arms.dm @@ -220,7 +220,7 @@ /obj/item/organ/cyberimp/arm/combat name = "combat cybernetics implant" - desc = "A powerful cybernetic implant that contains combat modules built into the user's arm" + desc = "A powerful cybernetic implant that contains combat modules built into the user's arm." contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight, /obj/item/gun/medbeam, /obj/item/borg/stun, /obj/item/device/assembly/flash/armimplant) origin_tech = "materials=5;combat=7;biotech=5;powerstorage=5;syndicate=6;programming=5" @@ -232,6 +232,6 @@ /obj/item/organ/cyberimp/arm/surgery name = "surgical toolset implant" - desc = "A set of surgical tools hidden behind a concealed panel on the user's arm" + desc = "A set of surgical tools hidden behind a concealed panel on the user's arm." contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes) origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3" diff --git a/code/modules/surgery/organs/augments_chest.dm b/code/modules/surgery/organs/augments_chest.dm index bd357b21d0..70a8f05b8a 100644 --- a/code/modules/surgery/organs/augments_chest.dm +++ b/code/modules/surgery/organs/augments_chest.dm @@ -1,6 +1,6 @@ /obj/item/organ/cyberimp/chest name = "cybernetic torso implant" - desc = "implants for the organs in your torso" + desc = "Implants for the organs in your torso." icon_state = "chest_implant" implant_overlay = "chest_implant_overlay" zone = "chest" diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm index 1eec609fc0..9b3c23b3a8 100644 --- a/code/modules/surgery/organs/augments_internal.dm +++ b/code/modules/surgery/organs/augments_internal.dm @@ -2,7 +2,7 @@ /obj/item/organ/cyberimp name = "cybernetic implant" - desc = "a state-of-the-art implant that improves a baseline's functionality" + desc = "A state-of-the-art implant that improves a baseline's functionality." status = ORGAN_ROBOTIC var/implant_color = "#FFFFFF" var/implant_overlay @@ -23,7 +23,7 @@ /obj/item/organ/cyberimp/brain name = "cybernetic brain implant" - desc = "injectors of extra sub-routines for the brain" + desc = "Injectors of extra sub-routines for the brain." icon_state = "brain_implant" implant_overlay = "brain_implant_overlay" zone = "head" diff --git a/code/modules/vehicles/atv.dm b/code/modules/vehicles/atv.dm index c8c5ed0af9..504e4753df 100644 --- a/code/modules/vehicles/atv.dm +++ b/code/modules/vehicles/atv.dm @@ -1,7 +1,7 @@ /obj/vehicle/atv name = "all-terrain vehicle" - desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts." + desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts." icon_state = "atv" var/static/mutable_appearance/atvcover diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index b26a8054aa..02d896613b 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -1,7 +1,7 @@ /obj/vehicle name = "vehicle" - desc = "A basic vehicle, vroom" + desc = "A basic vehicle, vroom." icon = 'icons/obj/vehicles.dmi' icon_state = "fuckyou" density = TRUE