Merge pull request #13081 from Putnam3145/ethereals
Ports ethereals from TG
This commit is contained in:
@@ -1042,7 +1042,7 @@
|
||||
|
||||
/mob/living/carbon/human/updatehealth()
|
||||
. = ..()
|
||||
|
||||
dna?.species.spec_updatehealth(src)
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
@@ -1199,6 +1199,9 @@
|
||||
/mob/living/carbon/human/species/lizard
|
||||
race = /datum/species/lizard
|
||||
|
||||
/mob/living/carbon/human/species/ethereal
|
||||
race = /datum/species/ethereal
|
||||
|
||||
/mob/living/carbon/human/species/lizard/ashwalker
|
||||
race = /datum/species/lizard/ashwalker
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/list/mutant_organs = list() //Internal organs that are unique to this race.
|
||||
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
|
||||
var/armor = 0 // overall defense for the race... or less defense, if it's negative.
|
||||
var/attack_type = BRUTE // the type of damage unarmed attacks from this species do
|
||||
var/brutemod = 1 // multiplier for brute damage
|
||||
var/burnmod = 1 // multiplier for burn damage
|
||||
var/coldmod = 1 // multiplier for cold damage
|
||||
@@ -1364,6 +1365,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
|
||||
if(hungry >= 70)
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (hungry / 50))
|
||||
else if(isethereal(H))
|
||||
var/datum/species/ethereal/E = H.dna.species
|
||||
if(E.get_charge(H) <= ETHEREAL_CHARGE_NORMAL)
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (1.5 * (1 - E.get_charge(H) / 100)))
|
||||
else
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/hunger)
|
||||
|
||||
@@ -1420,6 +1425,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// ATTACK PROCS //
|
||||
//////////////////
|
||||
|
||||
/datum/species/proc/spec_updatehealth(mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/spec_fully_heal(mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH))
|
||||
target.help_shake_act(user)
|
||||
@@ -1538,11 +1549,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.dismembering_strike(user, affecting.body_zone)
|
||||
|
||||
if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage
|
||||
target.apply_damage(damage*1.5, BRUTE, affecting, armor_block)
|
||||
target.apply_damage(damage*1.5, attack_type, affecting, armor_block)
|
||||
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "kicked")
|
||||
else//other attacks deal full raw damage + 2x in stamina damage
|
||||
target.apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
target.apply_damage(damage, attack_type, affecting, armor_block)
|
||||
target.apply_damage(damage*2, STAMINA, affecting, armor_block)
|
||||
log_combat(user, target, "punched")
|
||||
|
||||
|
||||
182
code/modules/mob/living/carbon/human/species_types/ethereal.dm
Normal file
182
code/modules/mob/living/carbon/human/species_types/ethereal.dm
Normal file
@@ -0,0 +1,182 @@
|
||||
#define ETHEREAL_COLORS list("#00ffff", "#ffc0cb", "#9400D3", "#4B0082", "#0000FF", "#00FF00", "#FFFF00", "#FF7F00", "#FF0000")
|
||||
|
||||
/datum/species/ethereal
|
||||
name = "Ethereal"
|
||||
id = "ethereal"
|
||||
attack_verb = "burn"
|
||||
attack_sound = 'sound/weapons/etherealhit.ogg'
|
||||
miss_sound = 'sound/weapons/etherealmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ethereal
|
||||
mutantstomach = /obj/item/organ/stomach/ethereal
|
||||
mutanttongue = /obj/item/organ/tongue/ethereal
|
||||
exotic_blood = /datum/reagent/consumable/liquidelectricity //Liquid Electricity. fuck you think of something better gamer
|
||||
siemens_coeff = 0.5 //They thrive on energy
|
||||
brutemod = 1.25 //They're weak to punches
|
||||
attack_type = BURN //burn bish
|
||||
damage_overlay_type = "" //We are too cool for regular damage overlays
|
||||
species_traits = list(MUTCOLORS, NO_UNDERWEAR, HAIR, HAS_FLESH, HAS_BONE) // i mean i guess they have blood so they can have wounds too
|
||||
species_language_holder = /datum/language_holder/ethereal
|
||||
inherent_traits = list(TRAIT_NOHUNGER)
|
||||
sexes = FALSE
|
||||
toxic_food = NONE
|
||||
/*
|
||||
citadel doesn't have per-species temperatures, yet
|
||||
// Body temperature for ethereals is much higher then humans as they like hotter environments
|
||||
bodytemp_normal = (BODYTEMP_NORMAL + 50)
|
||||
bodytemp_heat_damage_limit = FIRE_MINIMUM_TEMPERATURE_TO_SPREAD // about 150C
|
||||
// Cold temperatures hurt faster as it is harder to move with out the heat energy
|
||||
bodytemp_cold_damage_limit = (T20C - 10) // about 10c
|
||||
*/
|
||||
hair_color = "fixedmutcolor"
|
||||
hair_alpha = 140
|
||||
var/current_color
|
||||
var/EMPeffect = FALSE
|
||||
var/emageffect = FALSE
|
||||
var/r1
|
||||
var/g1
|
||||
var/b1
|
||||
var/static/r2 = 237
|
||||
var/static/g2 = 164
|
||||
var/static/b2 = 149
|
||||
//this is shit but how do i fix it? no clue.
|
||||
var/drain_time = 0 //used to keep ethereals from spam draining power sources
|
||||
|
||||
/datum/species/ethereal/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
|
||||
.=..()
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
default_color = "#" + H.dna.features["mcolor"]
|
||||
r1 = GETREDPART(default_color)
|
||||
g1 = GETGREENPART(default_color)
|
||||
b1 = GETBLUEPART(default_color)
|
||||
spec_updatehealth(H)
|
||||
RegisterSignal(C, COMSIG_ATOM_EMAG_ACT, .proc/on_emag_act)
|
||||
RegisterSignal(C, COMSIG_ATOM_EMP_ACT, .proc/on_emp_act)
|
||||
|
||||
/datum/species/ethereal/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
|
||||
.=..()
|
||||
C.set_light(0)
|
||||
UnregisterSignal(C, COMSIG_ATOM_EMAG_ACT)
|
||||
UnregisterSignal(C, COMSIG_ATOM_EMP_ACT)
|
||||
|
||||
/datum/species/ethereal/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_ethereal_name()
|
||||
|
||||
var/randname = ethereal_name()
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/ethereal/spec_updatehealth(mob/living/carbon/human/H)
|
||||
.=..()
|
||||
if(H.stat != DEAD && !EMPeffect)
|
||||
var/healthpercent = max(H.health, 0) / 100
|
||||
if(!emageffect)
|
||||
current_color = rgb(r2 + ((r1-r2)*healthpercent), g2 + ((g1-g2)*healthpercent), b2 + ((b1-b2)*healthpercent))
|
||||
H.set_light(1 + (2 * healthpercent), 1 + (1 * healthpercent), current_color)
|
||||
fixed_mut_color = copytext_char(current_color, 2)
|
||||
else
|
||||
H.set_light(0)
|
||||
fixed_mut_color = rgb(128,128,128)
|
||||
H.update_body()
|
||||
|
||||
/datum/species/ethereal/proc/on_emp_act(mob/living/carbon/human/H, severity)
|
||||
EMPeffect = TRUE
|
||||
spec_updatehealth(H)
|
||||
to_chat(H, "<span class='notice'>You feel the light of your body leave you.</span>")
|
||||
switch(severity)
|
||||
if(EMP_LIGHT)
|
||||
addtimer(CALLBACK(src, .proc/stop_emp, H), 10 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 10 seconds
|
||||
if(EMP_HEAVY)
|
||||
addtimer(CALLBACK(src, .proc/stop_emp, H), 20 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 20 seconds
|
||||
|
||||
/datum/species/ethereal/proc/on_emag_act(mob/living/carbon/human/H, mob/user)
|
||||
if(emageffect)
|
||||
return
|
||||
emageffect = TRUE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You tap [H] on the back with your card.</span>")
|
||||
H.visible_message("<span class='danger'>[H] starts flickering in an array of colors!</span>")
|
||||
handle_emag(H)
|
||||
addtimer(CALLBACK(src, .proc/stop_emag, H), 30 SECONDS) //Disco mode for 30 seconds! This doesn't affect the ethereal at all besides either annoying some players, or making someone look badass.
|
||||
|
||||
|
||||
/datum/species/ethereal/spec_life(mob/living/carbon/human/H)
|
||||
.=..()
|
||||
handle_charge(H)
|
||||
|
||||
|
||||
/datum/species/ethereal/proc/stop_emp(mob/living/carbon/human/H)
|
||||
EMPeffect = FALSE
|
||||
spec_updatehealth(H)
|
||||
to_chat(H, "<span class='notice'>You feel more energized as your shine comes back.</span>")
|
||||
|
||||
|
||||
/datum/species/ethereal/proc/handle_emag(mob/living/carbon/human/H)
|
||||
if(!emageffect)
|
||||
return
|
||||
current_color = pick(ETHEREAL_COLORS)
|
||||
spec_updatehealth(H)
|
||||
addtimer(CALLBACK(src, .proc/handle_emag, H), 5) //Call ourselves every 0.5 seconds to change color
|
||||
|
||||
/datum/species/ethereal/proc/stop_emag(mob/living/carbon/human/H)
|
||||
emageffect = FALSE
|
||||
spec_updatehealth(H)
|
||||
H.visible_message("<span class='danger'>[H] stops flickering and goes back to their normal state!</span>")
|
||||
|
||||
/datum/species/ethereal/proc/handle_charge(mob/living/carbon/human/H)
|
||||
brutemod = 1.25
|
||||
switch(get_charge(H))
|
||||
if(ETHEREAL_CHARGE_NONE)
|
||||
H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 3)
|
||||
if(ETHEREAL_CHARGE_NONE to ETHEREAL_CHARGE_LOWPOWER)
|
||||
H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 2)
|
||||
if(H.health > 10.5)
|
||||
apply_damage(0.65, TOX, null, null, H)
|
||||
brutemod = 1.75
|
||||
if(ETHEREAL_CHARGE_LOWPOWER to ETHEREAL_CHARGE_NORMAL)
|
||||
H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 1)
|
||||
brutemod = 1.5
|
||||
if(ETHEREAL_CHARGE_FULL to ETHEREAL_CHARGE_OVERLOAD)
|
||||
H.throw_alert("ethereal_overcharge", /obj/screen/alert/ethereal_overcharge, 1)
|
||||
apply_damage(0.2, TOX, null, null, H)
|
||||
brutemod = 1.5
|
||||
if(ETHEREAL_CHARGE_OVERLOAD to ETHEREAL_CHARGE_DANGEROUS)
|
||||
H.throw_alert("ethereal_overcharge", /obj/screen/alert/ethereal_overcharge, 2)
|
||||
apply_damage(0.65, TOX, null, null, H)
|
||||
brutemod = 1.75
|
||||
if(prob(10)) //10% each tick for ethereals to explosively release excess energy if it reaches dangerous levels
|
||||
discharge_process(H)
|
||||
else
|
||||
H.clear_alert("ethereal_charge")
|
||||
H.clear_alert("ethereal_overcharge")
|
||||
|
||||
/datum/species/ethereal/proc/discharge_process(mob/living/carbon/human/H)
|
||||
to_chat(H, "<span class='warning'>You begin to lose control over your charge!</span>")
|
||||
H.visible_message("<span class='danger'>[H] begins to spark violently!</span>")
|
||||
var/static/mutable_appearance/overcharge //shameless copycode from lightning spell
|
||||
overcharge = overcharge || mutable_appearance('icons/effects/effects.dmi', "electricity", EFFECTS_LAYER)
|
||||
H.add_overlay(overcharge)
|
||||
if(do_mob(H, H, 50, 1))
|
||||
H.flash_lighting_fx(5, 7, current_color)
|
||||
var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH)
|
||||
playsound(H, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
|
||||
H.cut_overlay(overcharge)
|
||||
tesla_zap(H, 2, stomach.crystal_charge*50, ZAP_OBJ_DAMAGE | ZAP_ALLOW_DUPLICATES)
|
||||
if(istype(stomach))
|
||||
stomach.adjust_charge(100 - stomach.crystal_charge)
|
||||
to_chat(H, "<span class='warning'>You violently discharge energy!</span>")
|
||||
H.visible_message("<span class='danger'>[H] violently discharges energy!</span>")
|
||||
if(prob(10)) //chance of developing heart disease to dissuade overcharging oneself
|
||||
var/datum/disease/D = new /datum/disease/heart_failure
|
||||
H.ForceContractDisease(D)
|
||||
to_chat(H, "<span class='userdanger'>You're pretty sure you just felt your heart stop for a second there..</span>")
|
||||
H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, 0)
|
||||
H.Paralyze(100)
|
||||
return
|
||||
|
||||
/datum/species/ethereal/proc/get_charge(mob/living/carbon/H) //this feels like it should be somewhere else. Eh?
|
||||
var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH)
|
||||
if(istype(stomach))
|
||||
return stomach.crystal_charge
|
||||
return ETHEREAL_CHARGE_NONE
|
||||
@@ -185,6 +185,8 @@
|
||||
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(isethereal(AM))
|
||||
AM.emp_act(EMP_LIGHT)
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(borg.lamp_intensity)
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
wires = new /datum/wires/robot(src)
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
RegisterSignal(src, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/charge)
|
||||
|
||||
robot_modules_background = new()
|
||||
robot_modules_background.icon_state = "block"
|
||||
robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it.
|
||||
@@ -1097,6 +1099,15 @@
|
||||
for(var/i in connected_ai.aicamera.stored)
|
||||
aicamera.stored[i] = TRUE
|
||||
|
||||
/mob/living/silicon/robot/proc/charge(datum/source, amount, repairs)
|
||||
if(module)
|
||||
var/coeff = amount * 0.005
|
||||
module.respawn_consumable(src, coeff)
|
||||
if(repairs)
|
||||
heal_bodypart_damage(repairs, repairs - 1)
|
||||
if(cell)
|
||||
cell.charge = min(cell.charge + amount, cell.maxcharge)
|
||||
|
||||
/mob/living/silicon/robot/proc/rest_style()
|
||||
set name = "Switch Rest Style"
|
||||
set category = "Robot Commands"
|
||||
|
||||
Reference in New Issue
Block a user