datums folder
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+16
-2
@@ -170,14 +170,15 @@
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..(current_button)
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else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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current_button.appearance_cache = I.appearance
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = FLOAT_LAYER //AAAH
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I.plane = FLOAT_PLANE //^ what that guy said
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current_button.overlays = list(I)
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current_button.cut_overlays()
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current_button.add_overlay(I)
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I.layer = old_layer
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I.plane = old_plane
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current_button.appearance_cache = I.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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@@ -344,6 +345,19 @@
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/datum/action/item_action/change
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name = "Change"
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/datum/action/item_action/nano_picket_sign
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name = "Retext Nano Picket Sign"
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var/obj/item/picket_sign/S
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/datum/action/item_action/nano_picket_sign/New(Target)
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..()
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if(istype(Target, /obj/item/picket_sign))
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S = Target
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/datum/action/item_action/nano_picket_sign/Trigger()
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if(istype(S))
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S.retext(owner)
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/datum/action/item_action/adjust
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/datum/action/item_action/adjust/New(Target)
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