Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit667
This commit is contained in:
@@ -0,0 +1,119 @@
|
||||
// Full credit goes to VG station for these assets. https://github.com/vgstation-coders/vgstation13
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// All items in this .dm and the associated .dmi were made by VG station and all credit should go to them.
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|
||||
// -<| IMPORTANT MAPPER NOTE |>-
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||||
// Change the 'color' variable on any white sprite to simply recolour it!
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|
||||
/obj/effect/turf_decal/vg_decals
|
||||
icon = 'icons/turf/vgstation_decals.dmi'
|
||||
icon_state = "no"
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||||
|
||||
// NUMBERS START
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||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers
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||||
icon_state = "no"
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||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/one
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||||
icon_state = "1"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/two
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||||
icon_state = "2"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/three
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||||
icon_state = "3"
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||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/four
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icon_state = "4"
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||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/five
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icon_state = "5"
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||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/six
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||||
icon_state = "6"
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||||
|
||||
/obj/effect/turf_decal/vg_decals/numbers/seven
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icon_state = "7"
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/obj/effect/turf_decal/vg_decals/numbers/eight
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icon_state = "8"
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/obj/effect/turf_decal/vg_decals/numbers/nine
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icon_state = "9"
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||||
|
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/obj/effect/turf_decal/vg_decals/numbers/zero
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||||
icon_state = "0"
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||||
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||||
// NUMBERS END
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||||
// ATMOS START
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/obj/effect/turf_decal/vg_decals/atmos
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icon_state = "no"
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||||
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||||
/obj/effect/turf_decal/vg_decals/atmos/oxygen
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icon_state = "oxygen"
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|
||||
/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide
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icon_state = "carbon_dioxide"
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/obj/effect/turf_decal/vg_decals/atmos/nitrogen
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icon_state = "nitrogen"
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/obj/effect/turf_decal/vg_decals/atmos/air
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icon_state = "air"
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/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide
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icon_state = "nitrous_oxide"
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/obj/effect/turf_decal/vg_decals/atmos/plasma
|
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icon_state = "plasma"
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/obj/effect/turf_decal/vg_decals/atmos/mix
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icon_state = "mix"
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// ATMOS END
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||||
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// DEPARTMENT START
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/obj/effect/turf_decal/vg_decals/department/hop
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icon_state = "hop"
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/obj/effect/turf_decal/vg_decals/department/bar
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icon_state = "bar"
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/obj/effect/turf_decal/vg_decals/department/cargo
|
||||
icon_state = "cargo"
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/obj/effect/turf_decal/vg_decals/department/med
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icon_state = "med"
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/obj/effect/turf_decal/vg_decals/department/sci
|
||||
icon_state = "sci"
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/obj/effect/turf_decal/vg_decals/department/sec
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||||
icon_state = "sec"
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/obj/effect/turf_decal/vg_decals/department/mining
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||||
icon_state = "mine"
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||||
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||||
/obj/effect/turf_decal/vg_decals/department/zoo
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icon_state = "zoo"
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||||
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||||
// DEPARTMENT END
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||||
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// MISC START
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||||
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/obj/effect/turf_decal/vg_decals/no
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icon = 'icons/turf/vgstation_decals.dmi'
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||||
icon_state = "no"
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||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_huge
|
||||
icon_state = "radiation_huge"
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||||
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||||
/obj/effect/turf_decal/vg_decals/radiation
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/effect/turf_decal/vg_decals/radiation_custom
|
||||
icon_state = "radiation-w"
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||||
|
||||
// MISC END
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||||
@@ -45,7 +45,6 @@
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/obj/effect/spawner/lootdrop/armory_contraband
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name = "armory contraband gun spawner"
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lootdoubles = FALSE
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||||
|
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loot = list(
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/obj/item/gun/ballistic/automatic/pistol = 8,
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/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
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@@ -129,7 +128,6 @@
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loot = typesof(/obj/item/flashlight/glowstick)
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. = ..()
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/obj/effect/spawner/lootdrop/gloves
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name = "random gloves"
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desc = "These gloves are supposed to be a random color..."
|
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@@ -150,7 +148,6 @@
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/obj/effect/spawner/lootdrop/crate_spawner
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name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
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lootdoubles = FALSE
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|
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loot = list(
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/obj/structure/closet/crate/secure/loot = 20,
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"" = 80
|
||||
@@ -386,3 +383,141 @@
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/obj/structure/reagent_dispensers/keg/aphro = 2,
|
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/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin
|
||||
lootcount = 1
|
||||
loot = list(
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/obj/item/coin/silver = 30,
|
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/obj/item/coin/iron = 30,
|
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/obj/item/coin/gold = 10,
|
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/obj/item/coin/diamond = 10,
|
||||
/obj/item/coin/plasma = 10,
|
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/obj/item/coin/uranium = 10,
|
||||
)
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|
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/obj/effect/spawner/lootdrop/cig_packs
|
||||
lootcount = 1
|
||||
loot = list(
|
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/obj/item/storage/fancy/cigarettes = 20,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robust = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_carp = 15,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_midori = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_xeno = 3,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_cannabis = 10,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker = 10,
|
||||
/obj/item/storage/fancy/rollingpapers = 10
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/storage/fancy/cigarettes/cigars = 50,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/cohiba = 25,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana = 25,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/stack/spacecash/c1 = 1,
|
||||
/obj/item/stack/spacecash/c10 = 9,
|
||||
/obj/item/stack/spacecash/c20 = 10,
|
||||
/obj/item/stack/spacecash/c50 = 15,
|
||||
/obj/item/stack/spacecash/c100 = 25,
|
||||
/obj/item/stack/spacecash/c200 = 20,
|
||||
/obj/item/stack/spacecash/c500 = 19,
|
||||
/obj/item/stack/spacecash/c1000 = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill
|
||||
lootcount = 1
|
||||
loot = list(
|
||||
/obj/item/reagent_containers/pill/stimulant = 1,
|
||||
/obj/item/reagent_containers/pill/zoom = 9,
|
||||
/obj/item/reagent_containers/pill/happy = 10,
|
||||
/obj/item/reagent_containers/pill/lsd = 15,
|
||||
/obj/item/reagent_containers/pill/aranesp = 25,
|
||||
/obj/item/reagent_containers/pill/psicodine = 20,
|
||||
/obj/item/reagent_containers/pill/mannitol = 19,
|
||||
/obj/item/reagent_containers/pill/happiness = 1,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
name = "random low toilet spawner"
|
||||
lootcount = 1
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
|
||||
loot = list("" = 30,
|
||||
/obj/item/lighter = 2,
|
||||
/obj/item/tape/random = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/toy/plush/random = 5,
|
||||
/obj/effect/spawner/lootdrop/gloves = 5,
|
||||
/obj/effect/spawner/lootdrop/glowstick = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 3,
|
||||
/obj/effect/spawner/lootdrop/cig_packs = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases = 2,
|
||||
/obj/effect/spawner/lootdrop/space_cash = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
name = "random prison toilet spawner"
|
||||
lootcount = 1
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
|
||||
loot = list("" = 10,
|
||||
/obj/item/lighter = 5,
|
||||
/obj/item/poster/random_contraband = 5,
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 5,
|
||||
/obj/effect/spawner/lootdrop/cig_packs = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5,
|
||||
/obj/item/kitchen/knife = 5,
|
||||
/obj/item/screwdriver = 5,
|
||||
/obj/item/crowbar/red = 0.5, //Dont you need a crowbar to open this?
|
||||
/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
|
||||
/obj/item/radio = 5,
|
||||
/obj/item/flashlight = 4.5,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/tank/internals/emergency_oxygen = 3,
|
||||
/obj/item/storage/box/mre/menu4/safe = 3,
|
||||
/obj/item/grenade/smokebomb = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
name = "random high toilet spawner"
|
||||
lootcount = 1
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//The items inside are always going to be something usefull, illegal and likely traitorous.
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 5,
|
||||
/obj/effect/spawner/lootdrop/space_cash = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
|
||||
/obj/item/suppressor = 5,
|
||||
/obj/item/toy/cards/deck/syndicate = 5,
|
||||
/obj/item/clothing/under/syndicate = 5,
|
||||
/obj/item/clothing/mask/gas/syndicate = 5,
|
||||
/obj/item/grenade/smokebomb = 10,
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol = 5,
|
||||
/obj/item/firing_pin = 5,
|
||||
/obj/item/grenade/empgrenade = 15,
|
||||
/obj/item/clothing/gloves/combat = 10,
|
||||
/obj/item/clothing/shoes/sneakers/noslip = 10
|
||||
)
|
||||
|
||||
@@ -97,8 +97,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/tool_behaviour = NONE
|
||||
var/toolspeed = 1
|
||||
|
||||
var/block_chance = 0
|
||||
var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
|
||||
var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
@@ -369,13 +367,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
@@ -468,9 +459,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/ui_action_click(mob/user, actiontype)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
|
||||
return 0
|
||||
|
||||
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
|
||||
@@ -706,11 +706,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "\improper E-Cigarette"
|
||||
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
icon_state = "black_vape"
|
||||
item_state = "black_vape"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/screw = FALSE // kinky
|
||||
var/super = FALSE //for the fattest vapes dude.
|
||||
|
||||
@@ -723,11 +723,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
|
||||
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
|
||||
if(!icon_state)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
@@ -1067,4 +1066,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
|
||||
@@ -293,10 +293,6 @@
|
||||
name = "Mining Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining
|
||||
|
||||
/obj/item/circuitboard/computer/mining_shuttle/common
|
||||
name = "Lavaland Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining/common
|
||||
|
||||
/obj/item/circuitboard/computer/white_ship
|
||||
name = "White Ship (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/white_ship
|
||||
|
||||
@@ -1,317 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
|
||||
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
|
||||
if(!insTypes[chosen])
|
||||
return
|
||||
return changeInstrument(chosen)
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
instrumentId = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
/obj/item/choice_beacon/music
|
||||
name = "instrument delivery beacon"
|
||||
desc = "Summon your tool of art."
|
||||
icon_state = "gangtool-red"
|
||||
|
||||
/obj/item/choice_beacon/music/generate_display_names()
|
||||
var/static/list/instruments
|
||||
if(!instruments)
|
||||
instruments = list()
|
||||
var/list/templist = list(/obj/item/instrument/violin,
|
||||
/obj/item/instrument/piano_synth,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/instrument/eguitar,
|
||||
/obj/item/instrument/glockenspiel,
|
||||
/obj/item/instrument/accordion,
|
||||
/obj/item/instrument/trumpet,
|
||||
/obj/item/instrument/saxophone,
|
||||
/obj/item/instrument/trombone,
|
||||
/obj/item/instrument/recorder,
|
||||
/obj/item/instrument/harmonica
|
||||
)
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
instruments[initial(A.name)] = A
|
||||
return instruments
|
||||
@@ -18,7 +18,6 @@
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
@@ -28,6 +27,9 @@
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/blue/handmade
|
||||
diode = null
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
|
||||
@@ -310,11 +310,11 @@ SLIME SCANNER
|
||||
//GENERAL HANDLER
|
||||
if(!damage_message)
|
||||
if(O.organ_flags & ORGAN_FAILING)
|
||||
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
|
||||
damage_message += " <span class='alert'><b>Chronic [O.name] failure detected.</b></span>"
|
||||
else if(O.damage > O.high_threshold)
|
||||
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
|
||||
damage_message += " <span class='alert'>Acute [O.name] failure detected.</span>"
|
||||
else if(O.damage > O.low_threshold && advanced)
|
||||
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
|
||||
damage_message += " <font color='red'>Minor [O.name] failure detected.</span>"
|
||||
|
||||
if(temp_message || damage_message)
|
||||
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
|
||||
|
||||
@@ -234,15 +234,16 @@
|
||||
/obj/item/flamethrower/full/tank
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return 1 //It hit the flamethrower, not them
|
||||
|
||||
/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
|
||||
location.hotspot_expose(700,2)
|
||||
|
||||
@@ -115,12 +115,14 @@
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
|
||||
@@ -113,24 +113,24 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff"
|
||||
item_state = "coil"
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
color = "red"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
|
||||
. = ..()
|
||||
|
||||
var/list/cable_colors = GLOB.cable_colors
|
||||
item_color = param_color || item_color || pick(cable_colors)
|
||||
if(cable_colors[item_color])
|
||||
item_color = cable_colors[item_color]
|
||||
color = null
|
||||
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
|
||||
if(!do_after(user, 25, TRUE, user))
|
||||
return
|
||||
qdel(src)
|
||||
var/obj/item/stack/cable_coil/coil = new(get_turf(user))
|
||||
coil.amount = 15
|
||||
user.put_in_hands(coil)
|
||||
coil.color = color
|
||||
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
@@ -162,6 +162,13 @@
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
|
||||
. = ..()
|
||||
var/list/cable_colors = GLOB.cable_colors
|
||||
color = pick(cable_colors)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
|
||||
@@ -329,9 +329,9 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/nullrod/claymore/darkblade
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if (!spell)
|
||||
return FALSE
|
||||
if (autorobeless && spell.clothes_req)
|
||||
spell.clothes_req = FALSE
|
||||
spell.clothes_req = NONE
|
||||
target.AddSpell(spell)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -142,6 +142,7 @@
|
||||
name = "plastic knife"
|
||||
desc = "A plastic knife. Rather harmless to anything."
|
||||
force = 1
|
||||
throwforce = 1
|
||||
bayonet = FALSE
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
|
||||
@@ -113,10 +113,10 @@
|
||||
else
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
item_color = "red"
|
||||
@@ -148,8 +148,8 @@
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return NONE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
item_flags = NEEDS_PERMIT
|
||||
|
||||
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
|
||||
"<span class='userdanger'>You block the attack!</span>")
|
||||
user.Stun(40)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/melee/chainofcommand
|
||||
name = "chain of command"
|
||||
desc = "A tool used by great men to placate the frothing masses."
|
||||
@@ -75,9 +74,9 @@
|
||||
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
|
||||
@@ -165,8 +164,8 @@
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
@@ -305,7 +304,7 @@
|
||||
return
|
||||
else
|
||||
if(cooldown_check < world.time)
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
var/transparent = FALSE // makes beam projectiles pass through the shield
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/riot
|
||||
@@ -26,16 +26,18 @@
|
||||
transparent = TRUE
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(transparent && (hitby.pass_flags & PASSGLASS))
|
||||
return FALSE
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovableatom(object))
|
||||
var/atom/movable/AM = object
|
||||
if(transparent && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(.)
|
||||
on_shield_block(owner, hitby, attack_text, damage, attack_type)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
@@ -69,10 +71,10 @@
|
||||
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
|
||||
new /obj/item/shard((get_turf(src)))
|
||||
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(obj_integrity <= damage)
|
||||
var/turf/T = get_turf(owner)
|
||||
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
|
||||
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
|
||||
shatter(owner)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
@@ -139,11 +141,11 @@
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
@@ -182,10 +184,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
@@ -249,7 +251,7 @@
|
||||
transparent = FALSE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 60 //Massive shield
|
||||
return ..()
|
||||
|
||||
@@ -22,6 +22,8 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
|
||||
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
|
||||
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
|
||||
new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_plate, 5), \
|
||||
new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_cup, 5), \
|
||||
)), \
|
||||
))
|
||||
|
||||
@@ -137,7 +139,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 1.2
|
||||
S.max_integrity *= 1.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/*
|
||||
@@ -170,7 +172,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
custom_materials = null
|
||||
@@ -218,7 +220,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
. += GLOB.prglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.2
|
||||
S.max_integrity *= 2.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
@@ -242,7 +244,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
. += GLOB.titaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.5
|
||||
S.max_integrity *= 2.5
|
||||
S.efficiency *= 1.5
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
@@ -270,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
/obj/item/shard
|
||||
|
||||
@@ -368,6 +368,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
|
||||
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
|
||||
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
|
||||
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1),\
|
||||
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 1),\
|
||||
@@ -768,6 +769,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
|
||||
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
|
||||
/obj/item/stack/sheet/plastic
|
||||
|
||||
@@ -142,6 +142,14 @@
|
||||
turf_type = /turf/open/floor/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Cloth Floors
|
||||
|
||||
/obj/item/stack/tile/padded
|
||||
name = "padded floor tile"
|
||||
desc = "These are soft and cushy, they'd make good pillows. They look very comfortable, although what they're used for is discomforting."
|
||||
icon_state = "tile_padded"
|
||||
turf_type = /turf/open/floor/padded
|
||||
|
||||
//Basalt
|
||||
/obj/item/stack/tile/basalt
|
||||
name = "basalt tile"
|
||||
|
||||
@@ -804,3 +804,4 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
|
||||
@@ -404,6 +404,12 @@
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/contract_kit
|
||||
name = "contractor kit"
|
||||
desc = "Supplied to Syndicate contractors in active mission areas."
|
||||
@@ -494,4 +500,4 @@
|
||||
new item1(src) // Create three, non repeat items from the list.
|
||||
new item2(src)
|
||||
new item3(src)
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stamforce = 25
|
||||
var/stamforce = 35
|
||||
var/status = FALSE
|
||||
var/knockdown = TRUE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
@@ -170,7 +170,7 @@
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
|
||||
@@ -454,11 +454,8 @@
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy
|
||||
name = "\improper DX Hyper-Euplastic LightSword"
|
||||
@@ -474,11 +471,8 @@
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
|
||||
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
|
||||
|
||||
@@ -289,6 +289,8 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
@@ -373,10 +375,13 @@
|
||||
else
|
||||
user.adjustStaminaLoss(25)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!wielded)
|
||||
return NONE
|
||||
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
|
||||
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
|
||||
if(wielded)
|
||||
@@ -419,10 +424,6 @@
|
||||
/obj/item/twohanded/dualsaber/proc/rainbow_process()
|
||||
light_color = pick(rainbow_colors)
|
||||
|
||||
/obj/item/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
return 1
|
||||
|
||||
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
|
||||
// same as /obj/item/melee/transforming/energy, mostly
|
||||
if(!wielded)
|
||||
@@ -560,15 +561,13 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 0
|
||||
var/chaplain_spawnable = TRUE
|
||||
can_reflect = FALSE
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
|
||||
return FALSE
|
||||
|
||||
//spears
|
||||
/obj/item/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
@@ -752,12 +751,16 @@
|
||||
armour_penetration = 100
|
||||
force_on = 30
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
//GREY TIDE
|
||||
/obj/item/twohanded/spear/grey_tide
|
||||
@@ -897,19 +900,20 @@
|
||||
AddComponent(/datum/component/butchering, 20, 105)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(wielded)
|
||||
final_block_chance *= 2
|
||||
if(wielded || attack_type != PROJECTILE_ATTACK)
|
||||
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
|
||||
else
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return NONE
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/update_icon_state()
|
||||
icon_state = "hfrequency[wielded]"
|
||||
@@ -1055,11 +1059,9 @@
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
|
||||
return FALSE
|
||||
/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/electrostaff/proc/min_hitcost()
|
||||
@@ -1180,7 +1182,7 @@
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
|
||||
@@ -84,6 +84,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
name = "purified longsword"
|
||||
desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead."
|
||||
force = 25
|
||||
block_chance = 0
|
||||
|
||||
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
|
||||
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
|
||||
@@ -155,8 +156,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return
|
||||
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
|
||||
|
||||
/obj/item/claymore/highlander/IsReflect()
|
||||
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
|
||||
/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
|
||||
notches++
|
||||
@@ -498,7 +501,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = "catwhip"
|
||||
|
||||
/obj/item/melee/skateboard
|
||||
name = "skateboard"
|
||||
name = "improvised skateboard"
|
||||
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
|
||||
icon_state = "skateboard"
|
||||
item_state = "skateboard"
|
||||
@@ -506,11 +509,37 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 4
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("smacked", "whacked", "slammed", "smashed")
|
||||
///The vehicle counterpart for the board
|
||||
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
||||
|
||||
/obj/item/melee/skateboard/attack_self(mob/user)
|
||||
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
|
||||
if(!user.canUseTopic(src, TRUE, FALSE, TRUE))
|
||||
return
|
||||
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))
|
||||
S.buckle_mob(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/melee/skateboard/pro
|
||||
name = "skateboard"
|
||||
desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
|
||||
icon_state = "skateboard2"
|
||||
item_state = "skateboard2"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
||||
|
||||
/obj/item/melee/skateboard/hoverboard
|
||||
name = "hoverboard"
|
||||
desc = "A blast from the past, so retro!"
|
||||
icon_state = "hoverboard_red"
|
||||
item_state = "hoverboard_red"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
||||
|
||||
/obj/item/melee/skateboard/hoverboard/admin
|
||||
name = "\improper Board Of Directors"
|
||||
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
||||
icon_state = "hoverboard_nt"
|
||||
item_state = "hoverboard_nt"
|
||||
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
||||
|
||||
/obj/item/melee/baseball_bat
|
||||
name = "baseball bat"
|
||||
desc = "There ain't a skull in the league that can withstand a swatter."
|
||||
@@ -581,14 +610,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
//some day this will reflect thrown items instead of lasers
|
||||
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
var/turf = get_turf(src)
|
||||
playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
|
||||
@@ -213,9 +213,78 @@
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
VV_DROPDOWN_OPTION("", "---")
|
||||
VV_DROPDOWN_OPTION(VV_HK_MASS_DEL_TYPE, "Delete all of type")
|
||||
VV_DROPDOWN_OPTION(VV_HK_OSAY, "Object Say")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ARMOR_MOD, "Modify armor values")
|
||||
|
||||
/obj/vv_do_topic(list/href_list)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(href_list[VV_HK_OSAY])
|
||||
if(check_rights(R_FUN, FALSE))
|
||||
usr.client.object_say(src)
|
||||
if(href_list[VV_HK_ARMOR_MOD])
|
||||
var/list/pickerlist = list()
|
||||
var/list/armorlist = armor.getList()
|
||||
|
||||
for (var/i in armorlist)
|
||||
pickerlist += list(list("value" = armorlist[i], "name" = i))
|
||||
|
||||
var/list/result = presentpicker(usr, "Modify armor", "Modify armor: [src]", Button1="Save", Button2 = "Cancel", Timeout=FALSE, inputtype = "text", values = pickerlist)
|
||||
|
||||
if (islist(result))
|
||||
if (result["button"] != 2) // If the user pressed the cancel button
|
||||
// text2num conveniently returns a null on invalid values
|
||||
armor = armor.setRating(melee = text2num(result["values"]["melee"]),\
|
||||
bullet = text2num(result["values"]["bullet"]),\
|
||||
laser = text2num(result["values"]["laser"]),\
|
||||
energy = text2num(result["values"]["energy"]),\
|
||||
bomb = text2num(result["values"]["bomb"]),\
|
||||
bio = text2num(result["values"]["bio"]),\
|
||||
rad = text2num(result["values"]["rad"]),\
|
||||
fire = text2num(result["values"]["fire"]),\
|
||||
acid = text2num(result["values"]["acid"]))
|
||||
log_admin("[key_name(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] modified the armor on [src] ([type]) to melee: [armor.melee], bullet: [armor.bullet], laser: [armor.laser], energy: [armor.energy], bomb: [armor.bomb], bio: [armor.bio], rad: [armor.rad], fire: [armor.fire], acid: [armor.acid]</span>")
|
||||
if(href_list[VV_HK_MASS_DEL_TYPE])
|
||||
if(check_rights(R_DEBUG|R_SERVER))
|
||||
var/action_type = alert("Strict type ([type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
|
||||
if(action_type == "Cancel" || !action_type)
|
||||
return
|
||||
|
||||
if(alert("Are you really sure you want to delete all objects of type [type]?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
|
||||
return
|
||||
|
||||
var/O_type = type
|
||||
switch(action_type)
|
||||
if("Strict type")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(Obj.type == O_type)
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
|
||||
if("Type and subtypes")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
if(istype(Obj,O_type))
|
||||
i++
|
||||
qdel(Obj)
|
||||
CHECK_TICK
|
||||
if(!i)
|
||||
to_chat(usr, "No objects of this type exist")
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
throwforce = 10
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
block_chance = 50
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
@@ -362,18 +362,17 @@
|
||||
new stack_type(get_turf(loc))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
/obj/item/chair/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!(attack_type & ATTACK_TYPE_UNARMED))
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(prob(break_chance))
|
||||
user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
|
||||
user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.health < C.maxHealth*0.5)
|
||||
|
||||
@@ -1,383 +0,0 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 150
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
var/notelen = length(note)
|
||||
var/ni = ""
|
||||
for(var/i = length(note[1]) + 1, i <= notelen, i += length(ni))
|
||||
ni = note[i]
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
var/bpm_string = "BPM: "
|
||||
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
|
||||
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
|
||||
tempo = sanitize_tempo(600 / round(divisor, 1))
|
||||
lines.Cut(1, 2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length_char(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = stripped_input(usr, "Enter your line: ", instrumentObj.name, lines[num], MUSIC_MAXLINECHARS)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
@@ -60,6 +60,11 @@
|
||||
desc = "A sign labelling a restroom."
|
||||
icon_state = "restroom"
|
||||
|
||||
/obj/structure/sign/departments/showers
|
||||
name ="\improper SHOWER"
|
||||
desc = "A sign labelling showers."
|
||||
icon_state = "showerroom"
|
||||
|
||||
/obj/structure/sign/departments/medbay
|
||||
name = "\improper MEDBAY"
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
||||
|
||||
@@ -55,3 +55,18 @@
|
||||
name = "cafe"
|
||||
desc = "A direction sign, pointing out which way the Cafe is."
|
||||
icon_state = "direction_cafe"
|
||||
|
||||
obj/structure/sign/directions/rooms
|
||||
name = "room"
|
||||
desc = "Room numbers, helps others find you!"
|
||||
icon_state = "roomnum"
|
||||
|
||||
obj/structure/sign/directions/dorms
|
||||
name = "dorm"
|
||||
desc = "Dorm numbers, help others find you, or you find others."
|
||||
icon_state = "dormnum"
|
||||
|
||||
obj/structure/sign/directions/cells
|
||||
name = "room"
|
||||
desc = "So the less fortunate amongst us know where they'll be staying."
|
||||
icon_state = "cellnum"
|
||||
|
||||
@@ -12,13 +12,11 @@
|
||||
var/w_items = 0 //the combined w_class of all the items in the cistern
|
||||
var/mob/living/swirlie = null //the mob being given a swirlie
|
||||
|
||||
|
||||
/obj/structure/toilet/Initialize()
|
||||
. = ..()
|
||||
open = round(rand(0, 1))
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -71,11 +69,9 @@
|
||||
open = !open
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/toilet/update_icon_state()
|
||||
icon_state = "toilet[open][cistern]"
|
||||
|
||||
|
||||
/obj/structure/toilet/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]...</span>")
|
||||
@@ -116,12 +112,17 @@
|
||||
. = ..()
|
||||
if (secret_type)
|
||||
secret = new secret_type(src)
|
||||
secret.desc += " It's a secret!"
|
||||
w_items += secret.w_class
|
||||
secret.desc += "" //In case you want to add something to the item that spawns
|
||||
contents += secret
|
||||
|
||||
/obj/structure/toilet/secret/low_loot
|
||||
secret_type = /obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
|
||||
/obj/structure/toilet/secret/high_loot
|
||||
secret_type = /obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
|
||||
/obj/structure/toilet/secret/prison
|
||||
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
|
||||
/obj/structure/urinal
|
||||
name = "urinal"
|
||||
@@ -194,7 +195,6 @@
|
||||
exposed = !exposed
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/urinalcake
|
||||
name = "urinal cake"
|
||||
desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
|
||||
@@ -278,7 +278,6 @@
|
||||
add_hiddenprint(user)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/shower/update_overlays()
|
||||
. = ..()
|
||||
if(on)
|
||||
@@ -315,7 +314,6 @@
|
||||
else if(isobj(AM))
|
||||
wash_obj(AM)
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/wash_obj(obj/O)
|
||||
. = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
. = O.clean_blood()
|
||||
@@ -325,7 +323,6 @@
|
||||
I.acid_level = 0
|
||||
I.extinguish()
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/wash_turf()
|
||||
if(isturf(loc))
|
||||
var/turf/tile = loc
|
||||
@@ -336,7 +333,6 @@
|
||||
if(is_cleanable(E))
|
||||
qdel(E)
|
||||
|
||||
|
||||
/obj/machinery/shower/proc/wash_mob(mob/living/L)
|
||||
SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
L.wash_cream()
|
||||
@@ -667,11 +663,9 @@
|
||||
/obj/structure/sink/puddle/deconstruct(disassembled = TRUE)
|
||||
qdel(src)
|
||||
|
||||
|
||||
//Shower Curtains//
|
||||
//Defines used are pre-existing in layers.dm//
|
||||
|
||||
|
||||
/obj/structure/curtain
|
||||
name = "curtain"
|
||||
desc = "Contains less than 1% mercury."
|
||||
@@ -727,7 +721,6 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/curtain/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
Reference in New Issue
Block a user