Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit667
This commit is contained in:
@@ -31,4 +31,5 @@
|
||||
|
||||
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
|
||||
qdel(brain_trauma)
|
||||
if(!QDELETED(brain_trauma))
|
||||
qdel(brain_trauma)
|
||||
|
||||
@@ -93,10 +93,8 @@
|
||||
M.cut_overlays()
|
||||
M.regenerate_icons()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
DeactivateStealth()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/IsReflect()
|
||||
/obj/item/clothing/suit/armor/abductor/vest/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
. = ..()
|
||||
DeactivateStealth()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/ui_action_click()
|
||||
@@ -494,7 +492,7 @@
|
||||
|
||||
user.do_attack_animation(L)
|
||||
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -441,23 +441,23 @@
|
||||
|
||||
var/remaining_uses //Set by the changeling ability.
|
||||
|
||||
/obj/item/shield/changeling/Initialize()
|
||||
/obj/item/shield/changeling/Initialize(mapload)
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
|
||||
if(ismob(loc))
|
||||
loc.visible_message("<span class='warning'>The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!</span>", "<span class='warning'>We inflate our hand into a strong shield.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
|
||||
/obj/item/shield/changeling/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(remaining_uses < 1)
|
||||
/obj/item/shield/changeling/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + remaining_uses
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/changeling/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
. = ..()
|
||||
if(--remaining_uses < 1)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
qdel(src)
|
||||
return 0
|
||||
else
|
||||
remaining_uses--
|
||||
return ..()
|
||||
|
||||
|
||||
/***************************************\
|
||||
|*********SPACE SUIT + HELMET***********|
|
||||
|
||||
@@ -656,6 +656,7 @@
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), SLOT_WEAR_SUIT)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), SLOT_SHOES)
|
||||
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), SLOT_BACK)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/gloves/fingerless/pugilist/hungryghost(user), SLOT_GLOVES)
|
||||
if(C == user)
|
||||
qdel(src) //Clears the hands
|
||||
C.put_in_hands(new /obj/item/melee/cultblade(user))
|
||||
|
||||
@@ -162,24 +162,20 @@
|
||||
jaunt.Remove(user)
|
||||
user.update_icons()
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/IsReflect()
|
||||
if(spinning)
|
||||
/obj/item/twohanded/required/cult_bastard/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(spinning && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
|
||||
return TRUE
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
|
||||
return TRUE
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
else
|
||||
playsound(src, 'sound/weapons/parry.ogg', 75, 1)
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
|
||||
. = ..()
|
||||
@@ -353,6 +349,11 @@
|
||||
brightness_on = 0
|
||||
actions_types = list()
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/cult/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/spellcasting, SPELL_CULT_HELMET, ITEM_SLOT_HEAD)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/cult
|
||||
name = "\improper Nar'Sien hardened armor"
|
||||
icon_state = "cult_armor"
|
||||
@@ -363,6 +364,10 @@
|
||||
armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/cult/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/spellcasting, SPELL_CULT_ARMOR, ITEM_SLOT_OCLOTHING)
|
||||
|
||||
/obj/item/sharpener/cult
|
||||
name = "eldritch whetstone"
|
||||
desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
|
||||
@@ -414,7 +419,13 @@
|
||||
user.adjustBruteLoss(25)
|
||||
user.dropItemToGround(src, TRUE)
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(current_charges)
|
||||
block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + current_charges
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(current_charges)
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] is deflected in a burst of blood-red sparks!</span>")
|
||||
current_charges--
|
||||
@@ -422,8 +433,8 @@
|
||||
if(!current_charges)
|
||||
owner.visible_message("<span class='danger'>The runed shield around [owner] suddenly disappears!</span>")
|
||||
owner.update_inv_wear_suit()
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
@@ -725,19 +736,19 @@
|
||||
playsound(T, 'sound/effects/glassbr3.ogg', 100)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/twohanded/cult_spear/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/cult_spear/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(wielded)
|
||||
final_block_chance *= 2
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
|
||||
return TRUE
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_REDIRECTED | BLOCK_PHYSICAL_EXTERNAL
|
||||
else
|
||||
playsound(src, 'sound/weapons/parry.ogg', 100, 1)
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return BLOCK_NONE
|
||||
|
||||
/datum/action/innate/cult/spear
|
||||
name = "Bloody Bond"
|
||||
@@ -936,10 +947,18 @@
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
var/illusions = 2
|
||||
|
||||
/obj/item/shield/mirror/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/mirror/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = max(block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] || null, final_block_chance)
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/mirror/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(iscultist(owner))
|
||||
if(istype(hitby, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(istype(object, /obj/item/projectile) && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
if(is_energy_reflectable_projectile(object))
|
||||
if(prob(final_block_chance))
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return BLOCK_NONE //To avoid reflection chance double-dipping with block chance
|
||||
var/obj/item/projectile/P = object
|
||||
if(P.damage >= 30)
|
||||
var/turf/T = get_turf(owner)
|
||||
T.visible_message("<span class='warning'>The sheer force from [P] shatters the mirror shield!</span>")
|
||||
@@ -947,11 +966,9 @@
|
||||
playsound(T, 'sound/effects/glassbr3.ogg', 100)
|
||||
owner.DefaultCombatKnockdown(25)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
if(P.is_reflectable)
|
||||
return FALSE //To avoid reflection chance double-dipping with block chance
|
||||
return BLOCK_NONE
|
||||
. = ..()
|
||||
if(.)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
playsound(src, 'sound/weapons/parry.ogg', 100, 1)
|
||||
if(illusions > 0)
|
||||
illusions--
|
||||
@@ -966,7 +983,7 @@
|
||||
E.Copy_Parent(owner, 70, 10)
|
||||
E.GiveTarget(owner)
|
||||
E.Goto(owner, owner.movement_delay(), E.minimum_distance)
|
||||
return TRUE
|
||||
return
|
||||
else
|
||||
if(prob(50))
|
||||
var/mob/living/simple_animal/hostile/illusion/H = new(owner.loc)
|
||||
@@ -975,7 +992,7 @@
|
||||
H.GiveTarget(owner)
|
||||
H.move_to_delay = owner.movement_delay()
|
||||
to_chat(owner, "<span class='danger'><b>[src] betrays you!</b></span>")
|
||||
return FALSE
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/shield/mirror/proc/readd()
|
||||
illusions++
|
||||
@@ -983,11 +1000,6 @@
|
||||
var/mob/living/holder = loc
|
||||
to_chat(holder, "<span class='cult italic'>The shield's illusions are back at full strength!</span>")
|
||||
|
||||
/obj/item/shield/mirror/IsReflect()
|
||||
if(prob(block_chance))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
var/turf/T = get_turf(hit_atom)
|
||||
var/datum/thrownthing/D = throwingdatum
|
||||
|
||||
@@ -414,11 +414,11 @@
|
||||
if(safety)
|
||||
to_chat(usr, "<span class='danger'>The safety is still on.</span>")
|
||||
return
|
||||
if(!timing && nuclear_cooldown > world.time)
|
||||
to_chat(usr, "<span class='danger'>[src]'s timer protocols are currently on cooldown, please stand by.</span>")
|
||||
return
|
||||
timing = !timing
|
||||
if(timing)
|
||||
if(nuclear_cooldown > world.time)
|
||||
to_chat(usr, "<span class='danger'>[src]'s timer protocols are currently on cooldown, please stand by.</span>")
|
||||
return
|
||||
previous_level = get_security_level()
|
||||
detonation_timer = world.time + (timer_set * 10)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
tinfoil_check = FALSE
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
clothes_req = NONE
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_background_icon_state = "bg_revenant"
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
@@ -135,7 +135,7 @@
|
||||
else
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr, skipcharge = FALSE, silent = FALSE)
|
||||
if(charge_counter < charge_max)
|
||||
return FALSE
|
||||
if(!istype(user)) //Badmins, no. Badmins, don't do it.
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
|
||||
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new
|
||||
telespell.clothes_req = 0 //santa robes aren't actually magical.
|
||||
telespell.clothes_req = NONE //santa robes aren't actually magical.
|
||||
owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
|
||||
|
||||
/datum/antagonist/santa/proc/give_objective()
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
/datum/syndicate_contract/proc/handleVictimExperience(var/mob/living/M) // They're off to holding - handle the return timer and give some text about what's going on.
|
||||
addtimer(CALLBACK(src, .proc/returnVictim, M), 4 MINUTES) // Ship 'em back - dead or alive... 4 minutes wait.
|
||||
if(M.stat != DEAD) //Even if they weren't the target, we're still treating them the same.
|
||||
M.reagents.add_reagent(/datum/reagent/medicine/omnizine, 20) // Heal them up - gets them out of crit/soft crit.
|
||||
M.reagents.add_reagent(/datum/reagent/medicine/regen_jelly, 20) // Heal them up - gets them out of crit/soft crit. -- now 100% toxinlover friendly!!
|
||||
M.flash_act()
|
||||
M.confused += 10
|
||||
M.blur_eyes(5)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
dat += " Cooldown:[S.charge_max/10]"
|
||||
dat += " Cost:[cost]<br>"
|
||||
dat += "<i>[S.desc][desc]</i><br>"
|
||||
dat += "[S.clothes_req?"Needs wizard garb":"Can be cast without wizard garb"]<br>"
|
||||
dat += "[S.clothes_req & SPELL_WIZARD_GARB ? "Needs wizard garb" : "Can be cast without wizard garb"]<br>"
|
||||
return dat
|
||||
|
||||
/datum/spellbook_entry/fireball
|
||||
|
||||
Reference in New Issue
Block a user