Refactors leather & Crafting with Bigenerator (#849)
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Poojawa
parent
4370b5285a
commit
d2be6cfeb5
@@ -115,28 +115,12 @@
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build_path = /obj/item/stack/sheet/cloth
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category = list("initial","Leather and Cloth")
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/datum/design/wallet
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name = "Wallet"
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id = "wallet"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 100)
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build_path = /obj/item/weapon/storage/wallet
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category = list("initial","Leather and Cloth")
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/datum/design/botany_gloves
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name = "Botanical Gloves"
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id = "botany_gloves"
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/datum/design/leather
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name = "Sheet of Leather"
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id = "leather"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 150)
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build_path = /obj/item/clothing/gloves/botanic_leather
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category = list("initial","Leather and Cloth")
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/datum/design/toolbelt
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name = "Utility Belt"
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id = "toolbelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/weapon/storage/belt/utility
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build_path = /obj/item/stack/sheet/leather
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category = list("initial","Leather and Cloth")
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/datum/design/secbelt
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@@ -163,14 +147,6 @@
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build_path = /obj/item/weapon/storage/belt/janitor
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category = list("initial","Leather and Cloth")
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/datum/design/bandolier
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name = "Bandolier Belt"
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id = "bandolier"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/weapon/storage/belt/bandolier
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category = list("initial","Leather and Cloth")
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/datum/design/s_holster
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name = "Shoulder Holster"
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id = "s_holster"
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@@ -179,30 +155,6 @@
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build_path = /obj/item/weapon/storage/belt/holster
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category = list("initial","Leather and Cloth")
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/datum/design/leather_satchel
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name = "Leather Satchel"
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id = "leather_satchel"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 400)
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build_path = /obj/item/weapon/storage/backpack/satchel
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category = list("initial","Leather and Cloth")
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/datum/design/leather_jacket
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name = "Leather Jacket"
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id = "leather_jacket"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 500)
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build_path = /obj/item/clothing/suit/jacket/leather
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category = list("initial","Leather and Cloth")
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/datum/design/leather_overcoat
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name = "Leather Overcoat"
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id = "leather_overcoat"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 1000)
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build_path = /obj/item/clothing/suit/jacket/leather/overcoat
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category = list("initial","Leather and Cloth")
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/datum/design/rice_hat
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name = "Rice Hat"
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id = "rice_hat"
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