Update logout.dm
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@@ -1,14 +1,7 @@
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<<<<<<< HEAD
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/mob/living/Logout()
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if(ranged_ability && client)
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ranged_ability.remove_mousepointer(client)
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..()
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=======
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/mob/living/Logout()
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/mob/living/Logout()
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update_z(null)
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update_z(null)
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if(ranged_ability && client)
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if(ranged_ability && client)
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ranged_ability.remove_mousepointer(client)
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ranged_ability.remove_mousepointer(client)
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..()
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..()
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>>>>>>> de51ac3... Player Z-tracking, again (#33216)
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if(!key && mind) //key and mind have become separated.
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if(!key && mind) //key and mind have become separated.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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