Removes ADS + other combat mode tweaks, makes adjuststaminabuffer() affect borg cells, adds sprinting for borgs (#6498)
* adjuststaminabuffer() now drains borg cells, borgs can now sprint, removes aiming down sights, combat mode now makes you face your cursor * forgot to ctrl+s here
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@@ -328,10 +328,8 @@
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//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
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/mob/living/carbon/handle_status_effects()
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..()
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if(getStaminaLoss() && !combatmode && !aimingdownsights)//CIT CHANGE - prevents stamina regen while combat mode is active
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if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
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adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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else if(aimingdownsights)//CIT CHANGE - makes aiming down sights drain stamina
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adjustStaminaLoss(resting ? 0.2 : 0.5)//CIT CHANGE - ditto. Raw spaghetti
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//CIT CHANGES START HERE. STAMINA BUFFER STUFF
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if(bufferedstam && world.time > stambufferregentime)
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@@ -111,7 +111,7 @@
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if(recoil)
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shake_camera(user, recoil + 1, recoil)
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if(iscarbon(user)) //CIT CHANGE - makes gun recoil cause staminaloss
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if(isliving(user)) //CIT CHANGE - makes gun recoil cause staminaloss
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user.adjustStaminaLossBuffered(getstamcost(user)*(firing_burst && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
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if(suppressed)
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