Ports the Chem Master choose your pill PR plus post-improvements

This commit is contained in:
Ghommie
2019-07-12 07:39:17 +02:00
parent c76f6b8a54
commit d36bae06a7
45 changed files with 171 additions and 31 deletions
+40 -13
View File
@@ -470,19 +470,46 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/simple/minesweeper
name = "minesweeper"
assets = list(
"1" = 'icons/misc/minesweeper_tiles/one.png',
"2" = 'icons/misc/minesweeper_tiles/two.png',
"3" = 'icons/misc/minesweeper_tiles/three.png',
"4" = 'icons/misc/minesweeper_tiles/four.png',
"5" = 'icons/misc/minesweeper_tiles/five.png',
"6" = 'icons/misc/minesweeper_tiles/six.png',
"7" = 'icons/misc/minesweeper_tiles/seven.png',
"8" = 'icons/misc/minesweeper_tiles/eight.png',
"empty" = 'icons/misc/minesweeper_tiles/empty.png',
"flag" = 'icons/misc/minesweeper_tiles/flag.png',
"hidden" = 'icons/misc/minesweeper_tiles/hidden.png',
"mine" = 'icons/misc/minesweeper_tiles/mine.png',
"minehit" = 'icons/misc/minesweeper_tiles/minehit.png'
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
)
/datum/asset/spritesheet/simple/pills
name = "pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
/datum/asset/simple/IRV
@@ -1,3 +1,6 @@
#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
#define RANDOM_PILL_STYLE 22 //Dont change this one though
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to separate chemicals and distribute them in a variety of forms."
@@ -13,12 +16,24 @@
var/obj/item/storage/pill_bottle/bottle = null
var/mode = 1
var/condi = FALSE
var/chosenPillStyle = 1
var/screen = "home"
var/analyzeVars[0]
var/useramount = 30 // Last used amount
var/list/pillStyles
/obj/machinery/chem_master/Initialize()
create_reagents(100)
//Calculate the span tags and ids fo all the available pill icons
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pillStyles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_tag("pill[x]")
pillStyles += list(SL)
. = ..()
/obj/machinery/chem_master/Destroy()
@@ -128,9 +143,15 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
/obj/machinery/chem_master/ui_base_html(html)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/chem_master/ui_data(mob/user)
var/list/data = list()
@@ -141,7 +162,7 @@
data["condi"] = condi
data["screen"] = screen
data["analyzeVars"] = analyzeVars
data["chosenPillStyle"] = chosenPillStyle
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
@@ -160,6 +181,9 @@
bufferContents.Add(list(list("name" = N.name, "id" = N.id, "volume" = N.volume))) // ^
data["bufferContents"] = bufferContents
//Calculated at init time as it never changes
data["pillStyles"] = pillStyles
return data
/obj/machinery/chem_master/ui_act(action, params)
@@ -234,6 +258,12 @@
else
P = new(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
else
@@ -248,6 +278,10 @@
reagents.trans_to(P,10)
. = TRUE
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
if("createPatch")
var/many = params["many"]
if(reagents.total_volume == 0)
@@ -396,3 +430,6 @@
name = "CondiMaster 3000"
desc = "Used to create condiments and other cooking supplies."
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE
@@ -46,6 +46,9 @@
M.visible_message("<span class='danger'>[user] forces [M] to [apply_method] [src].</span>", \
"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
var/makes_me_think = pick(strings("redpill.json", "redpill_questions"))
if(icon_state == "pill4" && prob(5)) //you take the red pill - you stay in Wonderland, and I show you how deep the rabbit hole goes
addtimer(CALLBACK(GLOBAL_PROC, /proc/to_chat, M, "<span class='notice'>[makes_me_think]</span>"), 50)
log_combat(user, M, "fed", reagents.log_list())
if(reagents.total_volume)
+14
View File
@@ -49,6 +49,20 @@
if(!ui || ui.status != UI_INTERACTIVE)
return 1 // If UI is not interactive or usr calling Topic is not the UI user, bail.
/**
* public
*
* Called on an object when a tgui object is being created, allowing you to customise the html
* For example: inserting a custom stylesheet that you need in the head
*
* For this purpose, some tags are available in the html, to be parsed out with replacetext
* (customheadhtml) - Additions to the head tag
*
* required html the html base text
*
**/
/datum/proc/ui_base_html(html)
return html
/**
* private
+11 -3
View File
@@ -198,11 +198,19 @@
**/
/datum/tgui/proc/get_html(var/inline)
var/html
html = SStgui.basehtml
//Allow the src object to override the html if needed
html = src_object.ui_base_html(html)
//Strip out any remaining custom tags that are used in ui_base_html
html = replacetext(html, "<!--customheadhtml-->", "")
// Poplate HTML with JSON if we're supposed to inline.
if(inline)
html = replacetextEx(SStgui.basehtml, "{}", get_json(initial_data))
else
html = SStgui.basehtml
html = replacetextEx(html, "{}", get_json(initial_data))
//Setup for tgui stuff, including styles
html = replacetextEx(html, "\[ref]", "[REF(src)]")
html = replacetextEx(html, "\[style]", style)
return html