diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index d87cf0783d..fabb6aba93 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -649,7 +649,7 @@
if(health >= 0)
if(src == M)
- var/to_send = list()
+ var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"You check yourself for injuries.")
@@ -696,55 +696,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
- to_send += "\t Your [LB.name] [has_trait(TRAIT_SELF_AWARE) ? "has" : "is"] [status]."
+ to_send += "\t Your [LB.name] [has_trait(TRAIT_SELF_AWARE) ? "has" : "is"] [status].\n"
for(var/obj/item/I in LB.embedded_objects)
- to_send += "\t There is \a [I] embedded in your [LB.name]!"
+ to_send += "\t There is \a [I] embedded in your [LB.name]!\n"
for(var/t in missing)
- to_send += "Your [parse_zone(t)] is missing!"
+ to_send += "Your [parse_zone(t)] is missing!\n"
if(bleed_rate)
- to_send += "You are bleeding!"
+ to_send += "You are bleeding!\n"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
- to_send += "You're completely exhausted."
+ to_send += "You're completely exhausted.\n"
else
- to_send += "You feel fatigued."
+ to_send += "You feel fatigued.\n"
if(has_trait(TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
- to_send += "You feel sick."
+ to_send += "You feel sick.\n"
else if(toxloss > 20)
- to_send += "You feel nauseated."
+ to_send += "You feel nauseated.\n"
else if(toxloss > 40)
- to_send += "You feel very unwell!"
+ to_send += "You feel very unwell!\n"
if(oxyloss)
if(oxyloss > 10)
- to_send += "You feel lightheaded."
+ to_send += "You feel lightheaded.\n"
else if(oxyloss > 20)
- to_send += "Your thinking is clouded and distant."
+ to_send += "Your thinking is clouded and distant.\n"
else if(oxyloss > 30)
- to_send += "You're choking!"
+ to_send += "You're choking!\n"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
- to_send += "You're completely stuffed!"
+ to_send += "You're completely stuffed!\n"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
- to_send += "You're well fed!"
+ to_send += "You're well fed!\n"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
- to_send += "You're not hungry."
+ to_send += "You're not hungry.\n"
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
- to_send += "You could use a bite to eat."
+ to_send += "You could use a bite to eat.\n"
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
- to_send += "You feel quite hungry."
+ to_send += "You feel quite hungry.\n"
if(0 to NUTRITION_LEVEL_STARVING)
- to_send += "You're starving!"
+ to_send += "You're starving!\n"
if(roundstart_quirks.len)
- to_send += "You have these quirks: [get_trait_string()]."
+ to_send += "You have these quirks: [get_trait_string()].\n"
- to_chat(src, jointext(to_send, "\n"))
+ to_chat(src, to_send)
else
if(wear_suit)
wear_suit.add_fingerprint(M)