part 3
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@@ -1,3 +1,6 @@
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/datum/export/large
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k_elasticity = 0
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/datum/export/large/crate
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cost = 500
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k_elasticity = 0
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@@ -157,10 +160,16 @@
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unit_name = "hydroponics tray"
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export_types = list(/obj/machinery/hydroponics)
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/datum/export/large/nice_chair
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cost = 12
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unit_name = "Padded Chair"
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export_types = list(/obj/structure/chair/comfy)
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/datum/export/large/gas_canister
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cost = 10 //Base cost of canister. You get more for nice gases inside.
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unit_name = "Gas Canister"
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export_types = list(/obj/machinery/portable_atmospherics/canister)
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/datum/export/large/gas_canister/get_cost(obj/O)
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var/obj/machinery/portable_atmospherics/canister/C = O
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var/worth = 10
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@@ -175,86 +184,169 @@
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worth += gases[/datum/gas/nitryl]*30
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return worth
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/datum/export/large/odysseus
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//////////////
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//Matstatues//
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//////////////
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/datum/export/large/nukestatue
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cost = 175
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unit_name = "Nuke statue"
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export_types = list(/obj/structure/statue/uranium/nuke)
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/datum/export/large/engstatue
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cost = 175
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unit_name = "Engine statue"
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export_types = list(/obj/structure/statue/uranium/eng)
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/datum/export/large/plasmastatue
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cost = 720
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unit_name = "Scientist statue"
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export_types = list(/obj/structure/statue/plasma/scientist)
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/datum/export/large/hosstatue
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cost = 225
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unit_name = "HoS statue"
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export_types = list(/obj/structure/statue/gold/hos)
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/datum/export/large/rdstatue
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cost = 225
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unit_name = "RD statue"
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export_types = list(/obj/structure/statue/gold/rd)
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/datum/export/large/hopstatue
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cost = 225
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unit_name = "HoP statue"
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export_types = list(/obj/structure/statue/gold/hop)
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/datum/export/large/cmostatue
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cost = 225
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unit_name = "CMO statue"
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export_types = list(/obj/structure/statue/gold/cmo)
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/datum/export/large/cestatue
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cost = 225
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unit_name = "CE statue"
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export_types = list(/obj/structure/statue/gold/ce)
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/datum/export/large/mdstatue
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cost = 200
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unit_name = "MD statue"
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export_types = list(/obj/structure/statue/silver/md)
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/datum/export/large/janitorstatue
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cost = 200
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unit_name = "Janitor statue"
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export_types = list(/obj/structure/statue/silver/janitor)
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/datum/export/large/secstatue
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cost = 200
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unit_name = "Sec statue"
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export_types = list(/obj/structure/statue/silver/sec)
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/datum/export/large/medborgstatue
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cost = 200
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unit_name = "Medborg statue"
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export_types = list(/obj/structure/statue/silver/medborg)
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/datum/export/large/secborgstatue
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cost = 200
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unit_name = "Secborg statue"
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export_types = list(/obj/structure/statue/silver/secborg)
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/datum/export/large/capstatue
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cost = 1200
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unit_name = "Captain statue"
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export_types = list(/obj/structure/statue/diamond/captain)
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/datum/export/large/aistatue
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cost = 1200
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unit_name = "AI statue"
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export_types = list(/obj/structure/statue/diamond/ai1, /obj/structure/statue/diamond/ai2)
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/datum/export/large/clownstatue
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cost = 2750
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unit_name = "Clown statue"
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export_types = list(/obj/structure/statue/bananium/clown)
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/datum/export/large/sandstatue
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cost = 90 //Big cash
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unit_name = "sandstone statue"
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export_types = list(/obj/structure/statue/sandstone/assistant)
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////////////
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//MECHS/////
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////////////
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/datum/export/large/mech
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include_subtypes = FALSE
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/datum/export/large/mech/odysseus
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cost = 5500
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unit_name = "working odysseus"
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export_types = list(/obj/mecha/medical/odysseus)
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include_subtypes = FALSE
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/datum/export/large/ripley
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/datum/export/large/mech/ripley
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cost = 6500
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unit_name = "working ripley"
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export_types = list(/obj/mecha/working/ripley)
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include_subtypes = FALSE
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/datum/export/large/firefighter
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/datum/export/large/mech/firefighter
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cost = 9000
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unit_name = "working firefighter"
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export_types = list(/obj/mecha/working/ripley/firefighter)
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include_subtypes = FALSE
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/datum/export/large/gygax
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/datum/export/large/mech/gygax
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cost = 19000
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unit_name = "working gygax"
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export_types = list(/obj/mecha/combat/gygax)
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include_subtypes = FALSE
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/datum/export/large/durand
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/datum/export/large/mech/durand
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cost = 10000
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unit_name = "working durand"
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export_types = list(/obj/mecha/combat/durand)
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include_subtypes = FALSE
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/datum/export/large/phazon
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/datum/export/large/mech/phazon
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cost = 25000 //Little over half do to needing a core
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unit_name = "working phazon"
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export_types = list(/obj/mecha/combat/phazon)
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include_subtypes = FALSE
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/datum/export/large/marauder
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/datum/export/large/mech/marauder
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cost = 15000 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
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unit_name = "working marauder"
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export_types = list(/obj/mecha/combat/marauder)
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include_subtypes = FALSE
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/datum/export/large/deathripley
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/datum/export/large/mech/deathripley
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cost = 8500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price.
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unit_name = "working illegally modified"
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export_types = list(/obj/mecha/working/ripley/deathripley)
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include_subtypes = FALSE
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/datum/export/large/gygaxdark
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/datum/export/large/mech/gygaxdark
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cost = 28500 //Still a Combat class mech - Illegal tech as well! 150% "normal" boundy price.
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unit_name = "working illegally modified gygax"
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export_types = list(/obj/mecha/combat/gygax/dark)
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include_subtypes = FALSE
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/datum/export/large/oldripley
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/datum/export/large/mech/oldripley
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cost = 6250 //old mech - Scrap metal ! 50% "normal" boundy price.
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unit_name = "working miner ripley"
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export_types = list(/obj/mecha/working/ripley/mining)
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include_subtypes = FALSE
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/datum/export/large/honk
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/datum/export/large/mech/honk
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cost = 12000 //Still a "Combat class" mech - Comats bordem honk!
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unit_name = "working honker"
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export_types = list(/obj/mecha/combat/honker)
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include_subtypes = FALSE
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/datum/export/large/reticence
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/datum/export/large/mech/reticence
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cost = 12000 //Still a "Combat class" mech - Has cloking and lethal weaponds.
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unit_name = "working reticence"
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export_types = list(/obj/mecha/combat/reticence)
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include_subtypes = FALSE
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/datum/export/large/seraph
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/datum/export/large/mech/seraph
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cost = 25500 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
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unit_name = "working seraph"
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export_types = list(/obj/mecha/combat/marauder/seraph)
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include_subtypes = FALSE
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/datum/export/large/mauler
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/datum/export/large/mech/mauler
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cost = 12000 //Still a Combat class mech - CC lethal weaponds.
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unit_name = "working legally modified marauder"
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export_types = list(/obj/mecha/combat/marauder/mauler)
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include_subtypes = FALSE
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@@ -28,7 +28,7 @@
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return round(amount/MINERAL_MATERIAL_AMOUNT)
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// Materials.Selling raw can lead to a big payout but takes a lot of work for miners to get a lot. Best to craft art/rnd gear
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// Materials. Selling raw can lead to a big payout but takes a lot of work for miners to get a lot. Best to craft art/rnd gear
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/datum/export/material/bananium
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cost = 500
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@@ -71,6 +71,11 @@
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material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
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message = "cm3 of plastitanium"
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/datum/export/material/plastic
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cost = 5
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material_id = MAT_PLASTIC
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message = "cm3 of plastic"
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/datum/export/material/metal
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cost = 3
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message = "cm3 of metal"
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@@ -10,6 +10,11 @@
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// Hides
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/datum/export/stack/leather
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cost = 30
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unit_name = "leather"
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export_types = list(/obj/item/stack/sheet/leather)
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/datum/export/stack/skin/monkey
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cost = 30
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unit_name = "monkey hide"
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@@ -94,6 +99,18 @@
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unit_name = "cable piece"
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export_types = list(/obj/item/stack/cable_coil)
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/datum/export/stack/cloth
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cost = 10
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unit_name = "sheets"
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message = "of cloth"
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export_types = list(/obj/item/stack/sheet/cloth)
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/datum/export/stack/duracloth
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cost = 40
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unit_name = "sheets"
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message = "of duracloth"
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export_types = list(/obj/item/stack/sheet/durathread)
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// Weird Stuff
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/datum/export/stack/abductor
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@@ -107,3 +124,25 @@
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message = "of adamantine"
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export_types = list(/obj/item/stack/sheet/mineral/adamantine)
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/datum/export/stack/bone
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cost = 20
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message = "of bones"
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export_types = list(/obj/item/stack/sheet/bone)
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/datum/export/stack/bronze
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unit_name = "tiles"
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cost = 5
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message = "of brozne"
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export_types = list(/obj/item/stack/tile/bronze)
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/datum/export/stack/brass
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unit_name = "tiles"
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cost = 50
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message = "of brass"
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export_types = list(/obj/item/stack/tile/brass)
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/datum/export/stack/paper
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unit_name = "sheets"
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cost = 30
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message = "of paperframes"
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export_types = list(/obj/item/stack/sheet/paperframes)
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