UI's functional again at least
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@@ -1,4 +1,4 @@
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M)
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var/mob/the_mob = N
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if(!the_mob)
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the_mob = M // cause this doesn't get assigned if player is a latejoiner
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@@ -11,21 +11,18 @@
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if(!G)
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continue
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var/permitted = TRUE
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if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
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permitted = FALSE
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if(G.ckeywhitelist && G.ckeywhitelist.len && !(the_mob.client.ckey in G.ckeywhitelist))
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permitted = FALSE
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if(!equipbackpackstuff && G.category == slot_in_backpack)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
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permitted = FALSE
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if(equipbackpackstuff && G.category != slot_in_backpack)//ditto
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if(G.restricted_roles && G.restricted_roles.len && !(M.job in G.restricted_roles))
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permitted = FALSE
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if(!permitted)
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continue
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var/obj/item/I = new G.path
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if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
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if(!M.equip_to_slot_if_possible(I, slot_in_backpack, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
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if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Try to put it in its slot, first
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if(!M.equip_to_slot_if_possible(I, slot_in_backpack, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If it fails, try to put it in the backpack
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I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
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/datum/controller/subsystem/job/proc/FreeRole(rank)
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if(!rank)
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return
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