From d3a9a481a6ebaa6c1622a476b849bfb8920d604c Mon Sep 17 00:00:00 2001 From: Artur Date: Thu, 30 Jan 2020 18:13:05 +0100 Subject: [PATCH] Further tweaks --- code/modules/antagonists/bloodsucker/bloodsucker_life.dm | 4 ++-- code/modules/antagonists/bloodsucker/powers/bs_gohome.dm | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index f979b48c61..638b18cc7f 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -84,7 +84,7 @@ //It is called from your coffin on close (by you only) if(poweron_masquerade == TRUE || owner.current.AmStaked()) return FALSE - owner.current.adjustStaminaLoss(-2 + (regenRate * -8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. + owner.current.adjustStaminaLoss(-1.5 + (regenRate * -6) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0) owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0) // No Bleeding @@ -189,7 +189,7 @@ /datum/antagonist/bloodsucker/proc/HandleDeath() // FINAL DEATH // Fire Damage? (above double health) - if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 3) + if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 2.5) FinalDeath() return // Staked while "Temp Death" or Asleep diff --git a/code/modules/antagonists/bloodsucker/powers/bs_gohome.dm b/code/modules/antagonists/bloodsucker/powers/bs_gohome.dm index 217f3ec221..476f8ae012 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_gohome.dm +++ b/code/modules/antagonists/bloodsucker/powers/bs_gohome.dm @@ -7,7 +7,7 @@ background_icon_state_on = "vamp_power_off_oneshot" // Even though this never goes off. background_icon_state_off = "vamp_power_off_oneshot" - bloodcost = 25 + bloodcost = 100 cooldown = 99999 // It'll never come back. amToggle = FALSE amSingleUse = TRUE