Changed a few stats

Darkness now does oxy damage and slight toxin, added a bit more heat mod, no longer heals toxin damage, oxygen loss healing nerfed. Can eat in the dark to try to combat starvation, added slight toxin damage to make it harder to stay in the dark with a shit ton of food.
This commit is contained in:
Daniel0Mclovin
2017-10-01 17:20:44 -05:00
committed by GitHub
parent 7054cf01ea
commit d3ae434b56
@@ -8,7 +8,7 @@
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
burnmod = 1.25
heatmod = 1.5
heatmod = 1.55
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
disliked_food = NONE
liked_food = NONE
@@ -38,11 +38,11 @@
H.nutrition = NUTRITION_LEVEL_FULL
if(light_amount > 0.2) //if there's enough light, heal
H.heal_overall_damage(1,1)
H.adjustToxLoss(-1)
H.adjustOxyLoss(-1)
H.adjustOxyLoss(-0.5)
if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
H.take_overall_damage(2,5)
H.adjustOxyLoss(5,5) //can eat to negate this unfortunately
H.adjustToxLoss(3,0)
/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)