clean up & remove longfall boots
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@@ -214,17 +214,5 @@ GLOBAL_LIST_INIT(bitflags, list(
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///Turns the dir by 180 degrees
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#define DIRFLIP(d) turn(d, 180)
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// timed_action_flags parameter for `/proc/do_after_mob`, `/proc/do_mob` and `/proc/do_after`
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/// Can do the action even if mob moves location
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#define IGNORE_USER_LOC_CHANGE (1<<0)
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/// Can do the action even if the target moves location
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#define IGNORE_TARGET_LOC_CHANGE (1<<1)
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/// Can do the action even if the item is no longer being held
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#define IGNORE_HELD_ITEM (1<<2)
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/// Can do the action even if the mob is incapacitated (ex. handcuffed)
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#define IGNORE_INCAPACITATED (1<<3)
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/// Used to prevent important slowdowns from being abused by drugs like kronkaine
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#define IGNORE_SLOWDOWNS (1<<4)
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/// 33554431 (2^24 - 1) is the maximum value our bitflags can reach.
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#define MAX_BITFLAG_DIGITS 8
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@@ -1,6 +1,2 @@
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///From base of mob/living/MobBump() (mob/living)
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#define COMSIG_LIVING_MOB_BUMP "living_mob_bump"
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///From base of mob/living/ZImpactDamage() (mob/living, levels, turf/t)
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#define COMSIG_LIVING_Z_IMPACT "living_z_impact"
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#define NO_Z_IMPACT_DAMAGE (1<<0)
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@@ -158,9 +158,6 @@
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_MAGIC_CHOKE "magic_choke"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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/// Prevents plasmamen from self-igniting
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#define TRAIT_NOSELFIGNITION "no_selfignition"
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#define TRAIT_NOSELFIGNITION_HEAD_ONLY "no_selfignition_head_only"
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/// Like antimagic, but doesn't block the user from casting
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#define TRAIT_ANTIMAGIC_NO_SELFBLOCK "anti_magic_no_selfblock"
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/// Gives us turf, mob and object vision through walls
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@@ -171,8 +168,6 @@
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#define TRAIT_MESON_VISION "meson_vision"
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/// Gives us Night vision
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#define TRAIT_TRUE_NIGHT_VISION "true_night_vision"
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/// Negates our gravity, letting us move normally on floors in 0-g
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#define TRAIT_NEGATES_GRAVITY "negates_gravity"
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/// Lets us scan reagents
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#define TRAIT_REAGENT_SCANNER "reagent_scanner"
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#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
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@@ -1,4 +0,0 @@
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#define SHELL_FLAG_CIRCUIT_UNREMOVABLE (1<<0)
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/// Whether a circuit is not able to be modified
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#define SHELL_FLAG_CIRCUIT_UNMODIFIABLE (1<<5)
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