clean up & remove longfall boots
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@@ -1,6 +1,2 @@
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///From base of mob/living/MobBump() (mob/living)
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#define COMSIG_LIVING_MOB_BUMP "living_mob_bump"
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///From base of mob/living/ZImpactDamage() (mob/living, levels, turf/t)
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#define COMSIG_LIVING_Z_IMPACT "living_z_impact"
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#define NO_Z_IMPACT_DAMAGE (1<<0)
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