should be ready.
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@@ -100,7 +100,7 @@
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
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if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
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return "health-100" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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@@ -172,7 +172,7 @@
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var/image/holder = hud_list[STATUS_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
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if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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@@ -182,9 +182,9 @@
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var/icon/I = icon(icon, icon_state, dir)
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var/virus_threat = check_virus()
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holder.pixel_y = I.Height() - world.icon_size
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if(has_trait(TRAIT_XENO_HOST))
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if(HAS_TRAIT(src, TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
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else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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if(tod)
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var/tdelta = round(world.time - timeofdeath)
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if(tdelta < (DEFIB_TIME_LIMIT * 10))
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@@ -242,7 +242,7 @@
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_chem"
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if(has_trait(TRAIT_MINDSHIELD))
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if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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