should be ready.
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@@ -64,7 +64,7 @@ Credit where due:
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return FALSE
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if(isliving(M))
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var/mob/living/L = M
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if(L.has_trait(TRAIT_MINDSHIELD))
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if(HAS_TRAIT(L, TRAIT_MINDSHIELD))
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return FALSE
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if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence))
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return TRUE
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