should be ready.
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@@ -91,7 +91,7 @@
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return (active)
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/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
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if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50))
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if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
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user.take_bodypart_damage(5)
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active = !active
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