should be ready.
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@@ -281,12 +281,12 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves && !H.has_trait(TRAIT_PIERCEIMMUNE)) // golems, etc
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if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc
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to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
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H.apply_damage(force*0.5, BRUTE, hit_hand)
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else if(ismonkey(user))
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var/mob/living/carbon/monkey/M = user
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if(!M.has_trait(TRAIT_PIERCEIMMUNE))
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if(!HAS_TRAIT(M, TRAIT_PIERCEIMMUNE))
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to_chat(M, "<span class='warning'>[src] cuts into your hand!</span>")
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M.apply_damage(force*0.5, BRUTE, hit_hand)
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@@ -312,7 +312,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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/obj/item/shard/Crossed(mob/living/L)
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if(istype(L) && has_gravity(loc))
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if(L.has_trait(TRAIT_LIGHT_STEP))
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if(HAS_TRAIT(L, TRAIT_LIGHT_STEP))
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playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
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else
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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