should be ready.
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@@ -182,7 +182,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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for(var/mob/living/M in compiled)
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var/mob/living/mob_occupant = get_mob_or_brainmob(M)
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if(mob_occupant.client && !mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound)
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if(mob_occupant.client && !mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && !mob_occupant.hellbound)
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icon_state = "morgue4" // Cloneable
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if(mob_occupant.stat == DEAD && beeper)
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if(world.time > next_beep)
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