should be ready.
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@@ -56,7 +56,7 @@
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var/mob/living/carbon/C = user
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if(C.gloves)
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return FALSE
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if(C.has_trait(TRAIT_PIERCEIMMUNE))
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if(HAS_TRAIT(C, TRAIT_PIERCEIMMUNE))
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return FALSE
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var/hit_zone = (C.held_index_to_dir(C.active_hand_index) == "l" ? "l_":"r_") + "arm"
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var/obj/item/bodypart/affecting = C.get_bodypart(hit_zone)
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