should be ready.
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@@ -222,9 +222,9 @@
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to_chat(user, "<span class='warning'>You feel your life being drained by the pendant...</span>")
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if(do_after(user, 40, target = user))
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to_chat(user, "<span class='notice'>Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die.</span>")
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user.add_trait(TRAIT_NODEATH, "memento_mori")
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user.add_trait(TRAIT_NOHARDCRIT, "memento_mori")
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user.add_trait(TRAIT_NOCRITDAMAGE, "memento_mori")
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ADD_TRAIT(user, TRAIT_NODEATH, "memento_mori")
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ADD_TRAIT(user, TRAIT_NOHARDCRIT, "memento_mori")
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ADD_TRAIT(user, TRAIT_NOCRITDAMAGE, "memento_mori")
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icon_state = "memento_mori_active"
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active_owner = user
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@@ -662,7 +662,7 @@
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playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
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/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
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user.take_bodypart_damage(10)
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