should be ready.

This commit is contained in:
Ghommie
2019-06-06 19:24:20 +02:00
parent 44358e054a
commit d3d2b8d898
168 changed files with 444 additions and 444 deletions
@@ -42,13 +42,13 @@
INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src)
/mob/living/carbon/human/proc/makeSkeleton()
add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
set_species(/datum/species/skeleton)
return 1
/mob/living/carbon/proc/Drain()
become_husk(CHANGELING_DRAIN)
add_trait(TRAIT_NOCLONE, CHANGELING_DRAIN)
ADD_TRAIT(src, TRAIT_NOCLONE, CHANGELING_DRAIN)
blood_volume = 0
return 1
@@ -93,7 +93,7 @@
if(!(SLOT_GLASSES in obscured))
if(glasses)
msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, CULT_EYES))
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
msg += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>\n"
//ears
@@ -614,7 +614,7 @@
facial_hair_style = "Shaved"
hair_style = "Bald"
update_hair()
add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
update_damage_overlays()
+2 -2
View File
@@ -63,7 +63,7 @@
/mob/living/carbon/human/handle_traits()
if(eye_blind) //blindness, heals slowly over time
if(HAS_TRAIT(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster
if(HAS_TRAIT_FROM(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster
adjust_blindness(-3)
else
adjust_blindness(-1)
@@ -332,7 +332,7 @@
HM.on_life(src)
/mob/living/carbon/human/proc/handle_heart()
var/we_breath = !HAS_TRAIT(src, TRAIT_NOBREATH, SPECIES_TRAIT)
var/we_breath = !HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT)
if(!undergoing_cardiac_arrest())
return
+1 -1
View File
@@ -54,7 +54,7 @@
/mob/living/carbon/human/IsVocal()
// how do species that don't breathe talk? magic, that's what.
if(!HAS_TRAIT(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
if(!HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
return FALSE
if(mind)
return !mind.miming
+17 -17
View File
@@ -286,7 +286,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
C.put_in_hands(new mutanthands())
for(var/X in inherent_traits)
C.add_trait(X, SPECIES_TRAIT)
ADD_TRAIT(C, X, SPECIES_TRAIT)
if(TRAIT_VIRUSIMMUNE in inherent_traits)
for(var/datum/disease/A in C.diseases)
@@ -313,7 +313,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(TRUE)
for(var/X in inherent_traits)
C.remove_trait(X, SPECIES_TRAIT)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
@@ -1161,13 +1161,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder.
if(H.overeatduration < 100)
to_chat(H, "<span class='notice'>You feel fit again!</span>")
H.remove_trait(TRAIT_FAT, OBESITY)
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
else
if(H.overeatduration >= 100)
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
H.add_trait(TRAIT_FAT, OBESITY)
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
@@ -1480,7 +1480,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
"<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>",\
"You hear a slap."
)
if (!target.HAS_TRAIT(TRAIT_NYMPHO))
if (!HAS_TRAIT(target, TRAIT_NYMPHO))
stop_wagging_tail(target)
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
user.adjustStaminaLossBuffered(3)
@@ -1488,7 +1488,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
user.adjustStaminaLossBuffered(3)
if(target.has_trait(TRAIT_ASSBLASTUSA))
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
user.adjustStaminaLoss(50, affected_zone = hit_zone)
var/obj/item/bodypart/affecting = user.get_bodypart(hit_zone)
@@ -1512,9 +1512,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
)
if (target.canbearoused)
target.adjustArousalLoss(5)
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_MASO) && target.has_dna())
if (target.getArousalLoss() >= 100 && ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna())
target.mob_climax(forced_climax=TRUE)
if (!target.has_trait(TRAIT_NYMPHO))
if (!HAS_TRAIT(target, TRAIT_NYMPHO))
stop_wagging_tail(target)
return FALSE
@@ -1649,7 +1649,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
//dismemberment
var/probability = I.get_dismemberment_chance(affecting)
if(prob(probability) || (H.has_trait(TRAIT_EASYDISMEMBER) && prob(probability))) //try twice
if(prob(probability) || (HAS_TRAIT(H, TRAIT_EASYDISMEMBER) && prob(probability))) //try twice
if(affecting.dismember(I.damtype))
I.add_mob_blood(H)
playsound(get_turf(H), I.get_dismember_sound(), 80, 1)
@@ -1747,7 +1747,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(BP)
if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
H.update_damage_overlays()
if(H.has_trait(TRAIT_MASO))
if(HAS_TRAIT(H, TRAIT_MASO))
H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
H.mob_climax(forced_climax=TRUE)
@@ -1796,7 +1796,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/////////////
/datum/species/proc/breathe(mob/living/carbon/human/H)
if(H.has_trait(TRAIT_NOBREATH))
if(HAS_TRAIT(H, TRAIT_NOBREATH))
return TRUE
@@ -1844,7 +1844,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.throw_alert("temp", /obj/screen/alert/hot, 3)
// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT))
//Body temperature is too hot.
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
@@ -1862,7 +1862,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.emote("scream")
H.apply_damage(burn_damage, BURN)
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTCOLD))
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
switch(H.bodytemperature)
@@ -1881,7 +1881,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
switch(adjusted_pressure)
if(HAZARD_HIGH_PRESSURE to INFINITY)
if(!H.has_trait(TRAIT_RESISTHIGHPRESSURE))
if(!HAS_TRAIT(H, TRAIT_RESISTHIGHPRESSURE))
H.adjustBruteLoss(min(((adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 ) * PRESSURE_DAMAGE_COEFFICIENT, MAX_HIGH_PRESSURE_DAMAGE) * H.physiology.pressure_mod)
H.throw_alert("pressure", /obj/screen/alert/highpressure, 2)
else
@@ -1893,7 +1893,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
else
if(H.has_trait(TRAIT_RESISTLOWPRESSURE))
if(HAS_TRAIT(H, TRAIT_RESISTLOWPRESSURE))
H.clear_alert("pressure")
else
H.adjustBruteLoss(LOW_PRESSURE_DAMAGE * H.physiology.pressure_mod)
@@ -1904,7 +1904,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
//////////
/datum/species/proc/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
if(H.has_trait(TRAIT_NOFIRE))
if(HAS_TRAIT(H, TRAIT_NOFIRE))
return
if(H.on_fire)
//the fire tries to damage the exposed clothes and items
@@ -1972,7 +1972,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
if(H.has_trait(TRAIT_NOFIRE))
if(HAS_TRAIT(H, TRAIT_NOFIRE))
return FALSE
return TRUE
@@ -23,7 +23,7 @@
if(ishuman(H) && !fly)
fly = new
fly.Grant(H)
H.add_trait(TRAIT_HOLY, SPECIES_TRAIT)
ADD_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT)
/datum/species/angel/on_species_loss(mob/living/carbon/human/H)
if(fly)
@@ -36,7 +36,7 @@
H.dna.species.mutant_bodyparts -= "wings"
H.dna.features["wings"] = "None"
H.update_body()
H.remove_trait(TRAIT_HOLY, SPECIES_TRAIT)
REMOVE_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT)
..()
/datum/species/angel/spec_life(mob/living/carbon/human/H)
@@ -74,10 +74,10 @@
/datum/species/golem/adamantine/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
C.add_trait(TRAIT_ANTIMAGIC, SPECIES_TRAIT)
ADD_TRAIT(C, TRAIT_ANTIMAGIC, SPECIES_TRAIT)
/datum/species/golem/adamantine/on_species_loss(mob/living/carbon/C)
C.remove_trait(TRAIT_ANTIMAGIC, SPECIES_TRAIT)
REMOVE_TRAIT(C, TRAIT_ANTIMAGIC, SPECIES_TRAIT)
..()
//The suicide bombers of golemkind
@@ -175,10 +175,10 @@
/datum/species/golem/silver/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
C.add_trait(TRAIT_HOLY, SPECIES_TRAIT)
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
/datum/species/golem/silver/on_species_loss(mob/living/carbon/C)
C.remove_trait(TRAIT_HOLY, SPECIES_TRAIT)
REMOVE_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
..()
//Harder to stun, deals more damage, but it's even slower
@@ -698,10 +698,10 @@
/datum/species/golem/cloth/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
C.add_trait(TRAIT_HOLY, SPECIES_TRAIT)
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
/datum/species/golem/cloth/on_species_loss(mob/living/carbon/C)
C.remove_trait(TRAIT_HOLY, SPECIES_TRAIT)
REMOVE_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
..()
/datum/species/golem/cloth/check_roundstart_eligible()
@@ -768,7 +768,7 @@
/obj/structure/cloth_pile/proc/revive()
if(QDELETED(src) || QDELETED(cloth_golem)) //QDELETED also checks for null, so if no cloth golem is set this won't runtime
return
if(cloth_golem.suiciding || cloth_golem.has_trait(TRAIT_NOCLONE))
if(cloth_golem.suiciding || HAS_TRAIT(cloth_golem, TRAIT_NOCLONE))
QDEL_NULL(cloth_golem)
return
@@ -594,7 +594,7 @@
/datum/species/jelly/stargazer/proc/link_mob(mob/living/M)
if(QDELETED(M) || M.stat == DEAD)
return FALSE
if(M.has_trait(TRAIT_MINDSHIELD)) //mindshield implant, no dice
if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice
return FALSE
if(M in linked_mobs)
return FALSE
@@ -9,12 +9,12 @@
/mob/living/carbon/human/Unconscious(amount, updating = 1, ignore_canunconscious = 0)
amount = dna.species.spec_stun(src,amount)
if(has_trait(TRAIT_HEAVY_SLEEPER))
if(HAS_TRAIT(src, TRAIT_HEAVY_SLEEPER))
amount *= rand(1.25, 1.3)
return ..()
/mob/living/carbon/human/Sleeping(amount, updating = 1, ignore_sleepimmune = 0)
if(has_trait(TRAIT_HEAVY_SLEEPER))
if(HAS_TRAIT(src, TRAIT_HEAVY_SLEEPER))
amount *= rand(1.25, 1.3)
return ..()
@@ -663,7 +663,7 @@ generate/load female uniform sprites matching all previously decided variables
else
. += "-no_marking"
if(has_trait(TRAIT_HUSK))
if(HAS_TRAIT(src, TRAIT_HUSK))
. += "-husk"
/mob/living/carbon/human/load_limb_from_cache()
@@ -705,7 +705,7 @@ generate/load female uniform sprites matching all previously decided variables
add_overlay(HD.get_limb_icon())
update_damage_overlays()
if(HD && !(has_trait(TRAIT_HUSK)))
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
// lipstick
if(lip_style && (LIPS in dna.species.species_traits))
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
@@ -119,7 +119,7 @@
cuff_resist(I)
/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
if(has_trait(TRAIT_PACIFISM))
if(HAS_TRAIT(src, TRAIT_PACIFISM))
return FALSE
if(enemies[L])
@@ -143,7 +143,7 @@
pickupTimer = 0
else
INVOKE_ASYNC(src, .proc/walk2derpless, pickupTarget.loc)
if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target
if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target
drop_all_held_items() // who cares about these items, i want that one!
if(isturf(pickupTarget.loc)) // on floor
equip_item(pickupTarget)
@@ -167,7 +167,7 @@
battle_screech()
retaliate(L)
return TRUE
else
else
bodyDisposal = locate(/obj/machinery/disposal/) in around
if(bodyDisposal)
target = L
@@ -81,7 +81,7 @@
adjust_bodytemperature(min((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !has_trait(TRAIT_RESISTHEAT))
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT))
switch(bodytemperature)
if(360 to 400)
throw_alert("temp", /obj/screen/alert/hot, 1)
@@ -96,7 +96,7 @@
else
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !has_trait(TRAIT_RESISTCOLD))
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTCOLD))
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
switch(bodytemperature)
if(200 to 260)
@@ -147,7 +147,7 @@
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
//mindshield implants imply trustworthyness
if(has_trait(TRAIT_MINDSHIELD))
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
threatcount -= 1
return threatcount
@@ -19,7 +19,7 @@
if(!HD) //Decapitated
return
if(has_trait(TRAIT_HUSK))
if(HAS_TRAIT(src, TRAIT_HUSK))
return
var/hair_hidden = 0