should be ready.
This commit is contained in:
@@ -42,13 +42,13 @@
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INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src)
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/mob/living/carbon/human/proc/makeSkeleton()
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add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
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ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
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set_species(/datum/species/skeleton)
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return 1
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/mob/living/carbon/proc/Drain()
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become_husk(CHANGELING_DRAIN)
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add_trait(TRAIT_NOCLONE, CHANGELING_DRAIN)
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ADD_TRAIT(src, TRAIT_NOCLONE, CHANGELING_DRAIN)
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blood_volume = 0
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return 1
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@@ -93,7 +93,7 @@
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if(!(SLOT_GLASSES in obscured))
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if(glasses)
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msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
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else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, CULT_EYES))
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else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
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msg += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>\n"
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//ears
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@@ -614,7 +614,7 @@
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facial_hair_style = "Shaved"
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hair_style = "Bald"
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update_hair()
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add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
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ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
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update_damage_overlays()
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@@ -63,7 +63,7 @@
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/mob/living/carbon/human/handle_traits()
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if(eye_blind) //blindness, heals slowly over time
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if(HAS_TRAIT(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster
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if(HAS_TRAIT_FROM(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster
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adjust_blindness(-3)
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else
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adjust_blindness(-1)
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@@ -332,7 +332,7 @@
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HM.on_life(src)
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/mob/living/carbon/human/proc/handle_heart()
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var/we_breath = !HAS_TRAIT(src, TRAIT_NOBREATH, SPECIES_TRAIT)
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var/we_breath = !HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT)
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if(!undergoing_cardiac_arrest())
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return
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@@ -54,7 +54,7 @@
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/mob/living/carbon/human/IsVocal()
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// how do species that don't breathe talk? magic, that's what.
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if(!HAS_TRAIT(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
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if(!HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
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return FALSE
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if(mind)
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return !mind.miming
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@@ -286,7 +286,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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C.put_in_hands(new mutanthands())
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for(var/X in inherent_traits)
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C.add_trait(X, SPECIES_TRAIT)
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ADD_TRAIT(C, X, SPECIES_TRAIT)
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if(TRAIT_VIRUSIMMUNE in inherent_traits)
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for(var/datum/disease/A in C.diseases)
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@@ -313,7 +313,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(TRUE)
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for(var/X in inherent_traits)
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C.remove_trait(X, SPECIES_TRAIT)
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REMOVE_TRAIT(C, X, SPECIES_TRAIT)
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SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
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@@ -1161,13 +1161,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder.
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if(H.overeatduration < 100)
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to_chat(H, "<span class='notice'>You feel fit again!</span>")
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H.remove_trait(TRAIT_FAT, OBESITY)
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REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else
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if(H.overeatduration >= 100)
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to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
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H.add_trait(TRAIT_FAT, OBESITY)
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ADD_TRAIT(H, TRAIT_FAT, OBESITY)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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@@ -1480,7 +1480,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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"<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>",\
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"You hear a slap."
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)
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if (!target.HAS_TRAIT(TRAIT_NYMPHO))
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if (!HAS_TRAIT(target, TRAIT_NYMPHO))
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stop_wagging_tail(target)
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user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
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user.adjustStaminaLossBuffered(3)
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@@ -1488,7 +1488,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
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user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
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user.adjustStaminaLossBuffered(3)
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if(target.has_trait(TRAIT_ASSBLASTUSA))
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if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
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var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
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user.adjustStaminaLoss(50, affected_zone = hit_zone)
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var/obj/item/bodypart/affecting = user.get_bodypart(hit_zone)
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@@ -1512,9 +1512,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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)
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if (target.canbearoused)
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target.adjustArousalLoss(5)
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if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_MASO) && target.has_dna())
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if (target.getArousalLoss() >= 100 && ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna())
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target.mob_climax(forced_climax=TRUE)
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if (!target.has_trait(TRAIT_NYMPHO))
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if (!HAS_TRAIT(target, TRAIT_NYMPHO))
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stop_wagging_tail(target)
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return FALSE
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@@ -1649,7 +1649,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//dismemberment
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var/probability = I.get_dismemberment_chance(affecting)
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if(prob(probability) || (H.has_trait(TRAIT_EASYDISMEMBER) && prob(probability))) //try twice
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if(prob(probability) || (HAS_TRAIT(H, TRAIT_EASYDISMEMBER) && prob(probability))) //try twice
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if(affecting.dismember(I.damtype))
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I.add_mob_blood(H)
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playsound(get_turf(H), I.get_dismember_sound(), 80, 1)
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@@ -1747,7 +1747,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(BP)
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if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
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H.update_damage_overlays()
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if(H.has_trait(TRAIT_MASO))
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if(HAS_TRAIT(H, TRAIT_MASO))
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H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
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if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
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H.mob_climax(forced_climax=TRUE)
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@@ -1796,7 +1796,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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/////////////
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/datum/species/proc/breathe(mob/living/carbon/human/H)
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if(H.has_trait(TRAIT_NOBREATH))
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if(HAS_TRAIT(H, TRAIT_NOBREATH))
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return TRUE
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@@ -1844,7 +1844,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.throw_alert("temp", /obj/screen/alert/hot, 3)
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// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT))
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//Body temperature is too hot.
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
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@@ -1862,7 +1862,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.emote("scream")
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H.apply_damage(burn_damage, BURN)
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else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTCOLD))
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else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
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switch(H.bodytemperature)
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@@ -1881,7 +1881,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
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switch(adjusted_pressure)
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if(HAZARD_HIGH_PRESSURE to INFINITY)
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if(!H.has_trait(TRAIT_RESISTHIGHPRESSURE))
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if(!HAS_TRAIT(H, TRAIT_RESISTHIGHPRESSURE))
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H.adjustBruteLoss(min(((adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 ) * PRESSURE_DAMAGE_COEFFICIENT, MAX_HIGH_PRESSURE_DAMAGE) * H.physiology.pressure_mod)
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H.throw_alert("pressure", /obj/screen/alert/highpressure, 2)
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else
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@@ -1893,7 +1893,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
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H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
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else
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if(H.has_trait(TRAIT_RESISTLOWPRESSURE))
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if(HAS_TRAIT(H, TRAIT_RESISTLOWPRESSURE))
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H.clear_alert("pressure")
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else
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H.adjustBruteLoss(LOW_PRESSURE_DAMAGE * H.physiology.pressure_mod)
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@@ -1904,7 +1904,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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//////////
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/datum/species/proc/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
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if(H.has_trait(TRAIT_NOFIRE))
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if(HAS_TRAIT(H, TRAIT_NOFIRE))
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return
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if(H.on_fire)
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//the fire tries to damage the exposed clothes and items
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@@ -1972,7 +1972,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
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/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
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if(H.has_trait(TRAIT_NOFIRE))
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if(HAS_TRAIT(H, TRAIT_NOFIRE))
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return FALSE
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return TRUE
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@@ -23,7 +23,7 @@
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if(ishuman(H) && !fly)
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fly = new
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fly.Grant(H)
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H.add_trait(TRAIT_HOLY, SPECIES_TRAIT)
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ADD_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT)
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/datum/species/angel/on_species_loss(mob/living/carbon/human/H)
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if(fly)
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@@ -36,7 +36,7 @@
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H.dna.species.mutant_bodyparts -= "wings"
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H.dna.features["wings"] = "None"
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H.update_body()
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H.remove_trait(TRAIT_HOLY, SPECIES_TRAIT)
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REMOVE_TRAIT(H, TRAIT_HOLY, SPECIES_TRAIT)
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..()
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/datum/species/angel/spec_life(mob/living/carbon/human/H)
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@@ -74,10 +74,10 @@
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/datum/species/golem/adamantine/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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..()
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C.add_trait(TRAIT_ANTIMAGIC, SPECIES_TRAIT)
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ADD_TRAIT(C, TRAIT_ANTIMAGIC, SPECIES_TRAIT)
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/datum/species/golem/adamantine/on_species_loss(mob/living/carbon/C)
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C.remove_trait(TRAIT_ANTIMAGIC, SPECIES_TRAIT)
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REMOVE_TRAIT(C, TRAIT_ANTIMAGIC, SPECIES_TRAIT)
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..()
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//The suicide bombers of golemkind
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@@ -175,10 +175,10 @@
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/datum/species/golem/silver/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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..()
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C.add_trait(TRAIT_HOLY, SPECIES_TRAIT)
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ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
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/datum/species/golem/silver/on_species_loss(mob/living/carbon/C)
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C.remove_trait(TRAIT_HOLY, SPECIES_TRAIT)
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REMOVE_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
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..()
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//Harder to stun, deals more damage, but it's even slower
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@@ -698,10 +698,10 @@
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/datum/species/golem/cloth/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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..()
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C.add_trait(TRAIT_HOLY, SPECIES_TRAIT)
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ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
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/datum/species/golem/cloth/on_species_loss(mob/living/carbon/C)
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C.remove_trait(TRAIT_HOLY, SPECIES_TRAIT)
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REMOVE_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
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..()
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/datum/species/golem/cloth/check_roundstart_eligible()
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@@ -768,7 +768,7 @@
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/obj/structure/cloth_pile/proc/revive()
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if(QDELETED(src) || QDELETED(cloth_golem)) //QDELETED also checks for null, so if no cloth golem is set this won't runtime
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return
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if(cloth_golem.suiciding || cloth_golem.has_trait(TRAIT_NOCLONE))
|
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if(cloth_golem.suiciding || HAS_TRAIT(cloth_golem, TRAIT_NOCLONE))
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QDEL_NULL(cloth_golem)
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return
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|
||||
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@@ -594,7 +594,7 @@
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/datum/species/jelly/stargazer/proc/link_mob(mob/living/M)
|
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if(QDELETED(M) || M.stat == DEAD)
|
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return FALSE
|
||||
if(M.has_trait(TRAIT_MINDSHIELD)) //mindshield implant, no dice
|
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if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice
|
||||
return FALSE
|
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if(M in linked_mobs)
|
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return FALSE
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
|
||||
/mob/living/carbon/human/Unconscious(amount, updating = 1, ignore_canunconscious = 0)
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
if(has_trait(TRAIT_HEAVY_SLEEPER))
|
||||
if(HAS_TRAIT(src, TRAIT_HEAVY_SLEEPER))
|
||||
amount *= rand(1.25, 1.3)
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return ..()
|
||||
|
||||
/mob/living/carbon/human/Sleeping(amount, updating = 1, ignore_sleepimmune = 0)
|
||||
if(has_trait(TRAIT_HEAVY_SLEEPER))
|
||||
if(HAS_TRAIT(src, TRAIT_HEAVY_SLEEPER))
|
||||
amount *= rand(1.25, 1.3)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -663,7 +663,7 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
else
|
||||
. += "-no_marking"
|
||||
|
||||
if(has_trait(TRAIT_HUSK))
|
||||
if(HAS_TRAIT(src, TRAIT_HUSK))
|
||||
. += "-husk"
|
||||
|
||||
/mob/living/carbon/human/load_limb_from_cache()
|
||||
@@ -705,7 +705,7 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
add_overlay(HD.get_limb_icon())
|
||||
update_damage_overlays()
|
||||
|
||||
if(HD && !(has_trait(TRAIT_HUSK)))
|
||||
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
cuff_resist(I)
|
||||
|
||||
/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
|
||||
if(has_trait(TRAIT_PACIFISM))
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
return FALSE
|
||||
|
||||
if(enemies[L])
|
||||
@@ -143,7 +143,7 @@
|
||||
pickupTimer = 0
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/walk2derpless, pickupTarget.loc)
|
||||
if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target
|
||||
if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target
|
||||
drop_all_held_items() // who cares about these items, i want that one!
|
||||
if(isturf(pickupTarget.loc)) // on floor
|
||||
equip_item(pickupTarget)
|
||||
@@ -167,7 +167,7 @@
|
||||
battle_screech()
|
||||
retaliate(L)
|
||||
return TRUE
|
||||
else
|
||||
else
|
||||
bodyDisposal = locate(/obj/machinery/disposal/) in around
|
||||
if(bodyDisposal)
|
||||
target = L
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
adjust_bodytemperature(min((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
|
||||
|
||||
|
||||
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !has_trait(TRAIT_RESISTHEAT))
|
||||
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT))
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 1)
|
||||
@@ -96,7 +96,7 @@
|
||||
else
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
|
||||
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !has_trait(TRAIT_RESISTCOLD))
|
||||
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTCOLD))
|
||||
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
switch(bodytemperature)
|
||||
if(200 to 260)
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
|
||||
|
||||
//mindshield implants imply trustworthyness
|
||||
if(has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
threatcount -= 1
|
||||
|
||||
return threatcount
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
if(!HD) //Decapitated
|
||||
return
|
||||
|
||||
if(has_trait(TRAIT_HUSK))
|
||||
if(HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
var/hair_hidden = 0
|
||||
|
||||
Reference in New Issue
Block a user