should be ready.
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@@ -119,7 +119,7 @@
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cuff_resist(I)
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/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
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if(has_trait(TRAIT_PACIFISM))
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if(HAS_TRAIT(src, TRAIT_PACIFISM))
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return FALSE
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if(enemies[L])
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@@ -143,7 +143,7 @@
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pickupTimer = 0
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else
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INVOKE_ASYNC(src, .proc/walk2derpless, pickupTarget.loc)
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if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target
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if(Adjacent(pickupTarget) || Adjacent(pickupTarget.loc)) // next to target
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drop_all_held_items() // who cares about these items, i want that one!
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if(isturf(pickupTarget.loc)) // on floor
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equip_item(pickupTarget)
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@@ -167,7 +167,7 @@
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battle_screech()
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retaliate(L)
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return TRUE
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else
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else
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bodyDisposal = locate(/obj/machinery/disposal/) in around
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if(bodyDisposal)
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target = L
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