should be ready.
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@@ -202,7 +202,7 @@
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if(!user.mind.hasSoul)
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to_chat(user, "<span class='notice'>You do not possess a soul.</span>")
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return 0
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if(user.has_trait(TRAIT_DUMB))
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if(HAS_TRAIT(user, TRAIT_DUMB))
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to_chat(user, "<span class='notice'>You quickly scrawl 'your name' on the contract.</span>")
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signIncorrectly()
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return 0
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@@ -89,7 +89,7 @@
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return
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(H.has_trait(TRAIT_CLUMSY) && prob(25))
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if(HAS_TRAIT(H, TRAIT_CLUMSY) && prob(25))
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to_chat(H, "<span class='warning'>You cut yourself on the paper! Ahhhh! Ahhhhh!</span>")
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H.damageoverlaytemp = 9001
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H.update_damage_hud()
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@@ -314,7 +314,7 @@
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to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
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if(P.is_hot())
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if(user.has_trait(TRAIT_CLUMSY) && prob(10))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
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user.dropItemToGround(P)
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@@ -65,7 +65,7 @@
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update_icon()
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else if(P.is_hot())
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if(user.has_trait(TRAIT_CLUMSY) && prob(10))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
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"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
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user.dropItemToGround(P)
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