should be ready.
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@@ -162,7 +162,7 @@
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//Exclude lasertag guns from the TRAIT_CLUMSY check.
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if(clumsy_check)
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if(istype(user))
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if (user.has_trait(TRAIT_CLUMSY) && prob(40))
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if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40))
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to_chat(user, "<span class='userdanger'>You shoot yourself in the foot with [src]!</span>")
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var/shot_leg = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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process_fire(user, user, FALSE, params, shot_leg)
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@@ -220,7 +220,7 @@
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firing_burst = FALSE
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return FALSE
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if(chambered && chambered.BB)
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if(user.has_trait(TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
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if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
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if(chambered.harmful) // Is the bullet chambered harmful?
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to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
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return
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@@ -259,7 +259,7 @@
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var/rand_spr = rand()
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if(spread)
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randomized_gun_spread = rand(0,spread)
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if(user.has_trait(TRAIT_POOR_AIM)) //nice shootin' tex
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if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex
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bonus_spread += 25
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var/randomized_bonus_spread = rand(0, bonus_spread)
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@@ -269,7 +269,7 @@
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addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1))
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else
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if(chambered)
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if(user.has_trait(TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
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if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
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if(chambered.harmful) // Is the bullet chambered harmful?
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to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
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return
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