should be ready.
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@@ -49,7 +49,7 @@
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return
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to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
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return
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if(check && gangster_mind.current.has_trait(TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
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if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
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to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
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return
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var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
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@@ -367,7 +367,7 @@
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unwield()
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return
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..()
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if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
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impale(user)
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return
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@@ -16,7 +16,7 @@
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return //CIT CHANGE - ditto
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add_fingerprint(user)
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if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
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if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
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user.Knockdown(60 * force)
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if(ishuman(user))
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@@ -286,7 +286,7 @@
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return
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if(NOGENITALS in species_traits)//golems and such
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return
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if(H.has_trait(TRAIT_HUSK))
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if(HAS_TRAIT(H, TRAIT_HUSK))
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return
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var/list/genitals_to_add = list()
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@@ -1,5 +1,5 @@
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/mob/living/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
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if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown)
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if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
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if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
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return
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var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
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@@ -97,7 +97,7 @@
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color = "#FFADFF"//PINK, rgb(255, 173, 255)
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/datum/reagent/drug/aphrodisiac/on_mob_life(mob/living/M)
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if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE))
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if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE))
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if(prob(33))
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M.adjustArousalLoss(2)
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if(prob(5))
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@@ -119,7 +119,7 @@
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overdose_threshold = 20
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/datum/reagent/drug/aphrodisiacplus/on_mob_life(mob/living/M)
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if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE))
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if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE))
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if(prob(33))
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M.adjustArousalLoss(6)//not quite six times as powerful, but still considerably more powerful.
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if(prob(5))
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@@ -151,7 +151,7 @@
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..()
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/datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M)
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if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE) && prob(33))
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if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE) && prob(33))
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if(M.getArousalLoss() >= 100 && ishuman(M) && M.has_dna())
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var/mob/living/carbon/human/H = M
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if(prob(50)) //Less spam
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