should be ready.
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@@ -49,7 +49,7 @@
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return
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to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
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return
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if(check && gangster_mind.current.has_trait(TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
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if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
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to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
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return
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var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
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@@ -367,7 +367,7 @@
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unwield()
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return
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..()
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if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
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impale(user)
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return
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@@ -16,7 +16,7 @@
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return //CIT CHANGE - ditto
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add_fingerprint(user)
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if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
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if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
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user.Knockdown(60 * force)
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if(ishuman(user))
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