From d471824fba07bd6167f0942fd35687449664d1f6 Mon Sep 17 00:00:00 2001 From: ktccd Date: Sat, 1 Apr 2017 15:31:14 +0200 Subject: [PATCH] Implemented feedback I'll stick with disabling it entirely on nuke ops, until I see a bit how well this item performs. Possible solutions: Make a variant for nuke ops that has a different cost or just leaving it disabled for them. --- code/modules/uplink/uplink_item.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/uplink/uplink_item.dm b/code/modules/uplink/uplink_item.dm index 9ab5d9bc3b..ae884e6362 100644 --- a/code/modules/uplink/uplink_item.dm +++ b/code/modules/uplink/uplink_item.dm @@ -829,7 +829,9 @@ var/list/uplink_items = list() // Global list so we only initialize this once. to assist their host." item = /obj/item/weapon/antag_spawner/syndi_borer refundable = TRUE - cost = 5 + cost = 10 + surplus = 20 //Let's not have this be too common + exclude_modes = list(/datum/game_mode/nuclear) //Space Suits and Hardsuits /datum/uplink_item/suits