Speedmerge fix
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@@ -122,6 +122,7 @@
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#define FIRE_PRIORITY_PROJECTILES 200
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#define FIRE_PRIORITY_TICKER 200
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#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
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#define FIRE_PRIORITY_STATPANEL 390
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_OVERLAYS 500
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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