Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into job-menu-improvements
This commit is contained in:
@@ -40,7 +40,7 @@
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 5
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#define CUM_RATE 0.035
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1//amount of nutrition required per life()
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@@ -115,22 +115,22 @@
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//xenobio console upgrade stuff
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#define XENOBIO_UPGRADE_MONKEYS 1
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEADV 4
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Citadel toggles because bitflag memes
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#define MEDIHOUND_SLEEPER 1
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#define EATING_NOISES 2
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#define DIGESTION_NOISES 4
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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@@ -73,6 +73,8 @@
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#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
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#define COMPONENT_BLOCK_REACH 1
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#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
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#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
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#define COMPONENT_BLOCK_TELEPORT 1
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/////////////////
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#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
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#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
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@@ -455,6 +455,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define SUMMON_GUNS "guns"
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#define SUMMON_MAGIC "magic"
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#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
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#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
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#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
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#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
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#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
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#define TELEPORT_CHANNEL_FREE "free" //Anything else
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//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
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#define TEST_RUN_PARAMETER "test-run"
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//Force the log directory to be something specific in the data/logs folder
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@@ -1,5 +1,55 @@
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// Radios use a large variety of predefined frequencies.
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//say based modes like binary are in living/say.dm
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#define RADIO_CHANNEL_COMMON "Common"
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#define RADIO_KEY_COMMON ";"
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#define RADIO_CHANNEL_SECURITY "Security"
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#define RADIO_KEY_SECURITY "s"
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#define RADIO_TOKEN_SECURITY ":s"
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#define RADIO_CHANNEL_ENGINEERING "Engineering"
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#define RADIO_KEY_ENGINEERING "e"
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#define RADIO_TOKEN_ENGINEERING ":e"
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#define RADIO_CHANNEL_COMMAND "Command"
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#define RADIO_KEY_COMMAND "c"
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#define RADIO_TOKEN_COMMAND ":c"
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#define RADIO_CHANNEL_SCIENCE "Science"
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#define RADIO_KEY_SCIENCE "n"
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#define RADIO_TOKEN_SCIENCE ":n"
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#define RADIO_CHANNEL_MEDICAL "Medical"
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#define RADIO_KEY_MEDICAL "m"
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#define RADIO_TOKEN_MEDICAL ":m"
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#define RADIO_CHANNEL_SUPPLY "Supply"
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#define RADIO_KEY_SUPPLY "u"
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#define RADIO_TOKEN_SUPPLY ":u"
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#define RADIO_CHANNEL_SERVICE "Service"
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#define RADIO_KEY_SERVICE "v"
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#define RADIO_TOKEN_SERVICE ":v"
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#define RADIO_CHANNEL_AI_PRIVATE "AI Private"
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#define RADIO_KEY_AI_PRIVATE "o"
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#define RADIO_TOKEN_AI_PRIVATE ":o"
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#define RADIO_CHANNEL_SYNDICATE "Syndicate"
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#define RADIO_KEY_SYNDICATE "t"
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#define RADIO_TOKEN_SYNDICATE ":t"
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#define RADIO_CHANNEL_CENTCOM "CentCom"
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#define RADIO_KEY_CENTCOM "y"
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#define RADIO_TOKEN_CENTCOM ":y"
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#define RADIO_CHANNEL_CTF_RED "Red Team"
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#define RADIO_CHANNEL_CTF_BLUE "Blue Team"
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#define MIN_FREE_FREQ 1201 // -------------------------------------------------
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// Frequencies are always odd numbers and range from 1201 to 1599.
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@@ -6,17 +6,43 @@
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//Message modes. Each one defines a radio channel, more or less.
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#define MODE_HEADSET "headset"
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#define MODE_ROBOT "robot"
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#define MODE_R_HAND "right hand"
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#define MODE_KEY_R_HAND "r"
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#define MODE_L_HAND "left hand"
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#define MODE_KEY_L_HAND "l"
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#define MODE_INTERCOM "intercom"
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#define MODE_KEY_INTERCOM "i"
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#define MODE_BINARY "binary"
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#define MODE_KEY_BINARY "b"
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#define MODE_TOKEN_BINARY ":b"
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#define MODE_WHISPER "whisper"
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#define MODE_WHISPER_CRIT "whispercrit"
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#define MODE_DEPARTMENT "department"
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#define MODE_KEY_DEPARTMENT "h"
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#define MODE_TOKEN_DEPARTMENT ":h"
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#define MODE_ADMIN "admin"
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#define MODE_KEY_ADMIN "p"
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#define MODE_DEADMIN "deadmin"
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#define MODE_KEY_DEADMIN "d"
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#define MODE_ALIEN "alientalk"
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#define MODE_HOLOPAD "holopad"
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#define MODE_CHANGELING "changeling"
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#define MODE_KEY_CHANGELING "g"
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#define MODE_TOKEN_CHANGELING ":g"
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#define MODE_VOCALCORDS "cords"
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#define MODE_KEY_VOCALCORDS "x"
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#define MODE_MONKEY "monkeyhive"
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//Spans. Robot speech, italics, etc. Applied in compose_message().
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@@ -128,6 +128,7 @@
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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