Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into job-menu-improvements
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@@ -1,64 +0,0 @@
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/datum/job/captain
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title = "Captain"
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flag = CAPTAIN
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// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY //:eyes:
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department_head = list("CentCom")
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department_flag = ENGSEC
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "Nanotrasen officials and Space law"
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selection_color = "#ccccff"
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req_admin_notify = 1
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minimal_player_age = 14
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_COMMAND
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outfit = /datum/outfit/job/captain
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access = list() //See get_access()
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minimal_access = list() //See get_access()
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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// mind_traits = list(TRAIT_DISK_VERIFIER)
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display_order = JOB_DISPLAY_ORDER_CAPTAIN
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/datum/job/captain/get_access()
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return get_all_accesses()
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/datum/job/captain/announce(mob/living/carbon/human/H)
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..()
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
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/datum/outfit/job/captain
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name = "Captain"
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jobtype = /datum/job/captain
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id = /obj/item/card/id/gold
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belt = /obj/item/pda/captain
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glasses = /obj/item/clothing/glasses/sunglasses
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ears = /obj/item/radio/headset/heads/captain/alt
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gloves = /obj/item/clothing/gloves/color/captain
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uniform = /obj/item/clothing/under/rank/captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace
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shoes = /obj/item/clothing/shoes/sneakers/brown
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head = /obj/item/clothing/head/caphat
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backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
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backpack = /obj/item/storage/backpack/captain
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satchel = /obj/item/storage/backpack/satchel/cap
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duffelbag = /obj/item/storage/backpack/duffelbag/captain
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implants = list(/obj/item/implant/mindshield)
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accessory = /obj/item/clothing/accessory/medal/gold/captain
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chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
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/datum/outfit/job/captain/hardsuit
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name = "Captain (Hardsuit)"
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mask = /obj/item/clothing/mask/gas/sechailer
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suit = /obj/item/clothing/suit/space/hardsuit/captain
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suit_store = /obj/item/tank/internals/oxygen
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