Ancient Space Station [Space Spawn Ruin]

This commit is contained in:
CitadelStationBot
2017-06-25 11:03:27 -05:00
parent 4293607509
commit d4c54bb0b5
26 changed files with 23054 additions and 1 deletions
@@ -437,3 +437,67 @@
head = /obj/item/clothing/head/HoS/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
glasses = /obj/item/clothing/glasses/thermal/eyepatch
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a security officer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/weapon/card/id/away/old/sec
/obj/effect/mob_spawn/human/oldsec/Destroy()
new/obj/structure/showcase/oldpod(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a engineer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/weapon/card/id/away/old/eng
/obj/effect/mob_spawn/human/oldeng/Destroy()
new/obj/structure/showcase/oldpod(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a scientist"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/weapon/card/id/away/old/sci
/obj/effect/mob_spawn/human/oldsci/Destroy()
new/obj/structure/showcase/oldpod(get_turf(src))
return ..()
+7
View File
@@ -39,6 +39,13 @@
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_g"
/obj/structure/showcase/oldpod
name = "damage cyrogenic pod"
desc = "A damage cyrogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
//Deconstructing
//Showcases can be any sprite, so it makes sense that they can't be constructed.
//However if a player wants to move an existing showcase or remove one, this is for that.