tweakie briki

This commit is contained in:
LetterJay
2016-08-08 19:47:40 -05:00
parent 1b403cf57a
commit d4ca460dd0
14 changed files with 140 additions and 46 deletions
+20 -18
View File
@@ -23,23 +23,25 @@
#define FRIDAY_13TH "Friday the 13th"
//Human Overlays Indexes/////////
#define MUTATIONS_LAYER 26 //mutations. Tk headglows, cold resistance glow, etc
#define BODY_BEHIND_LAYER 25 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 24 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 23 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define BODY_LAYER 22 //underwear, undershirts, socks, eyes, lips(makeup)
#define FRONT_MUTATIONS_LAYER 21 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 20 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 19
#define ID_LAYER 18
#define SHOES_LAYER 17
#define GLOVES_LAYER 16
#define EARS_LAYER 15
#define SUIT_LAYER 14
#define GLASSES_LAYER 13
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 11
#define BACK_LAYER 10
#define SPECIES_LAYER 28
#define MUTATIONS_LAYER 27 //mutations. Tk headglows, cold resistance glow, etc
#define BODY_BEHIND_LAYER 26 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 25 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 24 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define BODY_LAYER 23 //underwear, undershirts, socks, eyes, lips(makeup)
#define FRONT_MUTATIONS_LAYER 22 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 21 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 20
#define ID_LAYER 19
#define SHOES_LAYER 18
#define GLOVES_LAYER 17
#define EARS_LAYER 16
#define SUIT_LAYER 15
#define GLASSES_LAYER 14
#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 12
#define BACK_LAYER 11
#define TAIL_LAYER 10
#define HAIR_LAYER 9 //TODO: make part of head layer?
#define FACEMASK_LAYER 8
#define HEAD_LAYER 7
@@ -49,7 +51,7 @@
#define R_HAND_LAYER 3 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 26 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 28 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"