tweakie briki
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+20
-18
@@ -23,23 +23,25 @@
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#define FRIDAY_13TH "Friday the 13th"
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//Human Overlays Indexes/////////
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#define MUTATIONS_LAYER 26 //mutations. Tk headglows, cold resistance glow, etc
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#define BODY_BEHIND_LAYER 25 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 24 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define BODY_ADJ_LAYER 23 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 22 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 21 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 20 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 19
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#define ID_LAYER 18
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#define SHOES_LAYER 17
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#define GLOVES_LAYER 16
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#define EARS_LAYER 15
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#define SUIT_LAYER 14
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 11
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#define BACK_LAYER 10
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#define SPECIES_LAYER 28
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#define MUTATIONS_LAYER 27 //mutations. Tk headglows, cold resistance glow, etc
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#define BODY_BEHIND_LAYER 26 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 25 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define BODY_ADJ_LAYER 24 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 23 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 22 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 21 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 20
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#define ID_LAYER 19
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#define SHOES_LAYER 18
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#define GLOVES_LAYER 17
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#define EARS_LAYER 16
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#define SUIT_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define BACK_LAYER 11
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#define TAIL_LAYER 10
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#define HAIR_LAYER 9 //TODO: make part of head layer?
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#define FACEMASK_LAYER 8
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#define HEAD_LAYER 7
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@@ -49,7 +51,7 @@
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#define R_HAND_LAYER 3 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 26 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 28 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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