more stuff
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/obj/item/stack/tile/mineral/sandstone
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name = "sandstone tile"
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singular_name = "sandstone floor tile"
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desc = "A rough stone tile."
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icon_state = "tile_sandstone"
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turf_type = /turf/open/floor/mineral/sandstone_floor
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mineralType = "sandstone"
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custom_materials = list(/datum/material/sandstone=500)
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/obj/item/stack/tile/mineral/crimsonstone
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name = "crimson tile"
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singular_name = "crimson floor tile"
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desc = "A tile made out of layenia's local stone."
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icon_state = "tile_crimsonstone"
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turf_type = /turf/open/floor/mineral/crimsonstone_floor
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mineralType = "sandstone"
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custom_materials = list(/datum/material/sandstone=500)
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/obj/item/stack/tile/mineral/basaltstone
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name = "basalt tile"
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singular_name = "basalt floor tile"
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desc = "A tile made out of Lavaland's local stone."
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icon_state = "tile_basaltstone"
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turf_type = /turf/open/floor/mineral/basaltstone_floor
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mineralType = "sandstone"
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custom_materials = list(/datum/material/sandstone=500)
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/turf/open/floor/mineral/sandstone_floor
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name = "sandstone floor"
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icon_state = "sandstonef"
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floor_tile = /obj/item/stack/tile/mineral/sandstone
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icon = 'GainStation13/icons/turf/floors.dmi'
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icons = list("sandstonef","sandstonef_dam")
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/turf/open/floor/mineral/crimsonstone_floor
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name = "crimson floor"
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icon_state = "crimsonstone"
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floor_tile = /obj/item/stack/tile/mineral/crimsonstone
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icon = 'GainStation13/icons/turf/floors.dmi'
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icons = list("crimsonstone","crimsonstone_dam")
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/turf/open/floor/mineral/basaltstone_floor
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name = "basalt floor"
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icon_state = "basaltstone"
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floor_tile = /obj/item/stack/tile/mineral/basaltstone
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icon = 'GainStation13/icons/turf/floors.dmi'
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icons = list("basaltstone","basaltstone_dam")
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/turf/open/floor/plaswood
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desc = "Stylish plaswood."
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icon = 'GainStation13/icons/turf/floors.dmi'
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icon_state = "plaswood"
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broken_states = list("plaswood-broken", "plaswood-broken2", "plaswood-broken3", "plaswood-broken4", "plaswood-broken5", "plaswood-broken6", "plaswood-broken7")
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footstep = FOOTSTEP_WOOD
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barefootstep = FOOTSTEP_WOOD_BAREFOOT
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clawfootstep = FOOTSTEP_WOOD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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