diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index effd70e9ab..25445f0d1c 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -10,7 +10,7 @@ circuit = /obj/item/circuitboard/machine/cell_charger pass_flags = PASSTABLE var/obj/item/stock_parts/cell/charging = null - var/charge_rate = 500 + var/recharge_coeff = 1 /obj/machinery/cell_charger/update_overlays() . += ..() @@ -28,9 +28,10 @@ . = ..() . += "There's [charging ? "a" : "no"] cell in the charger." if(charging) - . += "Current charge: [round(charging.percent(), 1)]%." + var/obj/item/stock_parts/cell/C = charging.get_cell() + . += "Current charge: [C.percent()]%." if(in_range(user, src) || isobserver(user)) - . += "The status display reads: Charge rate at [charge_rate]J per cycle." + . += "The status display reads: Charge rate at [recharge_coeff*10]J per cycle." /obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stock_parts/cell) && !panel_open) @@ -122,17 +123,18 @@ charging.emp_act(severity) /obj/machinery/cell_charger/RefreshParts() - charge_rate = 500 for(var/obj/item/stock_parts/capacitor/C in component_parts) - charge_rate *= C.rating + recharge_coeff = C.rating /obj/machinery/cell_charger/process() if(!charging || !anchored || (stat & (BROKEN|NOPOWER))) return - if(charging.percent() >= 100) - return - use_power(charge_rate) - charging.give(charge_rate) //this is 2558, efficient batteries exist + if(charging) + var/obj/item/stock_parts/cell/C = charging.get_cell() + if(C) + if(C.charge < C.maxcharge) + C.give(C.chargerate * recharge_coeff) + use_power(250 * recharge_coeff) update_icon()