Fixed cyborgs not getting their names at round start

This commit is contained in:
CitrusGender
2018-06-24 14:55:13 -04:00
committed by letterjay
parent 386bc528ea
commit d50ae43d7f
7 changed files with 9 additions and 11 deletions
@@ -170,8 +170,6 @@
config_entry_value = -1
min_val = -1
/datum/config_entry/flag/rename_cyborg
/datum/config_entry/flag/ooc_during_round
/datum/config_entry/flag/emojis
+4
View File
@@ -434,12 +434,16 @@ SUBSYSTEM_DEF(job)
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
if(job && H)
<<<<<<< HEAD
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
job.after_spawn(H, M, joined_late)
equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works
//handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role) //CIT CHANGE - makes donators spawn with their items. This can safely be commented out when all of the donator items are migrated to the loadout system
=======
job.after_spawn(H, M, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not.
>>>>>>> 501fd35... Fixed cyborgs not getting their names at round start (#38675)
return H