diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index c0ca4cf567..b32a8f69e8 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -582,23 +582,5 @@ This is here to make the tiles around the station mininuke change when it's arme user.adjustOxyLoss(200) user.death(0) -<<<<<<< HEAD -/obj/item/disk/fakenucleardisk - name = "nuclear authentication disk" - desc = "Better keep this safe." - icon_state = "nucleardisk" - -/obj/item/disk/fakenucleardisk/suicide_act(mob/user) - user.visible_message("[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1) - addtimer(CALLBACK(src, .proc/manual_suicide, user), 101) - return MANUAL_SUICIDE - -/obj/item/disk/fakenucleardisk/examine(mob/user) - ..() - if(Adjacent(user)) - to_chat(user, "Wait, this is a fake!") -======= /obj/item/disk/nuclear/fake fake = TRUE ->>>>>>> cbd5aec... Fake nuclear disks are even more convincing (#34466)