diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index c0ca4cf567..b32a8f69e8 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -582,23 +582,5 @@ This is here to make the tiles around the station mininuke change when it's arme
user.adjustOxyLoss(200)
user.death(0)
-<<<<<<< HEAD
-/obj/item/disk/fakenucleardisk
- name = "nuclear authentication disk"
- desc = "Better keep this safe."
- icon_state = "nucleardisk"
-
-/obj/item/disk/fakenucleardisk/suicide_act(mob/user)
- user.visible_message("[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
- addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
- return MANUAL_SUICIDE
-
-/obj/item/disk/fakenucleardisk/examine(mob/user)
- ..()
- if(Adjacent(user))
- to_chat(user, "Wait, this is a fake!")
-=======
/obj/item/disk/nuclear/fake
fake = TRUE
->>>>>>> cbd5aec... Fake nuclear disks are even more convincing (#34466)