[READY]Refactors techwebs to have different types of points - PR HAS NO GAMEPLAY IMPACT

This commit is contained in:
kevinz000
2018-05-19 18:51:51 -05:00
committed by letterjay
parent 94d7c7b85c
commit d54667c81b
13 changed files with 313 additions and 172 deletions
+2 -2
View File
@@ -84,7 +84,7 @@
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
if(istype(linked_techweb))
linked_techweb.research_points += min(power_produced, 1) // x4 coils = ~240/m point bonus for R&D
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min(power_produced, 1)) // x4 coils = ~240/m point bonus for R&D
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
tesla_buckle_check(power)
else
@@ -119,7 +119,7 @@
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
if(istype(linked_techweb))
linked_techweb.research_points += min(power_produced, 3) // x4 coils with a pulse per second or so = ~720/m point bonus for R&D
linked_techweb.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min(power_produced, 3)) // x4 coils with a pulse per second or so = ~720/m point bonus for R&D
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
tesla_buckle_check(power)
else