diff --git a/code/__HELPERS/yelling.dm b/code/__HELPERS/yelling.dm index cf8ca52417..d4d6e5ac95 100644 --- a/code/__HELPERS/yelling.dm +++ b/code/__HELPERS/yelling.dm @@ -25,7 +25,7 @@ var/dir var/returned #define RUN_YELL(_T, _P, _D) \ - returned = max(powers[_T] - _T.get_yelling_resistance() - 1, 0); \ + returned = max(_P - _T.get_yelling_resistance() - 1, 0); \ _T.maptext = "[returned]"; var/list/turf/edges_next = list() diff --git a/code/game/objects/effects/decals/misc.dm b/code/game/objects/effects/decals/misc.dm index 7ed90253c8..6b90cfd62c 100644 --- a/code/game/objects/effects/decals/misc.dm +++ b/code/game/objects/effects/decals/misc.dm @@ -58,7 +58,7 @@ . = ..() hit_thing(AM) -/obj/effect/decal/chempuff/proc/run(atom/target) +/obj/effect/decal/chempuff/proc/run_puff(atom/target) set waitfor = FALSE for(var/i in 1 to range) range_left-- diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index de4151a82d..b90815d543 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -86,7 +86,7 @@ reagents.trans_to(D, amount_per_transfer_from_this, 1/range) D.color = mix_color_from_reagents(D.reagents.reagent_list) last_spray = world.time - D.run(A) + D.run_puff(A) /obj/item/reagent_containers/spray/attack_self(mob/user) stream_mode = !stream_mode diff --git a/tgstation.dme b/tgstation.dme index 30229b1cda..f7069d4783 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -3111,7 +3111,6 @@ #include "code\modules\projectiles\guns\ballistic\automatic.dm" #include "code\modules\projectiles\guns\ballistic\bow.dm" #include "code\modules\projectiles\guns\ballistic\derringer.dm" -#include "code\modules\projectiles\guns\ballistic\laser_gatling.dm" #include "code\modules\projectiles\guns\ballistic\launchers.dm" #include "code\modules\projectiles\guns\ballistic\magweapon.dm" #include "code\modules\projectiles\guns\ballistic\pistol.dm" @@ -3122,6 +3121,7 @@ #include "code\modules\projectiles\guns\energy\energy_gun.dm" #include "code\modules\projectiles\guns\energy\kinetic_accelerator.dm" #include "code\modules\projectiles\guns\energy\laser.dm" +#include "code\modules\projectiles\guns\energy\laser_gatling.dm" #include "code\modules\projectiles\guns\energy\megabuster.dm" #include "code\modules\projectiles\guns\energy\mounted.dm" #include "code\modules\projectiles\guns\energy\plasma_cit.dm"