Let's just use tgstation's.
This commit is contained in:
@@ -15,14 +15,14 @@
|
||||
mind.skill_holder.ui_interact(src)
|
||||
|
||||
/datum/skill_holder/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
|
||||
if(need_static_data_update)
|
||||
update_static_data(user)
|
||||
need_static_data_update = FALSE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "skillpanel", "[owner.name]'s Skills", 620, 580, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.open()
|
||||
else if(need_static_data_update)
|
||||
update_static_data(user)
|
||||
need_static_data_update = FALSE
|
||||
|
||||
/datum/skill_holder/ui_static_data(mob/user)
|
||||
. = list()
|
||||
@@ -30,14 +30,17 @@
|
||||
for(var/path in GLOB.skill_datums)
|
||||
var/datum/skill/S = GLOB.skill_datums[path]
|
||||
var/list/dat = S.get_skill_data(src)
|
||||
if(dat["modifiers"])
|
||||
if(islist(dat["modifiers"]))
|
||||
dat["modifiers"] = jointext(dat["modifiers"], ", ")
|
||||
dat["percent_base"] = (dat["value_base"] / dat["max_value"])
|
||||
dat["percent_mod"] = (dat["value_mod"] / dat["max_value"])
|
||||
.["skills"] += list(dat)
|
||||
|
||||
/datum/skill_holder/ui_data(mob/user)
|
||||
. = list()
|
||||
.["playername"] = owner.name
|
||||
.["see_skill_mods"] = see_skill_mods
|
||||
.["compact_mode"] = compact_mode
|
||||
.["admin"] = check_rights(R_DEBUG)
|
||||
|
||||
/datum/skill_holder/ui_act(action, params)
|
||||
. = ..()
|
||||
@@ -47,5 +50,27 @@
|
||||
if("toggle_mods")
|
||||
see_skill_mods = !see_skill_mods
|
||||
return TRUE
|
||||
if("compact_toggle")
|
||||
compact_mode = !compact_mode
|
||||
if ("adj_exp")
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/skill = text2path(params["skill"])
|
||||
var/number = input("Please insert the amount of experience/progress you'd like to add/subtract:") as num|null
|
||||
if (number)
|
||||
owner.set_skill_value(skill, owner.get_skill_value(skill, FALSE) + number)
|
||||
return TRUE
|
||||
if ("set_exp")
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/skill = text2path(params["skill"])
|
||||
var/number = input("Please insert the number you want to set the player's exp/progress to:") as num|null
|
||||
if (!isnull(number))
|
||||
owner.set_skill_value(skill, number)
|
||||
return TRUE
|
||||
if ("set_lvl")
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/datum/skill/level/S = GLOB.skill_datums[text2path(params["skill"])]
|
||||
var/number = input("Please insert a whole number between 0[S.associative ? " ([S.unskilled_tier])" : ""] and [S.max_levels][S.associative ? " ([S.levels[S.max_levels]])" : ""] corresponding to the level you'd like to set the player to.") as num|null
|
||||
if (number >= 0 && number <= S.max_levels)
|
||||
owner.set_skill_value(S.type, S.get_skill_level_value(number))
|
||||
return TRUE
|
||||
|
||||
@@ -67,12 +67,11 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
. = list(
|
||||
"name" = name,
|
||||
"desc" = desc,
|
||||
"name_color" = name_color,
|
||||
"level_based" = progression_type == SKILL_PROGRESSION_LEVEL,
|
||||
"path" = type,
|
||||
"value_base" = skill_value,
|
||||
"value_mod" = skill_value,
|
||||
"base_readout" = skill_value,
|
||||
"mod_readout" = skill_value
|
||||
"modifiers" = "None",
|
||||
"max_value" = 1 //To avoid division by zero later on.
|
||||
)
|
||||
var/list/mods = LAZYACCESS(H.skill_value_mods, type)
|
||||
if(mods)
|
||||
@@ -81,7 +80,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
var/datum/skill_modifier/M = GLOB.skill_modifiers[k]
|
||||
mod_names |= M.name
|
||||
skill_value = M.apply_modifier(skill_value, type, H, MODIFIER_TARGET_VALUE)
|
||||
.["mod_readout"] = .["value_mod"] = skill_value
|
||||
.["value_mod"] = skill_value
|
||||
.["modifiers"] = mod_names //Will be jointext()'d later.
|
||||
|
||||
// Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context.
|
||||
@@ -99,7 +98,6 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
. = ..()
|
||||
.["base_readout"] = .["value_base"] ? "Learned: Yes" : "Learned: No"
|
||||
.["mod_readout"] = .["value_mod"] ? "Learned: Yes" : "Learned: No"
|
||||
.["max_value"] = 1
|
||||
|
||||
/datum/skill/numerical
|
||||
abstract_type = /datum/skill/numerical
|
||||
@@ -149,13 +147,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
var/max_assoc = ""
|
||||
var/max_assoc_start = 1
|
||||
for(var/lvl in 1 to max_levels)
|
||||
var/value
|
||||
switch(level_up_method)
|
||||
if(STANDARD_LEVEL_UP)
|
||||
value = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl)
|
||||
if(DWARFY_LEVEL_UP)
|
||||
value = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl)
|
||||
value = round(value, 1)
|
||||
var/value = round(get_skill_level_value(lvl), 1)
|
||||
if(!associative)
|
||||
levels += value
|
||||
continue
|
||||
@@ -197,6 +189,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
. = ..()
|
||||
var/skill_value_base = .["value_base"]
|
||||
var/skill_value_mod = .["value_mod"]
|
||||
.["level_based"] = TRUE
|
||||
|
||||
var/level = LAZYACCESS(H.skill_levels, type) || 0
|
||||
var/current_lvl_xp_sum = 0
|
||||
@@ -206,22 +199,20 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
var/next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index]
|
||||
if(next_lvl_xp > current_lvl_xp_sum)
|
||||
next_lvl_xp -= current_lvl_xp_sum
|
||||
.["lvl_base_num"] = .["lvl_mod_num"] = level
|
||||
.["lvl_base"] = .["lvl_mod"] = associative ? (!level ? unskilled_tier : levels[level]) : level
|
||||
.["lvl_base_color"] = .["lvl_mod_color"] = (level+1)*(350/max_levels)
|
||||
.["xp_next_lvl_base"] = "XP To Next Level : \[[skill_value_base - current_lvl_xp_sum]/[next_lvl_xp]\]"
|
||||
.["base_style"] = .["mod_style"] = "font-weight:bold; color:hsl([(level+1)*(350/max_levels+1)], 50%, 50%)"
|
||||
.["xp_next_lvl_base"] = .["xp_next_lvl_mod"] = "\[[skill_value_base - current_lvl_xp_sum]/[next_lvl_xp]\]"
|
||||
|
||||
.["max_lvls"] = max_levels
|
||||
var/max_value
|
||||
switch(level_up_method)
|
||||
if(STANDARD_LEVEL_UP)
|
||||
max_value = .["max_value"] = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, max_levels)
|
||||
if(DWARFY_LEVEL_UP)
|
||||
max_value = .["max_value"] = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, max_levels)
|
||||
.["max_lvl"] = max_levels
|
||||
var/max_value = associative ? levels[levels[max_levels]] : levels[max_levels]
|
||||
.["max_value"] = max_value
|
||||
|
||||
.["base_readout"] = "Overall Skill Progress: \[[skill_value_base]/[max_value]\]"
|
||||
.["mod_readout"] = "Overall Skill Progress: \[[skill_value_mod]/[max_value]\]"
|
||||
|
||||
var/list/mods = LAZYACCESS(H.skill_level_mods, type)
|
||||
if(mods) //I'm not proud of doing a similar process twice a row but here we go.
|
||||
if(mods) //I'm not proud of doing the same-ish process twice a row but here we go.
|
||||
var/list/mod_names = .["modifiers"]
|
||||
if(!mod_names)
|
||||
.["modifiers"] = mod_names = list()
|
||||
@@ -238,10 +229,20 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index]
|
||||
if(next_lvl_xp > current_lvl_xp_sum)
|
||||
next_lvl_xp -= current_lvl_xp_sum
|
||||
.["lvl_mod_num"] = level
|
||||
.["lvl_mod"] = associative ? (!level ? unskilled_tier : levels[level]) : level
|
||||
.["lvl_mod_color"] = (level+1)*(350/max_levels)
|
||||
.["xp_next_lvl_mod"] = "XP To Next Level : \[[skill_value_mod - current_lvl_xp_sum]/[next_lvl_xp]\]"
|
||||
.["mod_readout"] = "Overall Skill Progress: \[[skill_value_mod]/[max_value]\]"
|
||||
.["mod_style"] = "font-weight:bold; color:hsl([(level+1)*(300/(max_levels+1))], 50%, 50%)"
|
||||
.["xp_next_lvl_mod"] = "\[[skill_value_mod - current_lvl_xp_sum]/[next_lvl_xp]\]"
|
||||
|
||||
/**
|
||||
* Gets the base value required to reach a level specified by the 'num' arg.
|
||||
*/
|
||||
/datum/skill/level/proc/get_skill_level_value(num)
|
||||
switch(level_up_method)
|
||||
if(STANDARD_LEVEL_UP)
|
||||
. = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, num)
|
||||
if(DWARFY_LEVEL_UP)
|
||||
. = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, num)
|
||||
|
||||
/datum/skill/level/job
|
||||
abstract_type = /datum/skill/level/job
|
||||
|
||||
@@ -26,8 +26,12 @@
|
||||
var/need_static_data_update = TRUE
|
||||
/// Whether modifiers and final skill values or only base values are displayed.
|
||||
var/see_skill_mods = TRUE
|
||||
/// Whether skill descriptions are displayed or not.
|
||||
var/compact_mode = FALSE
|
||||
/// The current selected skill category.
|
||||
var/selected_category
|
||||
|
||||
/datum/skill_holder/New(owner)
|
||||
..()
|
||||
src.owner = owner
|
||||
|
||||
/**
|
||||
* Grabs the value of a skill.
|
||||
|
||||
@@ -9,7 +9,6 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
/datum/skill_modifier
|
||||
/// Name and description of the skill modifier, used in the UI
|
||||
var/name = "???"
|
||||
var/desc = ""
|
||||
/// flags for this skill modifier.
|
||||
var/modifier_flags = NONE
|
||||
/// target skills, can be a specific skill typepath or a list of skill traits.
|
||||
@@ -26,8 +25,6 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
var/level_mod = 1
|
||||
/// Priority of this skill modifier compared to other ones.
|
||||
var/priority = MODIFIER_SKILL_PRIORITY_DEF
|
||||
/// Skill modifier icon, used in the UI
|
||||
var/icon_name = "default_mod"
|
||||
|
||||
/datum/skill_modifier/New(id, register = FALSE)
|
||||
identifier = GET_SKILL_MOD_ID(type, id)
|
||||
@@ -172,11 +169,7 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
var/datum/skill/S = GLOB.skill_datums[skillpath]
|
||||
if(method == MODIFIER_TARGET_VALUE && S.progression_type == SKILL_PROGRESSION_LEVEL)
|
||||
var/datum/skill/level/L = S
|
||||
switch(L.level_up_method)
|
||||
if(STANDARD_LEVEL_UP)
|
||||
mod = XP_LEVEL(L.standard_xp_lvl_up, L.xp_lvl_multiplier, S.competency_thresholds[mod])
|
||||
if(DWARFY_LEVEL_UP)
|
||||
mod = DORF_XP_LEVEL(L.standard_xp_lvl_up, L.xp_lvl_multiplier, S.competency_thresholds[mod])
|
||||
mod = L.get_skill_level_value(L.competency_thresholds[mod])
|
||||
else
|
||||
mod = S.competency_thresholds[mod]
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/skill/level/job/wiring
|
||||
name = "Wiring"
|
||||
desc = "How proficient and knowledged you are at wiring beyond laying cables on the floor."
|
||||
desc = "How proficient and knowledged you are at wiring beyond making post-futuristic wire art."
|
||||
name_color = COLOR_PALE_ORANGE
|
||||
skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL)
|
||||
ui_category = SKILL_UI_CAT_ENG
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/skill/numerical/surgery
|
||||
name = "Surgery"
|
||||
desc = "How proficient you are at doing surgery."
|
||||
desc = "How proficient you are at performing surgical procedures."
|
||||
name_color = COLOR_PALE_BLUE_GRAY
|
||||
competency_multiplier = 1.5 // 60% surgery speed up at max value of 100, considering the base multiplier.
|
||||
ui_category = SKILL_UI_CAT_MED
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Jobbie skill modifiers.
|
||||
|
||||
/datum/skill_modifier/job
|
||||
name = "Job Training"
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_VIRTUE|MODIFIER_SKILL_ORIGIN_DIFF
|
||||
priority = MODIFIER_SKILL_PRIORITY_MAX
|
||||
|
||||
@@ -23,7 +24,7 @@
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_VIRTUE|MODIFIER_SKILL_ORIGIN_DIFF
|
||||
level_mod = JOB_SKILL_TRAINED
|
||||
|
||||
/datum/skill_modifier/job/level/New(id)
|
||||
/datum/skill_modifier/job/level/New(id, register = FALSE)
|
||||
if(level_mod)
|
||||
value_mod = GET_STANDARD_LVL(level_mod)
|
||||
..()
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
/datum/skill_modifier/bad_mood
|
||||
name = "Mood (Dejected)"
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND
|
||||
target_skills = list(SKILL_SANITY)
|
||||
|
||||
/datum/skill_modifier/great_mood
|
||||
name = "Mood (Elated)"
|
||||
modifier_flags = MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND
|
||||
target_skills = list(SKILL_SANITY)
|
||||
affinity_mod = 1.2
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/datum/skill_modifier/brain_damage
|
||||
name = "Brain Damage"
|
||||
target_skills = list(SKILL_INTELLIGENCE)
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND
|
||||
value_mod = 0.85
|
||||
@@ -6,6 +7,7 @@
|
||||
affinity_mod = 0.85
|
||||
|
||||
/datum/skill_modifier/heavy_brain_damage
|
||||
name = "Brain Damage (Severe)"
|
||||
target_skills = list(SKILL_INTELLIGENCE)
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_BODYBOUND|MODIFIER_SKILL_HANDICAP|MODIFIER_USE_THRESHOLDS
|
||||
priority = MODIFIER_SKILL_PRIORITY_LOW
|
||||
|
||||
@@ -82,6 +82,9 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
if(skill_modifiers)
|
||||
for(var/A in skill_modifiers)
|
||||
ADD_SINGLETON_SKILL_MODIFIER(owner, A, type)
|
||||
var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)]
|
||||
if(istype(M))
|
||||
M.name = "[name] Training"
|
||||
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
|
||||
|
||||
/datum/antagonist/proc/is_banned(mob/M)
|
||||
|
||||
@@ -745,12 +745,6 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"dna_extra.gif" = 'html/dna_extra.gif'
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/simple/skills
|
||||
name = "skills"
|
||||
|
||||
/datum/asset/spritesheet/simple/skills/register()
|
||||
InsertAll("", 'icons/UI_icons/skills.dmi')
|
||||
|
||||
/datum/asset/simple/vv
|
||||
assets = list(
|
||||
"view_variables.css" = 'html/admin/view_variables.css'
|
||||
|
||||
Reference in New Issue
Block a user