Removes that one in a thousands chance of being spawned in the syndicate infiltrator roundstart.
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@@ -428,6 +428,8 @@ SUBSYSTEM_DEF(job)
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if(!joined_late)
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var/obj/S = null
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for(var/obj/effect/landmark/start/sloc in GLOB.start_landmarks_list)
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if(!sloc.job_spawnpoint)
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continue
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if(sloc.name != rank)
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S = sloc //so we can revert to spawning them on top of eachother if something goes wrong
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continue
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