This commit is contained in:
Artur
2021-01-13 05:56:10 +02:00
parent f40955f6dc
commit d5e99e9cef
3 changed files with 36 additions and 11 deletions

View File

@@ -11,7 +11,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
name = "item"
icon = 'icons/obj/items_and_weapons.dmi'
blocks_emissive = EMISSIVE_BLOCK_GENERIC
attack_hand_speed = 0
attack_hand_is_action = FALSE
attack_hand_unwieldlyness = 0
@@ -467,6 +467,21 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
melee_attack_chain(usr, over)
usr.FlushCurrentAction()
return TRUE //returning TRUE as a "is this overridden?" flag
if(isrevenant(usr))
var/mob/living/simple_animal/revenant/spooker = usr
if(!anchored && !spooker.telekinesis_cooldown)
spooker.change_essence_amount(-5, FALSE, "telekinesis")
spooker.stun(10)
spooker.reveal(20)
spooker.telekinesis_cooldown = TRUE
float(TRUE, 2)
sleep(10)
throw_at(src_location)
new /obj/effect/temp_visual/telekinesis(get_turf(src))
addtimer(CALLBACK(src, /atom/movable.proc/float, FALSE), 2)
addtimer(CALLBACK(spooker, /mob/living/simple_animal/revenant.proc/telekinesis_cooldown_end), 30)
return
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows