diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index f1380ec2f5..bdbce36c9c 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -21324,7 +21324,7 @@ "aYm" = ( /obj/structure/closet/crate/wooden/toy, /obj/item/lipstick/random, -/obj/item/clothing/gloves/color/rainbow/clown, +/obj/item/clothing/gloves/color/rainbow, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, diff --git a/code/__DEFINES/dye_keys.dm b/code/__DEFINES/dye_keys.dm new file mode 100644 index 0000000000..133f9c47d3 --- /dev/null +++ b/code/__DEFINES/dye_keys.dm @@ -0,0 +1,28 @@ +#define DYE_REGISTRY_UNDER "under" +#define DYE_REGISTRY_JUMPSKIRT "jumpskirt" +#define DYE_REGISTRY_GLOVES "gloves" +#define DYE_REGISTRY_SNEAKERS "sneakers" +#define DYE_REGISTRY_FANNYPACK "fannypack" +#define DYE_REGISTRY_BEDSHEET "bedsheet" + +#define DYE_RED "red" +#define DYE_ORANGE "orange" +#define DYE_YELLOW "yellow" +#define DYE_GREEN "green" +#define DYE_BLUE "blue" +#define DYE_PURPLE "purple" +#define DYE_BLACK "black" +#define DYE_WHITE "white" +#define DYE_RAINBOW "rainbow" +#define DYE_MIME "mime" +#define DYE_COSMIC "cosmic" +#define DYE_QM "qm" +#define DYE_LAW "law" +#define DYE_CAPTAIN "captain" +#define DYE_HOP "hop" +#define DYE_HOS "hos" +#define DYE_CE "ce" +#define DYE_RD "rd" +#define DYE_CMO "cmo" +#define DYE_REDCOAT "redcoat" +#define DYE_CLOWN "clown" diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm index 220aee4608..a5c6e2725d 100644 --- a/code/datums/elements/mob_holder.dm +++ b/code/datums/elements/mob_holder.dm @@ -71,7 +71,7 @@ name = "bugged mob" desc = "Yell at coderbrush." icon = null - alternate_worn_icon = 'icons/mob/animals_held.dmi' + mob_overlay_icon = 'icons/mob/animals_held.dmi' righthand_file = 'icons/mob/animals_held_rh.dmi' lefthand_file = 'icons/mob/animals_held_lh.dmi' icon_state = "" @@ -86,7 +86,7 @@ assimilate(target) if(alt_worn) - alternate_worn_icon = alt_worn + mob_overlay_icon = alt_worn if(worn_state) item_state = worn_state icon_state = worn_state diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 4db8f4129a..8029685bf7 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -119,7 +119,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th C.appearance = chosen_prof.appearance_list[slot] C.name = chosen_prof.name_list[slot] C.flags_cover = chosen_prof.flags_cover_list[slot] - C.item_color = chosen_prof.item_color_list[slot] C.item_state = chosen_prof.item_state_list[slot] if(equip) user.equip_to_slot_or_del(C, GLOB.slot2slot[slot]) diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm index 0a231a5ff1..4d3ea2d02e 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.dm +++ b/code/game/gamemodes/clown_ops/clown_weapons.dm @@ -63,7 +63,7 @@ attack_verb_on = list("slipped") clumsy_check = FALSE sharpness = IS_BLUNT - item_color = "yellow" + sword_color = "yellow" heat = 0 light_color = "#ffff00" var/next_trombone_allowed = 0 diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index ff5ba14810..26220d4d89 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -1,3 +1,111 @@ +//dye registry, add dye colors and their resulting output here if you want the sprite to change instead of just the color. +GLOBAL_LIST_INIT(dye_registry, list( + DYE_REGISTRY_UNDER = list( + DYE_RED = /obj/item/clothing/under/color/red, + DYE_ORANGE = /obj/item/clothing/under/color/orange, + DYE_YELLOW = /obj/item/clothing/under/color/yellow, + DYE_GREEN = /obj/item/clothing/under/color/green, + DYE_BLUE = /obj/item/clothing/under/color/blue, + DYE_PURPLE = /obj/item/clothing/under/color/lightpurple, + DYE_BLACK = /obj/item/clothing/under/color/black, + DYE_WHITE = /obj/item/clothing/under/color/white, + DYE_RAINBOW = /obj/item/clothing/under/color/rainbow, + DYE_MIME = /obj/item/clothing/under/rank/civilian/mime, + DYE_CLOWN = /obj/item/clothing/under/rank/civilian/clown, + DYE_QM = /obj/item/clothing/under/rank/cargo/qm, + DYE_LAW = /obj/item/clothing/under/suit/black, + DYE_CAPTAIN = /obj/item/clothing/under/rank/captain, + DYE_HOP = /obj/item/clothing/under/rank/civilian/head_of_personnel, + DYE_HOS = /obj/item/clothing/under/rank/security/head_of_security, + DYE_CE = /obj/item/clothing/under/rank/engineering/chief_engineer, + DYE_RD = /obj/item/clothing/under/rank/rnd/research_director, + DYE_CMO = /obj/item/clothing/under/rank/medical/chief_medical_officer, + DYE_REDCOAT = /obj/item/clothing/under/costume/redcoat + ), + DYE_REGISTRY_JUMPSKIRT = list( + DYE_RED = /obj/item/clothing/under/color/jumpskirt/red, + DYE_ORANGE = /obj/item/clothing/under/color/jumpskirt/orange, + DYE_YELLOW = /obj/item/clothing/under/color/jumpskirt/yellow, + DYE_GREEN = /obj/item/clothing/under/color/jumpskirt/green, + DYE_BLUE = /obj/item/clothing/under/color/jumpskirt/blue, + DYE_PURPLE = /obj/item/clothing/under/color/jumpskirt/lightpurple, + DYE_BLACK = /obj/item/clothing/under/color/jumpskirt/black, + DYE_WHITE = /obj/item/clothing/under/color/jumpskirt/white, + DYE_RAINBOW = /obj/item/clothing/under/color/jumpskirt/rainbow + ), + DYE_REGISTRY_GLOVES = list( + DYE_RED = /obj/item/clothing/gloves/color/red, + DYE_ORANGE = /obj/item/clothing/gloves/color/orange, + DYE_YELLOW = /obj/item/clothing/gloves/color/yellow, + DYE_GREEN = /obj/item/clothing/gloves/color/green, + DYE_BLUE = /obj/item/clothing/gloves/color/blue, + DYE_PURPLE = /obj/item/clothing/gloves/color/purple, + DYE_BLACK = /obj/item/clothing/gloves/color/black, + DYE_WHITE = /obj/item/clothing/gloves/color/white, + DYE_RAINBOW = /obj/item/clothing/gloves/color/rainbow, + DYE_MIME = /obj/item/clothing/gloves/color/white, + DYE_CLOWN = /obj/item/clothing/gloves/color/rainbow, + DYE_QM = /obj/item/clothing/gloves/color/brown, + DYE_CAPTAIN = /obj/item/clothing/gloves/color/captain, + DYE_HOP = /obj/item/clothing/gloves/color/grey, + DYE_HOS = /obj/item/clothing/gloves/color/black, + DYE_CE = /obj/item/clothing/gloves/color/black, + DYE_RD = /obj/item/clothing/gloves/color/grey, + DYE_CMO = /obj/item/clothing/gloves/color/latex/nitrile, + DYE_REDCOAT = /obj/item/clothing/gloves/color/white + ), + DYE_REGISTRY_SNEAKERS = list( + DYE_RED = /obj/item/clothing/shoes/sneakers/red, + DYE_ORANGE = /obj/item/clothing/shoes/sneakers/orange, + DYE_YELLOW = /obj/item/clothing/shoes/sneakers/yellow, + DYE_GREEN = /obj/item/clothing/shoes/sneakers/green, + DYE_BLUE = /obj/item/clothing/shoes/sneakers/blue, + DYE_PURPLE = /obj/item/clothing/shoes/sneakers/purple, + DYE_BLACK = /obj/item/clothing/shoes/sneakers/black, + DYE_WHITE = /obj/item/clothing/shoes/sneakers/white, + DYE_RAINBOW = /obj/item/clothing/shoes/sneakers/rainbow, + DYE_MIME = /obj/item/clothing/shoes/sneakers/black, + DYE_QM = /obj/item/clothing/shoes/sneakers/brown, + DYE_CAPTAIN = /obj/item/clothing/shoes/sneakers/brown, + DYE_HOP = /obj/item/clothing/shoes/sneakers/brown, + DYE_CE = /obj/item/clothing/shoes/sneakers/brown, + DYE_RD = /obj/item/clothing/shoes/sneakers/brown, + DYE_CMO = /obj/item/clothing/shoes/sneakers/brown + ), + DYE_REGISTRY_FANNYPACK = list( + DYE_RED = /obj/item/storage/belt/fannypack/red, + DYE_ORANGE = /obj/item/storage/belt/fannypack/orange, + DYE_YELLOW = /obj/item/storage/belt/fannypack/yellow, + DYE_GREEN = /obj/item/storage/belt/fannypack/green, + DYE_BLUE = /obj/item/storage/belt/fannypack/blue, + DYE_PURPLE = /obj/item/storage/belt/fannypack/purple, + DYE_BLACK = /obj/item/storage/belt/fannypack/black, + DYE_WHITE = /obj/item/storage/belt/fannypack/white + ), + DYE_REGISTRY_BEDSHEET = list( + DYE_RED = /obj/item/bedsheet/red, + DYE_ORANGE = /obj/item/bedsheet/orange, + DYE_YELLOW = /obj/item/bedsheet/yellow, + DYE_GREEN = /obj/item/bedsheet/green, + DYE_BLUE = /obj/item/bedsheet/blue, + DYE_PURPLE = /obj/item/bedsheet/purple, + DYE_BLACK = /obj/item/bedsheet/black, + DYE_WHITE = /obj/item/bedsheet, + DYE_RAINBOW = /obj/item/bedsheet/rainbow, + DYE_MIME = /obj/item/bedsheet/mime, + DYE_CLOWN = /obj/item/bedsheet/clown, + DYE_QM = /obj/item/bedsheet/qm, + DYE_LAW = /obj/item/bedsheet/black, + DYE_CAPTAIN = /obj/item/bedsheet/captain, + DYE_HOP = /obj/item/bedsheet/hop, + DYE_HOS = /obj/item/bedsheet/hos, + DYE_CE = /obj/item/bedsheet/ce, + DYE_RD = /obj/item/bedsheet/rd, + DYE_CMO = /obj/item/bedsheet/cmo, + DYE_COSMIC = /obj/item/bedsheet/cosmos + ) +)) + /obj/machinery/washing_machine name = "washing machine" desc = "Gets rid of those pesky bloodstains, or your money back!" @@ -13,27 +121,22 @@ /obj/machinery/washing_machine/examine(mob/user) . = ..() - . += "Alt-click it to start a wash cycle." + if(!busy) + . += "Alt-click it to start a wash cycle." /obj/machinery/washing_machine/AltClick(mob/user) . = ..() if(!user.canUseTopic(src)) return - if(busy) return - if(state_open) to_chat(user, "Close the door first") return TRUE - if(bloody_mess) to_chat(user, "[src] must be cleaned up first.") return TRUE - if(has_corgi) - bloody_mess = 1 - busy = TRUE update_icon() addtimer(CALLBACK(src, .proc/wash_cycle), 200) @@ -76,6 +179,28 @@ color_source = null update_icon() +/obj/item/proc/dye_item(dye_color) + if(undyeable) + return FALSE + if(dying_key) + if(!GLOB.dye_registry[dying_key]) + log_runtime("Item just tried to be dyed with an invalid registry key: [dying_key]") + return FALSE + var/obj/item/target_type = GLOB.dye_registry[dying_key][dye_color] + if(target_type) + icon = initial(target_type.icon) + icon_state = initial(target_type.icon_state) + lefthand_file = initial(target_type.lefthand_file) + righthand_file = initial(target_type.righthand_file) + item_state = initial(target_type.item_state) + mob_overlay_icon = initial(target_type.mob_overlay_icon) + inhand_x_dimension = initial(target_type.inhand_x_dimension) + inhand_y_dimension = initial(target_type.inhand_y_dimension) + name = initial(target_type.name) + desc = "[initial(target_type.desc)] The colors look a little dodgy." + return target_type //successfully "appearance copy" dyed something; returns the target type as a hacky way of extending + add_atom_colour(dye_color, FIXED_COLOUR_PRIORITY) + return FALSE //what happens to this object when washed inside a washing machine /atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM) @@ -89,105 +214,27 @@ new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc) qdel(src) -/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM) - if(WM.color_source) - if(istype(WM.color_source, /obj/item/toy/crayon)) - var/obj/item/toy/crayon/CR = WM.color_source - add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY) - -/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM) - if(WM.color_source) - if(istype(WM.color_source, /obj/item/toy/crayon)) - var/obj/item/toy/crayon/CR = WM.color_source - add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY) - /mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM) gib() -/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM) - jumpsuit_wash(WM) - -/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM) - jumpsuit_wash(WM) - -/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM) +/obj/item/machine_wash(obj/machinery/washing_machine/WM) if(WM.color_source) - var/wash_color = WM.color_source.item_color - var/obj/item/clothing/under/U - for(var/T in typesof(/obj/item/clothing/under/color)) - var/obj/item/clothing/under/color/J = T - if(wash_color == initial(J.item_color)) - U = J - break - if(!U) - for(var/T in typesof(/obj/item/clothing/under/rank)) - var/obj/item/clothing/under/rank/R = T - if(wash_color == initial(R.item_color)) - U = R - break - if(U) - item_state = initial(U.item_state) - icon_state = initial(U.icon_state) - item_color = wash_color - name = initial(U.name) - desc = "The colors are a bit dodgy." - can_adjust = initial(U.can_adjust) - if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable - toggle_jumpsuit_adjust() + dye_item(WM.color_source.dye_color) -/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM) - if(WM.color_source) - var/wash_color = WM.color_source.item_color - for(var/T in typesof(/obj/item/clothing/gloves/color)) - var/obj/item/clothing/gloves/color/G = T - if(wash_color == initial(G.item_color)) - item_state = initial(G.item_state) - icon_state = initial(G.icon_state) - item_color = wash_color - name = initial(G.name) - desc = "The colors are a bit dodgy." - break +/obj/item/clothing/under/dye_item(dye_color, dye_key) + . = ..() + if(.) + var/obj/item/clothing/under/U = . + can_adjust = initial(U.can_adjust) + if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable + toggle_jumpsuit_adjust() /obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM) if(chained) chained = 0 slowdown = SHOES_SLOWDOWN new /obj/item/restraints/handcuffs(loc) - if(WM.color_source) - var/wash_color = WM.color_source.item_color - for(var/T in typesof(/obj/item/clothing/shoes/sneakers)) - var/obj/item/clothing/shoes/sneakers/S = T - if(wash_color == initial(S.item_color)) - icon_state = initial(S.icon_state) - item_color = wash_color - name = initial(S.name) - desc = "The colors are a bit dodgy." - break - -/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM) - if(WM.color_source) - var/wash_color = WM.color_source.item_color - for(var/T in typesof(/obj/item/bedsheet)) - var/obj/item/bedsheet/B = T - if(wash_color == initial(B.item_color)) - icon_state = initial(B.icon_state) - item_color = wash_color - name = initial(B.name) - desc = "The colors are a bit dodgy." - break - -/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM) - if(WM.color_source) - var/wash_color = WM.color_source.item_color - for(var/T in typesof(/obj/item/clothing/head/soft)) - var/obj/item/clothing/head/soft/H = T - if(wash_color == initial(H.item_color)) - icon_state = initial(H.icon_state) - item_color = wash_color - name = initial(H.name) - desc = "The colors are a bit dodgy." - break - + ..() /obj/machinery/washing_machine/relaymove(mob/user) container_resist(user) @@ -223,27 +270,27 @@ if(istype(W, /obj/item/clothing/head/mob_holder)) to_chat(user, "It's too unwieldly to put in this way.") - return 1 + return TRUE else if(user.a_intent != INTENT_HARM) if (!state_open) to_chat(user, "Open the door first!") - return 1 + return TRUE if(bloody_mess) to_chat(user, "[src] must be cleaned up first.") - return 1 + return TRUE if(contents.len >= max_wash_capacity) to_chat(user, "The washing machine is full!") - return 1 + return TRUE if(!user.transferItemToLoc(W, src)) to_chat(user, "\The [W] is stuck to your hand, you cannot put it in the washing machine!") - return 1 + return TRUE - if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp)) + if(W.dye_color) color_source = W update_icon() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 8b4567a754..aad6f45198 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -8,9 +8,20 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) name = "item" icon = 'icons/obj/items_and_weapons.dmi' blocks_emissive = EMISSIVE_BLOCK_GENERIC + + ///icon state name for inhand overlays var/item_state = null + ///Icon file for left hand inhand overlays var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' + ///Icon file for right inhand overlays var/righthand_file = 'icons/mob/inhands/items_righthand.dmi' + + ///Icon file for mob worn overlays. + ///no var for state because it should *always* be the same as icon_state + var/icon/mob_overlay_icon + //Forced mob worn layer instead of the standard preferred ssize. + var/alternate_worn_layer + var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE //Dimensions of the icon file used when this item is worn, eg: hats.dmi @@ -22,10 +33,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/inhand_x_dimension = 32 var/inhand_y_dimension = 32 - //Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery. - var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events - var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default - max_integrity = 200 obj_flags = NONE @@ -61,8 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) //Citadel Edit for digitigrade stuff var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to. - var/item_color = null //this needs deprecating, soonish - var/body_parts_covered = 0 //see setup.dm for appropriate bit flags var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets) var/permeability_coefficient = 1 // for chemicals/diseases @@ -109,6 +114,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/trigger_guard = TRIGGER_GUARD_NONE + ///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm + var/dye_color + ///Whether the item is unaffected by standard dying. + var/undyeable = FALSE + ///What dye registry should be looked at when dying this item; see washing_machine.dm + var/dying_key + //Grinder vars var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder! diff --git a/code/game/objects/items/RCL.dm b/code/game/objects/items/RCL.dm index 7b4a44d72f..fccf790a23 100644 --- a/code/game/objects/items/RCL.dm +++ b/code/game/objects/items/RCL.dm @@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook) return //If we've run out, display message and exit else last = null - loaded.item_color = colors[current_color_index] + loaded.color = colors[current_color_index] last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180)) is_empty(user) //If we've run out, display message update_icon() @@ -276,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook) if(T.intact || !T.can_have_cabling()) return - loaded.item_color = colors[current_color_index] + loaded.color = colors[current_color_index] var/obj/structure/cable/linkingCable = findLinkingCable(user) if(linkingCable) @@ -298,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook) var/cwname = colors[current_color_index] to_chat(user, "Color changed to [cwname]!") if(loaded) - loaded.item_color= colors[current_color_index] + loaded.color = colors[current_color_index] update_icon() if(wiring_gui_menu) wiringGuiUpdate(user) diff --git a/code/game/objects/items/balls.dm b/code/game/objects/items/balls.dm index c24f58208b..2e5a385ead 100644 --- a/code/game/objects/items/balls.dm +++ b/code/game/objects/items/balls.dm @@ -15,7 +15,7 @@ lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi' righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi' item_state = "tennis_classic" - alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi' slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want! throw_range = 14 w_class = WEIGHT_CLASS_SMALL diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index f5b13d4e3e..09c045497c 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -26,7 +26,7 @@ var/icon_uncapped var/use_overlays = FALSE - item_color = "red" + var/crayon_color = "red" w_class = WEIGHT_CLASS_TINY attack_verb = list("attacked", "coloured") grind_results = list() @@ -83,7 +83,9 @@ . = ..() // Makes crayons identifiable in things like grinders if(name == "crayon") - name = "[item_color] crayon" + name = "[crayon_color] crayon" + + dye_color = crayon_color drawtype = pick(all_drawables) @@ -484,65 +486,75 @@ /obj/item/toy/crayon/red icon_state = "crayonred" paint_color = "#DA0000" - item_color = "red" + crayon_color = "red" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1) + dye_color = DYE_RED /obj/item/toy/crayon/orange icon_state = "crayonorange" paint_color = "#FF9300" - item_color = "orange" + crayon_color = "orange" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1) + dye_color = DYE_ORANGE /obj/item/toy/crayon/yellow icon_state = "crayonyellow" paint_color = "#FFF200" - item_color = "yellow" + crayon_color = "yellow" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1) + dye_color = DYE_YELLOW /obj/item/toy/crayon/green icon_state = "crayongreen" paint_color = "#A8E61D" - item_color = "green" + crayon_color = "green" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1) + dye_color = DYE_GREEN /obj/item/toy/crayon/blue icon_state = "crayonblue" paint_color = "#00B7EF" - item_color = "blue" + crayon_color = "blue" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1) + dye_color = DYE_BLUE /obj/item/toy/crayon/purple icon_state = "crayonpurple" paint_color = "#DA00FF" - item_color = "purple" + crayon_color = "purple" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1) + dye_color = DYE_PURPLE /obj/item/toy/crayon/black icon_state = "crayonblack" paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black. - item_color = "black" + crayon_color = "black" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1) + dye_color = DYE_BLACK /obj/item/toy/crayon/white icon_state = "crayonwhite" paint_color = "#FFFFFF" - item_color = "white" + crayon_color = "white" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1) + dye_color = DYE_WHITE /obj/item/toy/crayon/mime icon_state = "crayonmime" desc = "A very sad-looking crayon." paint_color = "#FFFFFF" - item_color = "mime" + crayon_color = "mime" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1) charges = -1 + dye_color = DYE_MIME /obj/item/toy/crayon/rainbow icon_state = "crayonrainbow" paint_color = "#FFF000" - item_color = "rainbow" + crayon_color = "rainbow" reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1) drawtype = RANDOM_ANY // just the default starter. + dye_color = DYE_RAINBOW charges = -1 @@ -580,12 +592,12 @@ /obj/item/storage/crayons/update_overlays() . = ..() for(var/obj/item/toy/crayon/crayon in contents) - add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color)) + add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color)) /obj/item/storage/crayons/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/toy/crayon)) var/obj/item/toy/crayon/C = W - switch(C.item_color) + switch(C.crayon_color) if("mime") to_chat(usr, "This crayon is too sad to be contained in this box.") return diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index 914f2a149a..1eee083c80 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -149,7 +149,7 @@ Code: name = "shock collar" desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.." icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi' - alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi' icon_state = "shockcollar" item_state = "shockcollar" body_parts_covered = NECK diff --git a/code/game/objects/items/documents.dm b/code/game/objects/items/documents.dm index ea24e77832..1172b50377 100644 --- a/code/game/objects/items/documents.dm +++ b/code/game/objects/items/documents.dm @@ -51,8 +51,8 @@ to_chat(user, "You have already forged a seal on [src]!") else var/obj/item/toy/crayon/C = O - name = "[C.item_color] secret documents" - icon_state = "docs_[C.item_color]" - forgedseal = C.item_color - to_chat(user, "You forge the official seal with a [C.item_color] crayon. No one will notice... right?") - update_icon() \ No newline at end of file + name = "[C.crayon_color] secret documents" + icon_state = "docs_[C.crayon_color]" + forgedseal = C.crayon_color + to_chat(user, "You forge the official seal with a [C.crayon_color] crayon. No one will notice... right?") + update_icon() diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index a12847ccf7..22c9bdc451 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -113,7 +113,7 @@ desc = "Looks like some cables tied together. Could be used to tie something up." icon_state = "cuff" item_state = "coil" - color = "red" + color = "#ff0000" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' custom_materials = list(/datum/material/iron=150, /datum/material/glass=75) @@ -132,35 +132,28 @@ to_chat(user, "You unwind the cable restraints back into coil") /obj/item/restraints/handcuffs/cable/red - item_color = "red" color = "#ff0000" /obj/item/restraints/handcuffs/cable/yellow - item_color = "yellow" color = "#ffff00" /obj/item/restraints/handcuffs/cable/blue - item_color = "blue" color = "#1919c8" /obj/item/restraints/handcuffs/cable/green - item_color = "green" color = "#00aa00" /obj/item/restraints/handcuffs/cable/pink - item_color = "pink" color = "#ff3ccd" /obj/item/restraints/handcuffs/cable/orange - item_color = "orange" color = "#ff8000" /obj/item/restraints/handcuffs/cable/cyan - item_color = "cyan" color = "#00ffff" /obj/item/restraints/handcuffs/cable/white - item_color = "white" + color = null /obj/item/restraints/handcuffs/cable/random @@ -209,7 +202,7 @@ custom_materials = null breakouttime = 450 //Deciseconds = 45s trashtype = /obj/item/restraints/handcuffs/cable/zipties/used - item_color = "white" + color = null /obj/item/restraints/handcuffs/cable/zipties/used desc = "A pair of broken zipties." diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index 84a9193eaf..e2ace42be7 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -122,7 +122,7 @@ /obj/item/clothing/head/helmet/chaplain/cage name = "cage" desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is." - alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi' + mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi' icon_state = "cage" item_state = "cage" worn_x_dimension = 64 diff --git a/code/game/objects/items/implants/implant.dm b/code/game/objects/items/implants/implant.dm index c1983b6b8c..cc2ae3631e 100644 --- a/code/game/objects/items/implants/implant.dm +++ b/code/game/objects/items/implants/implant.dm @@ -5,7 +5,7 @@ actions_types = list(/datum/action/item_action/hands_free/activate) var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants var/mob/living/imp_in = null - item_color = "b" + var/implant_color = "b" var/allow_multiple = FALSE var/uses = -1 item_flags = DROPDEL diff --git a/code/game/objects/items/implants/implant_freedom.dm b/code/game/objects/items/implants/implant_freedom.dm index f3e66d2c08..280fbb7cd3 100644 --- a/code/game/objects/items/implants/implant_freedom.dm +++ b/code/game/objects/items/implants/implant_freedom.dm @@ -2,7 +2,7 @@ name = "freedom implant" desc = "Use this to escape from those evil Red Shirts." icon_state = "freedom" - item_color = "r" + implant_color = "r" uses = 4 diff --git a/code/game/objects/items/implants/implant_storage.dm b/code/game/objects/items/implants/implant_storage.dm index 1dfc0b4580..4dc0263fa7 100644 --- a/code/game/objects/items/implants/implant_storage.dm +++ b/code/game/objects/items/implants/implant_storage.dm @@ -2,7 +2,7 @@ name = "storage implant" desc = "Stores up to two big items in a bluespace pocket." icon_state = "storage" - item_color = "r" + implant_color = "r" var/max_slot_stacking = 4 var/obj/item/storage/bluespace_pocket/pocket diff --git a/code/game/objects/items/implants/implantcase.dm b/code/game/objects/items/implants/implantcase.dm index 481f1a4181..8573324b56 100644 --- a/code/game/objects/items/implants/implantcase.dm +++ b/code/game/objects/items/implants/implantcase.dm @@ -15,7 +15,7 @@ /obj/item/implantcase/update_icon_state() if(imp) - icon_state = "implantcase-[imp.item_color]" + icon_state = "implantcase-[imp.implant_color]" else icon_state = "implantcase-0" diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm index 766da28d51..16d8ec0f4e 100644 --- a/code/game/objects/items/melee/energy.dm +++ b/code/game/objects/items/melee/energy.dm @@ -5,12 +5,15 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF var/brightness_on = 3 + var/sword_color total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces. /obj/item/melee/transforming/energy/Initialize() . = ..() total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75)) if(active) + if(sword_color) + icon_state = "sword[sword_color]" set_light(brightness_on) START_PROCESSING(SSobj, src) @@ -37,8 +40,8 @@ . = ..() if(.) if(active) - if(item_color) - icon_state = "sword[item_color]" + if(sword_color) + icon_state = "sword[sword_color]" START_PROCESSING(SSobj, src) set_light(brightness_on) else @@ -103,12 +106,19 @@ embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10) armour_penetration = 35 block_chance = 50 + var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER) + +/obj/item/melee/transforming/energy/sword/Initialize(mapload) + . = ..() + set_sword_color() + +/obj/item/melee/transforming/energy/sword/proc/set_sword_color() + if(LAZYLEN(possible_colors)) + light_color = possible_colors[pick(possible_colors)] /obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text) . = ..() if(active) - if(. && item_color) - icon_state = "sword[item_color]" AddElement(/datum/element/sword_point) else RemoveElement(/datum/element/sword_point) @@ -119,7 +129,9 @@ return ..() /obj/item/melee/transforming/energy/sword/cyborg - item_color = "red" + sword_color = "red" + light_color = "#ff0000" + possible_colors = null var/hitcost = 50 /obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R) @@ -140,7 +152,7 @@ icon = 'icons/obj/surgery.dmi' icon_state = "esaw_0" icon_state_on = "esaw_1" - item_color = null //stops icon from breaking when turned on. + sword_color = null //stops icon from breaking when turned on. hitcost = 75 //Costs more than a standard cyborg esword w_class = WEIGHT_CLASS_NORMAL sharpness = IS_SHARP @@ -152,15 +164,13 @@ return NONE /obj/item/melee/transforming/energy/sword/saber - var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER) + possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER) var/hacked = FALSE -/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload) - . = ..() +/obj/item/melee/transforming/energy/sword/saber/set_sword_color() if(LAZYLEN(possible_colors)) - var/set_color = pick(possible_colors) - item_color = set_color - light_color = possible_colors[set_color] + sword_color = pick(possible_colors) + light_color = possible_colors[sword_color] /obj/item/melee/transforming/energy/sword/saber/process() . = ..() @@ -185,7 +195,7 @@ if(istype(W, /obj/item/multitool)) if(!hacked) hacked = TRUE - item_color = "rainbow" + sword_color = "rainbow" to_chat(user, "RNBW_ENGAGE") if(active) @@ -204,6 +214,7 @@ righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' icon_state_on = "cutlass1" light_color = "#ff0000" + possible_colors = null /obj/item/melee/transforming/energy/blade name = "energy blade" @@ -271,32 +282,8 @@ return TRUE /obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text) - active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE - if(active) //also I'd need to rip out the iconstate changing bits - force = force_on - throwforce = throwforce_on - hitsound = hitsound_on - throw_speed = 4 - if(attack_verb_on.len) - attack_verb = attack_verb_on - w_class = w_class_on - START_PROCESSING(SSobj, src) - set_light(brightness_on) - update_icon() - else - force = initial(force) - throwforce = initial(throwforce) - hitsound = initial(hitsound) - throw_speed = initial(throw_speed) - if(attack_verb_off.len) - attack_verb = attack_verb_off - w_class = initial(w_class) - STOP_PROCESSING(SSobj, src) - set_light(0) - update_icon() - transform_messages(user, supress_message_text) - add_fingerprint(user) - return TRUE + . = ..() + update_icon() /obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text) playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1) diff --git a/code/game/objects/items/paint.dm b/code/game/objects/items/paint.dm index cc2f5e9be7..bdf9ab4270 100644 --- a/code/game/objects/items/paint.dm +++ b/code/game/objects/items/paint.dm @@ -7,7 +7,7 @@ desc = "Used to recolor floors and walls. Can be removed by the janitor." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "paint_neutral" - item_color = "FFFFFF" + var/paint_color = "FFFFFF" item_state = "paintcan" w_class = WEIGHT_CLASS_NORMAL resistance_flags = FLAMMABLE @@ -16,37 +16,37 @@ /obj/item/paint/red name = "red paint" - item_color = "C73232" //"FF0000" + paint_color = "C73232" //"FF0000" icon_state = "paint_red" /obj/item/paint/green name = "green paint" - item_color = "2A9C3B" //"00FF00" + paint_color = "2A9C3B" //"00FF00" icon_state = "paint_green" /obj/item/paint/blue name = "blue paint" - item_color = "5998FF" //"0000FF" + paint_color = "5998FF" //"0000FF" icon_state = "paint_blue" /obj/item/paint/yellow name = "yellow paint" - item_color = "CFB52B" //"FFFF00" + paint_color = "CFB52B" //"FFFF00" icon_state = "paint_yellow" /obj/item/paint/violet name = "violet paint" - item_color = "AE4CCD" //"FF00FF" + paint_color = "AE4CCD" //"FF00FF" icon_state = "paint_violet" /obj/item/paint/black name = "black paint" - item_color = "333333" + paint_color = "333333" icon_state = "paint_black" /obj/item/paint/white name = "white paint" - item_color = "FFFFFF" + paint_color = "FFFFFF" icon_state = "paint_white" @@ -61,31 +61,31 @@ return switch(t1) if("red") - item_color = "C73232" + paint_color = "C73232" if("pink") - item_color = "FFC0CD" + paint_color = "FFC0CD" if("blue") - item_color = "5998FF" + paint_color = "5998FF" if("cyan") - item_color = "00FFFF" + paint_color = "00FFFF" if("green") - item_color = "2A9C3B" + paint_color = "2A9C3B" if("lime") - item_color = "00FF00" + paint_color = "00FF00" if("yellow") - item_color = "CFB52B" + paint_color = "CFB52B" if("orange") - item_color = "fFA700" + paint_color = "fFA700" if("violet") - item_color = "AE4CCD" + paint_color = "AE4CCD" if("purple") - item_color = "800080" + paint_color = "800080" if("white") - item_color = "FFFFFF" + paint_color = "FFFFFF" if("gray") - item_color = "808080" + paint_color = "808080" if("black") - item_color = "333333" + paint_color = "333333" icon_state = "paint_[t1]" add_fingerprint(user) @@ -99,7 +99,7 @@ return if(!isturf(target) || isspaceturf(target)) return - var/newcolor = "#" + item_color + var/newcolor = "#" + paint_color target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY) /obj/item/paint/paint_remover diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index b89a2983f5..136d58ba41 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -214,7 +214,7 @@ /obj/item/clothing/head/helmet/plate/crusader/prophet name = "Prophet's Hat" desc = "A religious-looking hat." - alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi' + mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi' flags_1 = 0 armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk. worn_x_dimension = 64 diff --git a/code/game/objects/items/stacks/bscrystal.dm b/code/game/objects/items/stacks/bscrystal.dm index f864df5a21..00e48fd12a 100644 --- a/code/game/objects/items/stacks/bscrystal.dm +++ b/code/game/objects/items/stacks/bscrystal.dm @@ -5,6 +5,7 @@ icon = 'icons/obj/telescience.dmi' icon_state = "bluespace_crystal" singular_name = "bluespace crystal" + dye_color = DYE_COSMIC w_class = WEIGHT_CLASS_TINY custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT) points = 50 diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 5f2795c857..70b00c72ec 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -240,8 +240,7 @@ else if(istype(O, /obj/item/restraints/handcuffs/cable)) var/obj/item/cuffs = O - cuffs.item_color = item_color - cuffs.update_icon() + cuffs.color = color if (QDELETED(O)) return //It's a stack and has already been merged diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 4893e92d77..bd9673f455 100755 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -708,6 +708,7 @@ desc = "A dorky fannypack for keeping small items in." icon_state = "fannypack_leather" item_state = "fannypack_leather" + dying_key = DYE_REGISTRY_FANNYPACK /obj/item/storage/belt/fannypack/ComponentInitialize() . = ..() diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index ef213c233a..e9b5712e71 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -273,15 +273,12 @@ var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc) if(hacked) // That's right, we'll only check the "original" "sword". newSaber.hacked = TRUE - newSaber.item_color = "rainbow" qdel(W) qdel(src) else if(istype(W, /obj/item/multitool)) if(!hacked) hacked = TRUE - item_color = "rainbow" to_chat(user, "RNBW_ENGAGE") - if(active) update_icon() user.update_inv_hands() diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 4bc8bdb36d..1a09cc57b6 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -281,7 +281,7 @@ hitsound = "swing_hit" var/hitsound_on = 'sound/weapons/blade1.ogg' armour_penetration = 35 - item_color = "green" + var/saber_color = "green" light_color = "#00ff00"//green attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 75 @@ -326,8 +326,8 @@ /obj/item/twohanded/dualsaber/Initialize() . = ..() if(LAZYLEN(possible_colors)) - item_color = pick(possible_colors) - switch(item_color) + saber_color = pick(possible_colors) + switch(saber_color) if("red") light_color = LIGHT_COLOR_RED if("green") @@ -343,7 +343,7 @@ /obj/item/twohanded/dualsaber/update_icon_state() if(wielded) - icon_state = "dualsaber[item_color][wielded]" + icon_state = "dualsaber[saber_color][wielded]" else icon_state = "dualsaber0" clean_blood() @@ -457,7 +457,7 @@ if(!hacked) hacked = TRUE to_chat(user, "2XRNBW_ENGAGE") - item_color = "rainbow" + saber_color = "rainbow" update_icon() else to_chat(user, "It's starting to look like a triple rainbow - no, nevermind.") diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 0991351102..3127485878 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -16,8 +16,8 @@ LINEN BINS throw_speed = 1 throw_range = 2 w_class = WEIGHT_CLASS_TINY - item_color = "white" resistance_flags = FLAMMABLE + dying_key = DYE_REGISTRY_BEDSHEET dog_fashion = /datum/dog_fashion/head/ghost var/list/dream_messages = list("white") @@ -52,79 +52,66 @@ LINEN BINS /obj/item/bedsheet/blue icon_state = "sheetblue" - item_color = "blue" dream_messages = list("blue") /obj/item/bedsheet/green icon_state = "sheetgreen" - item_color = "green" dream_messages = list("green") /obj/item/bedsheet/grey icon_state = "sheetgrey" - item_color = "grey" dream_messages = list("grey") /obj/item/bedsheet/orange icon_state = "sheetorange" - item_color = "orange" dream_messages = list("orange") /obj/item/bedsheet/purple icon_state = "sheetpurple" - item_color = "purple" dream_messages = list("purple") /obj/item/bedsheet/patriot name = "patriotic bedsheet" desc = "You've never felt more free than when sleeping on this." icon_state = "sheetUSA" - item_color = "sheetUSA" dream_messages = list("America", "freedom", "fireworks", "bald eagles") /obj/item/bedsheet/rainbow name = "rainbow bedsheet" desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together." icon_state = "sheetrainbow" - item_color = "rainbow" dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow") /obj/item/bedsheet/red icon_state = "sheetred" - item_color = "red" dream_messages = list("red") /obj/item/bedsheet/yellow icon_state = "sheetyellow" - item_color = "yellow" dream_messages = list("yellow") /obj/item/bedsheet/mime name = "mime's blanket" desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this." icon_state = "sheetmime" - item_color = "mime" dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime") /obj/item/bedsheet/clown name = "clown's blanket" desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas." icon_state = "sheetclown" - item_color = "clown" dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown") /obj/item/bedsheet/captain name = "captain's bedsheet" desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains." icon_state = "sheetcaptain" - item_color = "captain" dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain") /obj/item/bedsheet/rd name = "research director's bedsheet" desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day." icon_state = "sheetrd" - item_color = "director" dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director") // for Free Golems. @@ -137,111 +124,94 @@ LINEN BINS name = "medical blanket" desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station." icon_state = "sheetmedical" - item_color = "medical" dream_messages = list("healing", "life", "surgery", "a doctor") /obj/item/bedsheet/cmo name = "chief medical officer's bedsheet" desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime." icon_state = "sheetcmo" - item_color = "cmo" dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer") /obj/item/bedsheet/hos name = "head of security's bedsheet" desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!" icon_state = "sheethos" - item_color = "hosred" dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security") /obj/item/bedsheet/hop name = "head of personnel's bedsheet" desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio." icon_state = "sheethop" - item_color = "hop" dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel") /obj/item/bedsheet/ce name = "chief engineer's bedsheet" desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil." icon_state = "sheetce" - item_color = "chief" dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer") /obj/item/bedsheet/qm name = "quartermaster's bedsheet" desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper." icon_state = "sheetqm" - item_color = "qm" dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster") /obj/item/bedsheet/brown icon_state = "sheetbrown" - item_color = "cargo" dream_messages = list("brown") /obj/item/bedsheet/black icon_state = "sheetblack" - item_color = "black" dream_messages = list("black") /obj/item/bedsheet/centcom name = "\improper CentCom bedsheet" desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials." icon_state = "sheetcentcom" - item_color = "centcom" dream_messages = list("a unique ID", "authority", "artillery", "an ending") /obj/item/bedsheet/syndie name = "syndicate bedsheet" desc = "It has a syndicate emblem and it has an aura of evil." icon_state = "sheetsyndie" - item_color = "syndie" dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID") /obj/item/bedsheet/cult name = "cultist's bedsheet" desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence." icon_state = "sheetcult" - item_color = "cult" dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure") /obj/item/bedsheet/wiz name = "wizard's bedsheet" desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!" icon_state = "sheetwiz" - item_color = "wiz" dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic") /obj/item/bedsheet/nanotrasen name = "nanotrasen bedsheet" desc = "It has the Nanotrasen logo on it and has an aura of duty." icon_state = "sheetNT" - item_color = "nanotrasen" dream_messages = list("authority", "an ending") /obj/item/bedsheet/ian icon_state = "sheetian" - item_color = "ian" dream_messages = list("a dog", "a corgi", "woof", "bark", "arf") /obj/item/bedsheet/runtime icon_state = "sheetruntime" - item_color = "runtime" dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~") /obj/item/bedsheet/pirate name = "pirate's bedsheet" desc = "It has a Jolly Roger emblem on it and has a faint scent of grog." icon_state = "sheetpirate" - item_color = "black" dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull") /obj/item/bedsheet/gondola name = "gondola bedsheet" desc = "A precious bedsheet made from the hide of a rare and peculiar critter." icon_state = "sheetgondola" - item_color = "cargo" var/g_mouth var/g_eyes @@ -262,14 +232,12 @@ LINEN BINS name = "cosmic space bedsheet" desc = "Made from the dreams of those who wonder at the stars." icon_state = "sheetcosmos" - item_color = "cosmos" dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars") light_power = 2 light_range = 1.4 /obj/item/bedsheet/random icon_state = "random_bedsheet" - item_color = "rainbow" name = "random bedsheet" desc = "If you're reading this description ingame, something has gone wrong! Honk!" diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index e27ba2316f..967715ce2f 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -295,7 +295,6 @@ prof.name_list[slot] = I.name prof.appearance_list[slot] = I.appearance prof.flags_cover_list[slot] = I.flags_cover - prof.item_color_list[slot] = I.item_color prof.item_state_list[slot] = I.item_state prof.exists_list[slot] = 1 else @@ -511,7 +510,6 @@ var/list/appearance_list = list() var/list/flags_cover_list = list() var/list/exists_list = list() - var/list/item_color_list = list() var/list/item_state_list = list() var/underwear @@ -534,7 +532,6 @@ newprofile.appearance_list = appearance_list.Copy() newprofile.flags_cover_list = flags_cover_list.Copy() newprofile.exists_list = exists_list.Copy() - newprofile.item_color_list = item_color_list.Copy() newprofile.item_state_list = item_state_list.Copy() newprofile.underwear = underwear newprofile.undershirt = undershirt diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm index 5bc04173b9..a4f8bf8062 100644 --- a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm +++ b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm @@ -127,7 +127,6 @@ icon = 'icons/obj/clothing/clockwork_garb.dmi' icon_state = "clockwork_gauntlets" item_state = "clockwork_gauntlets" - item_color = null //So they don't wash. strip_delay = 50 equip_delay_other = 30 body_parts_covered = ARMS diff --git a/code/modules/antagonists/devil/true_devil/inventory.dm b/code/modules/antagonists/devil/true_devil/inventory.dm index 778c421616..579dfb4fb1 100644 --- a/code/modules/antagonists/devil/true_devil/inventory.dm +++ b/code/modules/antagonists/devil/true_devil/inventory.dm @@ -12,12 +12,7 @@ var/obj/item/r_hand = get_item_for_held_index(2) if(r_hand) - - var/r_state = r_hand.item_state - if(!r_state) - r_state = r_hand.icon_state - - var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) + var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) hands_overlays += r_hand_overlay @@ -28,12 +23,7 @@ client.screen |= r_hand if(l_hand) - - var/l_state = l_hand.item_state - if(!l_state) - l_state = l_hand.icon_state - - var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) + var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) hands_overlays += l_hand_overlay diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm index cbd1fcff87..9f1111e5d9 100644 --- a/code/modules/clothing/chameleon.dm +++ b/code/modules/clothing/chameleon.dm @@ -219,14 +219,13 @@ if(isitem(target)) var/obj/item/I = target I.item_state = initial(picked_item.item_state) - I.item_color = initial(picked_item.item_color) var/obj/item/clothing/CL = target var/obj/item/clothing/PCL = new picked_item if(istype(CL) && istype(PCL)) CL.flags_cover = PCL.flags_cover CL.flags_inv = PCL.flags_inv CL.mutantrace_variation = PCL.mutantrace_variation - CL.alternate_worn_icon = PCL.alternate_worn_icon + CL.mob_overlay_icon = PCL.mob_overlay_icon qdel(PCL) target.icon = initial(picked_item.icon) @@ -238,7 +237,6 @@ P.desc = initial(picked_item.desc) P.icon_state = initial(picked_item.icon_state) P.item_state = initial(picked_item.item_state) - P.item_color = initial(picked_item.item_color) P.overlays_offsets = initial(picked_item.overlays_offsets) P.set_new_overlays() P.update_icon() @@ -269,7 +267,6 @@ name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" - item_color = "black" desc = "It's a plain jumpsuit. It has a small dial on the wrist." sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle?? random_sensor = FALSE @@ -284,7 +281,6 @@ desc = "A tough jumpsuit woven from alloy threads. It can take on the appearance of other jumpsuits." icon_state = "engine" item_state = "engi_suit" - item_color = "engine" /obj/item/clothing/under/chameleon/Initialize() . = ..() @@ -394,7 +390,6 @@ name = "grey cap" desc = "It's a baseball hat in a tasteful grey colour." icon_state = "greysoft" - item_color = "grey" resistance_flags = NONE armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) @@ -494,7 +489,6 @@ /obj/item/clothing/shoes/chameleon name = "black shoes" icon_state = "black" - item_color = "black" desc = "A pair of black shoes." permeability_coefficient = 0.05 resistance_flags = NONE @@ -520,7 +514,6 @@ /obj/item/clothing/shoes/chameleon/noslip name = "black shoes" icon_state = "black" - item_color = "black" desc = "A pair of black shoes." clothing_flags = NOSLIP @@ -639,7 +632,6 @@ desc = "A neosilk clip-on tie." icon = 'icons/obj/clothing/neck.dmi' icon_state = "blacktie" - item_color = "blacktie" resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 780eda532b..402d16e7ec 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -190,7 +190,7 @@ BLIND // can't see anything /proc/generate_female_clothing(index,t_color,icon,type) var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color) - var/icon/female_s = icon("icon"='icons/mob/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]") + var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]") female_clothing_icon.Blend(female_s, ICON_MULTIPLY) female_clothing_icon = fcopy_rsc(female_clothing_icon) GLOB.female_clothing_icons[index] = female_clothing_icon @@ -445,11 +445,11 @@ BLIND // can't see anything /obj/item/clothing/update_overlays() // Polychrome stuff . = ..() if(hasprimary) //Checks if the overlay is enabled - var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary", color = primary_color) //Automagically picks overlays + var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_state]-primary", color = primary_color) //Automagically picks overlays . += primary_overlay //Applies the coloured overlay onto the item sprite. but NOT the mob sprite. if(hassecondary) - var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary", color = secondary_color) + var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_state]-secondary", color = secondary_color) . += secondary_overlay if(hastertiary) - var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary", color = tertiary_color) - . += tertiary_overlay \ No newline at end of file + var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_state]-tertiary", color = tertiary_color) + . += tertiary_overlay diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 66dcf89a7a..aff86f62f1 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -132,7 +132,7 @@ name = "prescription night vision goggles" desc = "NVGs but for those with nearsightedness." vision_correction = 1 - + /obj/item/clothing/glasses/night/syndicate name = "combat night vision goggles" desc = "See everything, without fear." @@ -350,7 +350,7 @@ . = list() if(!isinhands && ishuman(loc) && !colored_before) var/mob/living/carbon/human/H = loc - var/mutable_appearance/M = mutable_appearance('icons/mob/eyes.dmi', "blindfoldwhite") + var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes.dmi', "blindfoldwhite") M.appearance_flags |= RESET_COLOR M.color = "#[H.eye_color]" . += M diff --git a/code/modules/clothing/glasses/phantomthief.dm b/code/modules/clothing/glasses/phantomthief.dm index 1c9afcfd6f..92eaaef35b 100644 --- a/code/modules/clothing/glasses/phantomthief.dm +++ b/code/modules/clothing/glasses/phantomthief.dm @@ -1,7 +1,7 @@ /obj/item/clothing/glasses/phantomthief name = "suspicious paper mask" desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming." - alternate_worn_icon = 'icons/mob/mask.dmi' + mob_overlay_icon = 'icons/mob/clothing/mask.dmi' icon = 'icons/obj/clothing/masks.dmi' icon_state = "s-ninja" item_state = "s-ninja" diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm index e2af067e8c..77f06a8a74 100644 --- a/code/modules/clothing/gloves/color.dm +++ b/code/modules/clothing/gloves/color.dm @@ -1,3 +1,6 @@ +/obj/item/clothing/gloves/color + dying_key = DYE_REGISTRY_GLOVES + /obj/item/clothing/gloves/color/yellow desc = "These gloves will protect the wearer from electric shock." name = "insulated gloves" @@ -5,7 +8,6 @@ item_state = "ygloves" siemens_coefficient = 0 permeability_coefficient = 0.05 - item_color="yellow" resistance_flags = NONE var/can_be_cut = 1 @@ -16,7 +18,6 @@ item_state = "ygloves" siemens_coefficient = 1 //Set to a default of 1, gets overridden in New() permeability_coefficient = 0.05 - item_color="yellow" resistance_flags = NONE var/can_be_cut = 1 @@ -70,21 +71,14 @@ name = "black gloves" icon_state = "black" item_state = "blackgloves" - item_color="black" cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE - var/can_be_cut = 1 + var/can_be_cut = TRUE strip_mod = 1.2 -/obj/item/clothing/gloves/color/black/hos - item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way. - -/obj/item/clothing/gloves/color/black/ce - item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way. - /obj/item/clothing/gloves/color/black/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/wirecutters)) if(can_be_cut && icon_state == initial(icon_state))//only if not dyed @@ -99,15 +93,12 @@ desc = "A pair of gloves, they don't look special in any way." icon_state = "orange" item_state = "orangegloves" - item_color="orange" /obj/item/clothing/gloves/color/red name = "red gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "red" item_state = "redgloves" - item_color = "red" - /obj/item/clothing/gloves/color/red/insulated name = "insulated gloves" @@ -121,68 +112,48 @@ desc = "A pair of gloves, they don't look special in any way." icon_state = "rainbow" item_state = "rainbowgloves" - item_color = "rainbow" - -/obj/item/clothing/gloves/color/rainbow/clown - item_color = "clown" /obj/item/clothing/gloves/color/blue name = "blue gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "blue" item_state = "bluegloves" - item_color="blue" /obj/item/clothing/gloves/color/purple name = "purple gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "purple" item_state = "purplegloves" - item_color="purple" /obj/item/clothing/gloves/color/green name = "green gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "green" item_state = "greengloves" - item_color="green" /obj/item/clothing/gloves/color/grey name = "grey gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "gray" item_state = "graygloves" - item_color="grey" - -/obj/item/clothing/gloves/color/grey/rd - item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way. - -/obj/item/clothing/gloves/color/grey/hop - item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way. /obj/item/clothing/gloves/color/light_brown name = "light brown gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "lightbrown" item_state = "lightbrowngloves" - item_color="light brown" /obj/item/clothing/gloves/color/brown name = "brown gloves" desc = "A pair of gloves, they don't look special in any way." icon_state = "brown" item_state = "browngloves" - item_color="brown" - -/obj/item/clothing/gloves/color/brown/cargo - item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way. /obj/item/clothing/gloves/color/captain desc = "Regal blue gloves, with a nice gold trim, a diamond anti-shock coating, and an integrated thermal barrier. Swanky." name = "captain's gloves" icon_state = "captain" item_state = "egloves" - item_color = "captain" siemens_coefficient = 0 permeability_coefficient = 0.05 cold_protection = HANDS @@ -199,7 +170,6 @@ item_state = "lgloves" siemens_coefficient = 0.3 permeability_coefficient = 0.01 - item_color="mime" transfer_prints = TRUE resistance_flags = NONE var/carrytrait = TRAIT_QUICK_CARRY @@ -218,7 +188,6 @@ desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips." icon_state = "nitrile" item_state = "nitrilegloves" - item_color = "cmo" transfer_prints = FALSE carrytrait = TRAIT_QUICKER_CARRY @@ -236,7 +205,3 @@ desc = "These look pretty fancy." icon_state = "white" item_state = "wgloves" - item_color="white" - -/obj/item/clothing/gloves/color/white/redcoat - item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way. diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index 3d7315b88d..a37dc8b638 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -4,7 +4,6 @@ desc = "Plain black gloves without fingertips for the hard working." icon_state = "fingerless" item_state = "fingerless" - item_color = null //So they don't wash. transfer_prints = TRUE strip_delay = 40 equip_delay_other = 20 @@ -177,7 +176,6 @@ desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms." icon_state = "bracers" item_state = "bracers" - item_color = null //So they don't wash. transfer_prints = TRUE strip_delay = 40 equip_delay_other = 20 diff --git a/code/modules/clothing/head/beanie.dm b/code/modules/clothing/head/beanie.dm index a5fb04d393..4117e88811 100644 --- a/code/modules/clothing/head/beanie.dm +++ b/code/modules/clothing/head/beanie.dm @@ -5,7 +5,6 @@ name = "white beanie" desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads." icon_state = "beanie" //Default white - item_color = "beanie" /obj/item/clothing/head/beanie/black name = "black beanie" @@ -52,33 +51,27 @@ /obj/item/clothing/head/beanie/christmas name = "christmas beanie" icon_state = "beaniechristmas" - item_color = "beaniechristmas" /obj/item/clothing/head/beanie/striped name = "striped beanie" icon_state = "beaniestriped" - item_color = "beaniestriped" /obj/item/clothing/head/beanie/stripedred name = "red striped beanie" icon_state = "beaniestripedred" - item_color = "beaniestripedred" /obj/item/clothing/head/beanie/stripedblue name = "blue striped beanie" icon_state = "beaniestripedblue" - item_color = "beaniestripedblue" /obj/item/clothing/head/beanie/stripedgreen name = "green striped beanie" icon_state = "beaniestripedgreen" - item_color = "beaniestripedgreen" /obj/item/clothing/head/beanie/durathread name = "durathread beanie" desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer." icon_state = "beaniedurathread" - item_color = null armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50) diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 29b0aa9552..73e626bcd1 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -7,7 +7,7 @@ light_color = "#FFCC66" var/power_on = 0.8 var/on = FALSE - item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite) + var/hat_type = "yellow" //Determines used sprites: hardhat[on]_[hat_type] and hardhat[on]_[hat_type]2 (lying down sprite) armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50) flags_inv = 0 actions_types = list(/datum/action/item_action/toggle_helmet_light) @@ -33,8 +33,8 @@ update_icon() /obj/item/clothing/head/hardhat/update_icon_state() - icon_state = "hardhat[on]_[item_color]" - item_state = "hardhat[on]_[item_color]" + icon_state = "hardhat[on]_[hat_type]" + item_state = "hardhat[on]_[hat_type]" /obj/item/clothing/head/hardhat/proc/turn_on(mob/user) set_light(brightness_on, power_on) @@ -45,13 +45,13 @@ /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" - item_color = "orange" + hat_type = "orange" dog_fashion = null /obj/item/clothing/head/hardhat/red icon_state = "hardhat0_red" item_state = "hardhat0_red" - item_color = "red" + hat_type = "red" dog_fashion = null name = "firefighter helmet" clothing_flags = STOPSPRESSUREDAMAGE @@ -63,7 +63,7 @@ /obj/item/clothing/head/hardhat/white icon_state = "hardhat0_white" item_state = "hardhat0_white" - item_color = "white" + hat_type = "white" clothing_flags = STOPSPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT @@ -74,13 +74,13 @@ /obj/item/clothing/head/hardhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" - item_color = "dblue" + hat_type = "dblue" dog_fashion = null /obj/item/clothing/head/hardhat/atmos icon_state = "hardhat0_atmos" item_state = "hardhat0_atmos" - item_color = "atmos" + hat_type = "atmos" dog_fashion = null name = "atmospheric technician's firefighting helmet" desc = "A firefighter's helmet, able to keep the user cool in any situation." @@ -127,9 +127,9 @@ /obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands, icon_file, style_flags = NONE) . = ..() if(!isinhands) - . += mutable_appearance('icons/mob/head.dmi', "weldhelmet") + . += mutable_appearance('icons/mob/clothing/head.dmi', "weldhelmet") if(!up) - . += mutable_appearance('icons/mob/head.dmi', "weldvisor") + . += mutable_appearance('icons/mob/clothing/head.dmi', "weldvisor") /obj/item/clothing/head/hardhat/weldhat/update_overlays() . = ..() @@ -139,14 +139,14 @@ /obj/item/clothing/head/hardhat/weldhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" - item_color = "orange" + hat_type = "orange" /obj/item/clothing/head/hardhat/weldhat/white desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller icon_state = "hardhat0_white" item_state = "hardhat0_white" brightness_on = 4 //Boss always takes the best stuff - item_color = "white" + hat_type = "white" clothing_flags = STOPSPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT @@ -156,4 +156,4 @@ /obj/item/clothing/head/hardhat/weldhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" - item_color = "dblue" \ No newline at end of file + hat_type = "dblue" \ No newline at end of file diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 9253c4e9aa..638a0c2f23 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -364,7 +364,6 @@ name = "durathread beret" desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer." icon_state = "beretdurathread" - item_color = null armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50) #undef DRILL_DEFAULT diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 189fb46e46..2cb043ba88 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -372,14 +372,12 @@ name = "Telegram cap" desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram" icon_state = "telegram" - item_color = "telegram" dog_fashion = /datum/dog_fashion/head/telegram /obj/item/clothing/head/colour name = "Singer cap" desc = "A light white hat that has bands of color. Just makes you want to sing and dance!" icon_state = "colour" - item_color = "colour" dog_fashion = /datum/dog_fashion/head/colour /obj/item/clothing/head/christmashat diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index d5632a1e4c..6ba58016f2 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -42,7 +42,6 @@ desc = "You put the cake on your head. Brilliant." icon_state = "hardhat0_cakehat" item_state = "hardhat0_cakehat" - item_color = "cakehat" hitsound = 'sound/weapons/tap.ogg' flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) @@ -114,7 +113,6 @@ desc = "A jack o' lantern! Believed to ward off evil spirits." icon_state = "hardhat0_pumpkin" item_state = "hardhat0_pumpkin" - item_color = "pumpkin" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 2 //luminosity when on @@ -151,7 +149,6 @@ desc = "Some fake antlers and a very fake red nose." icon_state = "hardhat0_reindeer" item_state = "hardhat0_reindeer" - item_color = "reindeer" flags_inv = 0 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) brightness_on = 1 //luminosity when on diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm index 19ff6bc8b2..2f4bd44e4f 100644 --- a/code/modules/clothing/head/soft_caps.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -3,14 +3,14 @@ desc = "It's a baseball hat in a tasteless yellow colour." icon_state = "cargosoft" item_state = "helmet" - item_color = "cargo" + var/soft_type = "cargo" dog_fashion = /datum/dog_fashion/head/cargo_tech var/flipped = 0 /obj/item/clothing/head/soft/dropped(mob/user) - icon_state = "[item_color]soft" + icon_state = "[soft_type]soft" flipped = FALSE return ..() @@ -33,10 +33,10 @@ if(!user.incapacitated()) src.flipped = !src.flipped if(src.flipped) - icon_state = "[item_color]soft_flipped" + icon_state = "[soft_type]soft_flipped" to_chat(user, "You flip the hat backwards.") else - icon_state = "[item_color]soft" + icon_state = "[soft_type]soft" to_chat(user, "You flip the hat back in normal position.") usr.update_inv_head() //so our mob-overlays update @@ -48,77 +48,77 @@ name = "red cap" desc = "It's a baseball hat in a tasteless red colour." icon_state = "redsoft" - item_color = "red" + soft_type = "red" dog_fashion = null /obj/item/clothing/head/soft/blue name = "blue cap" desc = "It's a baseball hat in a tasteless blue colour." icon_state = "bluesoft" - item_color = "blue" + soft_type = "blue" dog_fashion = null /obj/item/clothing/head/soft/green name = "green cap" desc = "It's a baseball hat in a tasteless green colour." icon_state = "greensoft" - item_color = "green" + soft_type = "green" dog_fashion = null /obj/item/clothing/head/soft/yellow name = "yellow cap" desc = "It's a baseball hat in a tasteless yellow colour." icon_state = "yellowsoft" - item_color = "yellow" + soft_type = "yellow" dog_fashion = null /obj/item/clothing/head/soft/grey name = "grey cap" desc = "It's a baseball hat in a tasteful grey colour." icon_state = "greysoft" - item_color = "grey" + soft_type = "grey" dog_fashion = null /obj/item/clothing/head/soft/orange name = "orange cap" desc = "It's a baseball hat in a tasteless orange colour." icon_state = "orangesoft" - item_color = "orange" + soft_type = "orange" dog_fashion = null /obj/item/clothing/head/soft/mime name = "white cap" desc = "It's a baseball hat in a tasteless white colour." icon_state = "mimesoft" - item_color = "mime" + soft_type = "mime" dog_fashion = null /obj/item/clothing/head/soft/purple name = "purple cap" desc = "It's a baseball hat in a tasteless purple colour." icon_state = "purplesoft" - item_color = "purple" + soft_type = "purple" dog_fashion = null /obj/item/clothing/head/soft/black name = "black cap" desc = "It's a baseball hat in a tasteless black colour." icon_state = "blacksoft" - item_color = "black" + soft_type = "black" dog_fashion = null /obj/item/clothing/head/soft/rainbow name = "rainbow cap" desc = "It's a baseball hat in a bright rainbow of colors." icon_state = "rainbowsoft" - item_color = "rainbow" + soft_type = "rainbow" dog_fashion = null /obj/item/clothing/head/soft/sec name = "security cap" desc = "It's a robust baseball hat in tasteful red colour." icon_state = "secsoft" - item_color = "sec" + soft_type = "sec" armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50) strip_delay = 60 dog_fashion = null @@ -127,14 +127,14 @@ name = "EMT cap" desc = "It's a baseball hat with a dark turquoise color and a reflective cross on the top." icon_state = "emtsoft" - item_color = "emt" + soft_type = "emt" dog_fashion = null /obj/item/clothing/head/soft/baseball name = "baseball cap" desc = "It's a robust baseball hat, this one belongs to syndicate major league team." icon_state = "baseballsoft" - item_color = "baseballsoft" + soft_type = "baseballsoft" item_state = "baseballsoft" flags_inv = HIDEEYES|HIDEFACE armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90) diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index 38f0a7c20a..144b17e510 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -68,6 +68,7 @@ clothing_flags = ALLOWINTERNALS icon_state = "clown" item_state = "clown_hat" + dye_color = "clown" flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE actions_types = list(/datum/action/item_action/adjust) diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index b6579a3cd8..3813ced2c4 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -132,7 +132,6 @@ /obj/item/clothing/mask/cowmask name = "Cow mask with a builtin voice modulator." desc = "A rubber cow mask," - icon = 'icons/mob/mask.dmi' icon_state = "cowmask" item_state = "cowmask" clothing_flags = VOICEBOX_TOGGLABLE diff --git a/code/modules/clothing/neck/_neck.dm b/code/modules/clothing/neck/_neck.dm index 530af7777d..069ab43dd9 100644 --- a/code/modules/clothing/neck/_neck.dm +++ b/code/modules/clothing/neck/_neck.dm @@ -21,35 +21,29 @@ icon = 'icons/obj/clothing/neck.dmi' icon_state = "bluetie" item_state = "" //no inhands - item_color = "bluetie" w_class = WEIGHT_CLASS_SMALL /obj/item/clothing/neck/tie/blue name = "blue tie" icon_state = "bluetie" - item_color = "bluetie" /obj/item/clothing/neck/tie/red name = "red tie" icon_state = "redtie" - item_color = "redtie" /obj/item/clothing/neck/tie/black name = "black tie" icon_state = "blacktie" - item_color = "blacktie" /obj/item/clothing/neck/tie/horrible name = "horrible tie" desc = "A neosilk clip-on tie. This one is disgusting." icon_state = "horribletie" - item_color = "horribletie" /obj/item/clothing/neck/stethoscope name = "stethoscope" desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing." icon_state = "stethoscope" - item_color = "stethoscope" /obj/item/clothing/neck/stethoscope/suicide_act(mob/living/carbon/user) user.visible_message("[user] puts \the [src] to [user.p_their()] chest! It looks like [user.p_they()] wont hear much!") @@ -94,7 +88,6 @@ name = "white scarf" icon_state = "scarf" desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks." - item_color = "scarf" dog_fashion = /datum/dog_fashion/head /obj/item/clothing/neck/scarf/black @@ -148,12 +141,10 @@ /obj/item/clothing/neck/scarf/zebra name = "zebra scarf" icon_state = "zebrascarf" - item_color = "zebrascarf" /obj/item/clothing/neck/scarf/christmas name = "christmas scarf" icon_state = "christmasscarf" - item_color = "christmasscarf" //The three following scarves don't have the scarf subtype //This is because Ian can equip anything from that subtype @@ -161,17 +152,14 @@ /obj/item/clothing/neck/stripedredscarf name = "striped red scarf" icon_state = "stripedredscarf" - item_color = "stripedredscarf" /obj/item/clothing/neck/stripedgreenscarf name = "striped green scarf" icon_state = "stripedgreenscarf" - item_color = "stripedgreenscarf" /obj/item/clothing/neck/stripedbluescarf name = "striped blue scarf" icon_state = "stripedbluescarf" - item_color = "stripedbluescarf" /////////// //COLLARS// @@ -181,8 +169,7 @@ name = "pet collar" desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule. It seems to be made out of a polychromic material." icon_state = "petcollar" - item_color = "petcollar" - alternate_worn_icon = 'icons/mob/neck.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var. + mob_overlay_icon = 'icons/mob/clothing/neck.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var. hasprimary = TRUE primary_color = "#00BBBB" pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar @@ -197,22 +184,21 @@ if(hasprimary | hassecondary | hastertiary) if(!isinhands) //prevents the worn sprites from showing up if you're just holding them if(hasprimary) //checks if overlays are enabled - var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection + var/mutable_appearance/primary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-primary") //automagical sprite selection primary_worn.color = primary_color //colors the overlay . += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite if(hassecondary) - var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary") + var/mutable_appearance/secondary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-secondary") secondary_worn.color = secondary_color . += secondary_worn if(hastertiary) - var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary") + var/mutable_appearance/tertiary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-tertiary") tertiary_worn.color = tertiary_color . += tertiary_worn /obj/item/clothing/neck/petcollar/leather name = "leather pet collar" icon_state = "leathercollar" - item_color = "leathercollar" hasprimary = TRUE hassecondary = TRUE @@ -223,7 +209,6 @@ desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel." name = "choker" icon_state = "choker" - item_color = "choker" hasprimary = TRUE primary_color = "#222222" @@ -253,7 +238,6 @@ /obj/item/clothing/neck/petcollar/locked/leather name = "leather pet collar" icon_state = "leathercollar" - item_color = "leathercollar" hasprimary = TRUE hassecondary = TRUE @@ -264,7 +248,6 @@ name = "choker" desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel." icon_state = "choker" - item_color = "choker" hasprimary = TRUE primary_color = "#222222" @@ -290,7 +273,6 @@ desc = "Damn, it feels good to be a gangster." icon = 'icons/obj/clothing/neck.dmi' icon_state = "bling" - item_color = "bling" ////////////////////////////////// //VERY SUPER BADASS NECKERCHIEFS// @@ -304,7 +286,7 @@ obj/item/clothing/neck/neckerchief /obj/item/clothing/neck/neckerchief/worn_overlays(isinhands) . = ..() if(!isinhands) - var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/mask.dmi', icon_state) + var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/clothing/mask.dmi', icon_state) realOverlay.pixel_y = -3 . += realOverlay diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm index 4c6d3a8f88..471c7623fd 100644 --- a/code/modules/clothing/shoes/_shoes.dm +++ b/code/modules/clothing/shoes/_shoes.dm @@ -61,7 +61,7 @@ if(damaged_clothes) . += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe") if(bloody) - var/file2use = style_flags & STYLE_DIGITIGRADE ? 'icons/mob/feet_digi.dmi' : 'icons/effects/blood.dmi' + var/file2use = style_flags & STYLE_DIGITIGRADE ? 'icons/mob/clothing/feet_digi.dmi' : 'icons/effects/blood.dmi' . += mutable_appearance(file2use, "shoeblood", color = blood_DNA_to_color()) /obj/item/clothing/shoes/equipped(mob/user, slot) diff --git a/code/modules/clothing/shoes/colour.dm b/code/modules/clothing/shoes/colour.dm index c45b9b443a..df0f03f614 100644 --- a/code/modules/clothing/shoes/colour.dm +++ b/code/modules/clothing/shoes/colour.dm @@ -1,9 +1,9 @@ /obj/item/clothing/shoes/sneakers + dying_key = DYE_REGISTRY_SNEAKERS /obj/item/clothing/shoes/sneakers/black name = "black shoes" icon_state = "black" - item_color = "black" desc = "A pair of black shoes." cold_protection = FEET @@ -11,80 +11,49 @@ heat_protection = FEET max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT -/obj/item/clothing/shoes/sneakers/black/redcoat - item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way. - /obj/item/clothing/shoes/sneakers/brown name = "brown shoes" desc = "A pair of brown shoes." icon_state = "brown" - item_color = "brown" - -/obj/item/clothing/shoes/sneakers/brown/captain - item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way. - -/obj/item/clothing/shoes/sneakers/brown/hop - item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way. - -/obj/item/clothing/shoes/sneakers/brown/ce - item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way. - -/obj/item/clothing/shoes/sneakers/brown/rd - item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way. - -/obj/item/clothing/shoes/sneakers/brown/cmo - item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way. - -/obj/item/clothing/shoes/sneakers/brown/qm - item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way. /obj/item/clothing/shoes/sneakers/blue name = "blue shoes" icon_state = "blue" - item_color = "blue" /obj/item/clothing/shoes/sneakers/green name = "green shoes" icon_state = "green" - item_color = "green" /obj/item/clothing/shoes/sneakers/yellow name = "yellow shoes" icon_state = "yellow" - item_color = "yellow" /obj/item/clothing/shoes/sneakers/purple name = "purple shoes" icon_state = "purple" - item_color = "purple" /obj/item/clothing/shoes/sneakers/brown name = "brown shoes" icon_state = "brown" - item_color = "brown" /obj/item/clothing/shoes/sneakers/red name = "red shoes" desc = "Stylish red shoes." icon_state = "red" - item_color = "red" /obj/item/clothing/shoes/sneakers/white name = "white shoes" icon_state = "white" permeability_coefficient = 0.01 - item_color = "white" /obj/item/clothing/shoes/sneakers/rainbow name = "rainbow shoes" desc = "Very gay shoes." icon_state = "rain_bow" - item_color = "rainbow" /obj/item/clothing/shoes/sneakers/orange name = "orange shoes" icon_state = "orange" - item_color = "orange" /obj/item/clothing/shoes/sneakers/orange/attack_self(mob/user) if (src.chained) @@ -120,5 +89,4 @@ to_chat(c, "You need help taking these off!") return return ..() - - \ No newline at end of file + diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 32d9dd4483..1f868dad6d 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -4,7 +4,6 @@ /obj/item/clothing/shoes/sneakers/mime name = "mime shoes" icon_state = "mime" - item_color = "mime" /obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses name = "combat boots" @@ -124,7 +123,6 @@ icon_state = "jackboots" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' - item_color = "hosred" strip_delay = 50 equip_delay_other = 50 resistance_flags = NONE @@ -181,7 +179,6 @@ name = "\improper Nar'Sien invoker boots" desc = "A pair of boots worn by the followers of Nar'Sie." icon_state = "cult" - item_color = "cult" cold_protection = FEET min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT heat_protection = FEET @@ -227,7 +224,6 @@ name = "jump boots" desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement." icon_state = "jetboots" - item_color = "hosred" resistance_flags = FIRE_PROOF pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes actions_types = list(/datum/action/item_action/bhop) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 26767395ed..da979cd516 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -10,7 +10,7 @@ var/brightness_on = 4 //luminosity when on var/on = FALSE var/obj/item/clothing/suit/space/hardsuit/suit - item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite) + var/hardsuit_type = "engineering" //Determines used sprites: hardsuit[on]-[type] actions_types = list(/datum/action/item_action/toggle_helmet_light) var/rad_count = 0 @@ -30,7 +30,7 @@ /obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user) on = !on - icon_state = "[basestate][on]-[item_color]" + icon_state = "[basestate][on]-[hardsuit_type]" user.update_inv_head() //so our mob-overlays update if(on) @@ -103,6 +103,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet) var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit var/obj/item/tank/jetpack/suit/jetpack = null + var/hardsuit_type /obj/item/clothing/suit/space/hardsuit/Initialize() @@ -169,7 +170,7 @@ icon_state = "hardsuit0-engineering" item_state = "eng_helm" armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75) - item_color = "engineering" + hardsuit_type = "engineering" resistance_flags = FIRE_PROOF /obj/item/clothing/suit/space/hardsuit/engine @@ -188,7 +189,7 @@ desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has thermal shielding." icon_state = "hardsuit0-atmospherics" item_state = "atmo_helm" - item_color = "atmospherics" + hardsuit_type = "atmospherics" armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 75) heat_protection = HEAD //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT @@ -209,7 +210,7 @@ desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish." icon_state = "hardsuit0-white" item_state = "ce_helm" - item_color = "white" + hardsuit_type = "white" armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT @@ -231,7 +232,7 @@ desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights." icon_state = "hardsuit0-mining" item_state = "mining_helm" - item_color = "mining" + hardsuit_type = "mining" max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF heat_protection = HEAD @@ -267,7 +268,7 @@ alt_desc = "A dual-mode advanced helmet designed for work in special operations. It is in combat mode. Property of Gorlex Marauders." icon_state = "hardsuit1-syndi" item_state = "syndie_helm" - item_color = "syndi" + hardsuit_type = "syndi" armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90) on = FALSE var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null @@ -276,7 +277,7 @@ visor_flags = STOPSPRESSUREDAMAGE /obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon_state() - icon_state = "hardsuit[on]-[item_color]" + icon_state = "hardsuit[on]-[hardsuit_type]" /obj/item/clothing/head/helmet/space/hardsuit/syndi/Initialize() . = ..() @@ -332,7 +333,7 @@ linkedsuit.clothing_flags &= ~STOPSPRESSUREDAMAGE linkedsuit.cold_protection &= ~(CHEST | GROIN | LEGS | FEET | ARMS | HANDS) - linkedsuit.icon_state = "hardsuit[on]-[item_color]" + linkedsuit.icon_state = "hardsuit[on]-[hardsuit_type]" linkedsuit.update_icon() user.update_inv_wear_suit() user.update_inv_w_uniform() @@ -344,7 +345,7 @@ alt_desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in combat mode. Property of Gorlex Marauders." icon_state = "hardsuit1-syndi" item_state = "syndie_hardsuit" - item_color = "syndi" + hardsuit_type = "syndi" w_class = WEIGHT_CLASS_NORMAL armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90) allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) @@ -358,7 +359,7 @@ desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in EVA mode. Property of Gorlex Marauders." alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders." icon_state = "hardsuit0-syndielite" - item_color = "syndielite" + hardsuit_type = "syndielite" armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT @@ -375,7 +376,7 @@ desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode." alt_desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in combat mode." icon_state = "hardsuit0-syndielite" - item_color = "syndielite" + hardsuit_type = "syndielite" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100) heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS @@ -394,7 +395,7 @@ alt_desc = "A dual-mode advanced helmet designed for any crime-fighting situation. It is in combat mode." icon_state = "hardsuit1-owl" item_state = "s_helmet" - item_color = "owl" + hardsuit_type = "owl" visor_flags_inv = 0 visor_flags = 0 on = FALSE @@ -405,7 +406,7 @@ alt_desc = "A dual-mode advanced hardsuit designed for any crime-fighting situation. It is in combat mode." icon_state = "hardsuit1-owl" item_state = "s_suit" - item_color = "owl" + hardsuit_type = "owl" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl mutantrace_variation = STYLE_DIGITIGRADE @@ -416,7 +417,7 @@ desc = "A bizarre gem-encrusted helmet that radiates magical energies." icon_state = "hardsuit0-wiz" item_state = "wiz_helm" - item_color = "wiz" + hardsuit_type = "wiz" resistance_flags = FIRE_PROOF | ACID_PROOF //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100) heat_protection = HEAD //Uncomment to enable firesuit protection @@ -451,7 +452,7 @@ desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort, but does not protect the eyes from intense light." icon_state = "hardsuit0-medical" item_state = "medical_helm" - item_color = "medical" + hardsuit_type = "medical" flash_protect = 0 armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR @@ -484,7 +485,7 @@ name = "prototype hardsuit helmet" desc = "A prototype helmet designed for research in a hazardous, low pressure environment. Scientific data flashes across the visor." icon_state = "hardsuit0-rd" - item_color = "rd" + hardsuit_type = "rd" resistance_flags = ACID_PROOF | FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80) @@ -526,7 +527,7 @@ desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." icon_state = "hardsuit0-sec" item_state = "sec_helm" - item_color = "sec" + hardsuit_type = "sec" armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75) /obj/item/clothing/suit/space/hardsuit/security @@ -547,7 +548,7 @@ name = "head of security's hardsuit helmet" desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." icon_state = "hardsuit0-hos" - item_color = "hos" + hardsuit_type = "hos" armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95) /obj/item/clothing/suit/space/hardsuit/security/hos @@ -596,7 +597,7 @@ icon_state = "hardsuit0-clown" item_state = "hardsuit0-clown" armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 30) - item_color = "clown" + hardsuit_type = "clown" /obj/item/clothing/suit/space/hardsuit/clown name = "cosmohonk hardsuit" @@ -622,7 +623,7 @@ icon_state = "hardsuit0-ancient" item_state = "anc_helm" armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75) - item_color = "ancient" + hardsuit_type = "ancient" resistance_flags = FIRE_PROOF /obj/item/clothing/suit/space/hardsuit/ancient @@ -658,7 +659,7 @@ icon_state = "hardsuit0-ancient" item_state = "anc_helm" armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) - item_color = "ancient" + hardsuit_type = "ancient" brightness_on = 16 flash_protect = 5 //We will not be flash by bombs tint = 1 @@ -720,7 +721,7 @@ name = "soviet hardhelmet" desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists." item_state = "rig0-soviet" - item_color = "soviet" + hardsuit_type = "soviet" icon_state = "rig0-soviet" armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75) mutantrace_variation = NONE @@ -817,7 +818,7 @@ desc = "Standard issue hardsuit for playing capture the flag." icon_state = "ert_medical" item_state = "ert_medical" - item_color = "ert_medical" + hardsuit_type = "ert_medical" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) slowdown = 0 @@ -831,7 +832,7 @@ name = "red shielded hardsuit" icon_state = "ert_security" item_state = "ert_security" - item_color = "ert_security" + hardsuit_type = "ert_security" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red shield_state = "shield-red" shield_on = "shield-red" @@ -848,20 +849,20 @@ desc = "Standard issue hardsuit helmet for playing capture the flag." icon_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical" - item_color = "ert_medical" + hardsuit_type = "ert_medical" armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red icon_state = "hardsuit0-ert_security" item_state = "hardsuit0-ert_security" - item_color = "ert_security" + hardsuit_type = "ert_security" /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/blue name = "shielded hardsuit helmet" desc = "Standard issue hardsuit helmet for playing capture the flag." icon_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander" - item_color = "ert_commander" + hardsuit_type = "ert_commander" //////Syndicate Version @@ -870,7 +871,7 @@ desc = "An advanced hardsuit with built in energy shielding." icon_state = "hardsuit1-syndi" item_state = "syndie_hardsuit" - item_color = "syndi" + hardsuit_type = "syndi" armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi @@ -886,7 +887,7 @@ desc = "An advanced hardsuit helmet with built in energy shielding." icon_state = "hardsuit1-syndi" item_state = "syndie_helm" - item_color = "syndi" + hardsuit_type = "syndi" armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100) ///SWAT version @@ -895,7 +896,7 @@ desc = "An advanced hardsuit favored by commandos for use in special operations." icon_state = "deathsquad" item_state = "swat_suit" - item_color = "syndi" + hardsuit_type = "syndi" max_charges = 4 current_charges = 4 recharge_delay = 15 @@ -910,7 +911,7 @@ desc = "A tactical helmet with built in energy shielding." icon_state = "deathsquad" item_state = "deathsquad" - item_color = "syndi" + hardsuit_type = "syndi" armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT @@ -925,7 +926,7 @@ desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips." icon_state = "knight_cydonia" item_state = "knight_yellow" - item_color = null + hardsuit_type = null max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF heat_protection = HEAD diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index b01fe5eb8e..e1deb5d28c 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -174,7 +174,7 @@ Contains: desc = "Standard issue command helmet for the ERT." icon_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander" - item_color = "ert_commander" + hardsuit_type = "ert_commander" armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) strip_delay = 130 brightness_on = 7 @@ -201,7 +201,7 @@ Contains: desc = "Standard issue security helmet for the ERT." icon_state = "hardsuit0-ert_security" item_state = "hardsuit0-ert_security" - item_color = "ert_security" + hardsuit_type = "ert_security" /obj/item/clothing/suit/space/hardsuit/ert/sec desc = "Standard issue security suit for the ERT." @@ -214,7 +214,7 @@ Contains: desc = "Standard issue engineer helmet for the ERT." icon_state = "hardsuit0-ert_engineer" item_state = "hardsuit0-ert_engineer" - item_color = "ert_engineer" + hardsuit_type = "ert_engineer" /obj/item/clothing/suit/space/hardsuit/ert/engi desc = "Standard issue engineer suit for the ERT." @@ -227,7 +227,7 @@ Contains: desc = "Standard issue medical helmet for the ERT." icon_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical" - item_color = "ert_medical" + hardsuit_type = "ert_medical" /obj/item/clothing/suit/space/hardsuit/ert/med desc = "Standard issue medical suit for the ERT." @@ -243,7 +243,7 @@ Contains: desc = "Red alert command helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_commander-alert" item_state = "hardsuit0-ert_commander-alert" - item_color = "ert_commander-alert" + hardsuit_type = "ert_commander-alert" armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) brightness_on = 8 resistance_flags = FIRE_PROOF | ACID_PROOF @@ -263,7 +263,7 @@ Contains: desc = "Red alert security helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_security-alert" item_state = "hardsuit0-ert_security-alert" - item_color = "ert_security-alert" + hardsuit_type = "ert_security-alert" /obj/item/clothing/suit/space/hardsuit/ert/alert/sec desc = "Red alert security suit for the ERT. This one is more armored than its standard version." @@ -276,7 +276,7 @@ Contains: desc = "Red alert engineer helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_engineer-alert" item_state = "hardsuit0-ert_engineer-alert" - item_color = "ert_engineer-alert" + hardsuit_type = "ert_engineer-alert" /obj/item/clothing/suit/space/hardsuit/ert/alert/engi desc = "Red alert engineer suit for the ERT. This one is more armored than its standard version." @@ -289,7 +289,7 @@ Contains: desc = "Red alert medical helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_medical-alert" item_state = "hardsuit0-ert_medical-alert" - item_color = "ert_medical-alert" + hardsuit_type = "ert_medical-alert" /obj/item/clothing/suit/space/hardsuit/ert/alert/med desc = "Red alert medical suit for the ERT. This one is more armored than its standard version." @@ -320,7 +320,6 @@ Contains: icon_state = "cespace_helmet" item_state = "nothing" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) - item_color = "engineering" resistance_flags = FIRE_PROOF rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE actions_types = list() @@ -391,7 +390,7 @@ Contains: desc = "A helmet worn by those who deal with paranormal threats for a living." icon_state = "hardsuit0-prt" item_state = "hardsuit0-prt" - item_color = "knight_grey" + hardsuit_type = "knight_grey" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT actions_types = list() resistance_flags = FIRE_PROOF diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 6f61bf56cb..0e345636cf 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -973,7 +973,6 @@ name = "polychromic winter coat" icon_state = "coatpoly" item_state = "coatpoly" - item_color = "coatpoly" hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic hasprimary = TRUE hassecondary = TRUE @@ -984,7 +983,6 @@ /obj/item/clothing/head/hooded/winterhood/polychromic icon_state = "winterhood_poly" - item_color = "winterhood_poly" item_state = "winterhood_poly" /obj/item/clothing/head/hooded/winterhood/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. @@ -992,11 +990,11 @@ if(suit.hasprimary | suit.hassecondary) if(!isinhands) //prevents the worn sprites from showing up if you're just holding them if(suit.hasprimary) //checks if overlays are enabled - var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection + var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[icon_state]-primary") //automagical sprite selection primary_worn.color = suit.primary_color //colors the overlay . += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite. if(suit.hassecondary) - var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary") + var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[icon_state]-secondary") secondary_worn.color = suit.secondary_color . += secondary_worn @@ -1005,15 +1003,15 @@ if(hasprimary | hassecondary | hastertiary) if(!isinhands) //prevents the worn sprites from showing up if you're just holding them if(hasprimary) //checks if overlays are enabled - var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection + var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[icon_state]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection primary_worn.color = primary_color //colors the overlay . += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite. if(hassecondary) - var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary[suittoggled ? "_t" : ""]") + var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[icon_state]-secondary[suittoggled ? "_t" : ""]") secondary_worn.color = secondary_color . += secondary_worn if(hastertiary) - var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary[suittoggled ? "_t" : ""]") + var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[icon_state]-tertiary[suittoggled ? "_t" : ""]") tertiary_worn.color = tertiary_color . += tertiary_worn diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm index 45aee9085c..30bccff6de 100644 --- a/code/modules/clothing/under/_under.dm +++ b/code/modules/clothing/under/_under.dm @@ -6,6 +6,7 @@ block_priority = BLOCK_PRIORITY_UNIFORM slot_flags = ITEM_SLOT_ICLOTHING armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + mutantrace_variation = STYLE_DIGITIGRADE var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women var/has_sensor = HAS_SENSORS // For the crew computer var/random_sensor = TRUE @@ -16,7 +17,6 @@ var/dummy_thick = FALSE // is able to hold accessories on its item var/obj/item/clothing/accessory/attached_accessory var/mutable_appearance/accessory_overlay - mutantrace_variation = STYLE_DIGITIGRADE /obj/item/clothing/under/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE) . = list() @@ -29,15 +29,15 @@ if(accessory_overlay) . += accessory_overlay if(hasprimary) //checks if overlays are enabled - var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection + var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[icon_state]-primary") //automagical sprite selection primary_worn.color = primary_color //colors the overlay . += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite. if(hassecondary) - var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary") + var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[icon_state]-secondary") secondary_worn.color = secondary_color . += secondary_worn if(hastertiary) - var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary") + var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[icon_state]-tertiary") tertiary_worn.color = tertiary_color . += tertiary_worn @@ -113,10 +113,8 @@ if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY)) return TRUE - var/accessory_color = attached_accessory.item_color - if(!accessory_color) - accessory_color = attached_accessory.icon_state - accessory_overlay = mutable_appearance('icons/mob/accessories.dmi', "[accessory_color]") + var/accessory_color = attached_accessory.icon_state + accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "[accessory_color]") accessory_overlay.alpha = attached_accessory.alpha accessory_overlay.color = attached_accessory.color @@ -167,4 +165,7 @@ if(SENSOR_COORDS) . += "Its vital tracker and tracking beacon appear to be enabled." if(attached_accessory) - . += "\A [attached_accessory] is attached to it." \ No newline at end of file + . += "\A [attached_accessory] is attached to it." + +/obj/item/clothing/under/rank + dying_key = DYE_REGISTRY_UNDER diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 628f7187ca..88821e1afe 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -4,7 +4,6 @@ icon = 'icons/obj/clothing/accessories.dmi' icon_state = "plasma" item_state = "" //no inhands - item_color = "plasma" //On accessories, this controls the worn sprite. That's a bit weird. slot_flags = 0 w_class = WEIGHT_CLASS_SMALL var/above_suit = FALSE @@ -85,7 +84,6 @@ desc = "For some classy, murderous fun." icon_state = "waistcoat" item_state = "waistcoat" - item_color = "waistcoat" minimize_when_attached = FALSE /obj/item/clothing/accessory/maidapron @@ -93,7 +91,6 @@ desc = "The best part of a maid costume." icon_state = "maidapron" item_state = "maidapron" - item_color = "maidapron" minimize_when_attached = FALSE ////////// @@ -104,7 +101,6 @@ name = "bronze medal" desc = "A bronze medal." icon_state = "bronze" - item_color = "bronze" custom_materials = list(/datum/material/iron=1000) resistance_flags = FIRE_PROOF var/medaltype = "medal" //Sprite used for medalbox @@ -173,7 +169,6 @@ name = "ribbon" desc = "A ribbon" icon_state = "cargo" - item_color = "cargo" /obj/item/clothing/accessory/medal/ribbon/cargo name = "\"cargo tech of the shift\" award" @@ -188,7 +183,6 @@ name = "silver medal" desc = "A silver medal." icon_state = "silver" - item_color = "silver" medaltype = "medal-silver" custom_materials = list(/datum/material/silver=1000) @@ -204,7 +198,6 @@ name = "gold medal" desc = "A prestigious golden medal." icon_state = "gold" - item_color = "gold" medaltype = "medal-gold" custom_materials = list(/datum/material/gold=1000) @@ -227,7 +220,6 @@ name = "plasma medal" desc = "An eccentric medal made of plasma." icon_state = "plasma" - item_color = "plasma" medaltype = "medal-plasma" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable. custom_materials = list(/datum/material/plasma=1000) @@ -250,7 +242,6 @@ name = "red armband" desc = "An fancy red armband!" icon_state = "redband" - item_color = "redband" /obj/item/clothing/accessory/armband/deputy name = "security deputy armband" @@ -260,37 +251,31 @@ name = "cargo bay guard armband" desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown." icon_state = "cargoband" - item_color = "cargoband" /obj/item/clothing/accessory/armband/engine name = "engineering guard armband" desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!" icon_state = "engieband" - item_color = "engieband" /obj/item/clothing/accessory/armband/science name = "science guard armband" desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple." icon_state = "rndband" - item_color = "rndband" /obj/item/clothing/accessory/armband/hydro name = "hydroponics guard armband" desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue." icon_state = "hydroband" - item_color = "hydroband" /obj/item/clothing/accessory/armband/med name = "medical guard armband" desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white." icon_state = "medband" - item_color = "medband" /obj/item/clothing/accessory/armband/medblue name = "medical guard armband" desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and blue." icon_state = "medblueband" - item_color = "medblueband" ////////////// //OBJECTION!// @@ -300,7 +285,6 @@ name = "attorney's badge" desc = "Fills you with the conviction of JUSTICE. Lawyers tend to want to show it to everyone they meet." icon_state = "lawyerbadge" - item_color = "lawyerbadge" /obj/item/clothing/accessory/lawyers_badge/attack_self(mob/user) if(prob(1)) @@ -324,7 +308,6 @@ name = "pocket protector" desc = "Can protect your clothing from ink stains, but you'll look like a nerd if you're using one." icon_state = "pocketprotector" - item_color = "pocketprotector" pocket_storage_component_path = /datum/component/storage/concrete/pockets/pocketprotector /obj/item/clothing/accessory/pocketprotector/full/Initialize() @@ -346,14 +329,12 @@ name = "bone talisman" desc = "A hunter's talisman, some say the old gods smile on those who wear it." icon_state = "talisman" - item_color = "talisman" armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25) /obj/item/clothing/accessory/skullcodpiece name = "skull codpiece" desc = "A skull shaped ornament, intended to protect the important things in life." icon_state = "skull" - item_color = "skull" above_suit = TRUE armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25) @@ -361,7 +342,6 @@ name = "false codpiece" desc = "A plastic ornament, intended to protect the important things in life. It's not very good at it." icon_state = "skull" - item_color = "skull" above_suit = TRUE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) @@ -373,7 +353,6 @@ name = "protective padding" desc = "A soft padding meant to cushion the wearer from melee harm." icon_state = "padding" - item_color = "nothing" armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45) flags_inv = HIDEACCESSORY //hidden from indiscrete mob examines. @@ -381,7 +360,6 @@ name = "kevlar padding" desc = "A layered kevlar padding meant to cushion the wearer from ballistic harm." icon_state = "padding" - item_color = "nothing" armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25) flags_inv = HIDEACCESSORY @@ -389,6 +367,5 @@ name = "ablative padding" desc = "A thin ultra-refractory composite padding meant to cushion the wearer from energy lasers harm." icon_state = "plastics" - item_color = "nothing" armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40) flags_inv = HIDEACCESSORY diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index f612138984..4b04a16b79 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -1,5 +1,6 @@ /obj/item/clothing/under/color desc = "A standard issue colored jumpsuit. Variety is the spice of life!" + dying_key = DYE_REGISTRY_UNDER /obj/item/clothing/under/color/jumpskirt body_parts_covered = CHEST|GROIN|ARMS @@ -38,7 +39,6 @@ name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" - item_color = "black" resistance_flags = NONE /obj/item/clothing/under/color/black/trackless @@ -49,7 +49,6 @@ name = "black jumpskirt" icon_state = "black_skirt" item_state = "bl_suit" - item_color = "black_skirt" /obj/item/clothing/under/color/black/ghost item_flags = DROPDEL @@ -66,14 +65,12 @@ desc = "A tasteful grey jumpsuit that reminds you of the good old days." icon_state = "grey" item_state = "gy_suit" - item_color = "grey" /obj/item/clothing/under/color/jumpskirt/grey name = "grey jumpskirt" desc = "A tasteful grey jumpskirt that reminds you of the good old days." icon_state = "grey_skirt" item_state = "gy_suit" - item_color = "grey_skirt" /obj/item/clothing/under/color/grey/glorf name = "ancient jumpsuit" @@ -89,117 +86,98 @@ name = "blue jumpsuit" icon_state = "blue" item_state = "b_suit" - item_color = "blue" /obj/item/clothing/under/color/jumpskirt/blue name = "blue jumpskirt" icon_state = "blue_skirt" item_state = "b_suit" - item_color = "blue_skirt" /obj/item/clothing/under/color/green name = "green jumpsuit" icon_state = "green" item_state = "g_suit" - item_color = "green" /obj/item/clothing/under/color/jumpskirt/green name = "green jumpskirt" icon_state = "green_skirt" item_state = "g_suit" - item_color = "green_skirt" /obj/item/clothing/under/color/orange name = "orange jumpsuit" desc = "Don't wear this near paranoid security officers." icon_state = "orange" item_state = "o_suit" - item_color = "orange" /obj/item/clothing/under/color/jumpskirt/orange name = "orange jumpskirt" icon_state = "orange_skirt" item_state = "o_suit" - item_color = "orange_skirt" /obj/item/clothing/under/color/pink name = "pink jumpsuit" icon_state = "pink" desc = "Just looking at this makes you feel fabulous." item_state = "p_suit" - item_color = "pink" /obj/item/clothing/under/color/jumpskirt/pink name = "pink jumpskirt" icon_state = "pink_skirt" item_state = "p_suit" - item_color = "pink_skirt" /obj/item/clothing/under/color/red name = "red jumpsuit" icon_state = "red" item_state = "r_suit" - item_color = "red" /obj/item/clothing/under/color/jumpskirt/red name = "red jumpskirt" icon_state = "red_skirt" item_state = "r_suit" - item_color = "red_skirt" /obj/item/clothing/under/color/white name = "white jumpsuit" icon_state = "white" item_state = "w_suit" - item_color = "white" /obj/item/clothing/under/color/jumpskirt/white name = "white jumpskirt" icon_state = "white_skirt" item_state = "w_suit" - item_color = "white_skirt" /obj/item/clothing/under/color/yellow name = "yellow jumpsuit" icon_state = "yellow" item_state = "y_suit" - item_color = "yellow" /obj/item/clothing/under/color/jumpskirt/yellow name = "yellow jumpskirt" icon_state = "yellow_skirt" item_state = "y_suit" - item_color = "yellow_skirt" /obj/item/clothing/under/color/darkblue name = "darkblue jumpsuit" icon_state = "darkblue" item_state = "b_suit" - item_color = "darkblue" /obj/item/clothing/under/color/jumpskirt/darkblue name = "darkblue jumpskirt" icon_state = "darkblue_skirt" item_state = "b_suit" - item_color = "darkblue_skirt" /obj/item/clothing/under/color/teal name = "teal jumpsuit" icon_state = "teal" item_state = "b_suit" - item_color = "teal" /obj/item/clothing/under/color/jumpskirt/teal name = "teal jumpskirt" icon_state = "teal_skirt" item_state = "b_suit" - item_color = "teal_skirt" /obj/item/clothing/under/color/lightpurple name = "purple jumpsuit" icon_state = "lightpurple" item_state = "p_suit" - item_color = "lightpurple" /obj/item/clothing/under/color/lightpurple/trackless desc = "A magically colored jumpsuit. No sensors are attached!" @@ -209,62 +187,52 @@ name = "lightpurple jumpskirt" icon_state = "lightpurple_skirt" item_state = "p_suit" - item_color = "lightpurple_skirt" /obj/item/clothing/under/color/darkgreen name = "darkgreen jumpsuit" icon_state = "darkgreen" item_state = "g_suit" - item_color = "darkgreen" /obj/item/clothing/under/color/jumpskirt/darkgreen name = "darkgreen jumpskirt" icon_state = "darkgreen_skirt" item_state = "g_suit" - item_color = "darkgreen_skirt" /obj/item/clothing/under/color/lightbrown name = "lightbrown jumpsuit" icon_state = "lightbrown" item_state = "lb_suit" - item_color = "lightbrown" /obj/item/clothing/under/color/jumpskirt/lightbrown name = "lightbrown jumpskirt" icon_state = "lightbrown_skirt" item_state = "lb_suit" - item_color = "lightbrown_skirt" /obj/item/clothing/under/color/brown name = "brown jumpsuit" icon_state = "brown" item_state = "lb_suit" - item_color = "brown" /obj/item/clothing/under/color/jumpskirt/brown name = "brown jumpskirt" icon_state = "brown_skirt" item_state = "lb_suit" - item_color = "brown_skirt" /obj/item/clothing/under/color/maroon name = "maroon jumpsuit" icon_state = "maroon" item_state = "r_suit" - item_color = "maroon" /obj/item/clothing/under/color/jumpskirt/maroon name = "maroon jumpskirt" icon_state = "maroon_skirt" item_state = "r_suit" - item_color = "maroon_skirt" /obj/item/clothing/under/color/rainbow name = "rainbow jumpsuit" desc = "A multi-colored jumpsuit!" icon_state = "rainbow" item_state = "rainbow" - item_color = "rainbow" can_adjust = FALSE /obj/item/clothing/under/color/jumpskirt/rainbow @@ -272,5 +240,4 @@ desc = "A multi-colored jumpskirt!" icon_state = "rainbow_skirt" item_state = "rainbow" - item_color = "rainbow_skirt" can_adjust = FALSE diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm index be142a04ff..12988c26ae 100644 --- a/code/modules/clothing/under/costume.dm +++ b/code/modules/clothing/under/costume.dm @@ -2,7 +2,6 @@ name = "\improper Roman armor" desc = "Ancient Roman armor. Made of metallic and leather straps." icon_state = "roman" - item_color = "roman" item_state = "armor" can_adjust = FALSE strip_delay = 100 @@ -13,21 +12,18 @@ desc = "The leather club is two sectors down." icon_state = "darkholme" item_state = "darkholme" - item_color = "darkholme" can_adjust = FALSE /obj/item/clothing/under/costume/owl name = "owl uniform" desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction." icon_state = "owl" - item_color = "owl" can_adjust = FALSE /obj/item/clothing/under/costume/griffin name = "griffon uniform" desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem." icon_state = "griffin" - item_color = "griffin" can_adjust = FALSE /obj/item/clothing/under/costume/schoolgirl @@ -35,7 +31,6 @@ desc = "It's just like one of my Japanese animes!" icon_state = "schoolgirl" item_state = "schoolgirl" - item_color = "schoolgirl" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -44,26 +39,22 @@ name = "red schoolgirl uniform" icon_state = "schoolgirlred" item_state = "schoolgirlred" - item_color = "schoolgirlred" /obj/item/clothing/under/costume/schoolgirl/green name = "green schoolgirl uniform" icon_state = "schoolgirlgreen" item_state = "schoolgirlgreen" - item_color = "schoolgirlgreen" /obj/item/clothing/under/costume/schoolgirl/orange name = "orange schoolgirl uniform" icon_state = "schoolgirlorange" item_state = "schoolgirlorange" - item_color = "schoolgirlorange" /obj/item/clothing/under/costume/pirate name = "pirate outfit" desc = "Yarr." icon_state = "pirate" item_state = "pirate" - item_color = "pirate" can_adjust = FALSE /obj/item/clothing/under/costume/soviet @@ -71,7 +62,6 @@ desc = "For the Motherland!" icon_state = "soviet" item_state = "soviet" - item_color = "soviet" can_adjust = FALSE /obj/item/clothing/under/costume/redcoat @@ -79,7 +69,6 @@ desc = "Looks old." icon_state = "redcoat" item_state = "redcoat" - item_color = "redcoat" can_adjust = FALSE /obj/item/clothing/under/costume/kilt @@ -87,7 +76,6 @@ desc = "Includes shoes and plaid." icon_state = "kilt" item_state = "kilt" - item_color = "kilt" body_parts_covered = CHEST|GROIN|LEGS|FEET fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -103,7 +91,6 @@ name = "polychromic kilt" desc = "It's not a skirt!" icon_state = "polykilt" - item_color = "polykilt" hasprimary = TRUE hassecondary = TRUE primary_color = "#FFFFFF" @@ -116,7 +103,6 @@ desc = "Are you not entertained? Is that not why you are here?" icon_state = "gladiator" item_state = "gladiator" - item_color = "gladiator" body_parts_covered = CHEST|GROIN|ARMS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE @@ -131,7 +117,6 @@ desc = "Maid in China." icon_state = "maid" item_state = "maid" - item_color = "maid" body_parts_covered = CHEST|GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -146,7 +131,6 @@ desc = "Just looking at this makes you want to sing." icon_state = "ysing" item_state = "ysing" - item_color = "ysing" body_parts_covered = CHEST|GROIN|ARMS fitted = NO_FEMALE_UNIFORM alternate_worn_layer = ABOVE_SHOES_LAYER @@ -157,7 +141,6 @@ desc = "Just looking at this makes you want to sing." icon_state = "bsing" item_state = "bsing" - item_color = "bsing" body_parts_covered = CHEST|GROIN|ARMS alternate_worn_layer = ABOVE_SHOES_LAYER fitted = FEMALE_UNIFORM_TOP @@ -167,7 +150,6 @@ name = "geisha suit" desc = "Cute space ninja senpai not included." icon_state = "geisha" - item_color = "geisha" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE @@ -175,7 +157,6 @@ name = "villain suit" desc = "A change of wardrobe is necessary if you ever want to catch a real superhero." icon_state = "villain" - item_color = "villain" can_adjust = FALSE /obj/item/clothing/under/costume/sailor @@ -183,7 +164,6 @@ desc = "Skipper's in the wardroom drinkin gin'." icon_state = "sailor" item_state = "b_suit" - item_color = "sailor" can_adjust = FALSE /obj/item/clothing/under/costume/russian_officer @@ -191,14 +171,12 @@ desc = "The latest in fashionable russian outfits." icon_state = "hostanclothes" item_state = "hostanclothes" - item_color = "hostanclothes" /obj/item/clothing/under/costume/mummy name = "mummy wrapping" desc = "Return the slab or suffer my stale references." icon_state = "mummy" item_state = "mummy" - item_color = "mummy" body_parts_covered = CHEST|GROIN|ARMS|LEGS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE @@ -209,7 +187,6 @@ desc = "Perfect camouflage for hiding in botany." icon_state = "scarecrow" item_state = "scarecrow" - item_color = "scarecrow" body_parts_covered = CHEST|GROIN|ARMS|LEGS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE @@ -220,7 +197,6 @@ desc = "A dress inspired by the ancient \"Victorian\" era." icon_state = "draculass" item_state = "draculass" - item_color = "draculass" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -230,7 +206,6 @@ desc = "A modified scientist jumpsuit to look extra cool." icon_state = "drfreeze" item_state = "drfreeze" - item_color = "drfreeze" can_adjust = FALSE /obj/item/clothing/under/costume/lobster @@ -238,7 +213,6 @@ desc = "Who beheaded the college mascot?" icon_state = "lobster" item_state = "lobster" - item_color = "lobster" fitted = NO_FEMALE_UNIFORM can_adjust = FALSE @@ -247,7 +221,6 @@ desc = "Now you're cooking." icon_state = "gondola" item_state = "lb_suit" - item_color = "gondola" can_adjust = FALSE /obj/item/clothing/under/costume/skeleton @@ -255,7 +228,6 @@ desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!" icon_state = "skeleton" item_state = "skeleton" - item_color = "skeleton" body_parts_covered = CHEST|GROIN|ARMS|LEGS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE @@ -347,5 +319,4 @@ name = "cloud" desc = "cloud" icon_state = "cloud" - item_color = "cloud" can_adjust = FALSE diff --git a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm index 42902bf7a7..5928819b16 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm @@ -3,70 +3,60 @@ desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs." icon_state = "cargo_envirosuit" item_state = "cargo_envirosuit" - item_color = "cargo_envirosuit" /obj/item/clothing/under/plasmaman/mining name = "mining plasma envirosuit" desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen." icon_state = "explorer_envirosuit" item_state = "explorer_envirosuit" - item_color = "explorer_envirosuit" /obj/item/clothing/under/plasmaman/chef name = "chef's plasma envirosuit" desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef." icon_state = "chef_envirosuit" item_state = "chef_envirosuit" - item_color = "chef_envirosuit" /obj/item/clothing/under/plasmaman/enviroslacks name = "enviroslacks" desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike." icon_state = "enviroslacks" item_state = "enviroslacks" - item_color = "enviroslacks" /obj/item/clothing/under/plasmaman/chaplain name = "chaplain's plasma envirosuit" desc = "An envirosuit specially designed for only the most pious of plasmamen." icon_state = "chap_envirosuit" item_state = "chap_envirosuit" - item_color = "chap_envirosuit" /obj/item/clothing/under/plasmaman/curator name = "curator's plasma envirosuit" desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike." icon_state = "prototype_envirosuit" item_state = "prototype_envirosuit" - item_color = "prototype_envirosuit" /obj/item/clothing/under/plasmaman/janitor name = "janitor's plasma envirosuit" desc = "A grey and purple envirosuit designated for plasmamen janitors." icon_state = "janitor_envirosuit" item_state = "janitor_envirosuit" - item_color = "janitor_envirosuit" /obj/item/clothing/under/plasmaman/botany name = "botany envirosuit" desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries." icon_state = "botany_envirosuit" item_state = "botany_envirosuit" - item_color = "botany_envirosuit" /obj/item/clothing/under/plasmaman/hop name = "head of personell's envirosuit" desc = "A prestigious azure envirosuit designed for head of personell." icon_state = "hop_envirosuit" item_state = "hop_envirosuit" - item_color = "hop_envirosuit" /obj/item/clothing/under/plasmaman/captain name = "captain's envirosuit" desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires." icon_state = "captain_envirosuit" item_state = "captain_envirosuit" - item_color = "captain_envirosuit" armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) sensor_mode = SENSOR_COORDS random_sensor = FALSE @@ -76,14 +66,12 @@ desc = "It's not very colourful." icon_state = "mime_envirosuit" item_state = "mime_envirosuit" - item_color = "mime_envirosuit" /obj/item/clothing/under/plasmaman/clown name = "clown envirosuit" desc = "'HONK!'" icon_state = "clown_envirosuit" item_state = "clown_envirosuit" - item_color = "clown_envirosuit" /obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H) if(!istype(H)) diff --git a/code/modules/clothing/under/jobs/Plasmaman/engineering.dm b/code/modules/clothing/under/jobs/Plasmaman/engineering.dm index 1f381df4cf..15eb189fa8 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/engineering.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/engineering.dm @@ -3,7 +3,6 @@ desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage." icon_state = "engineer_envirosuit" item_state = "engineer_envirosuit" - item_color = "engineer_envirosuit" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95) /obj/item/clothing/under/plasmaman/engineering/ce @@ -11,11 +10,9 @@ desc = "An advanced air-tight suit designed to be used by plasmamen chief engineers, complete with ornamental widgets and gizmo. It protects the user from fire and acid damage." icon_state = "ce_envirosuit" item_state = "ce_envirosuit" - item_color = "ce_envirosuit" /obj/item/clothing/under/plasmaman/atmospherics name = "atmospherics plasma envirosuit" desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue." icon_state = "atmos_envirosuit" item_state = "atmos_envirosuit" - item_color = "atmos_envirosuit" diff --git a/code/modules/clothing/under/jobs/Plasmaman/medsci.dm b/code/modules/clothing/under/jobs/Plasmaman/medsci.dm index 6106d785a9..03d089c10d 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/medsci.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/medsci.dm @@ -3,28 +3,24 @@ desc = "A suit designed for the station's more plasma-based doctors." icon_state = "doctor_envirosuit" item_state = "doctor_envirosuit" - item_color = "doctor_envirosuit" /obj/item/clothing/under/plasmaman/cmo name = "chief medical officer's plasma envirosuit" desc = "A suit designed for the station's most plasma-based chief medical officer, but not for their cat." icon_state = "cmo_envirosuit" item_state = "cmo_envirosuit" - item_color = "cmo_envirosuit" /obj/item/clothing/under/plasmaman/science name = "science plasma envirosuit" desc = "A plasmaman envirosuit designed for scientists." icon_state = "scientist_envirosuit" item_state = "scientist_envirosuit" - item_color = "scientist_envirosuit" /obj/item/clothing/under/plasmaman/rd name = "research direactor's plasma envirosuit" desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction." icon_state = "rd_envirosuit" item_state = "rd_envirosuit" - item_color = "rd_envirosuit" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) /obj/item/clothing/under/plasmaman/robotics @@ -32,25 +28,21 @@ desc = "A plasmaman envirosuit designed for roboticists." icon_state = "roboticist_envirosuit" item_state = "roboticist_envirosuit" - item_color = "roboticist_envirosuit" /obj/item/clothing/under/plasmaman/viro name = "virology plasma envirosuit" desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create." icon_state = "virologist_envirosuit" item_state = "virologist_envirosuit" - item_color = "virologist_envirosuit" /obj/item/clothing/under/plasmaman/genetics name = "genetics plasma envirosuit" desc = "A plasmaman envirosuit designed for geneticists." icon_state = "geneticist_envirosuit" item_state = "geneticist_envirosuit" - item_color = "geneticist_envirosuit" /obj/item/clothing/under/plasmaman/chemist name = "chemistry plasma envirosuit" desc = "A plasmaman envirosuit designed for chemists." icon_state = "chemist_envirosuit" item_state = "chemist_envirosuit" - item_color = "chemist_envirosuit" diff --git a/code/modules/clothing/under/jobs/Plasmaman/security.dm b/code/modules/clothing/under/jobs/Plasmaman/security.dm index 6ef9eb9e53..ddbda041f3 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/security.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/security.dm @@ -3,7 +3,6 @@ desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection." icon_state = "security_envirosuit" item_state = "security_envirosuit" - item_color = "security_envirosuit" armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) sensor_mode = SENSOR_COORDS random_sensor = FALSE @@ -13,11 +12,9 @@ desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security." icon_state = "warden_envirosuit" item_state = "warden_envirosuit" - item_color = "warden_envirosuit" /obj/item/clothing/under/plasmaman/security/hos name = "security plasma envirosuit" desc = "A slick black and red plasmaman containment suit designed for the head of security, also called the LAW." icon_state = "hos_envirosuit" item_state = "hos_envirosuit" - item_color = "hos_envirosuit" diff --git a/code/modules/clothing/under/jobs/cargo.dm b/code/modules/clothing/under/jobs/cargo.dm index 5727ebc0e9..3ee00996a4 100644 --- a/code/modules/clothing/under/jobs/cargo.dm +++ b/code/modules/clothing/under/jobs/cargo.dm @@ -4,14 +4,12 @@ desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." icon_state = "qm" item_state = "lb_suit" - item_color = "qm" /obj/item/clothing/under/rank/cargo/qm/skirt name = "quartermaster's jumpskirt" desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." icon_state = "qm_skirt" item_state = "lb_suit" - item_color = "qm_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -21,7 +19,6 @@ desc = "Shooooorts! They're comfy and easy to wear!" icon_state = "cargotech" item_state = "lb_suit" - item_color = "cargo" body_parts_covered = CHEST|GROIN|ARMS alt_covers_chest = TRUE @@ -30,7 +27,6 @@ desc = "Skiiiiirts! They're comfy and easy to wear" icon_state = "cargo_skirt" item_state = "lb_suit" - item_color = "cargo_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -40,12 +36,10 @@ name = "shaft miner's jumpsuit" icon_state = "miner" item_state = "miner" - item_color = "miner" /obj/item/clothing/under/rank/cargo/miner/lavaland desc = "A green uniform for operating in hazardous environments." name = "shaft miner's jumpsuit" icon_state = "explorer" item_state = "explorer" - item_color = "explorer" can_adjust = FALSE diff --git a/code/modules/clothing/under/jobs/centcom.dm b/code/modules/clothing/under/jobs/centcom.dm index 3ee210612e..33a4659b5f 100644 --- a/code/modules/clothing/under/jobs/centcom.dm +++ b/code/modules/clothing/under/jobs/centcom.dm @@ -3,7 +3,6 @@ name = "\improper CentCom officer's jumpsuit" icon_state = "officer" item_state = "g_suit" - item_color = "officer" alt_covers_chest = TRUE /obj/item/clothing/under/rank/centcom/officer/syndicate @@ -14,4 +13,3 @@ name = "\improper CentCom officer's jumpsuit" icon_state = "centcom" item_state = "dg_suit" - item_color = "centcom" diff --git a/code/modules/clothing/under/jobs/civilian/civilian.dm b/code/modules/clothing/under/jobs/civilian/civilian.dm index ac5f4f12fd..6f1066de5d 100644 --- a/code/modules/clothing/under/jobs/civilian/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian/civilian.dm @@ -3,7 +3,6 @@ name = "bartender's uniform" icon_state = "barman" item_state = "bar_suit" - item_color = "barman" alt_covers_chest = TRUE /obj/item/clothing/under/rank/civilian/bartender/purple @@ -11,7 +10,6 @@ name = "purple bartender's uniform" icon_state = "purplebartender" item_state = "purplebartender" - item_color = "purplebartender" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/bartender/skirt @@ -19,7 +17,6 @@ desc = "It looks like it could use some more flair." icon_state = "barman_skirt" item_state = "bar_suit" - item_color = "barman_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -29,15 +26,13 @@ name = "chaplain's jumpsuit" icon_state = "chaplain" item_state = "bl_suit" - item_color = "chapblack" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/chaplain/skirt name = "chaplain's jumpskirt" desc = "It's a black jumpskirt, often worn by religious folk." - icon_state = "chapblack_skirt" + icon_state = "chaplain_skirt" item_state = "bl_suit" - item_color = "chapblack_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -46,14 +41,12 @@ name = "cook's suit" desc = "A suit which is given only to the most hardcore cooks in space." icon_state = "chef" - item_color = "chef" alt_covers_chest = TRUE /obj/item/clothing/under/rank/civilian/chef/skirt name = "cook's skirt" desc = "A skirt which is given only to the most hardcore cooks in space." icon_state = "chef_skirt" - item_color = "chef_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -63,7 +56,6 @@ name = "head of personnel's jumpsuit" icon_state = "hop" item_state = "b_suit" - item_color = "hop" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt @@ -71,7 +63,6 @@ desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"." icon_state = "hop_skirt" item_state = "b_suit" - item_color = "hop_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -81,7 +72,6 @@ desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." icon_state = "teal_suit" item_state = "g_suit" - item_color = "teal_suit" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/head_of_personnel/suit/skirt @@ -89,7 +79,6 @@ desc = "A teal suitskirt and yellow necktie. An authoritative yet tacky ensemble." icon_state = "teal_suit_skirt" item_state = "g_suit" - item_color = "teal_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -99,7 +88,6 @@ name = "botanist's jumpsuit" icon_state = "hydroponics" item_state = "g_suit" - item_color = "hydroponics" permeability_coefficient = 0.5 /obj/item/clothing/under/rank/civilian/hydroponics/skirt @@ -107,7 +95,6 @@ desc = "It's a jumpskirt designed to protect against minor plant-related hazards." icon_state = "hydroponics_skirt" item_state = "g_suit" - item_color = "hydroponics_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -116,14 +103,12 @@ desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." name = "janitor's jumpsuit" icon_state = "janitor" - item_color = "janitor" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/under/rank/civilian/janitor/skirt name = "janitor's jumpskirt" desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards." icon_state = "janitor_skirt" - item_color = "janitor_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -133,7 +118,6 @@ desc = "A simple maid uniform for housekeeping." icon_state = "janimaid" item_state = "janimaid" - item_color = "janimaid" body_parts_covered = CHEST|GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -147,21 +131,18 @@ name = "lawyer black suit" icon_state = "lawyer_black" item_state = "lawyer_black" - item_color = "lawyer_black" /obj/item/clothing/under/rank/civilian/lawyer/black/alt name = "lawyer black suit" desc = "A professional black suit. Nanotrasen Investigation Bureau approved!" icon_state = "blacksuit" item_state = "bar_suit" - item_color = "blacksuit" can_adjust = TRUE alt_covers_chest = TRUE /obj/item/clothing/under/rank/civilian/lawyer/black/alt/skirt name = "lawyer black suitskirt" icon_state = "blacksuit_skirt" - item_color = "blacksuit_skirt" can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -170,14 +151,12 @@ desc = "A formal black suit and red tie, intended for the station's finest." icon_state = "really_black_suit" item_state = "bl_suit" - item_color = "really_black_suit" /obj/item/clothing/under/rank/civilian/lawyer/really_black/skirt name = "executive suitskirt" desc = "A formal black suitskirt and red tie, intended for the station's finest." icon_state = "really_black_suit_skirt" item_state = "bl_suit" - item_color = "really_black_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -186,46 +165,39 @@ name = "lawyer black suitskirt" icon_state = "lawyer_black_skirt" item_state = "lawyer_black" - item_color = "lawyer_black_skirt" fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/rank/civilian/lawyer/female name = "female black suit" icon_state = "black_suit_fem" item_state = "bl_suit" - item_color = "black_suit_fem" /obj/item/clothing/under/rank/civilian/lawyer/red name = "lawyer red suit" icon_state = "lawyer_red" item_state = "lawyer_red" - item_color = "lawyer_red" /obj/item/clothing/under/rank/civilian/lawyer/female/skirt name = "female black suitskirt" icon_state = "black_suit_fem_skirt" item_state = "bl_suit" - item_color = "black_suit_fem_skirt" fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/rank/civilian/lawyer/red/skirt name = "lawyer red suitskirt" icon_state = "lawyer_red_skirt" item_state = "lawyer_red" - item_color = "lawyer_red_skirt" fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/rank/civilian/lawyer/blue name = "lawyer blue suit" icon_state = "lawyer_blue" item_state = "lawyer_blue" - item_color = "lawyer_blue" /obj/item/clothing/under/rank/civilian/lawyer/blue/skirt name = "lawyer blue suitskirt" icon_state = "lawyer_blue_skirt" item_state = "lawyer_blue" - item_color = "lawyer_blue_skirt" fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/rank/civilian/lawyer/bluesuit @@ -233,7 +205,6 @@ desc = "A classy suit and tie." icon_state = "bluesuit" item_state = "b_suit" - item_color = "bluesuit" can_adjust = TRUE alt_covers_chest = TRUE @@ -242,7 +213,6 @@ desc = "A classy suitskirt and tie." icon_state = "bluesuit_skirt" item_state = "b_suit" - item_color = "bluesuit_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -251,7 +221,6 @@ name = "purple suit" icon_state = "lawyer_purp" item_state = "p_suit" - item_color = "lawyer_purp" fitted = NO_FEMALE_UNIFORM can_adjust = TRUE alt_covers_chest = TRUE @@ -260,7 +229,6 @@ name = "purple suitskirt" icon_state = "lawyer_purp_skirt" item_state = "p_suit" - item_color = "lawyer_purp_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP diff --git a/code/modules/clothing/under/jobs/civilian/clown_mime.dm b/code/modules/clothing/under/jobs/civilian/clown_mime.dm index 7e85d60dbc..848a15f83b 100644 --- a/code/modules/clothing/under/jobs/civilian/clown_mime.dm +++ b/code/modules/clothing/under/jobs/civilian/clown_mime.dm @@ -4,14 +4,11 @@ desc = "It's not very colourful." icon_state = "mime" item_state = "mime" - item_color = "mime" /obj/item/clothing/under/rank/civilian/mime/skirt name = "mime's skirt" desc = "It's not very colourful." icon_state = "mime_skirt" - item_state = "mime" - item_color = "mime_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -21,7 +18,6 @@ desc = "The only time when you DON'T enjoy looking at someone's rack." icon_state = "sexymime" item_state = "sexymime" - item_color = "sexymime" body_parts_covered = CHEST|GROIN|LEGS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -31,7 +27,6 @@ desc = "'HONK!'" icon_state = "clown" item_state = "clown" - item_color = "clown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -40,7 +35,6 @@ desc = "'BLUE HONK!'" icon_state = "blueclown" item_state = "blueclown" - item_color = "blueclown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE mutantrace_variation = NONE @@ -50,7 +44,6 @@ desc = "'GREEN HONK!'" icon_state = "greenclown" item_state = "greenclown" - item_color = "greenclown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE mutantrace_variation = NONE @@ -60,7 +53,6 @@ desc = "'YELLOW HONK!'" icon_state = "yellowclown" item_state = "yellowclown" - item_color = "yellowclown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE mutantrace_variation = NONE @@ -70,7 +62,6 @@ desc = "'PURPLE HONK!'" icon_state = "purpleclown" item_state = "purpleclown" - item_color = "purpleclown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE mutantrace_variation = NONE @@ -80,7 +71,6 @@ desc = "'ORANGE HONK!'" icon_state = "orangeclown" item_state = "orangeclown" - item_color = "orangeclown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE mutantrace_variation = NONE @@ -90,7 +80,6 @@ desc = "'R A I N B O W HONK!'" icon_state = "rainbowclown" item_state = "rainbowclown" - item_color = "rainbowclown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE mutantrace_variation = NONE @@ -99,7 +88,6 @@ name = "jester suit" desc = "A jolly dress, well suited to entertain your master, nuncle." icon_state = "jester" - item_color = "jester" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/clown/jester/alt @@ -110,7 +98,6 @@ desc = "It makes you look HONKable!" icon_state = "sexyclown" item_state = "sexyclown" - item_color = "sexyclown" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/clown/Initialize() diff --git a/code/modules/clothing/under/jobs/civilian/curator.dm b/code/modules/clothing/under/jobs/civilian/curator.dm index 741407d71d..792aa64a2b 100644 --- a/code/modules/clothing/under/jobs/civilian/curator.dm +++ b/code/modules/clothing/under/jobs/civilian/curator.dm @@ -3,15 +3,11 @@ desc = "It's very... sensible." icon_state = "red_suit" item_state = "red_suit" - item_color = "red_suit" can_adjust = FALSE /obj/item/clothing/under/rank/civilian/curator/skirt name = "sensible suitskirt" - desc = "It's very... sensible." icon_state = "red_suit_skirt" - item_state = "red_suit" - item_color = "red_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP @@ -20,14 +16,12 @@ desc = "A rugged uniform suitable for treasure hunting." icon_state = "curator" item_state = "curator" - item_color = "curator" /obj/item/clothing/under/rank/civilian/curator/nasa name = "\improper NASA jumpsuit" desc = "It has a NASA logo on it and is made of space-proofed materials." icon_state = "black" item_state = "bl_suit" - item_color = "black" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 diff --git a/code/modules/clothing/under/jobs/command.dm b/code/modules/clothing/under/jobs/command.dm index 30560e76b4..885ffaed7a 100644 --- a/code/modules/clothing/under/jobs/command.dm +++ b/code/modules/clothing/under/jobs/command.dm @@ -3,7 +3,6 @@ name = "captain's jumpsuit" icon_state = "captain" item_state = "b_suit" - item_color = "captain" sensor_mode = SENSOR_COORDS random_sensor = FALSE @@ -12,7 +11,6 @@ desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"." icon_state = "captain_skirt" item_state = "b_suit" - item_color = "captain_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -22,7 +20,6 @@ desc = "A green suit and yellow necktie. Exemplifies authority." icon_state = "green_suit" item_state = "dg_suit" - item_color = "green_suit" can_adjust = FALSE /obj/item/clothing/under/rank/captain/suit/skirt @@ -30,7 +27,6 @@ desc = "A green suitskirt and yellow necktie. Exemplifies authority." icon_state = "green_suit_skirt" item_state = "dg_suit" - item_color = "green_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -40,7 +36,6 @@ desc = "A captain's luxury-wear, for special occasions." icon_state = "captain_parade" item_state = "by_suit" - item_color = "captain_parade" can_adjust = FALSE /obj/item/clothing/under/rank/captain/femformal @@ -48,6 +43,5 @@ desc = "An ironically skimpy blue dress with gold markings denoting the rank of \"Captain\"." icon_state = "lewdcap" item_state = "lewdcap" - item_color = "lewdcap" can_adjust = FALSE mutantrace_variation = NONE diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index ae0ded5888..365d90e188 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -4,16 +4,14 @@ name = "chief engineer's jumpsuit" icon_state = "chiefengineer" item_state = "gy_suit" - item_color = "chief" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40) resistance_flags = NONE /obj/item/clothing/under/rank/engineering/chief_engineer/skirt name = "chief engineer's jumpskirt" desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding." - icon_state = "chief_skirt" + icon_state = "chiefengineer_skirt" item_state = "gy_suit" - item_color = "chief_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -23,7 +21,6 @@ name = "atmospheric technician's jumpsuit" icon_state = "atmos" item_state = "atmos_suit" - item_color = "atmos" resistance_flags = NONE /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt @@ -31,7 +28,6 @@ desc = "It's a jumpskirt worn by atmospheric technicians." icon_state = "atmos_skirt" item_state = "atmos_suit" - item_color = "atmos_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -41,7 +37,6 @@ name = "engineer's jumpsuit" icon_state = "engine" item_state = "engi_suit" - item_color = "engine" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20) resistance_flags = NONE @@ -50,7 +45,6 @@ desc = "A high visibility jumpsuit made from heat and radiation resistant materials." icon_state = "hazard" item_state = "suit-orange" - item_color = "hazard" alt_covers_chest = TRUE /obj/item/clothing/under/rank/engineering/engineer/skirt @@ -58,7 +52,6 @@ desc = "It's an orange high visibility jumpskirt worn by engineers." icon_state = "engine_skirt" item_state = "engi_suit" - item_color = "engine_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP diff --git a/code/modules/clothing/under/jobs/medical.dm b/code/modules/clothing/under/jobs/medical.dm index 0c2b885bec..d5f4f1f5f9 100644 --- a/code/modules/clothing/under/jobs/medical.dm +++ b/code/modules/clothing/under/jobs/medical.dm @@ -3,7 +3,6 @@ name = "chief medical officer's jumpsuit" icon_state = "cmo" item_state = "w_suit" - item_color = "cmo" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) @@ -12,7 +11,6 @@ desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." icon_state = "cmo_skirt" item_state = "w_suit" - item_color = "cmo_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -20,11 +18,10 @@ /obj/item/clothing/under/rank/medical/chief_medical_officer/turtleneck desc = "It's a turtleneck worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection, for an officer with a superior sense of style and practicality." name = "chief medical officer's turtleneck" - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/turtlenecks.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/turtlenecks.dmi' icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi' icon_state = "cmoturtle" item_state = "w_suit" - item_color = "cmoturtle" alt_covers_chest = TRUE mutantrace_variation = NONE @@ -33,16 +30,14 @@ name = "geneticist's jumpsuit" icon_state = "genetics" item_state = "w_suit" - item_color = "geneticswhite" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/under/rank/medical/geneticist/skirt name = "geneticist's jumpskirt" desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." - icon_state = "geneticswhite_skirt" + icon_state = "genetics_skirt" item_state = "w_suit" - item_color = "geneticswhite_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -52,16 +47,14 @@ name = "virologist's jumpsuit" icon_state = "virology" item_state = "w_suit" - item_color = "virologywhite" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/under/rank/medical/virologist/skirt name = "virologist's jumpskirt" desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." - icon_state = "virologywhite_skirt" + icon_state = "virology_skirt" item_state = "w_suit" - item_color = "virologywhite_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -71,16 +64,14 @@ name = "chemist's jumpsuit" icon_state = "chemistry" item_state = "w_suit" - item_color = "chemistrywhite" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65) /obj/item/clothing/under/rank/medical/chemist/skirt name = "chemist's jumpskirt" desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." - icon_state = "chemistrywhite_skirt" + icon_state = "chemistry_skirt" item_state = "w_suit" - item_color = "chemistrywhite_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -90,7 +81,6 @@ name = "paramedic jumpsuit" icon_state = "paramedic-dark" item_state = "w_suit" - item_color = "paramedic-dark" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) can_adjust = FALSE @@ -98,7 +88,6 @@ /obj/item/clothing/under/rank/medical/paramedic/light desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic." icon_state = "paramedic-light" - item_color = "paramedic-light" can_adjust = TRUE /obj/item/clothing/under/rank/medical/paramedic/skirt @@ -106,7 +95,6 @@ desc = "It's made of a special fiber that provides minor protection against biohazards. It has a white cross on the chest denoting that the wearer is a trained paramedic." icon_state = "paramedic-dark_skirt" item_state = "w_suit" - item_color = "paramedic-dark_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -114,14 +102,12 @@ /obj/item/clothing/under/rank/medical/paramedic/skirt/light desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic." icon_state = "paramedic_skirt" - item_color = "paramedic_skirt" /obj/item/clothing/under/rank/medical/doctor/nurse desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." name = "nurse's suit" icon_state = "nursesuit" item_state = "w_suit" - item_color = "nursesuit" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) body_parts_covered = CHEST|GROIN|ARMS @@ -133,7 +119,6 @@ name = "medical doctor's jumpsuit" icon_state = "medical" item_state = "w_suit" - item_color = "medical" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) @@ -141,21 +126,18 @@ name = "blue medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." icon_state = "scrubsblue" - item_color = "scrubsblue" can_adjust = FALSE /obj/item/clothing/under/rank/medical/doctor/green name = "green medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." icon_state = "scrubsgreen" - item_color = "scrubsgreen" can_adjust = FALSE /obj/item/clothing/under/rank/medical/doctor/purple name = "purple medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." icon_state = "scrubspurple" - item_color = "scrubspurple" can_adjust = FALSE /obj/item/clothing/under/rank/medical/doctor/skirt @@ -163,7 +145,6 @@ desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." icon_state = "medical_skirt" item_state = "w_suit" - item_color = "medical_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE - fitted = FEMALE_UNIFORM_TOP \ No newline at end of file + fitted = FEMALE_UNIFORM_TOP diff --git a/code/modules/clothing/under/jobs/rnd.dm b/code/modules/clothing/under/jobs/rnd.dm index 5af6ce26bf..71c5766849 100644 --- a/code/modules/clothing/under/jobs/rnd.dm +++ b/code/modules/clothing/under/jobs/rnd.dm @@ -3,7 +3,6 @@ name = "research director's vest suit" icon_state = "director" item_state = "lb_suit" - item_color = "director" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35) can_adjust = FALSE @@ -12,7 +11,6 @@ desc = "It's a suitskirt worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." icon_state = "director_skirt" item_state = "lb_suit" - item_color = "director_skirt" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP @@ -21,7 +19,6 @@ name = "research director's tan suit" icon_state = "rdwhimsy" item_state = "rdwhimsy" - item_color = "rdwhimsy" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) can_adjust = TRUE alt_covers_chest = TRUE @@ -31,7 +28,6 @@ desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants." icon_state = "rdwhimsy_skirt" item_state = "rdwhimsy" - item_color = "rdwhimsy_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -41,7 +37,6 @@ name = "research director's turtleneck" icon_state = "rdturtle" item_state = "p_suit" - item_color = "rdturtle" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) can_adjust = TRUE alt_covers_chest = TRUE @@ -51,7 +46,6 @@ desc = "A dark purple turtleneck and tan khaki skirt, for a director with a superior sense of style." icon_state = "rdturtle_skirt" item_state = "p_suit" - item_color = "rdturtle_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -61,16 +55,14 @@ name = "scientist's jumpsuit" icon_state = "toxins" item_state = "w_suit" - item_color = "toxinswhite" permeability_coefficient = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) /obj/item/clothing/under/rank/rnd/scientist/skirt name = "scientist's jumpskirt" desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist." - icon_state = "toxinswhite_skirt" + icon_state = "toxins_skirt" item_state = "w_suit" - item_color = "toxinswhite_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -80,7 +72,6 @@ name = "roboticist's jumpsuit" icon_state = "robotics" item_state = "robotics" - item_color = "robotics" resistance_flags = NONE /obj/item/clothing/under/rank/rnd/roboticist/skirt @@ -88,7 +79,6 @@ desc = "It's a slimming black with reinforced seams; great for industrial work." icon_state = "robotics_skirt" item_state = "robotics" - item_color = "robotics_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index e91125c152..0d4b916610 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -19,7 +19,6 @@ desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle." icon_state = "rsecurity" item_state = "r_suit" - item_color = "rsecurity" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) /obj/item/clothing/under/rank/security/officer/grey @@ -27,14 +26,12 @@ desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." icon_state = "security" item_state = "gy_suit" - item_color = "security" /obj/item/clothing/under/rank/security/officer/skirt name = "security jumpskirt" desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt." icon_state = "secskirt" item_state = "r_suit" - item_color = "secskirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone fitted = FEMALE_UNIFORM_TOP @@ -44,7 +41,6 @@ desc = "The latest in fashionable security outfits." icon_state = "officerblueclothes" item_state = "officerblueclothes" - item_color = "officerblueclothes" alt_covers_chest = TRUE /obj/item/clothing/under/rank/security/officer/blueshirt @@ -52,7 +48,6 @@ desc = "I'm a little busy right now, Calhoun." icon_state = "blueshift" item_state = "blueshift" - item_color = "blueshift" can_adjust = FALSE /obj/item/clothing/under/rank/security/officer/spacepol @@ -60,7 +55,6 @@ desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol." icon_state = "spacepol" item_state = "spacepol" - item_color = "spacepol" can_adjust = FALSE /* @@ -72,7 +66,6 @@ desc = "A formal security suit for officers complete with Nanotrasen belt buckle." icon_state = "rwarden" item_state = "r_suit" - item_color = "rwarden" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) /obj/item/clothing/under/rank/security/warden/grey @@ -80,14 +73,12 @@ desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood." icon_state = "warden" item_state = "gy_suit" - item_color = "warden" /obj/item/clothing/under/rank/security/warden/skirt name = "warden's suitskirt" desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle." icon_state = "rwarden_skirt" item_state = "r_suit" - item_color = "rwarden_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -97,7 +88,6 @@ name = "warden's formal uniform" icon_state = "wardenblueclothes" item_state = "wardenblueclothes" - item_color = "wardenblueclothes" alt_covers_chest = TRUE /* @@ -109,7 +99,6 @@ desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" - item_color = "detective" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) /obj/item/clothing/under/rank/security/detective/skirt @@ -117,7 +106,6 @@ desc = "Someone who wears this means business." icon_state = "detective_skirt" item_state = "det" - item_color = "detective_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -127,14 +115,12 @@ desc = "A hard-boiled private investigator's grey suit, complete with tie clip." icon_state = "greydet" item_state = "greydet" - item_color = "greydet" /obj/item/clothing/under/rank/security/detective/grey/skirt name = "noir suitskirt" desc = "A hard-boiled private investigator's grey suitskirt, complete with tie clip." icon_state = "greydet_skirt" item_state = "greydet" - item_color = "greydet_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -148,7 +134,6 @@ desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security." icon_state = "rhos" item_state = "r_suit" - item_color = "rhos" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) strip_delay = 60 @@ -157,7 +142,6 @@ desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security." icon_state = "rhos_skirt" item_state = "r_suit" - item_color = "rhos_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -167,21 +151,18 @@ desc = "There are old men, and there are bold men, but there are very few old, bold men." icon_state = "hos" item_state = "gy_suit" - item_color = "hos" /obj/item/clothing/under/rank/security/head_of_security/alt name = "head of security's turtleneck" desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants." icon_state = "hosalt" item_state = "bl_suit" - item_color = "hosalt" /obj/item/clothing/under/rank/security/head_of_security/alt/skirt name = "head of security's turtleneck skirt" desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt." icon_state = "hosalt_skirt" item_state = "bl_suit" - item_color = "hosalt_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -191,14 +172,12 @@ name = "head of security's formal uniform" icon_state = "hosblueclothes" item_state = "hosblueclothes" - item_color = "hosblueclothes" /obj/item/clothing/under/rank/security/head_of_security/parade name = "head of security's parade uniform" desc = "A male head of security's luxury-wear, for special occasions." icon_state = "hos_parade_male" item_state = "r_suit" - item_color = "hos_parade_male" can_adjust = FALSE /obj/item/clothing/under/rank/security/head_of_security/parade/female @@ -206,5 +185,4 @@ desc = "A female head of security's luxury-wear, for special occasions." icon_state = "hos_parade_fem" item_state = "r_suit" - item_color = "hos_parade_fem" fitted = FEMALE_UNIFORM_TOP diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 5a340d701a..a7557a0702 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -2,7 +2,6 @@ name = "red pj's" desc = "Sleepwear." icon_state = "red_pyjamas" - item_color = "red_pyjamas" item_state = "w_suit" can_adjust = FALSE @@ -10,7 +9,6 @@ name = "blue pj's" desc = "Sleepwear." icon_state = "blue_pyjamas" - item_color = "blue_pyjamas" item_state = "w_suit" can_adjust = FALSE @@ -19,7 +17,6 @@ desc = "Motorcycle not included." icon_state = "ek" item_state = "ek" - item_color = "ek" can_adjust = FALSE /obj/item/clothing/under/rank/prisoner @@ -27,7 +24,6 @@ desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "prisoner" item_state = "o_suit" - item_color = "prisoner" has_sensor = LOCKED_SENSORS sensor_mode = SENSOR_COORDS random_sensor = FALSE @@ -37,7 +33,6 @@ desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "prisoner_skirt" item_state = "o_suit" - item_color = "prisoner_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -47,21 +42,18 @@ desc = "'Special delivery!'" icon_state = "mailman" item_state = "b_suit" - item_color = "mailman" /obj/item/clothing/under/misc/psyche name = "psychedelic jumpsuit" desc = "Groovy!" icon_state = "psyche" item_state = "p_suit" - item_color = "psyche" /obj/item/clothing/under/misc/vice_officer name = "vice officer's jumpsuit" desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." icon_state = "vice" item_state = "gy_suit" - item_color = "vice" can_adjust = FALSE @@ -69,7 +61,6 @@ name = "administrative cybernetic jumpsuit" icon_state = "syndicate" item_state = "bl_suit" - item_color = "syndicate" desc = "A cybernetically enhanced jumpsuit used for administrative duties." gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 @@ -87,7 +78,6 @@ desc = "Traditional burial garments from the early 22nd century." icon_state = "burial" item_state = "burial" - item_color = "burial" has_sensor = NO_SENSORS /obj/item/clothing/under/misc/overalls @@ -95,7 +85,6 @@ desc = "A set of durable overalls for getting the job done." icon_state = "overalls" item_state = "lb_suit" - item_color = "overalls" can_adjust = FALSE /obj/item/clothing/under/misc/assistantformal @@ -103,24 +92,21 @@ desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown." icon_state = "assistant_formal" item_state = "gy_suit" - item_color = "assistant_formal" can_adjust = FALSE /obj/item/clothing/under/misc/staffassistant name = "staff assistant's jumpsuit" desc = "It's a generic grey jumpsuit. That's about what assistants are worth, anyway." icon = 'goon/icons/obj/item_js_rank.dmi' - alternate_worn_icon = 'goon/icons/mob/worn_js_rank.dmi' + mob_overlay_icon = 'goon/icons/mob/worn_js_rank.dmi' icon_state = "assistant" item_state = "gy_suit" - item_color = "assistant" mutantrace_variation = NONE /obj/item/clothing/under/croptop name = "crop top" desc = "We've saved money by giving you half a shirt!" icon_state = "croptop" - item_color = "croptop" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -130,7 +116,6 @@ desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy." icon_state = "plasmaman" item_state = "plasmaman" - item_color = "plasmaman" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) slowdown = 1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS @@ -191,7 +176,6 @@ desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer." icon_state = "durathread" item_state = "durathread" - item_color = "durathread" can_adjust = TRUE armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5) @@ -208,7 +192,6 @@ desc = "Cyka blyat." icon_state = "squatteroutfit" item_state = "squatteroutfit" - item_color = "squatteroutfit" can_adjust = FALSE mutantrace_variation = NONE @@ -217,7 +200,6 @@ desc = "Drop and give me dvadtsat!" icon_state = "russobluecamo" item_state = "russobluecamo" - item_color = "russobluecamo" can_adjust = FALSE mutantrace_variation = NONE @@ -226,7 +208,6 @@ desc = "What is the point of this, anyway?" icon_state = "keyholesweater" item_state = "keyholesweater" - item_color = "keyholesweater" can_adjust = FALSE mutantrace_variation = NONE @@ -234,7 +215,6 @@ name = "pink stripper outfit" icon_state = "stripper_p" item_state = "stripper_p" - item_color = "stripper_p" body_parts_covered = CHEST|GROIN can_adjust = FALSE @@ -242,13 +222,11 @@ name = "green stripper outfit" icon_state = "stripper_g" item_state = "stripper_g" - item_color = "stripper_g" /obj/item/clothing/under/misc/stripper/mankini name = "pink mankini" icon_state = "mankini" item_state = "mankini" - item_color = "mankini" /obj/item/clothing/under/misc/corporateuniform name = "corporate uniform" @@ -262,7 +240,6 @@ name = "polychromic button-up shirt" desc = "A fancy button-up shirt made with polychromic threads." icon_state = "polysuit" - item_color = "polysuit" item_state = "sl_suit" hasprimary = TRUE hassecondary = TRUE @@ -276,7 +253,6 @@ name = "polychromic shorts" desc = "For ease of movement and style." icon_state = "polyshorts" - item_color = "polyshorts" item_state = "rainbow" hasprimary = TRUE hassecondary = TRUE @@ -291,7 +267,6 @@ name = "polychromic tri-tone jumpsuit" desc = "A fancy jumpsuit made with polychromic threads." icon_state = "polyjump" - item_color = "polyjump" item_state = "rainbow" hasprimary = TRUE hassecondary = TRUE @@ -306,7 +281,6 @@ name = "polychromic bottomless shirt" desc = "Great for showing off your junk in dubious style." icon_state = "polybottomless" - item_color = "polybottomless" item_state = "rainbow" primary_color = "#808080" secondary_color = "#FF3535" @@ -318,7 +292,6 @@ name = "polychromic tank top" desc = "For those lazy summer days." icon_state = "polyshimatank" - item_color = "polyshimatank" item_state = "rainbow" primary_color = "#808080" secondary_color = "#FFFFFF" @@ -331,7 +304,6 @@ name = "polychromic feminine tank top" desc = "Great for showing off your chest in style. Not recommended for males." icon_state = "polyfemtankpantsu" - item_color = "polyfemtankpantsu" hastertiary = FALSE primary_color = "#808080" secondary_color = "#FF3535" diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index 4b0c92af88..d0048326ff 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -8,101 +8,84 @@ name = "classic jeans" desc = "You feel cooler already." icon_state = "jeansclassic" - item_color = "jeansclassic" /obj/item/clothing/under/pants/mustangjeans name = "Must Hang jeans" desc = "Made in the finest space jeans factory this side of Alpha Centauri." icon_state = "jeansmustang" - item_color = "jeansmustang" /obj/item/clothing/under/pants/blackjeans name = "black jeans" desc = "Only for those who can pull it off." icon_state = "jeansblack" - item_color = "jeansblack" /obj/item/clothing/under/pants/youngfolksjeans name = "Young Folks jeans" desc = "For those tired of boring old jeans. Relive the passion of your youth!" icon_state = "jeansyoungfolks" - item_color = "jeansyoungfolks" /obj/item/clothing/under/pants/white name = "white pants" desc = "Plain white pants. Boring." icon_state = "whitepants" - item_color = "whitepants" /obj/item/clothing/under/pants/red name = "red pants" desc = "Bright red pants. Overflowing with personality." icon_state = "redpants" - item_color = "redpants" /obj/item/clothing/under/pants/black name = "black pants" desc = "These pants are dark, like your soul." icon_state = "blackpants" - item_color = "blackpants" /obj/item/clothing/under/pants/tan name = "tan pants" desc = "Some tan pants. You look like a white collar worker with these on." icon_state = "tanpants" - item_color = "tanpants" /obj/item/clothing/under/pants/track name = "track pants" desc = "A pair of track pants, for the athletic." icon_state = "trackpants" - item_color = "trackpants" /obj/item/clothing/under/pants/jeans name = "jeans" desc = "A nondescript pair of tough blue jeans." icon_state = "jeans" - item_color = "jeans" /obj/item/clothing/under/pants/khaki name = "khaki pants" desc = "A pair of dust beige khaki pants." icon_state = "khaki" - item_color = "khaki" /obj/item/clothing/under/pants/camo name = "camo pants" desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station." icon_state = "camopants" - item_color = "camopants" /obj/item/clothing/under/pants/jeanripped name = "ripped jeans" desc = "If you're wearing this you're poor or a rebel" icon_state = "jean_ripped" - item_color = "jean_ripped" /obj/item/clothing/under/pants/jeanshort name = "jean shorts" desc = "These are really just jeans cut in half" icon_state = "jean_shorts" - item_color = "jean_shorts" /obj/item/clothing/under/pants/denimskirt name = "denim skirt" desc = "These are really just a jean leg hole cut from a pair" icon_state = "denim_skirt" - item_color = "denim_skirt" /obj/item/clothing/under/pants/chaps name = "black chaps" body_parts_covered = LEGS desc = "Yeehaw" icon_state = "chaps" - item_color = "chaps" /obj/item/clothing/under/pants/yoga name = "yoga pants" desc = "Comfy!" icon_state = "yoga_pants" - item_color = "yoga_pants" diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm index b66df87347..ebf7cb5896 100644 --- a/code/modules/clothing/under/shorts.dm +++ b/code/modules/clothing/under/shorts.dm @@ -9,38 +9,31 @@ /obj/item/clothing/under/shorts/red name = "red athletic shorts" icon_state = "redshorts" - item_color = "redshorts" /obj/item/clothing/under/shorts/green name = "green athletic shorts" icon_state = "greenshorts" - item_color = "greenshorts" /obj/item/clothing/under/shorts/blue name = "blue athletic shorts" icon_state = "blueshorts" - item_color = "blueshorts" /obj/item/clothing/under/shorts/black name = "black athletic shorts" icon_state = "blackshorts" - item_color = "blackshorts" /obj/item/clothing/under/shorts/grey name = "grey athletic shorts" icon_state = "greyshorts" - item_color = "greyshorts" /obj/item/clothing/under/shorts/purple name = "purple athletic shorts" icon_state = "purpleshorts" - item_color = "purpleshorts" /obj/item/clothing/under/shorts/polychromic name = "polychromic athletic shorts" desc = "95% Polychrome, 5% Spandex!" icon_state = "polyshortpants" - item_color = "polyshortpants" item_state = "rainbow" hasprimary = TRUE hassecondary = TRUE @@ -52,7 +45,6 @@ name = "polychromic panties" desc = "Topless striped panties. Now with 120% more polychrome!" icon_state = "polypantsu" - item_color = "polypantsu" item_state = "rainbow" hastertiary = FALSE primary_color = "#FFFFFF" diff --git a/code/modules/clothing/under/skirt_dress.dm b/code/modules/clothing/under/skirt_dress.dm index 02c2b06546..f00e96d821 100644 --- a/code/modules/clothing/under/skirt_dress.dm +++ b/code/modules/clothing/under/skirt_dress.dm @@ -3,7 +3,6 @@ name = "black skirt" desc = "A black skirt, very fancy!" icon_state = "blackskirt" - item_color = "blackskirt" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -12,7 +11,6 @@ name = "blue skirt" desc = "A blue, casual skirt." icon_state = "blueskirt" - item_color = "blueskirt" item_state = "b_suit" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP @@ -22,7 +20,6 @@ name = "red skirt" desc = "A red, casual skirt." icon_state = "redskirt" - item_color = "redskirt" item_state = "r_suit" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP @@ -32,7 +29,6 @@ name = "purple skirt" desc = "A purple, casual skirt." icon_state = "purpleskirt" - item_color = "purpleskirt" item_state = "p_suit" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP @@ -43,7 +39,6 @@ desc = "Makes you want to frolic in a field of daisies." icon_state = "sundress" item_state = "sundress" - item_color = "sundress" body_parts_covered = CHEST|GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -51,13 +46,11 @@ /obj/item/clothing/under/dress/sundress/white name = "white sundress" icon_state = "sundress_white" - item_color = "sundress_white" /obj/item/clothing/under/dress/green name = "green dress" desc = "A tight green dress" icon_state = "dress_green" - item_color = "dress_green" body_parts_covered = CHEST|GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -66,7 +59,6 @@ name = "pink dress" desc = "A tight pink dress" icon_state = "dress_pink" - item_color = "dress_pink" body_parts_covered = CHEST|GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -76,7 +68,6 @@ desc = "Filled with Latin fire." icon_state = "black_tango" item_state = "wcoat" - item_color = "black_tango" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -85,7 +76,6 @@ desc = "Filled with Western fire." icon_state = "western_bustle" item_state = "wcoat" - item_color = "western_bustle" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -94,7 +84,6 @@ desc = "Filled with Latin fire." icon_state = "flamenco" item_state = "wcoat" - item_color = "flamenco" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -103,7 +92,6 @@ desc = "Fashion in space." icon_state = "striped_dress" item_state = "stripeddress" - item_color = "striped_dress" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_FULL can_adjust = FALSE @@ -113,7 +101,6 @@ desc = "Formal wear for a leading lady." icon_state = "sailor_dress" item_state = "sailordress" - item_color = "sailor_dress" body_parts_covered = CHEST|GROIN|ARMS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -123,7 +110,6 @@ desc = "Lovely dress." icon_state = "flower_dress" item_state = "sailordress" - item_color = "flower_dress" body_parts_covered = CHEST|GROIN|LEGS fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -132,7 +118,6 @@ name = "swept skirt" desc = "Formal skirt." icon_state = "skirt_swept" - item_color = "skirt_swept" body_parts_covered = GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -141,7 +126,6 @@ name = "black corset" desc = "Nanotrasen is not resposible for any organ damage." icon_state = "corset" - item_color = "corset" body_parts_covered = CHEST|GROIN fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -151,7 +135,6 @@ desc = "Fancy dress for space bar singers." icon_state = "red_evening_gown" item_state = "redeveninggown" - item_color = "red_evening_gown" fitted = FEMALE_UNIFORM_TOP can_adjust = FALSE @@ -160,7 +143,6 @@ desc = "A preppy red skirt with a white blouse." icon_state = "plaid_red" item_state = "plaid_red" - item_color = "plaid_red" fitted = FEMALE_UNIFORM_TOP can_adjust = TRUE alt_covers_chest = TRUE @@ -170,7 +152,6 @@ desc = "A preppy blue skirt with a white blouse." icon_state = "plaid_blue" item_state = "plaid_blue" - item_color = "plaid_blue" fitted = FEMALE_UNIFORM_TOP can_adjust = TRUE alt_covers_chest = TRUE @@ -180,7 +161,6 @@ desc = "A preppy purple skirt with a white blouse." icon_state = "plaid_purple" item_state = "plaid_purple" - item_color = "plaid_purple" fitted = FEMALE_UNIFORM_TOP can_adjust = TRUE alt_covers_chest = TRUE @@ -190,7 +170,6 @@ desc = "A preppy green skirt with a white blouse." icon_state = "plaid_green" item_state = "plaid_green" - item_color = "plaid_green" fitted = FEMALE_UNIFORM_TOP can_adjust = TRUE alt_covers_chest = TRUE @@ -200,7 +179,6 @@ desc = "A white wedding gown made from the finest silk." icon_state = "bride_white" item_state = "bride_white" - item_color = "bride_white" can_adjust = FALSE mutantrace_variation = NONE @@ -209,34 +187,29 @@ desc = "A big and puffy orange dress." icon_state = "bride_orange" item_state = "bride_orange" - item_color = "bride_orange" /obj/item/clothing/under/dress/wedding/purple name = "purple wedding dress" desc = "A big and puffy purple dress." icon_state = "bride_purple" item_state = "bride_purple" - item_color = "bride_purple" /obj/item/clothing/under/dress/wedding/blue name = "blue wedding dress" desc = "A big and puffy blue dress." icon_state = "bride_blue" item_state = "bride_blue" - item_color = "bride_blue" /obj/item/clothing/under/dress/wedding/red name = "red wedding dress" desc = "A big and puffy red dress." icon_state = "bride_red" item_state = "bride_red" - item_color = "bride_red" /obj/item/clothing/under/dress/skirt/polychromic name = "polychromic skirt" desc = "A fancy skirt made with polychromic threads." icon_state = "polyskirt" - item_color = "polyskirt" item_state = "rainbow" hasprimary = TRUE hassecondary = TRUE @@ -250,7 +223,6 @@ name = "polychromic pleated skirt" desc = "A magnificent pleated skirt complements the woolen polychromatic sweater." icon_state = "polypleat" - item_color = "polypleat" item_state = "rainbow" primary_color = "#8CC6FF" secondary_color = "#808080" diff --git a/code/modules/clothing/under/suits.dm b/code/modules/clothing/under/suits.dm index 1b99fbc549..3ee5204c3b 100644 --- a/code/modules/clothing/under/suits.dm +++ b/code/modules/clothing/under/suits.dm @@ -4,7 +4,6 @@ desc = "A white suit, suitable for an excellent host." icon_state = "scratch" item_state = "scratch" - item_color = "scratch" can_adjust = FALSE /obj/item/clothing/under/suit/white_on_white/skirt @@ -12,7 +11,6 @@ desc = "A white suitskirt, suitable for an excellent host." icon_state = "white_suit_skirt" item_state = "scratch" - item_color = "white_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP @@ -21,7 +19,6 @@ desc = "It's a very amish looking suit." name = "amish suit" icon_state = "sl_suit" - item_color = "sl_suit" can_adjust = FALSE /obj/item/clothing/under/suit/waiter @@ -29,7 +26,6 @@ desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" item_state = "waiter" - item_color = "waiter" can_adjust = FALSE /obj/item/clothing/under/suit/black @@ -37,7 +33,6 @@ desc = "A black suit and red tie. Very formal." icon_state = "black_suit" item_state = "bl_suit" - item_color = "black_suit" can_adjust = FALSE /obj/item/clothing/under/suit/black_really @@ -45,21 +40,18 @@ desc = "A formal black suit and red tie, intended for the station's finest." icon_state = "really_black_suit" item_state = "bl_suit" - item_color = "really_black_suit" /obj/item/clothing/under/suit/black/skirt name = "executive suit" desc = "A formal trouser suit for women, intended for the station's finest." icon_state = "black_suit_fem" item_state = "black_suit_fem" - item_color = "black_suit_fem" /obj/item/clothing/under/suit/green name = "green suit" desc = "A green suit and yellow necktie. Baller." icon_state = "green_suit" item_state = "dg_suit" - item_color = "green_suit" can_adjust = FALSE /obj/item/clothing/under/suit/red @@ -67,49 +59,42 @@ desc = "A red suit and blue tie. Somewhat formal." icon_state = "red_suit" item_state = "r_suit" - item_color = "red_suit" /obj/item/clothing/under/suit/charcoal name = "charcoal suit" desc = "A charcoal suit and red tie. Very professional." icon_state = "charcoal_suit" item_state = "charcoal_suit" - item_color = "charcoal_suit" /obj/item/clothing/under/suit/navy name = "navy suit" desc = "A navy suit and red tie, intended for the station's finest." icon_state = "navy_suit" item_state = "navy_suit" - item_color = "navy_suit" /obj/item/clothing/under/suit/burgundy name = "burgundy suit" desc = "A burgundy suit and black tie. Somewhat formal." icon_state = "burgundy_suit" item_state = "burgundy_suit" - item_color = "burgundy_suit" /obj/item/clothing/under/suit/checkered name = "checkered suit" desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" icon_state = "checkered_suit" item_state = "checkered_suit" - item_color = "checkered_suit" /obj/item/clothing/under/suit/tan name = "tan suit" desc = "A tan suit with a yellow tie. Smart, but casual." icon_state = "tan_suit" item_state = "tan_suit" - item_color = "tan_suit" /obj/item/clothing/under/suit/white name = "white suit" desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!" icon_state = "white_suit" item_state = "white_suit" - item_color = "white_suit" /obj/item/clothing/under/suit/telegram name = "telegram suit" @@ -123,7 +108,6 @@ name = "polychromic suit" desc = "For when you want to show off your horrible colour coordination skills." icon_state = "polysuit" - item_color = "polysuit" item_state = "sl_suit" hasprimary = TRUE hassecondary = TRUE diff --git a/code/modules/clothing/under/sweaters.dm b/code/modules/clothing/under/sweaters.dm index 13f336bfbd..d8e8373d71 100644 --- a/code/modules/clothing/under/sweaters.dm +++ b/code/modules/clothing/under/sweaters.dm @@ -3,39 +3,33 @@ desc = "Why trade style for comfort? Now you can go commando down south and still be cozy up north." icon_state = "bb_turtle" item_state = "w_suit" - item_color = "bb_turtle" body_parts_covered = CHEST|GROIN|ARMS can_adjust = TRUE icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi' - alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi' mutantrace_variation = NONE /obj/item/clothing/under/sweater/black name = "black sweater" icon_state = "bb_turtleblk" item_state = "bl_suit" - item_color = "bb_turtleblk" /obj/item/clothing/under/sweater/purple name = "purple sweater" icon_state = "bb_turtlepur" item_state = "p_suit" - item_color = "bb_turtlepur" /obj/item/clothing/under/sweater/green name = "green sweater" icon_state = "bb_turtlegrn" item_state = "g_suit" - item_color = "bb_turtlegrn" /obj/item/clothing/under/sweater/red name = "red sweater" icon_state = "bb_turtlered" item_state = "r_suit" - item_color = "bb_turtlered" /obj/item/clothing/under/sweater/blue name = "blue sweater" icon_state = "bb_turtleblu" item_state = "b_suit" - item_color = "bb_turtleblu" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 676138d734..986196a212 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -3,7 +3,6 @@ desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." icon_state = "syndicate" item_state = "bl_suit" - item_color = "syndicate" has_sensor = NO_SENSORS armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) alt_covers_chest = TRUE @@ -13,7 +12,6 @@ desc = "A non-descript and slightly suspicious looking skirtleneck." icon_state = "syndicate_skirt" item_state = "bl_suit" - item_color = "syndicate_skirt" has_sensor = NO_SENSORS armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) alt_covers_chest = TRUE @@ -24,7 +22,6 @@ desc = "An insidious armored jumpsuit lined with Syndicate nanofibers and prototype platings, slightly resistant to most forms of damage, but is far too bulky to have anything attached to it. It still counts as stealth if there are no witnesses." icon_state = "bloodred_pajamas" item_state = "bl_suit" - item_color = "bloodred_pajamas" dummy_thick = TRUE armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40) resistance_flags = FIRE_PROOF | ACID_PROOF @@ -35,7 +32,6 @@ desc = "Do operatives dream of nuclear sheep?" icon_state = "bloodred_pajamas" item_state = "bl_suit" - item_color = "bloodred_pajamas" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) /obj/item/clothing/under/syndicate/tacticool @@ -43,7 +39,6 @@ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" - item_color = "tactifool" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) /obj/item/clothing/under/syndicate/tacticool/skirt @@ -51,7 +46,6 @@ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool_skirt" item_state = "bl_suit" - item_color = "tactifool_skirt" armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) fitted = FEMALE_UNIFORM_TOP @@ -60,7 +54,6 @@ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" - item_color = "tactifool" has_sensor = TRUE mutantrace_variation = NONE armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) @@ -70,7 +63,6 @@ desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp." icon_state = "really_black_suit" item_state = "bl_suit" - item_color = "black_suit" can_adjust = FALSE /obj/item/clothing/under/syndicate/camo @@ -78,14 +70,12 @@ desc = "A green military camouflage uniform." icon_state = "camogreen" item_state = "g_suit" - item_color = "camogreen" can_adjust = FALSE /obj/item/clothing/under/syndicate/soviet name = "Ratnik 5 tracksuit" desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in." icon_state = "trackpants" - item_color = "trackpants" can_adjust = FALSE armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) resistance_flags = NONE @@ -94,14 +84,12 @@ name = "combat uniform" desc = "With a suit lined with this many pockets, you are ready to operate." icon_state = "syndicate_combat" - item_color = "syndicate_combat" can_adjust = FALSE /obj/item/clothing/under/syndicate/rus_army name = "advanced military tracksuit" desc = "Military grade tracksuits for frontline squatting." icon_state = "rus_under" - item_color = "rus_under" can_adjust = FALSE armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) resistance_flags = NONE @@ -111,7 +99,6 @@ desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game..." icon_state = "syndicatebaseball" item_state = "syndicatebaseball" - item_color = "syndicatebaseball" has_sensor = NO_SENSORS armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) alt_covers_chest = TRUE diff --git a/code/modules/clothing/under/trek.dm b/code/modules/clothing/under/trek.dm index 2fb33d1b19..a9709a4c95 100644 --- a/code/modules/clothing/under/trek.dm +++ b/code/modules/clothing/under/trek.dm @@ -13,14 +13,12 @@ name = "command uniform" desc = "The uniform worn by command officers in the mid 2260s." icon_state = "trek_command" - item_color = "trek_command" item_state = "y_suit" /obj/item/clothing/under/trek/engsec name = "operations uniform" desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..." icon_state = "trek_engsec" - item_color = "trek_engsec" item_state = "r_suit" strip_delay = 50 @@ -28,7 +26,6 @@ name = "medsci uniform" desc = "The uniform worn by medsci officers in the mid 2260s." icon_state = "trek_medsci" - item_color = "trek_medsci" item_state = "b_suit" permeability_coefficient = 0.50 @@ -37,38 +34,32 @@ /obj/item/clothing/under/trek/command/next desc = "The uniform worn by command officers. This one's from the mid 2360s." icon_state = "trek_next_command" - item_color = "trek_next_command" item_state = "r_suit" /obj/item/clothing/under/trek/engsec/next desc = "The uniform worn by operation officers. This one's from the mid 2360s." icon_state = "trek_next_engsec" - item_color = "trek_next_engsec" item_state = "y_suit" /obj/item/clothing/under/trek/medsci/next desc = "The uniform worn by medsci officers. This one's from the mid 2360s." icon_state = "trek_next_medsci" - item_color = "trek_next_medsci" //ENT /obj/item/clothing/under/trek/command/ent desc = "The uniform worn by command officers of the 2140s." icon_state = "trek_ent_command" - item_color = "trek_ent_command" item_state = "bl_suit" /obj/item/clothing/under/trek/engsec/ent desc = "The uniform worn by operations officers of the 2140s." icon_state = "trek_ent_engsec" - item_color = "trek_ent_engsec" item_state = "bl_suit" /obj/item/clothing/under/trek/medsci/ent desc = "The uniform worn by medsci officers of the 2140s." icon_state = "trek_ent_medsci" - item_color = "trek_ent_medsci" item_state = "bl_suit" @@ -111,5 +102,4 @@ name = "french marshall's uniform" desc = "Something about it feels off..." icon_state = "trek_Q" - item_color = "trek_Q" item_state = "r_suit" diff --git a/code/modules/food_and_drinks/food/snacks_egg.dm b/code/modules/food_and_drinks/food/snacks_egg.dm index 0f2856c090..fbed6327b5 100644 --- a/code/modules/food_and_drinks/food/snacks_egg.dm +++ b/code/modules/food_and_drinks/food/snacks_egg.dm @@ -41,7 +41,7 @@ /obj/item/reagent_containers/food/snacks/egg/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/toy/crayon)) var/obj/item/toy/crayon/C = W - var/clr = C.item_color + var/clr = C.crayon_color if(!(clr in list("blue", "green", "mime", "orange", "purple", "rainbow", "red", "yellow"))) to_chat(usr, "[src] refuses to take on this colour!") @@ -49,41 +49,32 @@ to_chat(usr, "You colour [src] with [W].") icon_state = "egg-[clr]" - item_color = clr else ..() /obj/item/reagent_containers/food/snacks/egg/blue icon_state = "egg-blue" - item_color = "blue" /obj/item/reagent_containers/food/snacks/egg/green icon_state = "egg-green" - item_color = "green" /obj/item/reagent_containers/food/snacks/egg/mime icon_state = "egg-mime" - item_color = "mime" /obj/item/reagent_containers/food/snacks/egg/orange icon_state = "egg-orange" - item_color = "orange" /obj/item/reagent_containers/food/snacks/egg/purple icon_state = "egg-purple" - item_color = "purple" /obj/item/reagent_containers/food/snacks/egg/rainbow icon_state = "egg-rainbow" - item_color = "rainbow" /obj/item/reagent_containers/food/snacks/egg/red icon_state = "egg-red" - item_color = "red" /obj/item/reagent_containers/food/snacks/egg/yellow icon_state = "egg-yellow" - item_color = "yellow" /obj/item/reagent_containers/food/snacks/friedegg name = "fried egg" diff --git a/code/modules/holiday/easter.dm b/code/modules/holiday/easter.dm index 5f2d92fc93..94c13999ba 100644 --- a/code/modules/holiday/easter.dm +++ b/code/modules/holiday/easter.dm @@ -113,8 +113,6 @@ . = ..() var/eggcolor = pick("blue","green","mime","orange","purple","rainbow","red","yellow") icon_state = "egg-[eggcolor]" - item_color = "[eggcolor]" - /obj/item/reagent_containers/food/snacks/egg/proc/dispensePrize(turf/where) var/won = pick(/obj/item/clothing/head/bunnyhead, /obj/item/clothing/suit/bunnysuit, diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm index 638d1427bc..7f6d48e731 100644 --- a/code/modules/holiday/halloween/jacqueen.dm +++ b/code/modules/holiday/halloween/jacqueen.dm @@ -390,7 +390,7 @@ desc = "A jacqueline o' lantern! You can't seem to get rid of it." icon_state = "hardhat0_pumpkin_j" item_state = "hardhat0_pumpkin_j" - item_color = "pumpkin_j" + hat_type = "pumpkin_j" brightness_on = 4 /obj/item/clothing/head/hardhat/pumpkinhead/jaqc/Initialize() diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm index b2e016635f..3fac417605 100644 --- a/code/modules/holodeck/items.dm +++ b/code/modules/holodeck/items.dm @@ -24,15 +24,16 @@ hitsound = "swing_hit" armour_penetration = 50 var/active = 0 + var/saber_color /obj/item/holo/esword/green/Initialize() . = ..() - item_color = "green" + saber_color = "green" /obj/item/holo/esword/red/Initialize() . = ..() - item_color = "red" + saber_color = "red" /obj/item/holo/esword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) if(!active) @@ -44,13 +45,13 @@ /obj/item/holo/esword/Initialize() . = ..() - item_color = pick("red","blue","green","purple") + saber_color = pick("red","blue","green","purple") /obj/item/holo/esword/attack_self(mob/living/user as mob) active = !active if (active) force = 30 - icon_state = "sword[item_color]" + icon_state = "sword[saber_color]" w_class = WEIGHT_CLASS_BULKY hitsound = 'sound/weapons/blade1.ogg' playsound(user, 'sound/weapons/saberon.ogg', 20, 1) diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm index c5065cd169..0d70e872ac 100644 --- a/code/modules/jobs/job_types/chief_engineer.dm +++ b/code/modules/jobs/job_types/chief_engineer.dm @@ -42,7 +42,7 @@ uniform = /obj/item/clothing/under/rank/engineering/chief_engineer shoes = /obj/item/clothing/shoes/sneakers/brown head = /obj/item/clothing/head/hardhat/white - gloves = /obj/item/clothing/gloves/color/black/ce + gloves = /obj/item/clothing/gloves/color/black backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1) backpack = /obj/item/storage/backpack/industrial diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm index 811dff87e7..3cf4fbb102 100644 --- a/code/modules/jobs/job_types/head_of_security.dm +++ b/code/modules/jobs/job_types/head_of_security.dm @@ -42,7 +42,7 @@ uniform = /obj/item/clothing/under/rank/security/head_of_security shoes = /obj/item/clothing/shoes/jackboots suit = /obj/item/clothing/suit/armor/hos/trenchcoat - gloves = /obj/item/clothing/gloves/color/black/hos + gloves = /obj/item/clothing/gloves/color/black head = /obj/item/clothing/head/HoS/beret glasses = /obj/item/clothing/glasses/hud/security/sunglasses suit_store = /obj/item/gun/energy/e_gun diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index e83ac26153..d3a417b439 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -120,7 +120,7 @@ /obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE) . = ..() if(!isinhands) - var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass") + var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/head.dmi', "hostile_env_glass") M.appearance_flags = RESET_COLOR . += M diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm index 4365e59a7a..ab278b2e82 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm @@ -76,7 +76,7 @@ var/list/recommended_species /datum/sprite_accessory/underwear - icon = 'icons/mob/underwear.dmi' + icon = 'icons/mob/clothing/underwear.dmi' var/has_color = FALSE var/has_digitigrade = FALSE var/covers_groin = FALSE diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index cb603dee90..ae7009f5f6 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -118,17 +118,15 @@ There are several things that need to be remembered: return - var/t_color = U.item_color - if(!t_color) - t_color = U.icon_state + var/target_overlay = U.icon_state if(U.adjusted == ALT_STYLE) - t_color = "[t_color]_d" + target_overlay = "[target_overlay]_d" - var/alt_worn = U.alternate_worn_icon || 'icons/mob/uniform.dmi' + var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi' var/variant_flag = NONE if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE) - alt_worn = 'icons/mob/uniform_digi.dmi' + alt_worn = 'icons/mob/clothing/uniform_digi.dmi' variant_flag |= STYLE_DIGITIGRADE var/mutable_appearance/uniform_overlay @@ -136,10 +134,10 @@ There are several things that need to be remembered: if(dna && dna.species.sexes) var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m" if(G == "f" && U.fitted != NO_FEMALE_UNIFORM) - uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, U.fitted, variant_flag, FALSE) + uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE) if(!uniform_overlay) - uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, variant_flag, FALSE) + uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE) if(OFFSET_UNIFORM in dna.species.offset_features) @@ -167,7 +165,7 @@ There are several things that need to be remembered: update_observer_view(wear_id) //TODO: add an icon file for ID slot stuff, so it's less snowflakey - id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi') + id_overlay = wear_id.build_worn_icon(default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi', override_state = wear_id.item_state) if(OFFSET_ID in dna.species.offset_features) id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1] id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2] @@ -199,10 +197,7 @@ There are several things that need to be remembered: if(hud_used.inventory_shown) client.screen += gloves update_observer_view(gloves,1) - var/t_state = gloves.item_state - if(!t_state) - t_state = gloves.icon_state - overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/hands.dmi') + overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi') gloves_overlay = overlays_standing[GLOVES_LAYER] if(OFFSET_GLOVES in dna.species.offset_features) gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1] @@ -228,7 +223,7 @@ There are several things that need to be remembered: client.screen += glasses //Either way, add the item to the HUD update_observer_view(glasses,1) if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES))) - overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi') + overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state) var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER] if(glasses_overlay) if(OFFSET_GLASSES in dna.species.offset_features) @@ -255,7 +250,7 @@ There are several things that need to be remembered: client.screen += ears //add it to the client's screen update_observer_view(ears,1) - overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi') + overlays_standing[EARS_LAYER] = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi') var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER] if(OFFSET_EARS in dna.species.offset_features) ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1] @@ -282,16 +277,13 @@ There are several things that need to be remembered: client.screen += shoes //add it to client's screen update_observer_view(shoes,1) - var/alt_icon = S.alternate_worn_icon || 'icons/mob/feet.dmi' + var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi' var/variation_flag = NONE if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) - alt_icon = 'icons/mob/feet_digi.dmi' + alt_icon = 'icons/mob/clothing/feet_digi.dmi' variation_flag |= STYLE_DIGITIGRADE - var/t_state = shoes.item_state - if (!t_state) - t_state = shoes.icon_state - overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE) + overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE) var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER] if(OFFSET_SHOES in dna.species.offset_features) shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1] @@ -314,7 +306,7 @@ There are several things that need to be remembered: var/t_state = s_store.item_state if(!t_state) t_state = s_store.icon_state - overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.alternate_worn_icon) ? s_store.alternate_worn_icon : 'icons/mob/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER) + overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER) var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER] if(OFFSET_S_STORE in dna.species.offset_features) s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1] @@ -324,12 +316,20 @@ There are several things that need to be remembered: /mob/living/carbon/human/update_inv_head() - ..() + remove_overlay(HEAD_LAYER) + + if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated + return + + if(client && hud_used && hud_used.inv_slots[SLOT_BACK]) + var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD] + inv.update_icon() + update_mutant_bodyparts() if(head) remove_overlay(HEAD_LAYER) var/obj/item/clothing/head/H = head - var/alt_icon = H.alternate_worn_icon || 'icons/mob/head.dmi' + var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi' var/muzzled = FALSE var/variation_flag = NONE if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None") @@ -337,10 +337,10 @@ There are several things that need to be remembered: else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None") muzzled = TRUE if(muzzled && H.mutantrace_variation & STYLE_MUZZLE) - alt_icon = 'icons/mob/head_muzzled.dmi' + alt_icon = 'icons/mob/clothing/head_muzzled.dmi' variation_flag |= STYLE_MUZZLE - overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE) + overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE) var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER] if(OFFSET_HEAD in dna.species.offset_features) @@ -362,11 +362,7 @@ There are several things that need to be remembered: client.screen += belt update_observer_view(belt) - var/t_state = belt.item_state - if(!t_state) - t_state = belt.icon_state - - overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi') + overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi') var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER] if(OFFSET_BELT in dna.species.offset_features) belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1] @@ -390,7 +386,7 @@ There are several things that need to be remembered: client.screen += wear_suit update_observer_view(wear_suit,1) - var/worn_icon = wear_suit.alternate_worn_icon || 'icons/mob/suit.dmi' + var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi' var/center = FALSE var/dimension_x = 32 var/dimension_y = 32 @@ -405,20 +401,20 @@ There are several things that need to be remembered: variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode switch(variation_flag) if(STYLE_HOOF_TAURIC) - worn_icon = 'icons/mob/taur_hooved.dmi' + worn_icon = 'icons/mob/clothing/taur_hooved.dmi' if(STYLE_SNEK_TAURIC) - worn_icon = 'icons/mob/taur_naga.dmi' + worn_icon = 'icons/mob/clothing/taur_naga.dmi' if(STYLE_PAW_TAURIC) - worn_icon = 'icons/mob/taur_canine.dmi' + worn_icon = 'icons/mob/clothing/taur_canine.dmi' if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied. center = T.center dimension_x = T.dimension_x dimension_y = T.dimension_y else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) //not a taur, but digitigrade legs. - worn_icon = 'icons/mob/suit_digi.dmi' + worn_icon = 'icons/mob/clothing/suit_digi.dmi' variation_flag |= STYLE_DIGITIGRADE - overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE) + overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, wear_suit.icon_state, variation_flag, FALSE) var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER] if(OFFSET_SUIT in dna.species.offset_features) suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1] @@ -456,11 +452,19 @@ There are several things that need to be remembered: /mob/living/carbon/human/update_inv_wear_mask() - ..() + remove_overlay(FACEMASK_LAYER) + + if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated + return + + if(client && hud_used && hud_used.inv_slots[SLOT_WEAR_MASK]) + var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK] + inv.update_icon() + if(wear_mask) var/obj/item/clothing/mask/M = wear_mask remove_overlay(FACEMASK_LAYER) - var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi' + var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi' var/muzzled = FALSE var/variation_flag = NONE if(head && (head.flags_inv & HIDEMASK)) @@ -470,11 +474,10 @@ There are several things that need to be remembered: else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None") muzzled = TRUE if(muzzled && M.mutantrace_variation & STYLE_MUZZLE) - alt_icon = 'icons/mob/mask_muzzled.dmi' + alt_icon = 'icons/mob/clothing/mask_muzzled.dmi' variation_flag |= STYLE_MUZZLE - overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE) - var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER] + var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE) if(OFFSET_FACEMASK in dna.species.offset_features) mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1] @@ -556,27 +559,38 @@ covers: By Remie Richards (yes I'm taking credit because this just removed 90% of the copypaste in update_icons()) -state: A string to use as the state, this is FAR too complex to solve in this proc thanks to shitty old code -so it's specified as an argument instead. +override_state: A string to use as the state, otherwise item_state or icon_state will be used. default_layer: The layer to draw this on if no other layer is specified default_icon_file: The icon file to draw states from if no other icon file is specified -isinhands: If true then alternate_worn_icon is skipped so that default_icon_file is used, +isinhands: If true then mob_overlay_icon is skipped so that default_icon_file is used, in this situation default_icon_file is expected to match either the lefthand_ or righthand_ file var femalueuniform: A value matching a uniform item's fitted var, if this is anything but NO_FEMALE_UNIFORM, we generate/load female uniform sprites matching all previously decided variables +style_flags: mutant race appearance flags, mostly used for worn_overlays() + +use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present. */ -/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE, use_alt_icon = TRUE) +/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE) + + var/t_state + if(override_state) + t_state = override_state + else + if(isinhands && item_state) + t_state = item_state + else + t_state = icon_state //Find a valid icon file from variables+arguments var/file2use - if(!isinhands && alternate_worn_icon && use_alt_icon) - file2use = alternate_worn_icon + if(!isinhands && mob_overlay_icon && use_mob_overlay_icon) + file2use = mob_overlay_icon if(!file2use) file2use = default_icon_file @@ -589,9 +603,9 @@ generate/load female uniform sprites matching all previously decided variables var/mutable_appearance/standing if(femaleuniform) - standing = wear_female_version(state,file2use,layer2use,femaleuniform) + standing = wear_female_version(t_state,file2use,layer2use,femaleuniform) if(!standing) - standing = mutable_appearance(file2use, state, -layer2use) + standing = mutable_appearance(file2use, t_state, -layer2use) //Get the overlays for this item when it's being worn //eg: ammo counters, primed grenade flashes, etc. diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm index ff83b00fe1..1e00815f24 100644 --- a/code/modules/mob/living/carbon/monkey/update_icons.dm +++ b/code/modules/mob/living/carbon/monkey/update_icons.dm @@ -45,7 +45,7 @@ remove_overlay(LEGCUFF_LAYER) clear_alert("legcuffed") if(legcuffed) - var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER) + var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER) legcuffs.color = handcuffed.color legcuffs.pixel_y = 8 diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm index e5483e8d73..0cfca9f212 100644 --- a/code/modules/mob/living/carbon/update_icons.dm +++ b/code/modules/mob/living/carbon/update_icons.dm @@ -42,15 +42,11 @@ observers = null break - var/t_state = I.item_state - if(!t_state) - t_state = I.icon_state - var/icon_file = I.lefthand_file if(get_held_index_of_item(I) % 2 == 0) icon_file = I.righthand_file - hands += I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE) + hands += I.build_worn_icon(default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE) overlays_standing[HANDS_LAYER] = hands apply_overlay(HANDS_LAYER) @@ -100,7 +96,7 @@ if(wear_mask) if(!(head && (head.flags_inv & HIDEMASK))) - overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/mask.dmi') + overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/clothing/mask.dmi', override_state = wear_mask.icon_state) update_hud_wear_mask(wear_mask) apply_overlay(FACEMASK_LAYER) @@ -114,7 +110,7 @@ if(wear_neck) if(!(head && (head.flags_inv & HIDENECK))) - overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(state = wear_neck.icon_state, default_layer = NECK_LAYER, default_icon_file = 'icons/mob/neck.dmi') + overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = 'icons/mob/clothing/neck.dmi', override_state = wear_mask.icon_state) update_hud_neck(wear_neck) apply_overlay(NECK_LAYER) @@ -127,7 +123,7 @@ inv.update_icon() if(back) - overlays_standing[BACK_LAYER] = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi') + overlays_standing[BACK_LAYER] = back.build_worn_icon(default_layer = BACK_LAYER, default_icon_file = 'icons/mob/clothing/back.dmi', override_state = back.icon_state) update_hud_back(back) apply_overlay(BACK_LAYER) @@ -143,7 +139,7 @@ inv.update_icon() if(head) - overlays_standing[HEAD_LAYER] = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi') + overlays_standing[HEAD_LAYER] = head.build_worn_icon(default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = head.icon_state) update_hud_head(head) apply_overlay(HEAD_LAYER) @@ -152,7 +148,7 @@ /mob/living/carbon/update_inv_handcuffed() remove_overlay(HANDCUFF_LAYER) if(handcuffed) - var/mutable_appearance/cuffs = mutable_appearance('icons/mob/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER) + var/mutable_appearance/cuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', handcuffed.item_state, -HANDCUFF_LAYER) cuffs.color = handcuffed.color overlays_standing[HANDCUFF_LAYER] = cuffs @@ -162,7 +158,7 @@ remove_overlay(LEGCUFF_LAYER) clear_alert("legcuffed") if(legcuffed) - var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER) + var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER) legcuffs.color = legcuffed.color overlays_standing[LEGCUFF_LAYER] = legcuffs diff --git a/code/modules/mob/living/silicon/robot/update_icons.dm b/code/modules/mob/living/silicon/robot/update_icons.dm index 8d40e35706..72ad21c51e 100644 --- a/code/modules/mob/living/silicon/robot/update_icons.dm +++ b/code/modules/mob/living/silicon/robot/update_icons.dm @@ -41,7 +41,7 @@ else add_overlay("ov-opencover -c") if(hat) - var/mutable_appearance/head_overlay = hat.build_worn_icon(state = hat.icon_state, default_layer = 20, default_icon_file = 'icons/mob/head.dmi') + var/mutable_appearance/head_overlay = hat.build_worn_icon(default_layer = 20, default_icon_file = 'icons/mob/clothing/head.dmi', override_state = hat.icon_state) head_overlay.pixel_y += hat_offset add_overlay(head_overlay) update_fire() diff --git a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm index 0d344f1a9b..2a84152088 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm @@ -105,7 +105,7 @@ . = ..() if(can_be_held) //icon/item state is defined in mob_holder/drone_worn_icon() - AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', ITEM_SLOT_HEAD, /datum/element/mob_holder.proc/drone_worn_icon) + AddElement(/datum/element/mob_holder, null, 'icons/mob/clothing/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', ITEM_SLOT_HEAD, /datum/element/mob_holder.proc/drone_worn_icon) /mob/living/simple_animal/drone/med_hud_set_health() var/image/holder = hud_list[DIAG_HUD] diff --git a/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm b/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm index 408edc7110..815c2bc0db 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm @@ -28,12 +28,7 @@ var/y_shift = getItemPixelShiftY() if(r_hand) - - var/r_state = r_hand.item_state - if(!r_state) - r_state = r_hand.icon_state - - var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = DRONE_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) + var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = DRONE_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) if(y_shift) r_hand_overlay.pixel_y += y_shift @@ -46,12 +41,7 @@ client.screen |= r_hand if(l_hand) - - var/l_state = l_hand.item_state - if(!l_state) - l_state = l_hand.icon_state - - var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = DRONE_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) + var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = DRONE_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) if(y_shift) l_hand_overlay.pixel_y += y_shift @@ -82,10 +72,10 @@ if(client && hud_used && hud_used.hud_shown) head.screen_loc = ui_drone_head client.screen += head - var/used_head_icon = 'icons/mob/head.dmi' + var/used_head_icon = 'icons/mob/clothing/head.dmi' if(istype(head, /obj/item/clothing/mask)) - used_head_icon = 'icons/mob/mask.dmi' - var/mutable_appearance/head_overlay = head.build_worn_icon(state = head.icon_state, default_layer = DRONE_HEAD_LAYER, default_icon_file = used_head_icon) + used_head_icon = 'icons/mob/clothing/mask.dmi' + var/mutable_appearance/head_overlay = head.build_worn_icon(default_layer = DRONE_HEAD_LAYER, default_icon_file = used_head_icon, override_state = head.icon_state) head_overlay.pixel_y -= 15 drone_overlays[DRONE_HEAD_LAYER] = head_overlay diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index 41c56169d0..af342118a2 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -313,11 +313,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians var/obj/item/r_hand = get_item_for_held_index(2) if(r_hand) - var/r_state = r_hand.item_state - if(!r_state) - r_state = r_hand.icon_state - - hands_overlays += r_hand.build_worn_icon(state = r_state, default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) + hands_overlays += r_hand.build_worn_icon(default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD) r_hand.layer = ABOVE_HUD_LAYER @@ -326,11 +322,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians client.screen |= r_hand if(l_hand) - var/l_state = l_hand.item_state - if(!l_state) - l_state = l_hand.icon_state - - hands_overlays += l_hand.build_worn_icon(state = l_state, default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) + hands_overlays += l_hand.build_worn_icon(default_layer = GUARDIAN_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD) l_hand.layer = ABOVE_HUD_LAYER diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/visuals_icons.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/visuals_icons.dm index b3e0f3b658..9d451748b0 100644 --- a/code/modules/mob/living/simple_animal/hostile/gorilla/visuals_icons.dm +++ b/code/modules/mob/living/simple_animal/hostile/gorilla/visuals_icons.dm @@ -33,14 +33,12 @@ var/obj/item/r_hand = get_item_for_held_index(2) if(r_hand) - var/r_state = r_hand.item_state ? r_hand.item_state : r_hand.icon_state - var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = GORILLA_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) + var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = GORILLA_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE) r_hand_overlay.pixel_y -= 1 hands_overlays += r_hand_overlay if(l_hand) - var/l_state = l_hand.item_state ? l_hand.item_state : l_hand.icon_state - var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = GORILLA_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) + var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = GORILLA_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE) l_hand_overlay.pixel_y -= 1 hands_overlays += l_hand_overlay diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm index 2beb9296b3..241dde13a8 100644 --- a/code/modules/paperwork/stamps.dm +++ b/code/modules/paperwork/stamps.dm @@ -9,7 +9,6 @@ throw_speed = 3 throw_range = 7 custom_materials = list(/datum/material/iron=60) - item_color = "cargo" pressure_resistance = 2 attack_verb = list("stamped") @@ -20,52 +19,52 @@ /obj/item/stamp/qm name = "quartermaster's rubber stamp" icon_state = "stamp-qm" - item_color = "qm" + dye_color = DYE_QM /obj/item/stamp/law name = "law office's rubber stamp" icon_state = "stamp-law" - item_color = "cargo" + dye_color = DYE_LAW /obj/item/stamp/captain name = "captain's rubber stamp" icon_state = "stamp-cap" - item_color = "captain" + dye_color = DYE_CAPTAIN /obj/item/stamp/hop name = "head of personnel's rubber stamp" icon_state = "stamp-hop" - item_color = "hop" + dye_color = DYE_HOP /obj/item/stamp/hos name = "head of security's rubber stamp" icon_state = "stamp-hos" - item_color = "hosred" + dye_color = DYE_HOS /obj/item/stamp/ce name = "chief engineer's rubber stamp" icon_state = "stamp-ce" - item_color = "chief" + dye_color = DYE_CE /obj/item/stamp/rd name = "research director's rubber stamp" icon_state = "stamp-rd" - item_color = "director" + dye_color = DYE_RD /obj/item/stamp/cmo name = "chief medical officer's rubber stamp" icon_state = "stamp-cmo" - item_color = "cmo" + dye_color = DYE_CMO /obj/item/stamp/denied name = "\improper DENIED rubber stamp" icon_state = "stamp-deny" - item_color = "redcoat" + dye_color = DYE_REDCOAT /obj/item/stamp/clown name = "clown's rubber stamp" icon_state = "stamp-clown" - item_color = "clown" + dye_color = DYE_CLOWN /obj/item/stamp/attack_paw(mob/user) return attack_hand(user) diff --git a/icons/mob/accessories.dmi b/icons/mob/accessories.dmi deleted file mode 100644 index cda7cca404..0000000000 Binary files a/icons/mob/accessories.dmi and /dev/null differ diff --git a/icons/mob/clothing/accessories.dmi b/icons/mob/clothing/accessories.dmi new file mode 100644 index 0000000000..c13b6a50bc Binary files /dev/null and b/icons/mob/clothing/accessories.dmi differ diff --git a/icons/mob/back.dmi b/icons/mob/clothing/back.dmi similarity index 100% rename from icons/mob/back.dmi rename to icons/mob/clothing/back.dmi diff --git a/icons/mob/belt.dmi b/icons/mob/clothing/belt.dmi similarity index 100% rename from icons/mob/belt.dmi rename to icons/mob/clothing/belt.dmi diff --git a/icons/mob/belt_mirror.dmi b/icons/mob/clothing/belt_mirror.dmi similarity index 100% rename from icons/mob/belt_mirror.dmi rename to icons/mob/clothing/belt_mirror.dmi diff --git a/icons/mob/custom_w.dmi b/icons/mob/clothing/custom_w.dmi similarity index 100% rename from icons/mob/custom_w.dmi rename to icons/mob/clothing/custom_w.dmi diff --git a/icons/mob/eyes.dmi b/icons/mob/clothing/eyes.dmi similarity index 100% rename from icons/mob/eyes.dmi rename to icons/mob/clothing/eyes.dmi diff --git a/icons/mob/feet.dmi b/icons/mob/clothing/feet.dmi similarity index 100% rename from icons/mob/feet.dmi rename to icons/mob/clothing/feet.dmi diff --git a/icons/mob/feet_digi.dmi b/icons/mob/clothing/feet_digi.dmi similarity index 100% rename from icons/mob/feet_digi.dmi rename to icons/mob/clothing/feet_digi.dmi diff --git a/icons/mob/hands.dmi b/icons/mob/clothing/hands.dmi similarity index 100% rename from icons/mob/hands.dmi rename to icons/mob/clothing/hands.dmi diff --git a/icons/mob/head.dmi b/icons/mob/clothing/head.dmi similarity index 100% rename from icons/mob/head.dmi rename to icons/mob/clothing/head.dmi diff --git a/icons/mob/head_muzzled.dmi b/icons/mob/clothing/head_muzzled.dmi similarity index 100% rename from icons/mob/head_muzzled.dmi rename to icons/mob/clothing/head_muzzled.dmi diff --git a/icons/mob/mask.dmi b/icons/mob/clothing/mask.dmi similarity index 100% rename from icons/mob/mask.dmi rename to icons/mob/clothing/mask.dmi diff --git a/icons/mob/mask_muzzled.dmi b/icons/mob/clothing/mask_muzzled.dmi similarity index 100% rename from icons/mob/mask_muzzled.dmi rename to icons/mob/clothing/mask_muzzled.dmi diff --git a/icons/mob/neck.dmi b/icons/mob/clothing/neck.dmi similarity index 100% rename from icons/mob/neck.dmi rename to icons/mob/clothing/neck.dmi diff --git a/icons/mob/restraints.dmi b/icons/mob/clothing/restraints.dmi similarity index 100% rename from icons/mob/restraints.dmi rename to icons/mob/clothing/restraints.dmi diff --git a/icons/mob/suit.dmi b/icons/mob/clothing/suit.dmi similarity index 100% rename from icons/mob/suit.dmi rename to icons/mob/clothing/suit.dmi diff --git a/icons/mob/suit_digi.dmi b/icons/mob/clothing/suit_digi.dmi similarity index 100% rename from icons/mob/suit_digi.dmi rename to icons/mob/clothing/suit_digi.dmi diff --git a/icons/mob/taur_canine.dmi b/icons/mob/clothing/taur_canine.dmi similarity index 100% rename from icons/mob/taur_canine.dmi rename to icons/mob/clothing/taur_canine.dmi diff --git a/icons/mob/taur_hooved.dmi b/icons/mob/clothing/taur_hooved.dmi similarity index 100% rename from icons/mob/taur_hooved.dmi rename to icons/mob/clothing/taur_hooved.dmi diff --git a/icons/mob/taur_naga.dmi b/icons/mob/clothing/taur_naga.dmi similarity index 100% rename from icons/mob/taur_naga.dmi rename to icons/mob/clothing/taur_naga.dmi diff --git a/icons/mob/underwear.dmi b/icons/mob/clothing/underwear.dmi similarity index 100% rename from icons/mob/underwear.dmi rename to icons/mob/clothing/underwear.dmi diff --git a/icons/mob/clothing/uniform.dmi b/icons/mob/clothing/uniform.dmi new file mode 100644 index 0000000000..fe0b080dc6 Binary files /dev/null and b/icons/mob/clothing/uniform.dmi differ diff --git a/icons/mob/uniform_digi.dmi b/icons/mob/clothing/uniform_digi.dmi similarity index 100% rename from icons/mob/uniform_digi.dmi rename to icons/mob/clothing/uniform_digi.dmi diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi deleted file mode 100644 index 1845e75d26..0000000000 Binary files a/icons/mob/uniform.dmi and /dev/null differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index edcd2ff9b6..55ec7669ba 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ diff --git a/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm b/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm index 44b8067876..6c9f12a852 100644 --- a/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm +++ b/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm @@ -2,7 +2,7 @@ name = "shock collar" desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.." icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi' - alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi' icon_state = "shockcollar" item_state = "shockcollar" body_parts_covered = NECK diff --git a/modular_citadel/code/modules/clothing/neck.dm b/modular_citadel/code/modules/clothing/neck.dm index 20324516f6..f57e2ae530 100644 --- a/modular_citadel/code/modules/clothing/neck.dm +++ b/modular_citadel/code/modules/clothing/neck.dm @@ -7,7 +7,7 @@ icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi' item_state = "undertale" icon_state = "undertale" - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/necks.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/necks.dmi' resistance_flags = FIRE_PROOF actions_types = list(/datum/action/item_action/zanderlocket) var/toggled = FALSE diff --git a/modular_citadel/code/modules/clothing/suits/polychromic_cloaks.dm b/modular_citadel/code/modules/clothing/suits/polychromic_cloaks.dm index ade6cee3ba..5cf2fccb92 100644 --- a/modular_citadel/code/modules/clothing/suits/polychromic_cloaks.dm +++ b/modular_citadel/code/modules/clothing/suits/polychromic_cloaks.dm @@ -2,9 +2,8 @@ name = "polychromic cloak" desc = "For when you want to show off your horrible colour coordination skills." icon = 'modular_citadel/icons/polyclothes/item/neck.dmi' - alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/neck.dmi' + mob_overlay_icon = 'modular_citadel/icons/polyclothes/mob/neck.dmi' icon_state = "polyce" - item_color = "polyce" item_state = "qmcloak" hasprimary = TRUE hassecondary = TRUE @@ -13,20 +12,20 @@ secondary_color = "#FFFFFF" tertiary_color = "#808080" -/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon +/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE mob_overlay_icon . = ..() if(hasprimary | hassecondary | hastertiary) if(!isinhands) //prevents the worn sprites from showing up if you're just holding them if(hasprimary) //checks if overlays are enabled - var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection + var/mutable_appearance/primary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-primary") //automagical sprite selection primary_worn.color = primary_color //colors the overlay . += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite. if(hassecondary) - var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary") + var/mutable_appearance/secondary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-secondary") secondary_worn.color = secondary_color . += secondary_worn if(hastertiary) - var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary") + var/mutable_appearance/tertiary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-tertiary") tertiary_worn.color = tertiary_color . += tertiary_worn @@ -34,7 +33,6 @@ name = "polychromic embroidered cloak" desc = "A fancy cloak embroidered with polychromatic thread in a pattern that reminds one of the wielders of unlimited power." icon_state = "polyce" - item_color = "polyce" primary_color = "#808080" //RGB in hexcode secondary_color = "#8CC6FF" tertiary_color = "#FF3535" \ No newline at end of file diff --git a/modular_citadel/code/modules/clothing/suits/suits.dm b/modular_citadel/code/modules/clothing/suits/suits.dm index 4b9dd131ca..25b0c120e5 100644 --- a/modular_citadel/code/modules/clothing/suits/suits.dm +++ b/modular_citadel/code/modules/clothing/suits/suits.dm @@ -8,7 +8,7 @@ /obj/item/clothing/suit/armor/hos/trenchcoat/cloak name = "armored trenchcloak" desc = "A trenchcoat enchanced with a special lightweight kevlar. This one appears to be designed to be draped over one's shoulders rather than worn normally.." - alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/citadel/suit.dmi' icon_state = "hostrench" item_state = "hostrench" mutantrace_variation = NONE diff --git a/modular_citadel/code/modules/clothing/trek.dm b/modular_citadel/code/modules/clothing/trek.dm index c6b0b80f22..b4ec9fbd61 100644 --- a/modular_citadel/code/modules/clothing/trek.dm +++ b/modular_citadel/code/modules/clothing/trek.dm @@ -15,7 +15,7 @@ desc = "The overcoat worn by all officers of the 2380s." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' icon_state = "trek_ds9_coat" - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' item_state = "trek_ds9_coat" body_parts_covered = CHEST|GROIN|ARMS mutantrace_variation = NONE @@ -44,7 +44,7 @@ name = "Federation Uniform Jacket" desc = "A uniform jacket from the United Federation. Set phasers to awesome." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' icon_state = "fedcoat" item_state = "fedcoat" mutantrace_variation = NONE @@ -110,7 +110,7 @@ name = "Modern Federation Uniform Jacket" desc = "A modern uniform jacket from the United Federation." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' icon_state = "fedmodern" item_state = "fedmodern" body_parts_covered = CHEST|GROIN|ARMS @@ -142,7 +142,7 @@ desc = "An officer's cap that demands discipline from the one who wears it." icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi' icon_state = "fedcapofficer" - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi' item_state = "fedcapofficer" //Variants diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm index 62145616ad..a9b502d629 100644 --- a/modular_citadel/code/modules/custom_loadout/custom_items.dm +++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm @@ -26,7 +26,7 @@ desc = "The design on this seems a little too familiar." icon = 'icons/obj/custom.dmi' icon_state = "infcloak" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "infcloak" w_class = WEIGHT_CLASS_SMALL body_parts_covered = CHEST|GROIN|LEGS|ARMS @@ -36,9 +36,8 @@ desc = "A soft black collar that seems to stretch to fit whoever wears it." icon = 'icons/obj/custom.dmi' icon_state = "infcollar" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "infcollar" - item_color = null tagname = null /obj/item/clothing/accessory/medal/steele @@ -46,14 +45,13 @@ desc = "An intricate pendant given to those who help a key member of the Steele Corporation." icon = 'icons/obj/custom.dmi' icon_state = "steele" - item_color = "steele" medaltype = "medal-silver" /obj/item/toy/darksabre name = "Kiara's Sabre" desc = "This blade looks as dangerous as its owner." icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "darksabre" item_state = "darksabre" lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi' @@ -70,7 +68,7 @@ name = "Ornate Sheathe" desc = "An ornate and rather sinister looking sabre sheathe." icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "darksheath" item_state = "darksheath" fitting_swords = list(/obj/item/toy/darksabre) @@ -80,7 +78,7 @@ name = "Dark Armor" desc = "A dark, non-functional piece of armor sporting a red and black finish." icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "darkcarapace" item_state = "darkcarapace" blood_overlay_type = "armor" @@ -107,8 +105,7 @@ icon = 'icons/obj/custom.dmi' icon_state = "zombscarf" desc = "A fashionable collar" - alternate_worn_icon = 'icons/mob/custom_w.dmi' - item_color = "zombscarf" + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' dog_fashion = /datum/dog_fashion/head /obj/item/clothing/suit/toggle/labcoat/mad/red @@ -116,7 +113,7 @@ desc = "An oddly special looking coat." icon = 'icons/obj/custom.dmi' icon_state = "labred" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "labred" mutantrace_variation = NONE @@ -125,7 +122,7 @@ desc = "An oddly special looking coat." icon = 'icons/obj/custom.dmi' icon_state = "labredblack" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "labredblack" mutantrace_variation = NONE @@ -144,7 +141,7 @@ name = "carrot cloak" desc = "A cloak in the shape and color of a carrot!" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "carrotcloak" item_state = "carrotcloak" w_class = WEIGHT_CLASS_SMALL @@ -156,7 +153,7 @@ icon = 'icons/obj/custom.dmi' icon_state = "satchel_carrot" item_state = "satchel_carrot" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' /obj/item/storage/backpack/satchel/carrot/Initialize() . = ..() @@ -179,7 +176,7 @@ icon = 'icons/obj/custom.dmi' icon_state = "festive" item_state = "festive" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' w_class = WEIGHT_CLASS_SMALL body_parts_covered = CHEST|GROIN|LEGS|ARMS @@ -187,7 +184,7 @@ name = "Alboroto Rosa mask" icon = 'icons/obj/custom.dmi' icon_state = "lucharzigfie" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "lucharzigfie" /obj/item/clothing/head/hardhat/reindeer/fluff @@ -195,7 +192,7 @@ desc = "Some fake antlers and a very fake red nose - Sponsored by PWR Game(tm)" icon_state = "hardhat0_reindeer" item_state = "hardhat0_reindeer" - item_color = "reindeer" + hat_type = "reindeer" flags_inv = 0 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) brightness_on = 0 //luminosity when on @@ -220,7 +217,7 @@ name = "The Hollow heart" desc = "Sometimes things are too much to hide." icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "hheart" item_state = "hheart" flags_inv = HIDEFACE|HIDEFACIALHAIR @@ -230,7 +227,7 @@ desc = "You would swear this was in your nightmares after eating too many veggies." icon = 'icons/obj/custom.dmi' icon_state = "hos-g" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "hos-g" body_parts_covered = CHEST|GROIN|ARMS|LEGS mutantrace_variation = NONE @@ -247,7 +244,7 @@ desc = "Smells like reactor four." icon = 'icons/obj/custom.dmi' item_state = "stalker" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "stalker" /obj/item/reagent_containers/food/drinks/flask/steel @@ -262,7 +259,7 @@ desc = "It's a collar..." icon = 'icons/obj/custom.dmi' icon_state = "petcollar-stripe" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "petcollar-stripe" tagname = null @@ -271,9 +268,8 @@ desc = "Just looking at this makes you want to sing." icon = 'icons/obj/custom.dmi' icon_state = "singer" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "singer" - item_color = "singer" fitted = NO_FEMALE_UNIFORM alternate_worn_layer = ABOVE_SHOES_LAYER can_adjust = 0 @@ -282,7 +278,7 @@ /obj/item/clothing/shoes/sneakers/pink icon = 'icons/obj/custom.dmi' icon_state = "pink" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "pink" mutantrace_variation = NONE @@ -291,13 +287,13 @@ desc = "A neosilk clip-on tie. This one has a black S on the tipping and looks rather unique." icon = 'icons/obj/custom.dmi' icon_state = "bloodredtie" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' /obj/item/clothing/suit/puffydress name = "Puffy Dress" desc = "A formal puffy black and red Victorian dress." icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "puffydress" item_state = "puffydress" body_parts_covered = CHEST|GROIN|LEGS @@ -310,7 +306,7 @@ item_state = "vermillion" body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/clothing/under/sweater/black/naomi @@ -327,7 +323,7 @@ desc = "This cloak doesn't seem too special." icon = 'icons/obj/custom.dmi' icon_state = "wintergreencloak" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "wintergreencloak" w_class = WEIGHT_CLASS_SMALL body_parts_covered = CHEST|GROIN|LEGS|ARMS @@ -343,7 +339,7 @@ desc = "An oddly special looking coat." icon = 'icons/obj/custom.dmi' icon_state = "rdcoat" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' item_state = "rdcoat" mutantrace_variation = NONE @@ -359,7 +355,7 @@ desc = "These strange wings look like they once attached to something... or someone...? Whatever the case, their presence makes you feel uneasy.." icon = 'icons/obj/custom.dmi' icon_state = "devilwings" - alternate_worn_icon = 'modular_citadel/icons/mob/clothing/devilwings64x64.dmi' + mob_overlay_icon = 'modular_citadel/icons/mob/clothing/devilwings64x64.dmi' item_state = "devilwings" worn_x_dimension = 64 worn_y_dimension = 34 @@ -369,14 +365,14 @@ desc = "A truly patriotic form of heroic attire." icon = 'icons/obj/custom.dmi' resistance_flags = FLAMMABLE - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "flagcape" item_state = "flagcape" /obj/item/clothing/shoes/lucky name = "Lucky Jackboots" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' desc = "Comfy Lucky Jackboots with the word Luck on them." item_state = "luckyjack" icon_state = "luckyjack" @@ -385,7 +381,7 @@ /obj/item/clothing/under/custom/lunasune name = "Divine Robes" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' desc = "Heavenly robes of the kitsune Luna Pumpkin,you can feel radiance coming from them." item_state = "Divine_robes" icon_state = "Divine_robes" @@ -394,7 +390,7 @@ /obj/item/clothing/under/custom/leoskimpy name = "Leon's Skimpy Outfit" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' desc = "A rather skimpy outfit." item_state = "shark_cloth" icon_state = "shark_cloth" @@ -403,7 +399,7 @@ /obj/item/clothing/under/custom/mimeoveralls name = "Mime's Overalls" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' desc = "A less-than-traditional mime's attire, completed by a set of dorky-looking overalls." item_state = "moveralls" icon_state = "moveralls" @@ -415,7 +411,7 @@ icon_state = "zuliecloak" item_state = "zuliecloak" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' hoodtype = /obj/item/clothing/head/hooded/cloakhood/zuliecloak body_parts_covered = CHEST|GROIN|ARMS slot_flags = SLOT_WEAR_SUIT | ITEM_SLOT_NECK //it's a cloak. it's cosmetic. so why the hell not? what could possibly go wrong? @@ -427,7 +423,7 @@ icon_state = "zuliecap" item_state = "zuliecap" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' flags_inv = HIDEEARS|HIDEHAIR mutantrace_variation = NONE @@ -435,7 +431,7 @@ name = "Multicolor Coat" desc = "An oddly special looking coat with black, red, and gold" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "redgoldjacket" item_state = "redgoldjacket" body_parts_covered = CHEST|GROIN|LEGS|ARMS @@ -447,7 +443,7 @@ icon_state = "kimono" item_state = "kimono" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' body_parts_covered = CHEST|GROIN|LEGS|ARMS mutantrace_variation = NONE @@ -457,7 +453,7 @@ icon_state = "commjacket" item_state = "commjacket" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' body_parts_covered = CHEST|GROIN|LEGS|ARMS mutantrace_variation = NONE @@ -467,7 +463,7 @@ icon_state = "mw2_russian_para" item_state = "mw2_russian_para" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/clothing/gloves/longblackgloves @@ -476,7 +472,7 @@ icon_state = "longblackgloves" item_state = "longblackgloves" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' /obj/item/clothing/under/custom/trendy_fit name = "Trendy Fitting Clothing" @@ -484,7 +480,7 @@ icon_state = "trendy_fit" item_state = "trendy_fit" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/clothing/head/blueberet @@ -493,7 +489,7 @@ icon_state = "blueberet" item_state = "blueberet" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' dynamic_hair_suffix = "" /obj/item/clothing/head/flight @@ -502,7 +498,7 @@ icon_state = "flight-g" item_state = "flight-g" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' /obj/item/clothing/neck/necklace/onion name = "Onion Necklace" @@ -510,7 +506,7 @@ icon = 'icons/obj/custom.dmi' icon_state = "onion" item_state = "onion" - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' /obj/item/clothing/under/custom/mikubikini name = "starlight singer bikini" @@ -518,7 +514,7 @@ icon_state = "mikubikini" item_state = "mikubikini" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/clothing/suit/mikujacket @@ -527,7 +523,7 @@ icon_state = "mikujacket" item_state = "mikujacket" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/clothing/head/mikuhair @@ -536,7 +532,7 @@ icon_state = "mikuhair" item_state = "mikuhair" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE flags_inv = HIDEHAIR @@ -546,7 +542,7 @@ icon_state = "mikugloves" item_state = "mikugloves" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/clothing/shoes/sneakers/mikuleggings @@ -555,7 +551,7 @@ icon_state = "mikuleggings" item_state = "mikuleggings" icon = 'icons/obj/custom.dmi' - alternate_worn_icon = 'icons/mob/custom_w.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' mutantrace_variation = NONE /obj/item/toy/plush/mammal/dog/fritz diff --git a/tgstation.dme b/tgstation.dme index 2f9323c5d2..7d7dcea52f 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -43,6 +43,7 @@ #include "code\__DEFINES\diseases.dm" #include "code\__DEFINES\DNA.dm" #include "code\__DEFINES\donator_groupings.dm" +#include "code\__DEFINES\dye_keys.dm" #include "code\__DEFINES\dynamic.dm" #include "code\__DEFINES\events.dm" #include "code\__DEFINES\exports.dm"