[MIRROR] Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile (#6884)
* Delete some duplicate macro definitions * sql changelog changes ping the host * Templates the caravan ambush ruin shuttles * Update CODEOWNERS * Update components.dm * Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile * Initial Placeholder * Update caravanambush.dmm
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kevinz000
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b24ff24696
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d62cb31e9b
@@ -90,6 +90,10 @@
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port_id = "pirate"
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can_be_bought = FALSE
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/datum/map_template/shuttle/ruin //For random shuttles in ruins
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port_id = "ruin"
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can_be_bought = FALSE
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// Shuttles start here:
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/datum/map_template/shuttle/emergency/airless
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@@ -407,3 +411,19 @@
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/datum/map_template/shuttle/pirate/default
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suffix = "default"
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name = "pirate ship (Default)"
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/datum/map_template/shuttle/ruin/caravan_victim
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suffix = "caravan_victim"
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name = "Small Freighter"
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/datum/map_template/shuttle/ruin/pirate_cutter
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suffix = "pirate_cutter"
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name = "Pirate Cutter"
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/datum/map_template/shuttle/ruin/syndicate_dropship
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suffix = "syndicate_dropship"
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name = "Syndicate Dropship"
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/datum/map_template/shuttle/ruin/syndicate_fighter
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suffix = "syndicate_fighter"
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name = "Syndicate Fighter"
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